@mikawagunichi I think there’s a problem with this save file. It’s called _1rus.tsvg but it keeps loading on the German turn for me.
L21 #3 Ghostglider (X+12) vs trulpen (A) P2V
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 artilleries, 2 destroyers, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 armour moved from Eastern Sinkiang to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 1 armour moved from Northern Sinkiang to Western Sinkiang 5 artilleries, 6 infantry and 1 mech_infantry moved from Eastern Sinkiang to Western Sinkiang 1 armour moved from Tsinghai to Western Sinkiang 2 bombers, 1 fighter and 2 tactical_bombers moved from Szechwan to Western Sinkiang 1 infantry moved from Northern Australia to Western Australia Japanese take Western Australia from ANZAC 1 infantry moved from South Australia to Victoria Japanese take Victoria from ANZAC 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New Zealand 1 infantry moved from Solomon Islands to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to New Zealand Combat - Japanese Battle in New Zealand Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in New Zealand, round 2 : 1/6 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Western Sinkiang Japanese attack with 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 fighter and 15 infantry Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 2 : 9/19 hits, 7.67 expected hits Chinese roll dice for 1 fighter and 15 infantry in Western Sinkiang, round 2 : 6/16 hits, 5.67 expected hits 6 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Western Sinkiang Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 3 : 5/13 hits, 5.83 expected hits Chinese roll dice for 1 fighter and 6 infantry in Western Sinkiang, round 3 : 2/7 hits, 2.67 expected hits 2 artilleries owned by the Japanese and 5 infantry owned by the Chinese lost in Western Sinkiang Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 4 : 5/11 hits, 5.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Western Sinkiang, round 4 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Western Sinkiang Japanese win, taking Western Sinkiang from Chinese with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 3 artilleries and 6 infantry Casualties for Chinese: 1 fighter and 15 infantry 1 armour moved from Inner Mongolia to Northern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Honan 1 infantry moved from Anhwe to Shansi 1 artillery moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Hopei to Szechwan 1 infantry moved from Hopei to Tsinghai 1 fighter and 2 tactical_bombers moved from Western Sinkiang to Eastern Sinkiang 2 bombers moved from Western Sinkiang to Szechwan 2 infantry moved from Kwangsi to Yunnan 2 artilleries and 1 infantry moved from Shan State to 132 Sea Zone 1 artillery and 2 infantry moved from Malaya to 132 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 132 Sea Zone to 55 Sea Zone 3 artilleries and 3 infantry moved from 55 Sea Zone to Queensland 2 fighters and 2 tactical_bombers moved from New Zealand to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 1 submarine moved from 35 Sea Zone to 64 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 2 armour moved from Kiangsu to Hunan 1 armour moved from Jehol to Hopei 1 aaGun, 1 armour and 1 infantry moved from Korea to Northern Manchuria 1 transport moved from 20 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Kyushu to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 2 infantry moved from 20 Sea Zone to Kiangsu 1 infantry moved from Japan to Kyushu 1 submarine moved from 40 Sea Zone to 38 Sea Zone 1 submarine moved from 36 Sea Zone to 132 Sea Zone 1 destroyer moved from 132 Sea Zone to 38 Sea Zone 1 transport moved from 55 Sea Zone to 38 Sea Zone 1 battleship moved from 55 Sea Zone to 38 Sea Zone 1 submarine moved from 132 Sea Zone to 38 Sea Zone 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Yunnan 1 armour moved from Shan State to Yunnan 1 armour moved from French Indo China to Yunnan Place Units - Japanese 1 artillery and 2 infantry placed in Queensland 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 fighter and 5 infantry placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Queensland: 1 infantry EDIT: Adding units owned by Japanese to South Australia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.33 ANZAC regular : -0.33
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Please use latest map with INF moved from Queensland to S.Australia
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from New South Wales to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to Marshall Islands 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands Combat - Americans Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
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I’ll assume no scramble to z50.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from New South Wales to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to Marshall Islands 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands Combat - Americans Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 50 Sea Zone Americans attack with 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 50 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Marshall Islands Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Solomon Islands Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 50 Sea Zone to 31 Sea Zone 1 fighter moved from 65 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Marshall Islands to 31 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone 7 submarines moved from 29 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 transports moved from 93 Sea Zone to 91 Sea Zone 1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from Suriname to 90 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 aaGun and 1 artillery moved from Central United States to Western United States 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 27 Sea Zone to 31 Sea Zone Place Units - Americans 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 infantry EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 3 submarines and 2 transports placed in 11 Sea Zone 2 infantry placed in Western United States 1 harbour placed in Morocco Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1,50 Japanese regular : 1,33
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Ok with no scramble to z50
