Avner +12 Allies -VS- dawgoneit Axis P2V


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Yunnan to French Indo China
                  Japanese take French Indo China from UK_Pacific
            2 infantry moved from Yunnan to Shan State
            1 armour and 3 infantry moved from Yunnan to Burma
            3 artilleries and 3 infantry moved from Kwangsi to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Borneo
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
            1 artillery moved from 132 Sea Zone to Siam
            1 artillery moved from 132 Sea Zone to Malaya
            1 infantry moved from 132 Sea Zone to Siam
            1 infantry moved from 132 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Borneo
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 battleship moved from 37 Sea Zone to 132 Sea Zone
            1 cruiser moved from 37 Sea Zone to 132 Sea Zone
            4 submarines moved from 37 Sea Zone to 132 Sea Zone
            1 destroyer moved from 37 Sea Zone to 132 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            2 bombers moved from Kwangsi to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            4 infantry moved from Kyushu to 20 Sea Zone
            4 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone
            4 infantry moved from 21 Sea Zone to Kwangtung
            1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Central Mongolia
            1 infantry moved from Shansi to Chahar
            1 infantry moved from Kweichow to Yunnan
    
        Combat - Japanese
            Battle in Malaya
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 1 armour, 2 bombers and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 bombers and 3 infantry in Burma, round 2 : 2/6 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Siam
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Siam, round 2 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Central Mongolia
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Central Mongolia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Central Mongolia
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Central Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Central Mongolia, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Central Mongolia, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Central Mongolia
                    Japanese roll dice for 1 artillery in Central Mongolia, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Central Mongolia, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Central Mongolia, round 6 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Central Mongolia, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Central Mongolia
                Japanese win, taking Central Mongolia from Russians with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Borneo
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 132 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kiangsi
            1 fighter and 1 infantry moved from Hunan to Kiangsi
            2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 armour moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            2 artilleries and 5 infantry moved from Kweichow to Hunan
            2 bombers moved from Burma to Kwangsi
            2 infantry moved from Kyushu to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Southern Manchuria
            2 infantry moved from Northern Manchuria to Korea
            1 aaGun, 1 artillery and 7 infantry moved from Northern Manchuria to Southern Manchuria
            1 fighter and 1 tactical_bomber moved from Chahar to Hunan
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kiangsi
            1 carrier moved from 7 Sea Zone to 37 Sea Zone
            1 destroyer moved from 7 Sea Zone to 21 Sea Zone
            1 cruiser moved from 7 Sea Zone to 21 Sea Zone
            1 carrier moved from 37 Sea Zone to 132 Sea Zone
            1 carrier moved from 37 Sea Zone to 132 Sea Zone
            1 destroyer moved from 37 Sea Zone to 132 Sea Zone
            6 infantry moved from Japan to Kyushu
    
        Place Units - Japanese
            1 destroyer placed in 7 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.50
    UK_Pacific regular : 1.00
    Russians regular : -0.67
    

    Savegame

  • '22

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour moved from Central United States to 104 Sea Zone
            1 mech_infantry moved from Central United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
            Battle in 43 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking Morocco from Neutral_Axis, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
            1 artillery, 3 infantry and 3 marines moved from 55 Sea Zone to New Guinea
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            3 destroyers moved from 27 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 55 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            1 fighter moved from Eastern United States to 93 Sea Zone
            1 fighter moved from Eastern United States to 93 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
            1 fighter and 1 tactical_bomber placed in 11 Sea Zone
            1 transport placed in 11 Sea Zone
            1 artillery placed in Central United States
            1 infantry placed in Central United States
            1 destroyer placed in 104 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,1
            Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Japanese regular : -0,33
    

    Savegame

  • '22

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Anhwe
            1 fighter moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Honan
            1 artillery and 17 infantry moved from Hopei to Honan
            1 infantry moved from Kansu to Tsinghai
            1 artillery moved from Kansu to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Japanese regular : 0,33
    

