Well, I knew it was an option for you to make that attack. I’m going to try to keep one of my CVs alive given that you have rolled under average. So sink 1CV, tip 1cv and tip the BB.
L21 #3 Ghostglider (X+12) vs trulpen (A) P2V
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 cruiser and 2 destroyers moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 transport moved from 104 Sea Zone to 90 Sea Zone 1 armour and 1 infantry moved from Suriname to 90 Sea Zone 1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from Suriname to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Morocco Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Germany to Leningrad 6 submarines moved from 104 Sea Zone to 93 Sea Zone 5 submarines moved from 104 Sea Zone to 29 Sea Zone 2 submarines moved from 104 Sea Zone to 93 Sea Zone 1 artillery moved from Eastern United States to Central United States EDIT: 1 fighter moved from 93 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from Western United States to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 27 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 fighter and 14 infantry moved from Northern Sinkiang to Western Sinkiang Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 artillery moved from Alexandria to Tobruk British take Tobruk from Italians 2 fighters and 1 tactical_bomber moved from Egypt to Crete 2 infantry moved from Egypt to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Crete 1 armour and 1 mech_infantry moved from French Central Africa to French West Africa 1 fighter and 2 infantry moved from Eastern India to Burma Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Crete British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Crete, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Crete from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in French West Africa British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in French West Africa, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in French West Africa British win, taking French West Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Eastern India 1 artillery moved from Northeast Persia to Southern Persia 1 tactical_bomber moved from Southern Persia to Egypt 1 fighter moved from Crete to Egypt 2 infantry moved from Egypt to Alexandria 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 destroyer and 1 submarine moved from 73 Sea Zone to 79 Sea Zone 1 marine moved from Italian Somaliland to 78 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 78 Sea Zone to 100 Sea Zone 1 marine moved from 100 Sea Zone to Egypt 1 fighter moved from United Kingdom to Morocco 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 bomber moved from Germany to Leningrad 1 fighter and 1 tactical_bomber moved from Crete to 100 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 29 Sea Zone: 2 submarines EDIT: Turning off Edit Mode 1 battleship and 1 destroyer placed in 100 Sea Zone 1 fighter placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 fighter placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Japanese regular : -0,33 Italians regular : 0,33 Germans AA : -0,33 British regular : 0,83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 2 infantry and 1 mech_infantry moved from Eastern Poland to Southern Belarus 1 bomber moved from Eastern Poland to Russia 1 fighter moved from Southern Italy to Crete 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from 101 Sea Zone to Crete 1 armour moved from Eastern Poland to Southern Belarus 1 battleship moved from 97 Sea Zone to 101 Sea Zone 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 101 Sea Zone Combat - Italians Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Crete Italians attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Crete, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Crete, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Crete, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Crete Italians win, taking Crete from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern Belarus Italians attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Southern Belarus, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Italians win, taking Southern Belarus from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland 1 fighter moved from Southern Italy to Gibraltar 1 fighter moved from Crete to 101 Sea Zone 1 aaGun moved from Northern Italy to Southern Italy 1 bomber moved from Russia to Eastern Poland Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -3.33 Russians regular : -0.33 British regular : -0.67 Russians AA : -0.17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Nigeria to French Equatorial Africa Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,3 ANZAC collect 5 PUs (3 lost to blockades); end with 6 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Eire to Scotland 1 infantry moved from Alexandria to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory_major; Remaining resources: 48 PUs; Germans buy 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 bombers moved from Eastern Poland to Russia 1 fighter and 1 tactical_bomber moved from Romania to Smolensk 2 mech_infantrys moved from Eastern Poland to Smolensk 5 armour moved from Eastern Poland to Smolensk 4 armour moved from Eastern Poland to Smolensk Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in Smolensk Germans attack with 9 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 8 infantry Germans roll dice for 9 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 6/13 hits, 6.33 expected hits Russians roll dice for 8 infantry in Smolensk, round 2 : 1/8 hits, 2.67 expected hits 6 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated 9 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Southern Belarus Russians win with 2 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 mech_infantry Casualties for Russians: 6 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Southern Belarus 2 aaGuns, 4 armour, 2 artilleries and 9 infantry moved from Eastern Poland to Southern Belarus 2 armour and 10 infantry moved from Poland to Eastern Poland 5 infantry moved from Baltic States to Eastern Poland 2 armour moved from Eastern Poland to Southern Belarus 2 artilleries and 8 infantry moved from Germany to Poland 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 97 Sea Zone to 101 Sea Zone 1 artillery and 7 infantry moved from Finland to Karelia 4 armour moved from Western Germany to Poland 1 infantry moved from Bulgaria to Greece 1 bomber moved from Russia to Southern Belarus 1 bomber moved from Southern Belarus to Eastern Poland Place Units - Germans 10 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Germans regular : -0.33 Russians AA : 0.67
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So unfair!
