@The_Good_Captain
Otto9.tsvg
Game History
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 Infantry moved from Peking to Liaoning
Chinese take Liaoning from Hisaichi
1 Infantry moved from Chahar to Shantung
1 Marine moved from Chahar to Peking
1 Fighter moved from Peking to Shanghai
1 Infantry moved from Anhwei to Shanghai
1 Mech.Inf moved from N.French Indochina to S.French Indochina
French take S.French Indochina from Thai
1 Mech.Inf moved from S.French Indochina to N.French Indochina
1 Mech.Inf moved from N.French Indochina to Kwangsi
1 Infantry moved from Szechwan to Kweichow
3 Mech.Infs moved from Szechwan to Kwangsi
2 Mech.Infs moved from Hupeh to Kwangsi
2 Mech.Infs moved from Hunan to Shanghai
3 Infantrys moved from E.Qinghai to Sikang
5 Infantrys and 1 Marine moved from Lanchow to Sikang
1 Tank moved from Hsining to Sikang
2 Infantrys moved from Szechwan to Sikang
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 1 Bunker, 8 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 10 Infantrys, 1 Marine and 1 Tank
Neutral defend with 4 Infantrys
Chinese roll dice for 10 Infantrys, 1 Marine and 1 Tank in Sikang, round 2 : 5/12 hits, 2.67 expected hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1.33 expected hits
4 Infantrys owned by the Neutral lost in Sikang
Chinese loses 0 PUs for violating Sikangs neutrality.
Chinese win, taking Sikang from Neutral with 10 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 8
Casualties for Neutral: 4 Infantrys
Battle in Kwangsi
Chinese attack with 6 Mech.Infs
Hisaichi defend with 1 Artillery, 1 Factory and 2 Infantrys
Chinese roll dice for 6 Mech.Infs in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Kwangsi
Chinese roll dice for 5 Mech.Infs in Kwangsi, round 3 : 1/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Kwangsi
Chinese win, taking Kwangsi from Hisaichi with 5 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Mech.Inf
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Battle in Shanghai
Chinese attack with 1 Fighter, 1 Infantry and 2 Mech.Infs
Hisaichi defend with 6 ArmoredCars
Chinese roll dice for 1 Fighter, 1 Infantry and 2 Mech.Infs in Shanghai, round 2 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 6 ArmoredCars in Shanghai, round 2 : 1/6 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
Chinese roll dice for 1 Fighter and 2 Mech.Infs in Shanghai, round 3 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 5 ArmoredCars in Shanghai, round 3 : 1/5 hits, 0.83 expected hits
2 ArmoredCars owned by the Hisaichi and 1 Mech.Inf owned by the Chinese lost in Shanghai
Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 4 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 5 : 0/3 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shanghai
Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 6 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 6 : 1/2 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Shanghai
Chinese roll dice for 1 Fighter in Shanghai, round 7 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 7 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Fighter in Shanghai, round 8 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 8 : 1/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Shanghai
Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Chinese: 1 Fighter, 1 Infantry and 2 Mech.Infs
Casualties for Hisaichi: 5 ArmoredCars
Non Combat Move - Chinese
1 Infantry moved from Hupeh to Anhwei
1 Infantry moved from Hupeh to Hunan
1 Infantry moved from Suiyuan to Shansi
1 Infantry moved from Suiyuan to Chahar
1 Infantry moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Suiyuan
2 Infantrys moved from Gobi Altai to Ningsia
5 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
1 Adv.Fighter, 1 Bunker and 2 Tanks placed in Peking
5 Infantrys and 1 Marine placed in Hsining
3 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Neutral regular : -1.33
Hisaichi regular : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
2 Infantrys moved from Kirin to Liaoning
2 Artillerys and 1 Marine moved from Changchun to 84 Sea Zone
2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone
1 Artillery and 1 Marine moved from 84 Sea Zone to Shantung
2 Artillerys and 1 Infantry moved from 84 Sea Zone to Liaoning
6 ArmoredCars moved from Hong Kong to Kwangsi
1 Artillery moved from 84 Sea Zone to Liaoning
1 Artillery moved from Changchun to 84 Sea Zone
1 Artillery and 1 B.Transport moved from 84 Sea Zone to 92 Sea Zone
1 Elite moved from Hong Kong to 92 Sea Zone
1 Artillery and 1 Elite moved from 92 Sea Zone to Kwangsi
1 Adv.Fighter moved from Changchun to Shantung
1 Artillery moved from Vladivostok to Khabarovsk
Hisaichi take Khabarovsk from Russians
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 1 Destroyer and 12 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Liaoning
Hisaichi attack with 3 Artillerys and 3 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Liaoning, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 Infantry in Liaoning, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Liaoning
Hisaichi win, taking Liaoning from Chinese with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shantung
Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 1 Marine
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Marine in Shantung, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Adv.Fighter and 1 Marine remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Artillery
Casualties for Chinese: 1 Infantry
Battle in Kwangsi
Hisaichi attack with 6 ArmoredCars, 1 Artillery and 1 Elite
Chinese defend with 1 Factory and 5 Mech.Infs
Hisaichi roll dice for 6 ArmoredCars, 1 Artillery and 1 Elite in Kwangsi, round 2 : 5/8 hits, 2.83 expected hits
Chinese roll dice for 5 Mech.Infs in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits
2 ArmoredCars owned by the Hisaichi and 5 Mech.Infs owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 4 ArmoredCars, 1 Artillery and 1 Elite remaining. Battle score for attacker is 22
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 5 Mech.Infs
Non Combat Move - Hisaichi
1 Adv.Fighter moved from Shantung to Changchun
Place Units - Hisaichi
1 Destroyer placed in 92 Sea Zone
5 Infantrys placed in Hong Kong
1 Adv.Fighter and 7 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Hisaichi regular : 2.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
1 Infantry moved from Madras to 60 Sea Zone
1 Cruiser and 1 Infantry moved from 60 Sea Zone to 65 Sea Zone
1 Infantry moved from 65 Sea Zone to Malaya
British take Malaya from Thai
1 Infantry moved from Yunnan to N.French Indochina
1 Infantry moved from Burma to Yunnan
5 Infantrys moved from Assam to Burma
