Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 carrier, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
2 bombers moved from Western United States to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
Combat - Americans
Americans creates battle in territory 42 Sea Zone
Battle in Norway
Battle in Hawaiian Islands
Americans attack with 2 bombers, 2 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking 42 Sea Zone from Japanese, taking Norway from Germans, taking Hawaiian Islands from Japanese with 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Hawaiian Islands to Johnston Island
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 57 Sea Zone to 41 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to Eastern United States
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 airfield, 1 armour, 1 fighter and 1 mech_infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Americans collect 52 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 10 infantry moved from Tsinghai to Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 carrier, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
2 bombers moved from Western United States to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
Combat - Americans
Americans creates battle in territory 42 Sea Zone
Battle in Norway
Battle in Hawaiian Islands
Americans attack with 2 bombers, 2 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking 42 Sea Zone from Japanese, taking Norway from Germans, taking Hawaiian Islands from Japanese with 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Hawaiian Islands to Johnston Island
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 57 Sea Zone to 41 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to Eastern United States
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 airfield, 1 armour, 1 fighter and 1 mech_infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Americans collect 52 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 10 infantry moved from Tsinghai to Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from Normandy Bordeaux to 115 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
2 fighters moved from Normandy Bordeaux to Tunisia
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter moved from Tsinghai to Yunnan
1 fighter moved from India to Shan State
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
Combat - British
Battle in 115 Sea Zone
British attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Tunisia
British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 armour and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 1/5 hits, 2.17 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1.33 expected hits
1 mech_infantry owned by the Italians lost in Tunisia
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Tunisia, round 3 : 4/5 hits, 2.17 expected hits
Italians roll dice for 2 armour in Tunisia, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Sikang
1 fighter moved from Yunnan to Burma
1 infantry moved from India to Burma
3 mech_infantrys moved from Turkmenistan to Sikang
1 fighter and 1 tactical_bomber moved from Tsinghai to Sikang
3 mech_infantrys moved from Persia to Turkmenistan
1 fighter moved from Iraq to Sikang
5 mech_infantrys moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
2 fighters moved from Tunisia to Algeria
2 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Normandy Bordeaux to Norway
1 bomber moved from 115 Sea Zone to Norway
1 artillery and 2 infantry moved from Alexandria to Tobruk
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Gibraltar
1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Alexandria to Tobruk
Place Units - British
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -1.33
Japanese regular : -0.33
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 3 infantry and 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 infantry and 3 mech_infantrys in Southern France, round 2 : 2/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 artillery placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
Russians regular : 0.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Queensland to New Guinea
Combat - ANZAC
Battle in Sumatra
Battle in New Guinea
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking Sumatra from Japanese, taking New Guinea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from New Guinea to Queensland
1 fighter moved from Queensland to 41 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 infantry moved from New South Wales to South Australia
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Belarus to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Ukraine to Rostov
1 bomber moved from Western Germany to Rostov
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 submarine moved from 125 Sea Zone to 126 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 3/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Novgorod to Karelia
2 armour moved from Eastern Poland to Western Ukraine
2 armour moved from Western Ukraine to Bryansk
1 artillery moved from Smolensk to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 artillery moved from Ukraine to Bryansk
1 bomber moved from Rostov to Bryansk
1 fighter moved from Western Germany to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 artillery and 3 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Novgorod
1 fighter placed in Western Germany
3 mech_infantrys placed in Ukraine
2 artilleries and 5 infantry placed in Germany
Germans undo move 2.
1 fighter placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Belarus to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Ukraine to Rostov
1 bomber moved from Western Germany to Rostov
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 submarine moved from 125 Sea Zone to 126 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 3/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Novgorod to Karelia
2 armour moved from Eastern Poland to Western Ukraine
2 armour moved from Western Ukraine to Bryansk
1 artillery moved from Smolensk to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 artillery moved from Ukraine to Bryansk
1 bomber moved from Rostov to Bryansk
1 fighter moved from Western Germany to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 artillery and 3 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Novgorod
1 fighter placed in Western Germany
3 mech_infantrys placed in Ukraine
2 artilleries and 5 infantry placed in Germany
Germans undo move 2.