    Savegame

  • '22

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour moved from Central United States to 104 Sea Zone
            1 mech_infantry moved from Central United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
            Battle in 43 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking Morocco from Neutral_Axis, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
            1 artillery, 3 infantry and 3 marines moved from 55 Sea Zone to New Guinea
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            3 destroyers moved from 27 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 55 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            1 fighter moved from Eastern United States to 93 Sea Zone
            1 fighter moved from Eastern United States to 93 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
            1 fighter and 1 tactical_bomber placed in 11 Sea Zone
            1 transport placed in 11 Sea Zone
            1 artillery placed in Central United States
            1 infantry placed in Central United States
            1 destroyer placed in 104 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,1
            Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Anhwe
            1 fighter moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Honan
            1 artillery and 17 infantry moved from Hopei to Honan
            1 infantry moved from Kansu to Tsinghai
            1 artillery moved from Kansu to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 bomber moved from Southern Persia to Burma
            1 fighter moved from Eastern India to Burma
            1 fighter moved from Eastern India to Burma
            4 infantry moved from Eastern India to Burma
            1 armour, 1 artillery and 1 mech_infantry moved from Union of South Africa to Rhodesia
            1 artillery and 2 infantry moved from Iraq to Syria
    
        Combat - British
            Battle in Syria
                British attack with 1 artillery and 2 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 0,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                British win, taking Syria from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Burma
                British attack with 1 bomber, 2 fighters and 4 infantry
                Japanese defend with 1 armour and 3 infantry
                    British roll dice for 1 bomber, 2 fighters and 4 infantry in Burma, round 2 : 0/7 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour and 3 infantry in Burma, round 2 : 2/4 hits, 1,50 expected hits
                    2 infantry owned by the British lost in Burma
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Burma, round 3 : 4/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour and 3 infantry in Burma, round 3 : 2/4 hits, 1,50 expected hits
                    3 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 4 infantry
                Casualties for Japanese: 1 armour and 3 infantry
            Battle in Rhodesia
                British attack with 1 armour, 1 artillery and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 3 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 4 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Rhodesia
                British win, taking Rhodesia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 transport moved from 82 Sea Zone to 77 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 82 Sea Zone to 40 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from Southern Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 fighter moved from United Kingdom to Gibraltar
            1 transport moved from 91 Sea Zone to 104 Sea Zone
            1 infantry moved from Quebec to Eastern United States
            1 armour moved from Quebec to Eastern United States
            1 bomber and 2 fighters moved from Burma to Eastern India
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Southern Persia
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Americans regular : -0,50
    Italians regular : -1,00
    Japanese regular : 1,00
    Neutral_Axis regular : -0,33
    British regular : -1,33
    

    Savegame

  • '22

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour moved from Central United States to 104 Sea Zone
            1 mech_infantry moved from Central United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
            Battle in 43 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking Morocco from Neutral_Axis, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
            1 artillery, 3 infantry and 3 marines moved from 55 Sea Zone to New Guinea
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            3 destroyers moved from 27 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 55 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            1 fighter moved from Eastern United States to 93 Sea Zone
            1 fighter moved from Eastern United States to 93 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
            1 fighter and 1 tactical_bomber placed in 11 Sea Zone
            1 transport placed in 11 Sea Zone
            1 artillery placed in Central United States
            1 infantry placed in Central United States
            1 destroyer placed in 104 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,1
            Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Anhwe
            1 fighter moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Honan
            1 artillery and 17 infantry moved from Hopei to Honan
            1 infantry moved from Kansu to Tsinghai
            1 artillery moved from Kansu to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 bomber moved from Southern Persia to Burma
            1 fighter moved from Eastern India to Burma
            1 fighter moved from Eastern India to Burma
            4 infantry moved from Eastern India to Burma
            1 armour, 1 artillery and 1 mech_infantry moved from Union of South Africa to Rhodesia
            1 artillery and 2 infantry moved from Iraq to Syria
    