2 Artillerys, 1 Elite and 3 Infantrys moved from Bihar to Assam
6 Infantrys moved from Hyderabad to Bihar
2 Artillerys and 3 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
1 Artillery and 9 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur
2 Adv.Fighters moved from New Valley to Cairo
4 Mech.Infs moved from Syria to Cairo
1 Artillery and 1 Infantry moved from Iraq to Syria
1 Tank moved from W.Iran to Syria
2 Infantrys moved from W.Iran to Iraq
1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq
2 Mech.Infs moved from Cape Town to Belgian Congo
1 Infantry moved from Manchester to 21 Sea Zone
1 Infantry and 1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
1 Infantry moved from 22 Sea Zone to Hamburg
British take Hamburg from Germans
2 Tanks moved from Manchester to 21 Sea Zone
2 Artillerys moved from Manchester to 21 Sea Zone
2 Artillerys, 2 Tanks and 6 Transports moved from 21 Sea Zone to 20 Sea Zone
4 Infantrys moved from Wales to 20 Sea Zone
2 Artillerys, 4 Infantrys, 2 Tanks and 6 Transports moved from 20 Sea Zone to 21 Sea Zone
1 Elite moved from Manchester to 21 Sea Zone
3 Infantrys moved from Manchester to 21 Sea Zone
1 Bomber moved from Dover to Netherlands
1 Adv.Fighter, 2 Artillerys, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks moved from 21 Sea Zone to Netherlands
6 Infantrys moved from London to Dover
1 Tank moved from Okhotsk to Khabarovsk
1 Tank moved from Heilungchiang to Kirin
British take Kirin from Hisaichi
1 Tank moved from Kirin to Vladivostok
Russians take Vladivostok from Hisaichi
1 Infantry moved from Heilungchiang to Khabarovsk
1 Infantry moved from Kolyma to Okhotsk
2 Infantrys moved from Koryakia to Kolyma
1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
2 ArmoredCars moved from Alaska to 71 Sea Zone
2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
2 ArmoredCars moved from 72 Sea Zone to Koryakia
1 Fighter moved from Leningrad to Kursk
2 ArmoredCars and 1 Infantry moved from Vancouver to British Columbia
2 ArmoredCars moved from British Columbia to Yukon
1 ArmoredCar moved from Yukon to Alaska
1 Infantry moved from Northwest USA to British Columbia
Purchase Units - British
British buy 8 ArmoredCars, 8 Artillerys, 2 Destroyers, 14 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 23 Sea Zone
Battle in 23 Sea Zone
British attack with 1 Destroyer
Germans defend with 1 Carrier, 3 Destroyers and 2 Fighters
British roll dice for 1 Destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 Carrier, 3 Destroyers and 2 Fighters in 23 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
1 Destroyer owned by the Germans and 1 Destroyer owned by the British lost in 23 Sea Zone
Germans win with 1 Carrier, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 0
Casualties for British: 1 Destroyer
Casualties for Germans: 1 Destroyer
Battle in Khabarovsk
British attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Artillery
British roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Khabarovsk
British win, taking Khabarovsk from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Netherlands
British attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks
Germans defend with 4 Artillerys, 6 Infantrys and 1 Mech.Inf
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Netherlands
British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks in Netherlands, round 2 : 9/19 hits, 6.33 expected hits
Germans roll dice for 4 Artillerys, 5 Infantrys and 1 Mech.Inf in Netherlands, round 2 : 6/10 hits, 3.33 expected hits
4 Artillerys owned by the Germans, 5 Infantrys owned by the Germans and 6 Infantrys owned by the British lost in Netherlands
British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 1 Infantry and 2 Tanks in Netherlands, round 3 : 4/13 hits, 5.33 expected hits
Germans roll dice for 1 Mech.Inf in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 22
Casualties for Germans: 4 Artillerys, 6 Infantrys and 1 Mech.Inf
Casualties for British: 6 Infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 76 Sea Zone: 1 Artillery, 1 Infantry and 1 Transport
EDIT: Adding units owned by British to 76 Sea Zone: 1 Transport
EDIT: Adding units owned by British to Kamchatka: 1 Artillery and 1 Infantry
EDIT: Turning off Edit Mode
1 Adv.Fighter, 1 Bomber and 5 Fighters moved from Netherlands to 21 Sea Zone
1 Bomber moved from 21 Sea Zone to Manchester
Place Units - British
2 ArmoredCars placed in Vancouver
1 Transport placed in 80 Sea Zone
2 Artillerys and 3 Infantrys placed in Delhi
2 Artillerys and 3 Infantrys placed in Madras
2 ArmoredCars placed in Bombay
1 Artillery and 2 Infantrys placed in W.Iran
1 Artillery and 1 Infantry placed in N.Saudi Arabia
4 ArmoredCars and 2 Artillerys placed in Cairo
British undo move 8.
2 Artillerys placed in Manchester
2 Tanks placed in Wales
2 Destroyers placed in 21 Sea Zone
2 Infantrys placed in Wales
3 ArmoredCars and 3 Infantrys placed in Cairo
1 ArmoredCar placed in Cape Town
Turn Complete - British
British collect 129 PUs; end with 129 PUs
Combat Hit Differential Summary :
Germans regular : 2.83
British regular : 2.67
Hisaichi regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
1 Battleship and 1 Destroyer moved from 67 Sea Zone to 110 Sea Zone
1 Battleship and 2 Destroyers moved from 111 Sea Zone to 110 Sea Zone
2 Transports moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from Tasmania to 122 Sea Zone
1 Infantry moved from Canberra to 122 Sea Zone
2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
4 Infantrys moved from Lombok to Java
Purchase Units - Anzac
Anzac buy 1 Battleship, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 110 Sea Zone
Anzac attack with 2 Battleships, 3 Destroyers and 2 Transports
Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 6 Transports; Thai defend with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 2 Battleships, 3 Destroyers and 2 Transports in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 T.Boat and 8 Transports in 110 Sea Zone, round 2 : 5/17 hits, 4.83 expected hits
Units damaged: 2 Battleships owned by the Anzac
2 Transports owned by the Anzac, 1 Destroyer owned by the Anzac and 1 T.Boat owned by the Thai lost in 110 Sea Zone
Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 2 Battleships and 2 Destroyers in 110 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 8 Transports in 110 Sea Zone, round 3 : 3/16 hits, 4.67 expected hits
2 Battleships owned by the Anzac, 1 Transport owned by the Thai and 2 Destroyers owned by the Anzac lost in 110 Sea Zone
Yamamoto win with 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 Submarine and 7 Transports remaining. Battle score for attacker is -64
Casualties for Anzac: 2 Battleships, 3 Destroyers and 2 Transports