1 fighter placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Rostov
Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 armour, 1 fighter, 6 infantry and 3 mech_infantrys moved from Tsinghai to Sikang
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
2 artilleries moved from Russia to Vologda
3 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
2 aaGuns and 8 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Russia to Volgograd
Place Units - Russians
1 infantry and 1 mech_infantry placed in Volgograd
8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry and 2 mech_infantrys moved from Amur to Buryatia
2 armour moved from Manchuria to Buryatia
2 armour moved from Central Mongolia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 armour moved from Ulaanbaatar to Buryatia
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Kweichow to Shan State
1 bomber moved from Kweichow to India
2 fighters moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from Shensi to Yunnan
1 fighter moved from Philippines to 46 Sea Zone
1 armour moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry and 2 mech_infantrys moved from Amur to Buryatia
2 armour moved from Manchuria to Buryatia
2 armour moved from Central Mongolia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 armour moved from Ulaanbaatar to Buryatia
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Kweichow to Shan State
1 bomber moved from Kweichow to India
2 fighters moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from Shensi to Yunnan
1 fighter moved from Philippines to 46 Sea Zone
1 armour moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 7 submarines and 2 transports
7 submarines owned by the Americans Submerged
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
2 fighters moved from Philippines to 31 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 armour, 4 artilleries and 5 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Yunnan to French Indo China
1 battleship, 1 carrier, 2 destroyers and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from India to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to Kweichow
1 fighter moved from Manchuria to Kweichow
1 aaGun moved from Amur to Buryatia
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Manchuria to Jehol
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 1.67
UK_Pacific AA : -0.17
Defenders Fire, : -0.33
UK_Pacific regular : -0.67
Attackers Fire, : -0.17
@odonis frig I’m such an idiot, just realized that I repaired India last turn as though it was a minor IC!!! :face_with_rolling_eyes: :face_with_rolling_eyes: :face_with_rolling_eyes:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Johnston Island to 25 Sea Zone
4 infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from Normandy Bordeaux to Southern France
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Americans roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Southern France, round 2 : 1/7 hits, 1.83 expected hits
Italians roll dice for 3 infantry and 3 mech_infantrys in Southern France, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Southern France, round 3 : 0/6 hits, 1.67 expected hits
Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 3 : 4/5 hits, 1.67 expected hits
3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
1 fighter owned by the Americans retreated
1 armour owned by the Americans retreated to Normandy Bordeaux
Italians win with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Americans: 4 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
1 aaGun and 3 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
7 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 bombers moved from 25 Sea Zone to Hawaiian Islands
6 submarines moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern United States to Western United States
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
2 bombers and 1 tactical_bomber placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -2.17
Italians regular : 1.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Johnston Island to 25 Sea Zone
4 infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from Normandy Bordeaux to Southern France
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Americans roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Southern France, round 2 : 1/7 hits, 1.83 expected hits
Italians roll dice for 3 infantry and 3 mech_infantrys in Southern France, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Southern France, round 3 : 0/6 hits, 1.67 expected hits
Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 3 : 4/5 hits, 1.67 expected hits
3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
1 fighter owned by the Americans retreated
1 armour owned by the Americans retreated to Normandy Bordeaux
Italians win with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Americans: 4 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
1 aaGun and 3 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
7 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 bombers moved from 25 Sea Zone to Hawaiian Islands
6 submarines moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern United States to Western United States
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
2 bombers and 1 tactical_bomber placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 10 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 fighter, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
7 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Algeria to Southern France
1 fighter moved from Gibraltar to Southern France
1 bomber moved from Norway to Southern France
3 mech_infantrys moved from Turkmenistan to Kazakhstan