        Combat - British
            Battle in Syria
                British attack with 1 artillery and 2 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 0,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                British win, taking Syria from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Burma
                British attack with 1 bomber, 2 fighters and 4 infantry
                Japanese defend with 1 armour and 3 infantry
                    British roll dice for 1 bomber, 2 fighters and 4 infantry in Burma, round 2 : 0/7 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour and 3 infantry in Burma, round 2 : 2/4 hits, 1,50 expected hits
                    2 infantry owned by the British lost in Burma
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Burma, round 3 : 4/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour and 3 infantry in Burma, round 3 : 2/4 hits, 1,50 expected hits
                    3 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 4 infantry
                Casualties for Japanese: 1 armour and 3 infantry
            Battle in Rhodesia
                British attack with 1 armour, 1 artillery and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 3 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 4 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Rhodesia
                British win, taking Rhodesia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 transport moved from 82 Sea Zone to 77 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 82 Sea Zone to 40 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from Southern Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 fighter moved from United Kingdom to Gibraltar
            1 transport moved from 91 Sea Zone to 104 Sea Zone
            1 infantry moved from Quebec to Eastern United States
            1 armour moved from Quebec to Eastern United States
            1 bomber and 2 fighters moved from Burma to Eastern India
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Southern Persia
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Americans regular : -0,50
    Italians regular : -1,00
    Japanese regular : 1,00
    Neutral_Axis regular : -0,33
    British regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Anglo-Egyptian Sudan to Egypt
            1 infantry moved from Nigeria to French Equatorial Africa
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 5/10 hits, 3.50 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            3 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 5,4
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.50
    British regular : 0.67
    

    Savegame

  • '22

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 56 Sea Zone to 55 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 artillery moved from Dutch New Guinea to New Guinea
            1 destroyer moved from 56 Sea Zone to 38 Sea Zone
            1 infantry moved from Sumatra to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 64 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 40 Sea Zone to 42 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 126 Sea Zone
            1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
            1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
            2 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
            2 infantry moved from Eastern Poland to Southern Belarus
            2 infantry moved from Eastern Poland to Northern Belarus
            1 bomber moved from Romania to Northern Belarus
            1 bomber moved from Romania to Bessarabia
            16 armour, 6 artilleries, 8 infantry and 13 mech_infantrys moved from Eastern Poland to Southern Belarus
            1 infantry moved from Vyborg to Leningrad
                  Germans take Leningrad from Russians
            1 infantry moved from Karelia to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in Southern Belarus
                Germans attack with 16 armour, 6 artilleries, 10 infantry and 13 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 16 armour, 6 artilleries, 10 infantry and 13 mech_infantrys in Southern Belarus, round 2 : 17/45 hits, 17.00 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 16 armour, 6 artilleries, 9 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Northern Belarus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Northern Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Northern Belarus, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
                Germans win, taking Northern Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Bessarabia
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/7 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 4 : 4/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 1 infantry
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
            1 bomber moved from Bessarabia to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 bomber moved from Northern Belarus to Eastern Poland
            2 aaGuns moved from Slovakia Hungary to Eastern Poland
            2 aaGuns moved from Poland to Eastern Poland
            2 aaGuns moved from Eastern Poland to Southern Belarus
            4 infantry moved from Baltic States to Eastern Poland
            2 infantry moved from Karelia to Archangel
            1 artillery and 4 infantry moved from Karelia to Archangel
            5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in France
            2 armour and 2 mech_infantrys placed in Germany
            4 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Egypt: 3 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Germans to Trans-Jordan: 3 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            1 destroyer placed in 115 Sea Zone
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 0.00
    

    Savegame

  • '22

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Kursk to Western Ukraine
            1 fighter moved from Kursk to Bessarabia
            1 tactical_bomber moved from Kursk to Bessarabia
            1 fighter moved from Kursk to Western Ukraine
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Vologda to Novgorod
            4 aaGuns, 1 armour, 2 artilleries and 17 infantry moved from Smolensk to Bryansk
            20 infantry moved from Russia to Bryansk
            1 armour moved from Kursk to Bryansk
            1 armour moved from Kursk to Bryansk
            1 mech_infantry moved from Kursk to Bryansk
            1 artillery and 23 infantry moved from Kursk to Bryansk
            1 armour moved from Stalingrad to Kursk
            1 tactical_bomber moved from Bessarabia to Kursk
            1 fighter moved from Bessarabia to Kursk
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Buryatia to Sakha
            1 fighter moved from Western Ukraine to Kursk
            1 infantry moved from Kursk to Bryansk
            1 infantry moved from Vologda to Gorky
    