Casualties for Thai: 1 T.Boat and 1 Transport
Non Combat Move - Anzac
Place Units - Anzac
1 Battleship and 1 Transport placed in 67 Sea Zone
1 Infantry placed in Broome
3 Infantrys placed in Townsville
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.17
Anzac regular : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
1 Elite and 1 Tank moved from Suriname to 32 Sea Zone
1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
1 Transport moved from 34 Sea Zone to 32 Sea Zone
1 Tank moved from Mauritania to Rio de Oro
1 Elite and 1 Tank moved from 34 Sea Zone to Rio de Oro
Purchase Units - Dutch
Dutch buy 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Rio de Oro
Dutch attack with 1 Elite and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 1 Elite and 2 Tanks in Rio de Oro, round 2 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits
1 Elite owned by the Dutch, 1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Rio de Oro
Dutch roll dice for 1 Tank in Rio de Oro, round 3 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Rio de Oro
Neutral win with 1 Infantry remaining. Battle score for attacker is -9
Casualties for Dutch: 1 Elite and 2 Tanks
Casualties for Neutral: 2 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
2 Tanks placed in Suriname
1 Transport placed in 32 Sea Zone
Turn Complete - Dutch
Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Neutral regular : 1.33
Dutch regular : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Purchase Units - Finns
Finns buy 3 Infantrys; Remaining resources: 1 PUs;
Place Units - Finns
3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
1 Elite and 2 Infantrys moved from Odessa to Donetsk
1 Fighter moved from E.Romania to Donetsk
4 Infantrys moved from E.Romania to Odessa
1 Infantry moved from Bulgaria to E.Romania
1 Tank moved from W.Romania to Odessa
4 Infantrys moved from Bucharest to E.Romania
1 Infantry moved from W.Romania to E.Romania
Purchase Units - Romanians
Romanians buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Elite, 1 Fighter and 2 Infantrys
Russians defend with 4 Infantrys
Romanians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 4 Infantrys in Donetsk, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians roll dice for 1 Elite, 1 Fighter and 1 Infantry in Donetsk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 3 Infantrys in Donetsk, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 4 : 0/2 hits, 0.67 expected hits
Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 5 : 0/2 hits, 0.67 expected hits
Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 6 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 6 : 2/2 hits, 0.67 expected hits
1 Fighter owned by the Romanians, 1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
Russians win with 1 Infantry remaining. Battle score for attacker is -9
Casualties for Romanians: 1 Elite, 1 Fighter and 2 Infantrys
Casualties for Russians: 3 Infantrys
Non Combat Move - Romanians
Place Units - Romanians
4 Infantrys placed in Bucharest
1 Infantry and 1 Tank placed in W.Romania
Turn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians regular : -0.83
Russians regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Thai
3 Infantrys, 1 Marine and 2 Mech.Infs moved from Bangkok to Malaya
1 Mech.Inf moved from S.Thailand to S.French Indochina
Thai take S.French Indochina from French
1 Mech.Inf moved from S.French Indochina to N.French Indochina
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in N.French Indochina
Thai attack with 1 Mech.Inf
British defend with 1 Infantry
Thai roll dice for 1 Mech.Inf in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Mech.Inf in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Thai and 1 Infantry owned by the British lost in N.French Indochina
French win with no units remaining. Battle score for attacker is -4
Casualties for Thai: 1 Mech.Inf
Casualties for British: 1 Infantry
Battle in Malaya
Thai attack with 3 Infantrys, 1 Marine and 2 Mech.Infs
British defend with 1 AAGun and 1 Infantry
Thai roll dice for 3 Infantrys, 1 Marine and 2 Mech.Infs in Malaya, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 Infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Malaya
Thai win, taking Malaya from British with 2 Infantrys, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 1 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : 0.00
Thai regular : 0.00
British regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
2 units repaired.
1 ArmoredCar, 6 Infantrys and 1 Marine moved from Salvador to 35 Sea Zone
2 ArmoredCars moved from Bahia to 35 Sea Zone
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
4 ArmoredCars moved from Bahia to 35 Sea Zone
1 Transport moved from 36 Sea Zone to 35 Sea Zone
1 ArmoredCar moved from Bahia to 35 Sea Zone
8 ArmoredCars, 3 B.Transports, 6 Infantrys, 1 Marine and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
1 S.Submarine moved from 36 Sea Zone to 41 Sea Zone
4 Destroyers and 4 Submarines moved from 30 Sea Zone to 41 Sea Zone
3 ArmoredCars moved from Santiago to Argentina
3 ArmoredCars moved from Argentina to Bahia
1 Artillery moved from Amazon to Bahia
2 ArmoredCars moved from Peru to Bahia
2 ArmoredCars moved from Colombia to Bahia
2 Battleships moved from 107 Sea Zone to 110 Sea Zone
2 Fighters moved from Lombok to 110 Sea Zone
3 Bombers moved from Madras to 110 Sea Zone
1 S.Submarine moved from 85 Sea Zone to 107 Sea Zone
1 Infantry moved from Ulithi to Yap
Americans take Yap from Yamamoto
1 Submarine moved from 109 Sea Zone to 107 Sea Zone
2 Destroyers moved from 109 Sea Zone to 107 Sea Zone
1 Infantry moved from Woleai to 109 Sea Zone
1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Peleliu
1 Infantry moved from Woleai to 109 Sea Zone
1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Celebes
1 Infantry moved from Woleai to 109 Sea Zone
1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Mindanao
1 B.Transport moved from 109 Sea Zone to 108 Sea Zone
2 Infantrys moved from Woleai to 108 Sea Zone
1 Artillery and 1 Infantry moved from Ulithi to 102 Sea Zone
1 Infantry moved from Ulithi to 108 Sea Zone
1 B.Transport and 3 Infantrys moved from 108 Sea Zone to 107 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 102 Sea Zone to 107 Sea Zone
1 Artillery and 4 Infantrys moved from 107 Sea Zone to Jilolo
1 Infantry moved from Pearl Harbor to 98 Sea Zone
1 Infantry and 2 S.Submarines moved from 98 Sea Zone to 103 Sea Zone
1 Infantry moved from 103 Sea Zone to Kusaie
Americans take Kusaie from Yamamoto
1 Infantry moved from Alaska to 71 Sea Zone
1 Infantry and 1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Chubu