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from New South Wales to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to Marshall Islands 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands 1 bomber moved from Leningrad to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
Germans AA : -0,17
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Missed to move the sb.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from New South Wales to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to Marshall Islands 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands Combat - Americans Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 50 Sea Zone Americans attack with 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 50 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Marshall Islands Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Solomon Islands Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 50 Sea Zone to 31 Sea Zone 1 fighter moved from 65 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Marshall Islands to 31 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone 7 submarines moved from 29 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 transports moved from 93 Sea Zone to 91 Sea Zone 1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from Suriname to 90 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 aaGun and 1 artillery moved from Central United States to Western United States 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 27 Sea Zone to 31 Sea Zone Place Units - Americans 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 infantry EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 3 submarines and 2 transports placed in 11 Sea Zone 2 infantry placed in Western United States 1 harbour placed in Morocco Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 5 EDIT: Turning off Edit Mode British buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 bomber moved from Leningrad to United Kingdom EDIT: British undo move 1. EDIT: 1 bomber moved from Leningrad to Germany EDIT: 1 bomber moved from Germany to United Kingdom 1 bomber moved from Leningrad to Germany 1 artillery and 1 infantry moved from Alexandria to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Crete 2 fighters and 1 tactical_bomber moved from Egypt to Crete 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Crete 1 marine moved from Egypt to 100 Sea Zone 1 marine moved from 100 Sea Zone to Crete 1 artillery moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Burma to Shan State 2 fighters moved from Eastern India to Shan State Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Crete British attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers Italians defend with 1 artillery and 3 infantry British roll dice for 2 battleships and 1 cruiser in Crete, round 2 : 1/3 hits, 1,83 expected hits British roll dice for 1 artillery, 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Crete, round 2 : 5/8 hits, 3,83 expected hits Italians roll dice for 1 artillery and 3 infantry in Crete, round 2 : 1/4 hits, 1,33 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Crete from Italians with 1 artillery, 3 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to Eastern India 1 infantry moved from Burma to Eastern India 1 artillery moved from Southern Persia to Baluchistan 1 fighter moved from Morocco to 100 Sea Zone 1 bomber moved from Germany to United Kingdom 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 destroyer moved from 93 Sea Zone to 112 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 3 fighters moved from Crete to Egypt 2 tactical_bombers moved from Crete to 100 Sea Zone 1 infantry moved from Alexandria to Egypt Place Units - British 1 carrier and 1 transport placed in 100 Sea Zone 1 artillery placed in Egypt 1 infantry placed in United Kingdom British undo move 3. 1 fighter placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1,50 Italians regular : -0,33 Japanese regular : 2,00 Germans AA : -0,17 British regular : 0,17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Crete 1 infantry moved from Southern Belarus to Bryansk Italians take Bryansk from Russians 1 infantry moved from Southern Belarus to Smolensk Italians take Smolensk from Russians 1 bomber moved from Eastern Poland to Crete 2 transports moved from 101 Sea Zone to 99 Sea Zone 4 infantry moved from Southern Italy to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone 4 infantry moved from 101 Sea Zone to Crete 1 fighter moved from 101 Sea Zone to Crete Combat - Italians Battle in Crete Italians attack with 1 bomber, 2 fighters and 4 infantry British defend with 1 artillery and 1 marine Italians roll dice for 1 battleship and 2 cruisers in Crete, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 artillery and 1 marine in Crete, round 2 : 0/2 hits, 0.67 expected hits 1 marine owned by the British and 1 artillery owned by the British lost in Crete Italians win, taking Crete from British with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 artillery and 1 marine Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Bessarabia to Eastern Poland 1 aaGun moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Southern Belarus 2 fighters moved from Crete to 101 Sea Zone 1 bomber moved from Crete to Cyprus Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 British regular : -0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 13 infantry moved from New South Wales to Victoria Combat - ANZAC Battle in Victoria ANZAC attack with 1 armour, 1 artillery and 13 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 13 infantry in Victoria, round 2 : 2/15 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to 31 Sea Zone 1 aaGun moved from New South Wales to Victoria 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,1,3,5 ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs Turning on Edit Mode EDIT: Changing PUs for ANZAC from 5 to 6 EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 13 infantry moved from New South Wales to Victoria Combat - ANZAC Battle in Victoria ANZAC attack with 1 armour, 1 artillery and 13 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 13 infantry in Victoria, round 2 : 2/15 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to 31 Sea Zone 1 aaGun moved from New South Wales to Victoria 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,1,3,5 ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs Turning on Edit Mode EDIT: Changing PUs for ANZAC from 5 to 6 EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Scotland to United Kingdom Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry EDIT: Adding units owned by ANZAC to Egypt: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 13 infantry moved from New South Wales to Victoria Combat - ANZAC Battle in Victoria ANZAC attack with 1 armour, 1 artillery and 13 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 13 infantry in Victoria, round 2 : 2/15 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to 31 Sea Zone 1 aaGun moved from New South Wales to Victoria 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,1,3,5 ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs Turning on Edit Mode EDIT: Changing PUs for ANZAC from 5 to 6 EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Scotland to United Kingdom Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry EDIT: Adding units owned by ANZAC to Egypt: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to United Kingdom: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from 93 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to 93 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,17
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Missed to move US-air to London to support the des. If you consider it impacted Italy’s turn, the air will stay in z93.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 55 PUs; Germans buy 3 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 15 infantry moved from Eastern Poland to Northern Belarus 15 armour moved from Southern Belarus to Northern Belarus 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 artillery and 7 infantry moved from Karelia to Vyborg Combat - Germans Battle in Northern Belarus Germans attack with 15 armour and 15 infantry Russians defend with 1 infantry Germans roll dice for 15 armour and 15 infantry in Northern Belarus, round 2 : 9/30 hits, 10.00 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 15 armour and 14 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 1 artillery and 7 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 7 infantry in Vyborg, round 2 : 3/8 hits, 1.67 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 artilleries and 8 infantry moved from Poland to Eastern Poland 10 infantry moved from Germany to Poland 1 aaGun moved from Southern Belarus to Smolensk 2 artilleries and 9 infantry moved from Southern Belarus to Northern Belarus 1 armour moved from Poland to Southern Belarus 2 armour moved from Poland to Southern Belarus 1 fighter and 1 tactical_bomber moved from Southern Belarus to 101 Sea Zone 1 submarine moved from 128 Sea Zone to 116 Sea Zone 1 aaGun and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 aaGuns and 6 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Gibraltar Place Units - Germans 3 artilleries and 2 infantry placed in Germany 1 fighter and 9 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 46 PUs; Russians buy 15 infantry; Remaining resources: 1 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 infantry EDIT: Removing units owned by Russians from Kursk: 1 infantry EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry EDIT: Removing units owned by Italians from Western Ukraine: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Bryansk: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 3 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 2 infantry moved from Leningrad to Archangel Russians take Archangel from Germans 1 fighter and 1 tactical_bomber moved from Leningrad to Archangel 1 fighter moved from Leningrad to Bryansk 2 fighters moved from Russia to Bryansk Combat - Russians Russians creates battle in territory Bryansk Non Combat Move - Russians 3 fighters moved from Bryansk to Russia 6 artilleries moved from Kursk to Ukraine 12 infantry moved from Kursk to Ukraine 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Amur to Buryatia 1 infantry moved from Siberia to Amur 1 aaGun moved from Kursk to Tula 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Baltic States to Leningrad 4 infantry moved from Leningrad to Vologda 11 artilleries moved from Leningrad to Vologda 4 infantry moved from Kursk to Tula 2 infantry moved from Kursk to Tula 1 infantry moved from Russia to Yaroslavl 2 armour and 2 mech_infantrys moved from Leningrad to Vologda Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Stalingrad 2 infantry placed in Urals Turn Complete - Russians Russians collect 40 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 46 PUs; Russians buy 15 infantry; Remaining resources: 1 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 infantry EDIT: Removing units owned by Russians from Kursk: 1 infantry EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry EDIT: Removing units owned by Italians from Western Ukraine: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Bryansk: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 3 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 2 infantry moved from Leningrad to Archangel Russians take Archangel from Germans 1 fighter and 1 tactical_bomber moved from Leningrad to Archangel 1 fighter moved from Leningrad to Bryansk 2 fighters moved from Russia to Bryansk Combat - Russians Russians creates battle in territory Bryansk Non Combat Move - Russians 3 fighters moved from Bryansk to Russia 6 artilleries moved from Kursk to Ukraine 12 infantry moved from Kursk to Ukraine 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Amur to Buryatia 1 infantry moved from Siberia to Amur 1 aaGun moved from Kursk to Tula 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Baltic States to Leningrad 4 infantry moved from Leningrad to Vologda 11 artilleries moved from Leningrad to Vologda 4 infantry moved from Kursk to Tula 2 infantry moved from Kursk to Tula 1 infantry moved from Russia to Yaroslavl 2 armour and 2 mech_infantrys moved from Leningrad to Vologda Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Stalingrad 2 infantry placed in Urals Turn Complete - Russians Russians collect 40 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 8 infantry EDIT: Adding units owned by Russians to Samara: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Happened to make a save in the wrong file and lost the NCM for this game, so had to redo the CM with edits of the battle-results.