        Place Units - Russians
            10 infantry placed in Russia
            2 armour placed in Stalingrad
            Russians undo move 1.
            1 fighter and 7 infantry placed in Russia
            3 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
            2 artilleries and 5 infantry moved from Hunan to Hopei
            1 armour, 1 artillery and 3 infantry moved from Kiangsi to Hopei
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Hopei
            1 artillery moved from Central Mongolia to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 artillery moved from Shansi to Jehol
            1 infantry moved from Chahar to Shansi
            4 fighters and 3 tactical_bombers moved from Hunan to Anhwe
            5 fighters and 4 tactical_bombers moved from Kiangsi to Anhwe
            1 infantry moved from Siam to Shan State
            1 infantry moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from Malaya to 132 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
            1 submarine moved from 132 Sea Zone to 45 Sea Zone
            1 submarine moved from 132 Sea Zone to 38 Sea Zone
            1 transport moved from 132 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra
            1 artillery moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
            1 destroyer and 1 submarine moved from 132 Sea Zone to 43 Sea Zone
            1 bomber moved from Kwangsi to 38 Sea Zone
            1 bomber moved from Kwangsi to 43 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking 45 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Anhwe
                Japanese attack with 1 artillery, 10 fighters, 1 infantry and 8 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 10 fighters, 1 infantry and 8 tactical_bombers in Anhwe, round 2 : 13/20 hits, 11.00 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery, 10 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Hopei
                Japanese attack with 2 armour, 3 artilleries and 8 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 3 artilleries and 8 infantry in Hopei, round 2 : 4/13 hits, 3.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 38 Sea Zone
                Japanese attack with 1 bomber, 1 submarine and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 38 Sea Zone
                    Japanese roll dice for 1 bomber and 1 transport in 38 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 38 Sea Zone
                Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Sumatra
    
        Non Combat Move - Japanese
            1 bomber moved from 38 Sea Zone to Kwangsi
            1 bomber moved from 43 Sea Zone to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 destroyer moved from 132 Sea Zone to 39 Sea Zone
            1 battleship, 3 carriers, 1 cruiser and 1 submarine moved from 132 Sea Zone to 21 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            10 fighters and 8 tactical_bombers moved from Anhwe to Jehol
            3 transports moved from 21 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            6 infantry moved from Kyushu to 20 Sea Zone
            8 infantry moved from Japan to Kyushu
            8 infantry moved from 20 Sea Zone to Jehol
            1 aaGun, 1 artillery and 9 infantry moved from Southern Manchuria to Jehol
            1 destroyer moved from 7 Sea Zone to 21 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 destroyer placed in 7 Sea Zone
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
            Japanese collect 52 PUs (2 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.17
    Japanese regular : 2.33
    ANZAC regular : 0.67
    

    Savegame

  • '22

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 56 Sea Zone to 45 Sea Zone
            1 infantry moved from New Guinea to 55 Sea Zone
            1 artillery moved from New Guinea to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
            1 artillery moved from 45 Sea Zone to Celebes
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            1 destroyer moved from 55 Sea Zone to 43 Sea Zone
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
            1 fighter moved from 55 Sea Zone to 45 Sea Zone
            1 fighter moved from 55 Sea Zone to 45 Sea Zone
            1 bomber moved from Gibraltar to Southern Italy
    
        Combat - Americans
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 3 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
            1 fighter moved from 45 Sea Zone to 55 Sea Zone
            1 fighter moved from 45 Sea Zone to 55 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 55 Sea Zone
            1 infantry moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 bomber moved from Southern Italy to Malta
            1 armour moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to Algeria
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 104 Sea Zone
            1 infantry placed in Central United States
            1 artillery placed in Central United States
            3 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,3,6,6,1,3,2,6,4
            Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : 0,83
    Italians AA : -0,17
    

    Savegame

  • '22

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 artillery, 1 fighter and 20 infantry moved from Honan to Hopei
            1 infantry moved from Tsinghai to Hopei
            1 artillery moved from Tsinghai to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Kiangsi
            Chinese creates battle in territory Hunan
            Battle in Hopei
                Chinese attack with 2 artilleries, 1 fighter and 21 infantry
                Japanese defend with 2 armour, 3 artilleries and 7 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 21 infantry in Hopei, round 2 : 6/24 hits, 5,00 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries and 7 infantry in Hopei, round 2 : 6/12 hits, 4,33 expected hits
                    6 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 artilleries, 1 fighter and 15 infantry in Hopei, round 3 : 5/18 hits, 4,00 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries and 1 infantry in Hopei, round 3 : 2/6 hits, 2,33 expected hits
                    1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                13 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Tsinghai
                Japanese win, taking Chahar from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 15
                Casualties for Chinese: 8 infantry
                Casualties for Japanese: 1 armour, 3 artilleries and 7 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Japanese regular : 1,33
    

