Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
1 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
12 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 artillery and 9 infantry moved from Archangel to Novgorod
2 armour and 2 mech_infantrys moved from Smolensk to Bryansk
2 artilleries and 4 mech_infantrys moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Novgorod, round 2 : 6/14 hits, 4,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Archangel to Novgorod
2 tactical_bombers moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Bryansk
1 aaGun moved from Archangel to Vologda
2 aaGuns moved from Amur to Korea
6 infantry moved from Yenisey to Timguska
1 aaGun moved from Novosibirsk to Timguska
Place Units - Russians
1 infantry placed in Ukraine
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Russians collect 34 PUs (1 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 1,67
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
Non Combat Move - Americans
Place Units - Americans
3 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 bomber placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@robson just got back into town after a short trip. I’ll dive in and hopefully have G4 out to you shortly.
@kilroynothere take your time.
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 infantry, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
7 infantry moved from Karelia to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Baltic States to Belarus
2 armour, 3 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
3 armour, 5 artilleries and 17 infantry moved from Western Ukraine to Ukraine
4 infantry moved from Bessarabia to Ukraine
4 armour and 5 mech_infantrys moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 carrier, 4 destroyers, 2 fighters and 4 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
British roll dice for 1 carrier, 4 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
4 destroyers owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the British, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone
Germans roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits
British roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
4 transports owned by the British and 1 fighter owned by the British lost in 91 Sea Zone
Germans win with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for British: 1 carrier, 4 destroyers, 2 fighters and 4 transports
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Germans roll dice for 2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys in Novgorod, round 2 : 10/19 hits, 4.50 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 8 infantry in Novgorod, round 2 : 4/9 hits, 3.00 expected hits
8 infantry owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 8 infantry
Battle in Ukraine
Germans attack with 7 armour, 5 artilleries, 21 infantry and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 7 armour, 5 artilleries, 21 infantry and 5 mech_infantrys in Ukraine, round 2 : 14/38 hits, 10.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 7 armour, 5 artilleries, 21 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Belarus to Slovakia Hungary
1 fighter moved from Belarus to Slovakia Hungary
3 aaGuns moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Poland to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 bombers moved from 91 Sea Zone to Southern France
Place Units - Germans
3 submarines placed in 93 Sea Zone
1 tactical_bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Romania
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : 11.33
British regular : -1.67
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - UK_Pacific
1 infantry moved from Siam to Shan State
8 mech_infantrys moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from India to Yunnan
4 infantry moved from Northwest Persia to Caucasus
3 fighters moved from India to Yunnan
1 artillery and 3 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
2 submarines moved from 57 Sea Zone to 39 Sea Zone
Combat - UK_Pacific
Battle in Yunnan
UK_Pacific attack with 4 fighters and 8 mech_infantrys
Japanese defend with 1 armour
UK_Pacific roll dice for 4 fighters and 8 mech_infantrys in Yunnan, round 2 : 5/12 hits, 3,33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Yunnan
UK_Pacific win, taking Yunnan from Japanese with 4 fighters and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - UK_Pacific
4 fighters moved from Yunnan to India
1 aaGun moved from Persia to Northwest Persia
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour and 5 mech_infantrys placed in India
1 factory_minor placed in Persia
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs
Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
UK_Pacific regular : 1,67
@robson Thanks, Robson. Quick question as I’m learning this variant. Were most of those UK mechs destined for Russia before Japan attacked the stack? Just curious as I’m with you that thinking Japan’s primary role is to suck resources their way because I have no clue how they ever gain a victory token.