G hits 8/12 on defence in the Baltic.
R hits 1/8 by Moscow.
But have to be thankful that N Belarus wasn’t a complete disaster in the previous turn.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 37 PUs; Russians buy 1 aaGun and 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Leningrad to Vyborg 1 infantry moved from Leningrad to Baltic States 1 fighter and 1 tactical_bomber moved from Leningrad to Vyborg 2 fighters moved from Leningrad to Baltic States 1 fighter moved from Leningrad to Baltic States Combat - Russians Battle in Baltic States Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Baltic States, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vyborg to Leningrad 1 fighter moved from Baltic States to Leningrad 2 fighters moved from Baltic States to Russia 3 infantry moved from Samara to Russia 2 artilleries and 1 infantry moved from Stalingrad to Samara 1 infantry moved from Urals to Samara 2 artilleries and 1 infantry moved from Rostov to Kursk 1 aaGun moved from Ukraine to Kursk 3 artilleries moved from Ukraine to Kursk 18 infantry moved from Ukraine to Kursk 1 artillery moved from Ukraine to Kursk 1 infantry moved from Smolensk to Northern Belarus 1 infantry moved from Smolensk to Russia 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Amur to Siberia 1 infantry moved from Buryatia to Amur Place Units - Russians 1 aaGun and 7 infantry placed in Russia 3 infantry placed in Leningrad Turn Complete - Russians Russians collect 42 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -1,00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 artilleries, 2 destroyers, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 armour moved from Eastern Sinkiang to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 1 armour moved from Northern Sinkiang to Western Sinkiang 5 artilleries, 6 infantry and 1 mech_infantry moved from Eastern Sinkiang to Western Sinkiang 1 armour moved from Tsinghai to Western Sinkiang 2 bombers, 1 fighter and 2 tactical_bombers moved from Szechwan to Western Sinkiang 1 infantry moved from Northern Australia to Western Australia Japanese take Western Australia from ANZAC 1 infantry moved from South Australia to Victoria Japanese take Victoria from ANZAC 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New Zealand 1 infantry moved from Solomon Islands to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to New Zealand Combat - Japanese Battle in New Zealand Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in New Zealand, round 2 : 1/6 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Western Sinkiang Japanese attack with 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 fighter and 15 infantry Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 2 : 9/19 hits, 7.67 expected hits Chinese roll dice for 1 fighter and 15 infantry in Western Sinkiang, round 2 : 6/16 hits, 5.67 expected hits 6 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Western Sinkiang Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 3 : 5/13 hits, 5.83 expected hits Chinese roll dice for 1 fighter and 6 infantry in Western Sinkiang, round 3 : 2/7 hits, 2.67 expected hits 2 artilleries owned by the Japanese and 5 infantry owned by the Chinese lost in Western Sinkiang Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 4 : 5/11 hits, 5.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Western Sinkiang, round 4 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Western Sinkiang Japanese win, taking Western Sinkiang from Chinese with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 3 artilleries and 6 infantry Casualties for Chinese: 1 fighter and 15 infantry 1 armour moved from Inner Mongolia to Northern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Honan 1 infantry moved from Anhwe to Shansi 1 artillery moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Hopei to Szechwan 1 infantry moved from Hopei to Tsinghai 1 fighter and 2 tactical_bombers moved from Western Sinkiang to Eastern Sinkiang 2 bombers moved from Western Sinkiang to Szechwan 2 infantry moved from Kwangsi to Yunnan 2 artilleries and 1 infantry moved from Shan State to 132 Sea Zone 1 artillery and 2 infantry moved from Malaya to 132 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 132 Sea Zone to 55 Sea Zone 3 artilleries and 3 infantry moved from 55 Sea Zone to Queensland 2 fighters and 2 tactical_bombers moved from New Zealand to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 1 submarine moved from 35 Sea Zone to 64 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 2 armour moved from Kiangsu to Hunan 1 armour moved from Jehol to Hopei 1 aaGun, 1 armour and 1 infantry moved from Korea to Northern Manchuria 1 transport moved from 20 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Kyushu to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 2 infantry moved from 20 Sea Zone to Kiangsu 1 