    Savegame

  • '22

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 56 Sea Zone to 45 Sea Zone
            1 infantry moved from New Guinea to 55 Sea Zone
            1 artillery moved from New Guinea to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
            1 artillery moved from 45 Sea Zone to Celebes
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            1 destroyer moved from 55 Sea Zone to 43 Sea Zone
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
            1 fighter moved from 55 Sea Zone to 45 Sea Zone
            1 fighter moved from 55 Sea Zone to 45 Sea Zone
            1 bomber moved from Gibraltar to Southern Italy
    
        Combat - Americans
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 3 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
            1 fighter moved from 45 Sea Zone to 55 Sea Zone
            1 fighter moved from 45 Sea Zone to 55 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 55 Sea Zone
            1 infantry moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 bomber moved from Southern Italy to Malta
            1 armour moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to Algeria
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 104 Sea Zone
            1 infantry placed in Central United States
            1 artillery placed in Central United States
            3 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,3,6,6,1,3,2,6,4
            Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 artillery, 1 fighter and 20 infantry moved from Honan to Hopei
            1 infantry moved from Tsinghai to Hopei
            1 artillery moved from Tsinghai to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Kiangsi
            Chinese creates battle in territory Hunan
            Battle in Hopei
                Chinese attack with 2 artilleries, 1 fighter and 21 infantry
                Japanese defend with 2 armour, 3 artilleries and 7 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 21 infantry in Hopei, round 2 : 6/24 hits, 5,00 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries and 7 infantry in Hopei, round 2 : 6/12 hits, 4,33 expected hits
                    6 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 artilleries, 1 fighter and 15 infantry in Hopei, round 3 : 5/18 hits, 4,00 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries and 1 infantry in Hopei, round 3 : 2/6 hits, 2,33 expected hits
                    1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                13 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Tsinghai
                Japanese win, taking Chahar from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 15
                Casualties for Chinese: 8 infantry
                Casualties for Japanese: 1 armour, 3 artilleries and 7 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 armour, 3 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Rhodesia to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 armour and 1 mech_infantry moved from Rhodesia to French Equatorial Africa
                  British take Belgian Congo from Italians
            1 artillery moved from Libya to Tobruk
                  British take Tobruk from Italians
            1 infantry moved from Eastern India to 40 Sea Zone
            1 artillery moved from Eastern India to 40 Sea Zone
            1 infantry moved from Eastern India to 40 Sea Zone
            1 infantry moved from Eastern India to 40 Sea Zone
            2 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
            1 cruiser moved from 40 Sea Zone to 42 Sea Zone
            1 battleship moved from 40 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Sumatra
            1 fighter moved from 40 Sea Zone to Sumatra
            1 tactical_bomber moved from 40 Sea Zone to Sumatra
            1 destroyer moved from 40 Sea Zone to 39 Sea Zone
            1 bomber moved from Eastern India to 38 Sea Zone
            1 fighter moved from Eastern India to 39 Sea Zone
            1 fighter moved from Eastern India to 39 Sea Zone
            16 infantry moved from Eastern India to Burma
    
        Combat - British
            Battle in 38 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 39 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    British roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 39 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Sumatra
                British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                British win, taking Sumatra from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in French Equatorial Africa
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is -2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 16 infantry
                Japanese defend with 1 infantry
                    British roll dice for 16 infantry in Burma, round 2 : 1/16 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 carrier moved from 40 Sea Zone to 42 Sea Zone
            1 destroyer moved from 40 Sea Zone to 42 Sea Zone
            1 fighter moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from Sumatra to 42 Sea Zone
            1 tactical_bomber moved from Sumatra to 42 Sea Zone
            1 bomber moved from 38 Sea Zone to Eastern India
            1 fighter moved from 39 Sea Zone to Eastern India
            1 fighter moved from 42 Sea Zone to Eastern India
            1 aaGun moved from Eastern India to Burma
            1 aaGun moved from Eastern India to Burma
            1 aaGun moved from Eastern India to Burma
            1 artillery and 2 infantry moved from Southern Persia to Iraq
            1 artillery moved from Syria to Iraq
            1 infantry moved from Syria to Iraq
            1 aaGun moved from Algeria to Morocco
            1 transport moved from 77 Sea Zone to 73 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Rhodesia
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 armour moved from Eastern United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 armour moved from 88 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 infantry moved from 88 Sea Zone to Brazil
    