Decided to put 10 inf in Samara.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Queensland to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Solomon Islands 1 fighter and 2 tactical_bombers moved from Queensland to 50 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 50 Sea Zone 1 fighter moved from Queensland to 50 Sea Zone 2 fighters and 2 infantry moved from Queensland to New South Wales 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific Combat - Japanese Battle in Midway Battle in Wake Island Battle in New South Wales Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry Japanese roll dice for 2 fighters and 2 infantry in New South Wales, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in New South Wales Japanese roll dice for 2 fighters and 2 infantry in New South Wales, round 3 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in New South Wales, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New South Wales Japanese captures 6PUs while taking ANZAC capital Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking New South Wales from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 50 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Americans submerged Japanese roll dice for 4 fighters and 4 tactical_bombers in 50 Sea Zone, round 2 : 3/8 hits, 4.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer and 1 transport Battle in Solomon Islands Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Solomon Islands to 55 Sea Zone 3 tactical_bombers moved from 50 Sea Zone to Queensland 4 fighters moved from 50 Sea Zone to 55 Sea Zone 2 fighters moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 1 infantry moved from Western Australia to South Australia 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 transport moved from 55 Sea Zone to 65 Sea Zone 2 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Queensland 1 artillery and 1 infantry moved from Malaya to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland 1 cruiser moved from 55 Sea Zone to 50 Sea Zone 1 battleship and 1 destroyer moved from 38 Sea Zone to 55 Sea Zone 2 submarines moved from 38 Sea Zone to 55 Sea Zone 2 submarines moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 2 tactical_bombers moved from Eastern Sinkiang to Yunnan 2 armour and 1 mech_infantry moved from Western Sinkiang to Tsinghai 1 armour moved from Northern Sinkiang to Tsinghai 1 infantry moved from Kansu to Northern Sinkiang 2 artilleries moved from Western Sinkiang to Eastern Sinkiang 1 infantry moved from Eastern Sinkiang to Western Sinkiang 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Shansi 1 infantry moved from Shansi to Honan 1 infantry moved from Honan to Hopei 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsi to Hunan 2 armour and 2 infantry moved from Hunan to Kweichow 2 armour and 1 infantry moved from Kweichow to Yunnan 1 armour moved from Hopei to Yunnan 1 artillery moved from Hopei to Szechwan 1 infantry moved from Tsinghai to Szechwan 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 artillery and 2 infantry moved from French Indo China to Shan State 1 infantry moved from Malaya to Shan State 2 armour moved from Yunnan to Shan State 1 transport moved from 55 Sea Zone to 132 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 destroyers moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Northern Manchuria to Southern Manchuria 1 armour moved from Northern Manchuria to Jehol 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Korea to Southern Manchuria 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 1 fighter moved from Japan to Caroline Islands Place Units - Japanese 1 artillery and 2 infantry placed in Queensland 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.50 ANZAC regular : -1.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Midway 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery and 1 transport moved from 32 Sea Zone to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 cruiser and 1 marine moved from 31 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Midway 1 battleship and 1 marine moved from 31 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone 1 submarine moved from 31 Sea Zone to 24 Sea Zone 1 submarine moved from 31 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone 1 cruiser moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 2 fighters moved from 31 Sea Zone to Wake Island 1 infantry moved from Western United States to 11 Sea Zone 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to 50 Sea Zone Combat - Americans Battle in 24 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 24 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 50 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits Japanese roll dice for 1 cruiser in 50 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 50 Sea Zone Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in Midway Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 marine Japanese defend with 1 airfield and 2 infantry Americans roll dice for 2 cruisers in Midway, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Wake Island Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Wake Island, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 destroyer moved from 32 Sea Zone to 25 Sea Zone 1 destroyer moved from 31 Sea Zone to 24 Sea Zone 2 carriers and 1 fighter moved from 31 Sea Zone to 26 Sea Zone 2 fighters moved from Wake Island to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 carrier moved from 11 Sea Zone to 32 Sea Zone 2 carriers moved from 31 Sea Zone to 32 Sea Zone 4 fighters and 2 tactical_bombers moved from 50 Sea Zone to 32 Sea Zone 1 submarine moved from 31 Sea Zone to 26 Sea Zone 5 submarines moved from 31 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 26 Sea Zone 4 submarines moved from 11 Sea Zone to 27 Sea Zone 2 transports moved from 91 Sea Zone to 104 Sea Zone 2 transports moved from 93 Sea Zone to 104 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Morocco 2 submarines moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 108 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 93 Sea Zone 1 cruiser moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 11 Sea Zone 1 fighter and 2 tactical_bombers placed in Western United States 1 artillery, 5 infantry and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 2,67 Japanese regular : -0,83