infantry moved from Japan to Kyushu 1 submarine moved from 40 Sea Zone to 38 Sea Zone 1 submarine moved from 36 Sea Zone to 132 Sea Zone 1 destroyer moved from 132 Sea Zone to 38 Sea Zone 1 transport moved from 55 Sea Zone to 38 Sea Zone 1 battleship moved from 55 Sea Zone to 38 Sea Zone 1 submarine moved from 132 Sea Zone to 38 Sea Zone 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Yunnan 1 armour moved from Shan State to Yunnan 1 armour moved from French Indo China to Yunnan Place Units - Japanese 1 artillery and 2 infantry placed in Queensland 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 fighter and 5 infantry placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.33 ANZAC regular : -0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 artilleries, 2 destroyers, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 armour moved from Eastern Sinkiang to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 1 armour moved from Northern Sinkiang to Western Sinkiang 5 artilleries, 6 infantry and 1 mech_infantry moved from Eastern Sinkiang to Western Sinkiang 1 armour moved from Tsinghai to Western Sinkiang 2 bombers, 1 fighter and 2 tactical_bombers moved from Szechwan to Western Sinkiang 1 infantry moved from Northern Australia to Western Australia Japanese take Western Australia from ANZAC 1 infantry moved from South Australia to Victoria Japanese take Victoria from ANZAC 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New Zealand 1 infantry moved from Solomon Islands to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to New Zealand Combat - Japanese Battle in New Zealand Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in New Zealand, round 2 : 1/6 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Western Sinkiang Japanese attack with 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 fighter and 15 infantry Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 2 : 9/19 hits, 7.67 expected hits Chinese roll dice for 1 fighter and 15 infantry in Western Sinkiang, round 2 : 6/16 hits, 5.67 expected hits 6 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Western Sinkiang Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 3 : 5/13 hits, 5.83 expected hits Chinese roll dice for 1 fighter and 6 infantry in Western Sinkiang, round 3 : 2/7 hits, 2.67 expected hits 2 artilleries owned by the Japanese and 5 infantry owned by the Chinese lost in Western Sinkiang Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 4 : 5/11 hits, 5.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Western Sinkiang, round 4 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Western Sinkiang Japanese win, taking Western Sinkiang from Chinese with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 3 artilleries and 6 infantry Casualties for Chinese: 1 fighter and 15 infantry 1 armour moved from Inner Mongolia to Northern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Honan 1 infantry moved from Anhwe to Shansi 1 artillery moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Hopei to Szechwan 1 infantry moved from Hopei to Tsinghai 1 fighter and 2 tactical_bombers moved from Western Sinkiang to Eastern Sinkiang 2 bombers moved from Western Sinkiang to Szechwan 2 infantry moved from Kwangsi to Yunnan 2 artilleries and 1 infantry moved from Shan State to 132 Sea Zone 1 artillery and 2 infantry moved from Malaya to 132 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 132 Sea Zone to 55 Sea Zone 3 artilleries and 3 infantry moved from 55 Sea Zone to Queensland 2 fighters and 2 tactical_bombers moved from New Zealand to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 1 submarine moved from 35 Sea Zone to 64 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 2 armour moved from Kiangsu to Hunan 1 armour moved from Jehol to Hopei 1 aaGun, 1 armour and 1 infantry moved from Korea to Northern Manchuria 1 transport moved from 20 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Kyushu to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 2 infantry moved from 20 Sea Zone to Kiangsu 1 infantry moved from Japan to Kyushu 1 submarine moved from 40 Sea Zone to 38 Sea Zone 1 submarine moved from 36 Sea Zone to 132 Sea Zone 1 destroyer moved from 132 Sea Zone to 38 Sea Zone 1 transport moved from 55 Sea Zone to 38 Sea Zone 1 battleship moved from 55 Sea Zone to 38 Sea Zone 1 submarine moved from 132 Sea Zone to 38 Sea Zone 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Yunnan 1 armour moved from Shan State to Yunnan 1 armour moved from French Indo China to Yunnan Place Units - Japanese 1 artillery and 2 infantry placed in Queensland 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 fighter and 5 infantry placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Queensland: 1 infantry EDIT: Adding units owned by Japanese to South Australia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.33 ANZAC regular : -0.33