Americans take Chubu from Yamamoto
1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone
4 S.Submarines moved from 83 Sea Zone to 88 Sea Zone
1 L.Fighter moved from San Francisco to Koryakia
3 ArmoredCars moved from E.Mexico to Colombia
2 Artillerys and 3 Infantrys moved from Ayan to Heilungchiang
2 Infantrys moved from Guadalcanal to 115 Sea Zone
2 Infantrys and 1 Transport moved from 115 Sea Zone to 103 Sea Zone
2 Infantrys moved from 103 Sea Zone to Eniwetok
Americans take Eniwetok from Yamamoto
1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank moved from Mauritania to Rio de Oro
8 ArmoredCars, 6 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania
Purchase Units - Americans
Americans buy 5 S.Bombers and 3 S.Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 2 Battleships, 3 Bombers and 2 Fighters
Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 6 Transports; Thai defend with 1 Destroyer, 1 Submarine and 1 Transport
Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Battleships, 3 Bombers and 2 Fighters in 110 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 7 Transports in 110 Sea Zone, round 2 : 3/15 hits, 4.50 expected hits
Units damaged: 2 Battleships owned by the Americans
1 Fighter owned by the Americans and 4 Transports owned by the Yamamoto lost in 110 Sea Zone
Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Battleships, 3 Bombers and 1 Fighter in 110 Sea Zone, round 3 : 3/6 hits, 3.67 expected hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 3 Transports in 110 Sea Zone, round 3 : 2/11 hits, 3.83 expected hits
1 Fighter owned by the Americans, 1 Transport owned by the Thai, 1 Bomber owned by the Americans and 2 Transports owned by the Yamamoto lost in 110 Sea Zone
Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Battleships and 2 Bombers in 110 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 110 Sea Zone, round 4 : 3/8 hits, 3.33 expected hits
2 Bombers owned by the Americans, 1 Destroyer owned by the Thai, 1 Battleship owned by the Americans, 1 B.Transport owned by the Yamamoto and 1 Submarine owned by the Thai lost in 110 Sea Zone
Americans roll dice for 1 Battleship in 110 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters in 110 Sea Zone, round 5 : 2/6 hits, 2.83 expected hits
1 Battleship owned by the Americans lost in 110 Sea Zone
Yamamoto win with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is -33
Casualties for Americans: 2 Battleships, 3 Bombers and 2 Fighters
Casualties for Yamamoto: 1 B.Transport and 6 Transports
Casualties for Thai: 1 Destroyer, 1 Submarine and 1 Transport
Battle in 107 Sea Zone
Americans attack with 1 B.Transport, 2 Destroyers, 4 S.Submarines, 1 Submarine and 1 Transport
Yamamoto defend with 4 Destroyers
Americans roll dice for 4 S.Submarines and 1 Submarine in 107 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Yamamoto roll dice for 4 Destroyers in 107 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
1 Submarine owned by the Americans and 4 Destroyers owned by the Yamamoto lost in 107 Sea Zone
Americans win with 1 B.Transport, 2 Destroyers, 4 S.Submarines and 1 Transport remaining. Battle score for attacker is 25
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 4 Destroyers
Battle in Celebes
Battle in Peleliu
Battle in Jilolo
Americans attack with 1 Artillery and 4 Infantrys
Yamamoto defend with 1 Artillery and 1 Infantry
Americans roll dice for 1 Artillery and 4 Infantrys in Jilolo, round 2 : 0/5 hits, 1.17 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Jilolo, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Artillery and 4 Infantrys in Jilolo, round 3 : 1/5 hits, 1.17 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Jilolo, round 3 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Jilolo
Americans roll dice for 1 Artillery and 2 Infantrys in Jilolo, round 4 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery in Jilolo, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Jilolo
Americans win, taking Celebes from Yamamoto, taking Peleliu from Yamamoto, taking Jilolo from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in Mindanao
Battle in Rio de Oro
Americans attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank
Neutral defend with 1 Infantry
Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank in Rio de Oro, round 2 : 3/5 hits, 2.00 expected hits
Neutral roll dice for 1 Infantry in Rio de Oro, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Rio de Oro
Americans loses 0 PUs for violating Rio de Oros neutrality.
Americans win, taking Mindanao from Yamamoto, taking Rio de Oro from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Americans
1 Adv.Fighter and 1 Fighter moved from Rio de Oro to Mauritania
Place Units - Americans
3 S.Submarines placed in 71 Sea Zone
3 S.Bombers placed in Pearl Harbor
2 S.Bombers placed in San Francisco
Turn Complete - Americans
Americans collect 134 PUs; end with 134 PUs
Combat Hit Differential Summary :
Yamamoto regular : -5.50
Americans regular : 0.50
Neutral regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
2 Infantrys moved from Rhine to Hamburg
2 Fighters moved from 23 Sea Zone to Hamburg
2 Infantrys moved from Rhine to Netherlands
7 Infantrys moved from Belgium to Netherlands
1 ArmoredCar moved from Bavaria to Netherlands
1 Stuka moved from Rhine to Netherlands
1 Artillery and 1 Infantry moved from Brest to Minsk
4 Infantrys moved from Vinnytsia to Donetsk
1 Stuka moved from Brest to Minsk
1 Adv.Fighter moved from Brest to Minsk
2 Fighters moved from Brest to Donetsk
4 Tanks moved from W.Morocco to Mauritania
1 Infantry moved from El Agheila to Kufra
Purchase Units - Germans
Germans buy 4 ArmoredCars, 3 Destroyers, 1 Elite and 32 Infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Netherlands
Germans attack with 1 ArmoredCar, 9 Infantrys and 1 Stuka
British defend with 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks
Germans roll dice for 1 ArmoredCar, 9 Infantrys and 1 Stuka in Netherlands, round 2 : 2/11 hits, 2.50 expected hits
British roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in Netherlands, round 2 : 3/6 hits, 2.33 expected hits
1 Elite owned by the British, 3 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
Germans roll dice for 1 ArmoredCar, 6 Infantrys and 1 Stuka in Netherlands, round 3 : 2/8 hits, 2.00 expected hits
British roll dice for 2 Artillerys and 2 Tanks in Netherlands, round 3 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Germans and 2 Artillerys owned by the British lost in Netherlands
Germans roll dice for 1 ArmoredCar, 4 Infantrys and 1 Stuka in Netherlands, round 4 : 4/6 hits, 1.67 expected hits
British roll dice for 2 Tanks in Netherlands, round 4 : 0/2 hits, 1.00 expected hits