        Place Units - British
            1 destroyer placed in 113 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Southern Persia
            British undo move 2.
            1 infantry placed in Union of South Africa
            2 armour and 1 artillery placed in Southern Persia
            2 artilleries placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in Eastern India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Americans regular : 1,33
    Italians regular : 0,33
    Japanese regular : 1,83
    British regular : -1,83
    Italians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 94 Sea Zone to 97 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
            2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Northern Italy to Southern Italy
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 armour and 1 fighter placed in Egypt
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 6,5
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 55 Sea Zone
            1 infantry moved from New Guinea to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 132 Sea Zone
            1 infantry moved from 132 Sea Zone to Malaya
            1 infantry moved from 132 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Sumatra
            1 fighter moved from Queensland to Sumatra
            1 fighter moved from New South Wales to Queensland
            1 destroyer and 1 submarine moved from 64 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 42 Sea Zone to 40 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 destroyer moved from 115 Sea Zone to 116 Sea Zone
            1 destroyer moved from 115 Sea Zone to 118 Sea Zone
            1 submarine moved from 115 Sea Zone to 118 Sea Zone
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 artillery and 6 infantry moved from Archangel to Vologda
            1 infantry moved from Leningrad to Novgorod
            1 infantry moved from Northern Belarus to Novgorod
            1 bomber moved from Eastern Poland to Novgorod
            2 infantry moved from Eastern Poland to Western Ukraine
            2 infantry and 1 mech_infantry moved from Eastern Poland to Bessarabia
            1 fighter and 1 tactical_bomber moved from Eastern Poland to 118 Sea Zone
            1 bomber moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 artillery and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 6 infantry in Vologda, round 2 : 2/7 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 mech_infantry
            Battle in 118 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 118 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Bessarabia
                Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Novgorod
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 aaGuns, 5 armour and 3 mech_infantrys moved from Eastern Poland to Southern Belarus
            1 fighter and 1 tactical_bomber moved from 118 Sea Zone to Eastern Poland
            2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Novgorod to Eastern Poland
            1 bomber moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bessarabia to Southern Belarus
    
        Place Units - Germans
            4 armour and 4 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 115 Sea Zone: 1 battleship, 1 cruiser and 1 transport
            EDIT: Adding units owned by Germans to 116 Sea Zone: 1 battleship, 1 cruiser and 1 transport
            EDIT: Turning off Edit Mode
            2 infantry placed in Germany
            2 infantry placed in Western Germany
            2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.67
    Germans regular : 1.50
    

    Savegame

  • '22

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 6 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 15 infantry moved from Buryatia to Northern Manchuria
            1 infantry moved from Yakut S.S.R. to Dzavhan
            1 infantry moved from Yakut S.S.R. to Ulaanbaatar
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Kursk to Ukraine
            1 tactical_bomber moved from Kursk to Ukraine
            1 fighter moved from Kursk to Ukraine
            1 armour moved from Kursk to Ukraine
            1 infantry moved from Kursk to Ukraine
            1 armour moved from Bryansk to Ukraine
            1 armour moved from Bryansk to Ukraine
            1 armour moved from Stalingrad to Ukraine
            1 armour moved from Stalingrad to Ukraine
            1 infantry moved from Gorky to Kirov
            5 infantry moved from Russia to Bryansk
            1 submarine moved from 84 Sea Zone to 89 Sea Zone
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Sakha to Buryatia
    