3 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 fighter moved from Sikang to Kazakhstan
1 fighter moved from Sikang to Yunnan
1 armour and 1 artillery moved from Tunisia to Libya
5 infantry moved from Tobruk to Libya
1 armour, 1 artillery and 5 mech_infantrys moved from Tobruk to Libya
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Norway to Holland Belgium
1 fighter moved from United Kingdom to Southern France
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - British
Battle in Malaya
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Malaya from Japanese, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
British attack with 1 fighter and 3 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour
Battle in Libya
British attack with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys
Italians defend with 2 artilleries and 4 infantry
British roll dice for 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Libya, round 2 : 4/14 hits, 3.67 expected hits
Italians roll dice for 2 artilleries and 4 infantry in Libya, round 2 : 6/6 hits, 2.00 expected hits
1 mech_infantry owned by the British, 4 infantry owned by the Italians and 5 infantry owned by the British lost in Libya
British roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Libya, round 3 : 4/8 hits, 2.67 expected hits
Italians roll dice for 2 artilleries in Libya, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Italians and 1 artillery owned by the British lost in Libya
British win, taking Libya from Italians with 2 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is -3
Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries and 4 infantry
Battle in Southern France
British attack with 1 bomber, 4 fighters and 7 infantry
Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
British roll dice for 1 bomber, 4 fighters and 7 infantry in Southern France, round 2 : 3/12 hits, 3.83 expected hits
Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 2 : 3/5 hits, 1.67 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Southern France
British roll dice for 1 bomber, 4 fighters and 4 infantry in Southern France, round 3 : 5/9 hits, 3.33 expected hits
Italians roll dice for 2 mech_infantrys in Southern France, round 3 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Italians with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Italians: 2 infantry and 3 mech_infantrys
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
1 fighter owned by the British retreated
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Shan State to Szechwan
3 mech_infantrys moved from Sikang to Szechwan
1 fighter moved from Kazakhstan to Szechwan
3 mech_infantrys moved from Persia to Turkmenistan
2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Burma to Szechwan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 bomber and 4 fighters moved from Southern France to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
Place Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 6 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 6 infantry
EDIT: Turning off Edit Mode
6 infantry placed in United Kingdom
1 fighter placed in United Kingdom
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 49 PUs; end with 49 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 58 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Americans regular : -2.17
Italians regular : 7.33
Japanese regular : 2.00
Germans regular : 0.33
British regular : 0.83
@freh Wow your Italian units sure did a number on me this round!!!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
1 artillery and 3 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 fighter moved from India to Shan State
2 fighters moved from 39 Sea Zone to Shan State
1 bomber moved from Queensland to Shan State
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 bomber, 3 fighters and 2 infantry in Shan State, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Shan State to Szechwan
1 bomber moved from Shan State to Szechwan
1 infantry moved from Iraq to Persia
Place Units - ANZAC
1 fighter placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 fighter moved from India to Shan State
2 fighters moved from 39 Sea Zone to Shan State
1 bomber moved from Queensland to Shan State
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 bomber, 3 fighters and 2 infantry in Shan State, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Shan State to Szechwan
1 bomber moved from Shan State to Szechwan
1 infantry moved from Iraq to Persia
Place Units - ANZAC
1 fighter placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Karelia to Finland
1 fighter moved from Germany to Norway
2 fighters moved from Western Germany to Norway
1 bomber moved from Bryansk to Finland
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Archangel to Smolensk
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 3 fighters
Americans defend with 1 artillery
Germans roll dice for 3 fighters in Norway, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters in Norway, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Norway
Germans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Finland
Germans attack with 1 bomber and 3 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Finland, round 2 : 1/4 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Eastern Poland to Archangel
4 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 fighter moved from Rostov to Bryansk
1 bomber moved from Finland to Novgorod
3 fighters moved from Norway to Western Germany
1 fighter moved from Holland Belgium to Germany
3 artilleries moved from Germany to Western Germany
3 infantry moved from Western Germany to Germany
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 0.00
Germans regular : -4.50
British regular : -0.67