2 Tanks owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 1 ArmoredCar, 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 13
Casualties for Germans: 5 Infantrys
Casualties for British: 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks
Battle in Minsk
Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka
Russians defend with 1 Infantry
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka in Minsk, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka in Minsk, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Mauritania
Germans attack with 4 Tanks
Americans defend with 1 Adv.Fighter, 8 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine
Germans roll dice for 4 Tanks in Mauritania, round 2 : 3/4 hits, 2.00 expected hits
French roll dice for 1 Adv.Fighter, 8 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine in Mauritania, round 2 : 1/17 hits, 4.83 expected hits
3 ArmoredCars owned by the Americans and 1 Tank owned by the Germans lost in Mauritania
Germans roll dice for 3 Tanks in Mauritania, round 3 : 1/3 hits, 1.50 expected hits
French roll dice for 1 Adv.Fighter, 5 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine in Mauritania, round 3 : 9/14 hits, 4.33 expected hits
1 ArmoredCar owned by the Americans and 3 Tanks owned by the Germans lost in Mauritania
French win with 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine remaining. Battle score for attacker is -4
Casualties for Germans: 4 Tanks
Casualties for Americans: 4 ArmoredCars
Battle in Donetsk
Germans attack with 2 Fighters and 4 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 2 Fighters and 4 Infantrys in Donetsk, round 2 : 0/6 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Fighters and 4 Infantrys in Donetsk, round 3 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Germans win, taking Donetsk from Russians with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Hamburg
Germans attack with 2 Fighters and 2 Infantrys
British defend with 1 AAGun, 1 Factory and 1 Infantry
British roll AA dice in Hamburg : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 Fighters and 2 Infantrys in Hamburg, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 Infantry in Hamburg, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Hamburg
Germans win, taking Hamburg from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Germans
2 Fighters moved from Hamburg to 23 Sea Zone
3 Artillerys and 3 Infantrys moved from Danzig to Brest
1 AAGun moved from Brest to Warsaw
4 Infantrys moved from Warsaw to Brest
1 Artillery and 1 Infantry moved from Brest to Kiev
1 Stuka moved from Minsk to Kiev
1 Adv.Fighter moved from Minsk to Kiev
5 Infantrys moved from Lithuania to Minsk
4 ArmoredCars and 1 Mech.Inf moved from Vinnytsia to Kiev
2 Fighters moved from Donetsk to Kiev
3 ArmoredCars moved from Krakow to Kiev
1 Stuka moved from Netherlands to Rhine
8 Infantrys moved from Picardy to Belgium
7 Infantrys moved from Paris to Picardy
1 Transport moved from 44 Sea Zone to 42 Sea Zone
1 Transport moved from 44 Sea Zone to 42 Sea Zone
Place Units - Germans
4 Infantrys placed in Warsaw
8 Infantrys placed in Paris
3 Destroyers placed in 20 Sea Zone
4 Infantrys placed in Rhine
3 Infantrys placed in Krakow
5 Infantrys placed in Bohemia
3 Infantrys placed in Bavaria
4 ArmoredCars, 1 Elite and 5 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
French regular : 0.83
British AA : -0.33
Russians regular : -1.33
Germans regular : 0.33
British regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
2 HeavyTanks and 4 Tanks moved from Tampere to Helsinki
4 Tanks moved from Oulu to Helsinki
2 Infantrys moved from Rostov to Donetsk
1 Transport moved from 53 Sea Zone to 54 Sea Zone
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
1 Infantry moved from Kursk to Donetsk
2 Artillerys and 4 Infantrys moved from Upper Norrland to Middle Norrland
2 Mech.Infs moved from Oulu to Helsinki
1 Mech.Inf moved from Oulu to Helsinki
1 Mech.Inf moved from Oulu to Helsinki
1 Infantry moved from Estonia to Latvia
1 Elite moved from Leningrad to Latvia
2 Mech.Infs moved from Vyborg to Minsk
1 Infantry moved from Novgorod to Minsk
2 Infantrys moved from Kursk to Minsk
1 Infantry moved from Kursk to Minsk
4 Adv.Fighters moved from Leningrad to Minsk
1 Artillery moved from Kursk to Donetsk
2 Tanks moved from Moscow to Kursk
1 HeavyTank moved from Moscow to Kursk
1 Infantry moved from Moscow to Yaroslavl
1 Tank moved from Kursk to Donetsk
2 Infantrys moved from Astrakhan to Georgia
5 Infantrys moved from Kirov to Arkhangelsk
3 Artillerys and 1 Infantry moved from East Gobi to Eastern Mongolia
1 Elite and 1 Infantry moved from Chita to Hulunbuir
4 Infantrys moved from Heilungchiang to Liaoning
1 Fighter moved from Peking to Liaoning
1 Tank moved from Peking to Liaoning
10 Infantrys moved from N.Buryat Mongolia to Chita
1 Artillery and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
4 ArmoredCars and 2 Mech.Infs moved from Sibirsky to Olyokminsk
2 Mech.Infs moved from Olyokminsk to N.Buryat Mongolia
Purchase Units - Russians
Russians buy 4 Artillerys, 2 Bunkers, 2 Elites, 3 HeavyTanks, 10 Infantrys and 9 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Helsinki
Russians attack with 2 HeavyTanks, 4 Mech.Infs and 8 Tanks
Finns defend with 1 AAGun, 1 Factory, 1 Fighter and 9 Infantrys
Russians roll dice for 2 HeavyTanks, 4 Mech.Infs and 8 Tanks in Helsinki, round 2 : 7/14 hits, 6.67 expected hits
Finns roll dice for 1 Fighter and 9 Infantrys in Helsinki, round 2 : 3/10 hits, 3.50 expected hits
7 Infantrys owned by the Finns and 3 Mech.Infs owned by the Russians lost in Helsinki
Russians roll dice for 2 HeavyTanks, 1 Mech.Inf and 8 Tanks in Helsinki, round 3 : 7/11 hits, 5.67 expected hits
Finns roll dice for 1 Fighter and 2 Infantrys in Helsinki, round 3 : 0/3 hits, 1.17 expected hits
2 Infantrys owned by the Finns and 1 Fighter owned by the Finns lost in Helsinki
Russians captures 7PUs while taking Finns capital
Russians win, taking Helsinki from Finns with 2 HeavyTanks, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 8
Casualties for Russians: 3 Mech.Infs
Casualties for Finns: 1 Fighter and 9 Infantrys
Battle in Middle Norrland
Russians attack with 2 Artillerys and 4 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Russians roll dice for 2 Artillerys and 4 Infantrys in Middle Norrland, round 2 : 2/6 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in Middle Norrland
Russians roll dice for 2 Artillerys and 3 Infantrys in Middle Norrland, round 3 : 1/5 hits, 1.50 expected hits
Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Middle Norrland
Russians loses 0 PUs for violating Middle Norrlands neutrality.
Russians win, taking Middle Norrland from Neutral with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Donetsk
Russians attack with 1 Artillery, 5 Infantrys and 1 Tank
Germans defend with 4 Infantrys
Russians roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Donetsk, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 4 Infantrys in Donetsk, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
Russians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Donetsk, round 3 : 1/6 hits, 1.67 expected hits
Germans roll dice for 3 Infantrys in Donetsk, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Germans lost in Donetsk
Russians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Donetsk, round 4 : 3/6 hits, 1.67 expected hits
Germans roll dice for 2 Infantrys in Donetsk, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Casualties for Germans: 4 Infantrys
Battle in Minsk
Russians attack with 4 Adv.Fighters, 4 Infantrys and 2 Mech.Infs
Germans defend with 1 Artillery and 6 Infantrys
Russians roll dice for 4 Adv.Fighters, 4 Infantrys and 2 Mech.Infs in Minsk, round 2 : 5/10 hits, 3.67 expected hits
Germans roll dice for 1 Artillery and 6 Infantrys in Minsk, round 2 : 3/7 hits, 2.33 expected hits
3 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Minsk
Russians roll dice for 4 Adv.Fighters, 1 Infantry and 2 Mech.Infs in Minsk, round 3 : 1/7 hits, 3.00 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians roll dice for 4 Adv.Fighters and 2 Mech.Infs in Minsk, round 4 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 4 Adv.Fighters and 2 Mech.Infs remaining. Battle score for attacker is 8
Casualties for Russians: 4 Infantrys
Casualties for Germans: 1 Artillery and 6 Infantrys
Battle in Liaoning
Russians attack with 1 Fighter, 4 Infantrys and 1 Tank
Hisaichi defend with 3 Artillerys and 2 Infantrys
Russians roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Liaoning, round 2 : 1/6 hits, 1.50 expected hits
Hisaichi roll dice for 3 Artillerys and 2 Infantrys in Liaoning, round 2 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Liaoning
Russians roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Liaoning, round 3 : 2/5 hits, 1.33 expected hits
Hisaichi roll dice for 3 Artillerys and 1 Infantry in Liaoning, round 3 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Liaoning
Russians roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Liaoning, round 4 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Artillerys in Liaoning, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Liaoning
Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Liaoning, round 5 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Liaoning, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Liaoning
Russians win, taking Liaoning from Hisaichi with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 10
Casualties for Russians: 3 Infantrys
Casualties for Hisaichi: 3 Artillerys and 2 Infantrys
Battle in Latvia
Russians attack with 1 Elite and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 Elite and 1 Infantry in Latvia, round 2 : 1/2 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Liaoning to Peking
4 Adv.Fighters moved from Minsk to Kursk
Place Units - Russians
1 Bunker and 3 HeavyTanks placed in Kursk
3 Infantrys placed in Georgia
2 Artillerys and 3 Infantrys placed in Stalingrad
2 Artillerys placed in Arkhangelsk
1 Bunker and 4 Infantrys placed in Leningrad
1 Elite and 9 Tanks placed in Moscow
1 Elite placed in Sibirsky
Turn Complete - Russians
Russians collect 135 PUs; end with 142 PUs
Combat Hit Differential Summary :
Finns regular : -1.67
Germans regular : -0.67
Russians regular : 1.50
Neutral regular : -0.33
Hisaichi regular : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Italians
11 Artillerys and 11 Infantrys moved from Tobruk to Mersa Matruh
1 Artillery and 1 Elite moved from Hun to Kufra
2 Mech.Infs moved from Tripoli to Mersa Matruh
4 ArmoredCars moved from Tripoli to Kufra
4 ArmoredCars moved from Tunis to N.Algeria
5 Transports moved from 48 Sea Zone to 46 Sea Zone
5 Artillerys and 5 Infantrys moved from Rome to 46 Sea Zone
5 Artillerys and 5 Infantrys moved from 46 Sea Zone to N.Tunisia
2 ArmoredCars moved from Lombardy to Languedoc
1 Artillery and 2 Infantrys moved from Lombardy to 44 Sea Zone
1 Infantry moved from Tuscany to 44 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 44 Sea Zone to 45 Sea Zone
1 Artillery and 3 Infantrys moved from 45 Sea Zone to N.Tunisia
3 ArmoredCars moved from Croatia to E.Romania
3 Mech.Infs moved from Odessa to Minsk
1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 1 Submarine moved from 56 Sea Zone to 48 Sea Zone
1 Destroyer moved from 48 Sea Zone to 46 Sea Zone
Purchase Units - Italians
Italians buy 6 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Destroyer, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Minsk
Italians attack with 3 Mech.Infs
Russians defend with 2 Mech.Infs
Italians roll dice for 3 Mech.Infs in Minsk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 2 Mech.Infs in Minsk, round 2 : 0/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Russians lost in Minsk
Italians win, taking Minsk from Russians with 3 Mech.Infs remaining. Battle score for attacker is 12
Casualties for Russians: 2 Mech.Infs
Battle in Mersa Matruh
Italians attack with 11 Artillerys, 11 Infantrys and 2 Mech.Infs
French defend with 1 Infantry
Italians roll dice for 11 Artillerys, 11 Infantrys and 2 Mech.Infs in Mersa Matruh, round 2 : 8/24 hits, 8.00 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 11 Artillerys, 11 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Non Combat Move - Italians
2 Fighters moved from N.Algeria to 46 Sea Zone
2 Artillerys moved from W.Morocco to E.Morocco
1 Infantry moved from Tuscany to Venetia
Place Units - Italians
1 Carrier and 1 Destroyer placed in 46 Sea Zone
4 Artillerys and 4 Infantrys placed in Rome
3 ArmoredCars and 1 Elite placed in E.Morocco
3 ArmoredCars placed in Tunis
Turn Complete - Italians
Italians collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - French
2 Artillerys, 1 Infantry and 1 Mech.Inf moved from New Valley to Kufra
1 Infantry moved from Darfur to Kufra
2 ArmoredCars moved from French Equatorial Africa to Kufra
1 Elite moved from French Equatorial Africa to Darfur
1 Infantry moved from Nubia to Lower Egypt
1 Infantry moved from Nubia to New Valley
1 Artillery, 1 Elite and 1 Infantry moved from Italian East Africa to Nubia
1 Transport moved from 30 Sea Zone to 36 Sea Zone
1 Infantry moved from E.Mexico to South Central USA
Purchase Units - French
French buy 2 Artillerys, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - French
Battle in Kufra
French attack with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Mech.Inf
Germans defend with 1 Infantry; Italians defend with 6 ArmoredCars, 1 Artillery and 1 Elite
French roll dice for 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Mech.Inf in Kufra, round 2 : 1/7 hits, 2.33 expected hits
Italians roll dice for 6 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry in Kufra, round 2 : 4/9 hits, 2.00 expected hits
1 ArmoredCar owned by the Italians, 2 ArmoredCars owned by the French and 2 Infantrys owned by the French lost in Kufra
2 Artillerys owned by the French and 1 Mech.Inf owned by the French retreated to New Valley
Italians win with 5 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is -8
Casualties for French: 2 ArmoredCars and 2 Infantrys
Casualties for Italians: 1 ArmoredCar
Non Combat Move - French
1 Artillery, 1 Elite and 9 Infantrys moved from Syria to Palestine
Place Units - French
1 Artillery, 1 Infantry and 1 Tank placed in French Equatorial Africa
1 Artillery and 2 Infantrys placed in Italian East Africa
2 Infantrys placed in Syria
Turn Complete - French
French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 2.00
French regular : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
1 unit repaired.
1 Artillery and 1 Infantry moved from Tokyo to Chubu
1 Artillery and 1 Infantry moved from Tokyo to Chubu
1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
1 S.Submarine moved from 84 Sea Zone to 85 Sea Zone
1 Elite and 1 Infantry moved from Davao to Mindanao
1 ArmoredCar moved from Samar to Mindanao
1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 110 Sea Zone to 107 Sea Zone
1 Infantry moved from Korea to Kirin
Hisaichi take Kirin from British
1 Artillery and 1 Infantry moved from Korea to Liaoning
Purchase Units - Yamamoto
Yamamoto buy 1 Carrier, 2 Destroyers, 2 Fighters, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Mindanao
Yamamoto attack with 1 ArmoredCar, 1 Elite and 1 Infantry
Americans defend with 1 Infantry
Yamamoto roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Mindanao, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Mindanao, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Mindanao, round 4 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Mindanao
Yamamoto win, taking Mindanao from Americans with 1 ArmoredCar, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Chubu
Yamamoto attack with 2 Artillerys and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Chubu, round 2 : 3/4 hits, 1.33 expected hits
Americans roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Chubu
Yamamoto win, taking Chubu from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Liaoning
Yamamoto attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 1 Artillery and 1 Infantry in Liaoning, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry and 1 Tank in Liaoning, round 2 : 2/2 hits, 0.83 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Liaoning
Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -6
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in 85 Sea Zone
Yamamoto attack with 1 Destroyer and 1 S.Submarine
Americans defend with 2 S.Submarines
Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 S.Submarines in 85 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 S.Submarine owned by the Americans lost in 85 Sea Zone
Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
Yamamoto win with 1 S.Submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 S.Submarines
Casualties for Yamamoto: 1 Destroyer
Battle in 107 Sea Zone
Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters
Americans defend with 1 B.Transport, 2 Destroyers, 4 S.Submarines and 1 Transport
Americans roll dice for 4 S.Submarines in 107 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters in 107 Sea Zone, round 2 : 0/6 hits, 2.17 expected hits
Americans roll dice for 1 B.Transport, 2 Destroyers and 1 Transport in 107 Sea Zone, round 2 : 1/4 hits, 1.00 expected hits
1 Carrier owned by the Yamamoto lost in 107 Sea Zone
Americans roll dice for 4 S.Submarines in 107 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Yamamoto roll dice for 1 Battleship, 2 Destroyers and 2 Fighters in 107 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 B.Transport, 2 Destroyers and 1 Transport in 107 Sea Zone, round 3 : 1/4 hits, 1.00 expected hits
1 B.Transport owned by the Americans, 1 Battleship owned by the Yamamoto, 1 Transport owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 107 Sea Zone
1 Fighter owned by the Yamamoto retreated
Americans win with 2 Destroyers and 4 S.Submarines remaining. Battle score for attacker is -44
Casualties for Yamamoto: 1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter
Casualties for Americans: 1 B.Transport and 1 Transport
Non Combat Move - Yamamoto
1 Fighter moved from 107 Sea Zone to Davao
2 Artillerys and 2 Infantrys moved from Tokyo to 84 Sea Zone
2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Hokkaido
1 Artillery and 1 Infantry moved from Tokyo to Tohoku
Place Units - Yamamoto
4 Infantrys placed in Banjarmasin
4 Infantrys placed in Davao
1 Carrier and 2 Destroyers placed in 85 Sea Zone
2 Fighters placed in 85 Sea Zone
2 Infantrys and 1 Marine placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.50
Americans regular : -1.33
Russians regular : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
1 Infantry moved from Kweichow to N.French Indochina
1 Infantry moved from Shansi to Shantung
1 Infantry moved from Chahar to Shantung
1 Infantry moved from Anhwei to Shanghai
1 Infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Yamamoto
1 Adv.Fighter moved from Peking to Shantung
1 Artillery moved from Peking to Shantung
1 Tank moved from Peking to Kirin
1 Tank moved from Peking to Korea
1 Adv.Fighter moved from Shantung to Shanghai
1 Infantry moved from Shensi to Hupeh
2 Infantrys moved from Shensi to Hupeh
1 Infantry moved from Suiyuan to Chahar
1 Infantry moved from Ningsia to Suiyuan
1 Infantry moved from Ningsia to Shensi
10 Infantrys, 1 Marine and 1 Tank moved from Sikang to Yunnan
1 Tank moved from Yunnan to Kweichow
3 Infantrys moved from E.Qinghai to Sikang
2 Infantrys moved from E.Qinghai to Sikang
4 Infantrys moved from Gobi Altai to Ningsia
5 Infantrys and 1 Marine moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 5 Infantrys, 1 Marine, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Korea
Chinese attack with 1 Tank
Yamamoto defend with 1 Artillery
Chinese roll dice for 1 Tank in Korea, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Tank in Korea, round 3 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Korea
Chinese win, taking Korea from Hisaichi with 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in Kirin
Chinese attack with 1 Tank
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Tank in Kirin, round 2 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Kirin, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kirin
Chinese win, taking Kirin from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Shantung
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Marine
Chinese roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Marine in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Marine
Battle in Shanghai
Chinese attack with 1 Adv.Fighter and 1 Infantry
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Shanghai, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - Chinese
1 Adv.Fighter moved from Shanghai to Hunan
Place Units - Chinese
2 ArmoredCars and 1 Tank placed in Peking
5 Infantrys and 1 Marine placed in Hsining
4 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Hisaichi regular : -1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
2 Infantrys moved from Changchun to Kirin
1 Adv.Fighter moved from Changchun to Kirin
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Korea
1 Adv.Fighter moved from Changchun to Korea
1 Infantry moved from Changchun to Kirin
2 Infantrys moved from Hong Kong to Kiangsi
1 ArmoredCar moved from Kwangsi to Hunan
1 ArmoredCar moved from Kwangsi to N.French Indochina
1 Elite moved from Kwangsi to N.French Indochina
1 Artillery moved from Kwangsi to Hunan
1 ArmoredCar moved from Kwangsi to Kiangsi
1 B.Transport and 1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Destroyer, 13 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hunan
Hisaichi attack with 1 ArmoredCar and 1 Artillery