        Place Units - Russians
            3 mech_infantrys placed in Ukraine
            6 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Hopei to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Szechwan to Hunan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kwangsi to Kweichow
            1 infantry moved from Kwangsi to Hunan
            2 infantry moved from Jehol to Chahar
            1 bomber moved from Kwangsi to 45 Sea Zone
            1 bomber moved from Kwangsi to 132 Sea Zone
            2 battleships, 4 carriers, 3 cruisers, 2 destroyers and 1 submarine moved from 21 Sea Zone to 37 Sea Zone
            1 destroyer moved from 7 Sea Zone to 37 Sea Zone
            3 tactical_bombers moved from Jehol to 37 Sea Zone
            5 fighters moved from Jehol to 37 Sea Zone
            1 infantry moved from Shansi to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Jehol to Shansi
            1 fighter moved from Jehol to Chahar
            1 tactical_bomber moved from Jehol to Chahar
            1 fighter and 1 tactical_bomber moved from Jehol to Chahar
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 132 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 132 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Kiangsi
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 132 Sea Zone to Kwangsi
            1 bomber moved from 45 Sea Zone to Kwangsi
            2 artilleries moved from Jehol to 20 Sea Zone
            6 infantry moved from Kyushu to 20 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 20 Sea Zone to 37 Sea Zone
            2 artilleries and 6 infantry moved from 37 Sea Zone to Kwangsi
            1 aaGun, 3 fighters, 14 infantry and 3 tactical_bombers moved from Jehol to Southern Manchuria
            2 fighters and 2 tactical_bombers moved from Chahar to Southern Manchuria
            1 mech_infantry moved from Kiangsu to Hunan
            6 infantry moved from Japan to Kyushu
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 mech_infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 1.00
    

    Savegame

  • '22

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 marines, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 126 Sea Zone
                  Americans take 109 Sea Zone from Germans
            1 bomber moved from Gibraltar to 126 Sea Zone
            1 bomber moved from Malta to Northern Italy
            1 infantry moved from New Guinea to 55 Sea Zone
            1 infantry moved from New Guinea to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Borneo
            1 infantry moved from 44 Sea Zone to Borneo
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from 33 Sea Zone to Marshall Islands
            1 infantry moved from 33 Sea Zone to Marshall Islands
            1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
            1 fighter moved from 27 Sea Zone to Marshall Islands
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy causes 0 damage total. 
            Battle in Borneo
            Battle in 126 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 126 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 126 Sea Zone
                Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Marshall Islands
                Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Marshall Islands, round 2 : 4/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
            1 fighter moved from Marshall Islands to 33 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 27 Sea Zone to 33 Sea Zone
            1 infantry moved from Western United States to 11 Sea Zone
            1 artillery moved from Western United States to 11 Sea Zone
            1 artillery, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 31 Sea Zone
            1 artillery moved from 31 Sea Zone to Johnston Island
            1 infantry moved from 31 Sea Zone to Johnston Island
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 43 Sea Zone to 40 Sea Zone
            1 destroyer moved from 43 Sea Zone to 44 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 93 Sea Zone to 94 Sea Zone
            1 destroyer moved from 107 Sea Zone to 93 Sea Zone
            1 submarine moved from 94 Sea Zone to 99 Sea Zone
            1 submarine moved from 94 Sea Zone to 100 Sea Zone
            1 armour moved from Tunisia to Tobruk
            1 mech_infantry moved from Tunisia to Tobruk
            1 infantry moved from Algeria to Tunisia
            1 artillery moved from Algeria to Tunisia
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 artillery moved from Central United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 artillery moved from Central United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from 126 Sea Zone to Scotland
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
            1 artillery placed in Central United States
            1 infantry and 2 marines placed in Western United States
            1 bomber and 1 fighter placed in Eastern United States
            1 destroyer and 1 submarine placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,67
    Japanese regular : -0,33
    Germans regular : 0,83
    Italians AA : 0,83
    

    Savegame

  • '22

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Inner Mongolia
            1 infantry moved from Tsinghai to Hopei
            1 infantry moved from Tsinghai to Hopei
            1 fighter moved from Tsinghai to Hopei
            1 infantry moved from Tsinghai to Honan
            1 artillery moved from Tsinghai to Honan
            1 artillery and 11 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Inner Mongolia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Inner Mongolia, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Inner Mongolia, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 6 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Inner Mongolia, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 7 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Inner Mongolia, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 8 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Inner Mongolia, round 8 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Szechwan
                Chinese attack with 1 artillery and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 11 infantry in Szechwan, round 2 : 1/12 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Honan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                1 artillery owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3,50
    Japanese regular : -1,33
    

    Savegame

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