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 2 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Kansu to Szechwan
1 artillery and 3 infantry moved from Shensi to Szechwan
1 fighter moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 43 Sea Zone to Java
1 fighter moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 20 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 42 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 transports moved from 20 Sea Zone to 19 Sea Zone
4 infantry moved from Jehol to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Anhwe to Korea
1 tactical_bomber moved from Kiangsu to Korea
2 bombers moved from Formosa to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
UK_Pacific defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
Dutch roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the UK_Pacific lost in Java
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from Dutch with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for UK_Pacific: 2 infantry
Battle in 38 Sea Zone
Japanese attack with 1 fighter and 1 submarine
UK_Pacific defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the UK_Pacific and 1 submarine owned by the Japanese lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for UK_Pacific: 1 destroyer
Battle in Korea
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 9 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
Russians roll AA dice in Korea : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 9 infantry and 2 tactical_bombers in Korea, round 2 : 8/17 hits, 6.17 expected hits
Russians roll dice for 2 aaGuns and 12 infantry in Korea, round 2 : 3/12 hits, 4.00 expected hits
3 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Korea, round 3 : 8/14 hits, 5.67 expected hits
Russians roll dice for 6 infantry in Korea, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 5 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Szechwan, round 3 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 carriers and 2 destroyers moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from Kweichow to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Manchuria
1 armour moved from Anhwe to Manchuria
2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from Korea to Japan
1 mech_infantry moved from Anhwe to Szechwan
1 infantry moved from Kwangtung to Kiangsi
1 aaGun moved from Kwangtung to Kiangsi
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.17
Japanese regular : 3.67
UK_Pacific regular : 0.67
Russians regular : -1.00
Russians AA : -1.00
Dutch regular : -0.67
@kilroynothere said in Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods:
Thanks, Robson. Quick question as I’m learning this variant. Were most of those UK mechs destined for Russia before Japan attacked the stack? Just curious as I’m with you that thinking Japan’s primary role is to suck resources their way because I have no clue how they ever gain a victory token.
Hey Kilroy,
yes exactely that was my initial thought. Still struggeling to find a way to gain a token for Japan.
@robson glad to see I’m not the only one trying to figure Japan out! Curious YG indicates this is a pretty balanced mod, and I certainly trust his judgement on it… I just don’t know how Japan contributes besides sucking resources from the allies.
@kilroynothere I meant to type curious [how the tournament is going] - or is it done? Bet there is some very interesting gambits to learn from that!
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Quebec to West Indies
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
Combat - British
Battle in 91 Sea Zone
British attack with 1 destroyer
Germans defend with 1 destroyer
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 91 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
Place Units - British
3 armour placed in Egypt
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British Colonies: British met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -1,67
British regular : -0,67
@kilroynothere It´s definately something completely new to figure out. Maybe it is possible to bypass China completely as Japan and focus on Anzac but maybe not.
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery and 2 infantry in Malta, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery and 2 infantry in Malta, round 4 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 mech_infantry moved from Libya to Tunisia
1 armour moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Bessarabia to Ukraine
2 armour moved from Western Ukraine to Ukraine
1 bomber moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -1.17
British regular : 0.00
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Bryansk to Archangel
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Sikang to Kazakhstan
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 3,00 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Russia
2 tactical_bombers moved from Belarus to Russia
1 aaGun moved from Vologda to Russia
1 aaGun and 4 infantry moved from Timguska to Novosibirsk
2 armour moved from Bryansk to Russia
4 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
1 aaGun and 12 infantry moved from Bryansk to Russia
Place Units - Russians
1 mech_infantry placed in Volgograd
8 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 0,00
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Morocco
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 1 bomber and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Gibraltar, round 2 : 1/10 hits, 2,33 expected hits
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/3 hits, 1,50 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Gibraltar, round 3 : 0/8 hits, 2,00 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 2/2 hits, 1,17 expected hits
2 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Gibraltar, round 4 : 1/6 hits, 1,67 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 4 : 0/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Germans lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Gibraltar, round 5 : 1/6 hits, 1,67 expected hits
Italians roll dice for 1 fighter in Gibraltar, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Casualties for Italians: 1 infantry
Casualties for Germans: 1 fighter and 1 tactical_bomber
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from 54 Sea Zone to Queensland
Place Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -6,67
Italians regular : -0,50
Japanese regular : -0,67
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :