Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@robson Started to look at Japan and realized the US moved the Phi fleet off of Iwo. Don’t believe the US, when neutral, can move adjacent to any Japanese held territory. Feel free to edit that move during the UKP turn.
@kilroynothere To which location should I move the fleet? Adjacent to San Francisco?
@kilroynothere sorry just saw that you mean the Phillipine fleet. I would move it back to the original location.
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 2
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - UK_Pacific
4 infantry moved from Burma to Shan State
4 infantry moved from Malaya to Shan State
1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 42 Sea Zone to 39 Sea Zone
4 fighters moved from Java to India
3 armour moved from India to Shan State
1 artillery and 3 infantry moved from Persia to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
Combat - UK_Pacific
Battle in Iraq
UK_Pacific attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
UK_Pacific roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 2,50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
UK_Pacific win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - UK_Pacific
1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 aaGun moved from West India to Eastern Persia
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
3 infantry moved from New South Wales to Queensland
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
2 submarines placed in 62 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific regular : 0,50
Neutral_Axis regular : -1,00
@kilroynothere Feel free to rearrange the location of your fleet if want to move it somewhere else.
@robson thanks. A couple of things as the rules are so complicated on the Pacific side:
If you want the US Phi fleet to be somewhere else, you do have one move and can go to Autralia or toward India or can stay of course. Up to you. Just let me know and I will EDIT prior to the Japanese move.
Noticed the UKP moved a AA gun into China. That results in a DOW against Japan. The TripleA engine doesn’t recognize this because it is a non-combat rule, but the rule book is clear on not allowing UK troops into china without a DOW. Let me know if you want the DOW or if you want to move with the other aa gun. Happy to move it for you.
Sorry we have to go through all of this, but I find the Pacific side to be VERY complicated!
@kilroynothere oh you are absolutely right. I think the UK Pacific are not allowed to declare war before Japan does it or it is the forth turn.
So I have to move the AA back.
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 2
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Yunnan: 1 aaGun
EDIT: Adding units owned by UK_Pacific to Shan State: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@robson actually UKP can declare war at anytime, its just the US that cannot early. Just figured you didn’t want to declare war with that move…
@kilroynothere Hey, I was just reading the rules from YG and have found this in the handbook (https://www.axisandallies.org/forums/topic/36826/grasshopper-s-3g40-player-s-handbook/13) :
Political Situation: UK Pacific begins the game at war with Germany and Italy, both of which are on the other side of world. The UK Pacific may declare war on Japan at the beginning of the Combat Move phase of it’s turn three, resulting in a state of war between Japan and both the United Kingdom Europe and Pacific.
@robson I have not read YG’s opening synopsis. Great way of putting it for each power! And yep, UKP can attack (Or move into China which results in a state of war) at anytime. There are advantages because it immediately gives UKP a 10ipc bump and the ability to build more units in India… I know when I played it I weighed that vs. US earlier involvement. Soooo many decisions early! Heck, I built a mnrIC for Germany… who does that? ;-)
@robson so I was wrong. After re-reading, UKP can only attack on round 3 unless attacked before. I mis-read that. Sooooo complicated!
@Robson also noticed that YG put in either 8 round OR a 10 round game, depending on the player’s desires. That changes things quite a bit for strategy I would think. Maybe next game we switch sides again and try for a 10 round and see how it goes. I’m real curious how YGs tournament goes with these rules and what the take-aways are from it.
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 2
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Yunnan: 1 aaGun
EDIT: Adding units owned by UK_Pacific to Shan State: 1 aaGun
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 1 destroyer, 2 mech_infantrys and 2 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Kwangsi to Yunnan
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/12 hits, 5.83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery and 2 infantry moved from Anhwe to Hopei
1 aaGun, 2 fighters, 4 infantry and 2 tactical_bombers moved from Jehol to Chahar
1 armour moved from Kwangsi to Hunan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Anhwe to Hunan
1 artillery moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsi: 2 infantry
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 1.17
@Robson I had to make an edit for a non-combat as I forgot to use a tt to move two inf from Manchuria. And Japan did NOT declare war… first time I’ve ever waited until round 3. Totally different game again!
Hey Fellas, just passing through and I noticed you were able to move a UK Pacific unit into China before UK Pacific and Japan were at war. This shouldn’t be allowed. It looks like there may be a bug in the game code.
I’ll make a note of it and hopefully fix it if I do an update in the future.
@contango thanks for checking in and noticing that. Really appreciate all the programming work!
@kilroynothere yes sounds great!
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Kenya
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
3 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Ethiopia to Kenya
Combat - British
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Malta to Egypt
1 fighter moved from Quebec to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
1 carrier and 2 transports placed in 109 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British Colonies: British met a national objective for an additional 5 PUs; end with 34 PUs
Objective British Commonwealth: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British regular : 0,17
@contango thanks for your efforts for this variant. Really appreciate it!