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Please use latest map with INF moved from Queensland to S.Australia
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from New South Wales to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to Marshall Islands 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands Combat - Americans Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
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I’ll assume no scramble to z50.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from New South Wales to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to Marshall Islands 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands Combat - Americans Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 50 Sea Zone Americans attack with 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 50 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Marshall Islands Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Solomon Islands Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 50 Sea Zone to 31 Sea Zone 1 fighter moved from 65 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Marshall Islands to 31 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone 7 submarines moved from 29 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 transports moved from 93 Sea Zone to 91 Sea Zone 1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from Suriname to 90 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 aaGun and 1 artillery moved from Central United States to Western United States 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 27 Sea Zone to 31 Sea Zone Place Units - Americans 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 infantry EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 3 submarines and 2 transports placed in 11 Sea Zone 2 infantry placed in Western United States 1 harbour placed in Morocco Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1,50 Japanese regular : 1,33
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Ok with no scramble to z50
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from New South Wales to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to Marshall Islands 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands 1 bomber moved from Leningrad to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
Germans AA : -0,17
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Missed to move the sb.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from New South Wales to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to Marshall Islands 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands Combat - Americans Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 50 Sea Zone Americans attack with 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 50 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Marshall Islands Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Solomon Islands Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 50 Sea Zone to 31 Sea Zone 1 fighter moved from 65 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Marshall Islands to 31 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone 7 submarines moved from 29 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 transports moved from 93 Sea Zone to 91 Sea Zone 1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from Suriname to 90 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 aaGun and 1 artillery moved from Central United States to Western United States 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 27 Sea Zone to 31 Sea Zone Place Units - Americans 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 infantry EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 3 submarines and 2 transports placed in 11 Sea Zone 2 infantry placed in Western United States 1 harbour placed in Morocco Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 5 EDIT: Turning off Edit Mode British buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 bomber moved from Leningrad to United Kingdom EDIT: British undo move 1. EDIT: 1 bomber moved from Leningrad to Germany EDIT: 1 bomber moved from Germany to United Kingdom 1 bomber moved from Leningrad to Germany 1 artillery and 1 infantry moved from Alexandria to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Crete 2 fighters and 1 tactical_bomber moved from Egypt to Crete 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Crete 1 marine moved from Egypt to 100 Sea Zone 1 marine moved from 100 Sea Zone to Crete 1 artillery moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Burma to Shan State 2 fighters moved from Eastern India to Shan State Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Crete British attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers Italians defend with 1 artillery and 3 infantry British roll dice for 2 battleships and 1 cruiser in Crete, round 2 : 1/3 hits, 1,83 expected hits British roll dice for 1 artillery, 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Crete, round 2 : 5/8 hits, 3,83 expected hits Italians roll dice for 1 artillery and 3 infantry in Crete, round 2 : 1/4 hits, 1,33 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Crete from Italians with 1 artillery, 3 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to Eastern India 1 infantry moved from Burma to Eastern India 1 artillery moved from Southern Persia to Baluchistan 1 fighter moved from Morocco to 100 Sea Zone 1 bomber moved from Germany to United Kingdom 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 destroyer moved from 93 Sea Zone to 112 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 3 fighters moved from Crete to Egypt 2 tactical_bombers moved from Crete to 100 Sea Zone 1 infantry moved from Alexandria to Egypt Place Units - British 1 carrier and 1 transport placed in 100 Sea Zone 1 artillery placed in Egypt 1 infantry placed in United Kingdom British undo move 3. 1 fighter placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1,50 Italians regular : -0,33 Japanese regular : 2,00 Germans AA : -0,17 British regular : 0,17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Crete 1 infantry moved from Southern Belarus to Bryansk Italians take Bryansk from Russians 1 infantry moved from Southern Belarus to Smolensk Italians take Smolensk from Russians 1 bomber moved from Eastern Poland to Crete 2 transports moved from 101 Sea Zone to 99 Sea Zone 4 infantry moved from Southern Italy to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone 4 infantry moved from 101 Sea Zone to Crete 1 fighter moved from 101 Sea Zone to Crete Combat - Italians Battle in Crete Italians attack with 1 bomber, 2 fighters and 4 infantry British defend with 1 artillery and 1 marine Italians roll dice for 1 battleship and 2 cruisers in Crete, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 artillery and 1 marine in Crete, round 2 : 0/2 hits, 0.67 expected hits 1 marine owned by the British and 1 artillery owned by the British lost in Crete Italians win, taking Crete from British with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 artillery and 1 marine Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Bessarabia to Eastern Poland 1 aaGun moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Southern Belarus 2 fighters moved from Crete to 101 Sea Zone 1 bomber moved from Crete to Cyprus Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 British regular : -0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 13 infantry moved from New South Wales to Victoria Combat - ANZAC Battle in Victoria ANZAC attack with 1 armour, 1 artillery and 13 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 13 infantry in Victoria, round 2 : 2/15 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to 31 Sea Zone 1 aaGun moved from New South Wales to Victoria 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,1,3,5 ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs Turning on Edit Mode EDIT: Changing PUs for ANZAC from 5 to 6 EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 13 infantry moved from New South Wales to Victoria Combat - ANZAC Battle in Victoria ANZAC attack with 1 armour, 1 artillery and 13 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 13 infantry in Victoria, round 2 : 2/15 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to 31 Sea Zone 1 aaGun moved from New South Wales to Victoria 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,1,3,5 ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs Turning on Edit Mode EDIT: Changing PUs for ANZAC from 5 to 6 EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Scotland to United Kingdom Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry EDIT: Adding units owned by ANZAC to Egypt: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 13 infantry moved from New South Wales to Victoria Combat - ANZAC Battle in Victoria ANZAC attack with 1 armour, 1 artillery and 13 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 13 infantry in Victoria, round 2 : 2/15 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to 31 Sea Zone 1 aaGun moved from New South Wales to Victoria 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,1,3,5 ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs Turning on Edit Mode EDIT: Changing PUs for ANZAC from 5 to 6 EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Scotland to United Kingdom Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry EDIT: Adding units owned by ANZAC to Egypt: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to United Kingdom: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from 93 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to 93 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,17