Chinese defend with 1 Adv.Fighter
Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Adv.Fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 10
Casualties for Chinese: 1 Adv.Fighter
Battle in Kiangsi
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kiangsi, round 2 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kiangsi, round 3 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in N.French Indochina
Hisaichi attack with 1 ArmoredCar and 1 Elite
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 1 Elite in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in N.French Indochina
Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 6 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 6 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 7 : 1/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 7 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.French Indochina
Hisaichi win, taking N.French Indochina from French with 1 ArmoredCar remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Elite
Casualties for Chinese: 1 Infantry
Battle in Kirin
Hisaichi attack with 1 Adv.Fighter and 3 Infantrys
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Kirin, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Kirin, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Kirin, round 3 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Kirin, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Kirin, round 4 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Kirin, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Kirin
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kirin, round 5 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Kirin, round 5 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kirin, round 6 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Kirin, round 6 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Kirin
Hisaichi win, taking Kirin from Chinese with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tank
Battle in Korea
Hisaichi attack with 1 Adv.Fighter and 2 Infantrys
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Korea, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Korea, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Korea
Hisaichi win, taking Korea from Chinese with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Non Combat Move - Hisaichi
2 Mech.Infs and 2 Tanks moved from N.Thailand to S.Thailand
1 ArmoredCar moved from Kwangsi to N.Thailand
3 Infantrys moved from Hong Kong to Kiangsi
1 Adv.Fighter moved from Korea to Changchun
1 Adv.Fighter moved from Kirin to Changchun
Place Units - Hisaichi
1 Destroyer placed in 84 Sea Zone
2 Artillerys and 5 Infantrys placed in Changchun
2 Infantrys and 1 Tank placed in Kwangsi
6 Infantrys placed in Hong Kong
Turn Complete - Hisaichi
Hisaichi collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -3.33
French regular : -1.00
Hisaichi regular : -4.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
2 Artillerys and 1 Infantry moved from Manchester to 21 Sea Zone
6 Infantrys moved from Dover to 21 Sea Zone
2 Tanks moved from Wales to Dover
2 Infantrys moved from Wales to Dover
1 Adv.Fighter and 5 Fighters moved from 21 Sea Zone to 20 Sea Zone
2 Destroyers moved from 21 Sea Zone to 20 Sea Zone
2 Artillerys and 7 Infantrys moved from 21 Sea Zone to Netherlands
2 Adv.Fighters, 5 ArmoredCars, 7 Artillerys, 12 Infantrys and 4 Mech.Infs moved from Cairo to Lower Egypt
1 ArmoredCar and 4 Tanks moved from Syria to Lower Egypt
2 Artillerys and 4 Infantrys moved from Syria to Palestine
1 Artillery and 3 Infantrys moved from Iraq to Palestine
1 Artillery and 1 Infantry moved from N.Saudi Arabia to Palestine
1 Artillery and 2 Infantrys moved from W.Iran to Iraq
1 Artillery and 2 Infantrys moved from Darfur to New Valley
2 Mech.Infs moved from Belgian Congo to New Valley
1 ArmoredCar moved from Cape Town to Rhodesia
1 Bomber moved from Manchester to 20 Sea Zone
1 Infantry moved from Yunnan to N.Thailand
2 Infantrys moved from Burma to N.Thailand
2 Artillerys, 1 Elite and 3 Infantrys moved from Assam to Burma
2 Artillerys and 9 Infantrys moved from Bihar to Assam
1 Artillery and 11 Infantrys moved from Hyderabad to Bihar
2 Artillerys and 3 Infantrys moved from Delhi to Bihar
2 Artillerys and 3 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Rajputana to Hyderabad
2 ArmoredCars moved from Bombay to Hyderabad
1 Cruiser moved from 65 Sea Zone to 67 Sea Zone
1 Transport moved from 76 Sea Zone to 71 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
2 ArmoredCars moved from Yukon to Alaska
2 Infantrys moved from British Columbia to 80 Sea Zone
2 ArmoredCars moved from Vancouver to Yukon
2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
2 Infantrys moved from 71 Sea Zone to Attu
1 Infantry and 1 Tank moved from Khabarovsk to Kirin
1 Tank moved from Vladivostok to Kirin
1 Infantry moved from Okhotsk to Ayan
2 Infantrys moved from Kolyma to Okhotsk
2 ArmoredCars moved from Koryakia to Okhotsk
1 Artillery and 1 Infantry moved from Kamchatka to Koryakia
Purchase Units - British
British buy 10 ArmoredCars, 10 Artillerys, 1 Destroyer, 1 Elite, 19 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - British
Battle in Kirin
British attack with 1 Infantry and 2 Tanks
Hisaichi defend with 2 Infantrys
British roll dice for 1 Infantry and 2 Tanks in Kirin, round 2 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Kirin, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry and 2 Tanks in Kirin, round 3 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Kirin, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry and 2 Tanks in Kirin, round 4 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Kirin, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kirin
British roll dice for 2 Tanks in Kirin, round 5 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Kirin, round 5 : 1/1 hits, 0.33 expected hits
1 Tank owned by the British lost in Kirin
British roll dice for 1 Tank in Kirin, round 6 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Kirin, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Tank in Kirin, round 7 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Kirin, round 7 : 1/1 hits, 0.33 expected hits
1 Tank owned by the British lost in Kirin
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -10
Casualties for British: 1 Infantry and 2 Tanks
Casualties for Hisaichi: 1 Infantry
Battle in 20 Sea Zone
British attack with 1 Adv.Fighter, 1 Bomber, 2 Destroyers and 5 Fighters
Germans defend with 3 Destroyers
British roll dice for 1 Adv.Fighter, 1 Bomber, 2 Destroyers and 5 Fighters in 20 Sea Zone, round 2 : 2/9 hits, 3.50 expected hits
Germans roll dice for 3 Destroyers in 20 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
2 Destroyers owned by the Germans and 2 Destroyers owned by the British lost in 20 Sea Zone
British roll dice for 1 Adv.Fighter, 1 Bomber and 5 Fighters in 20 Sea Zone, round 3 : 1/7 hits, 2.83 expected hits
Germans roll dice for 1 Destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Germans and 1 Fighter owned by the British lost in 20 Sea Zone
British win with 1 Adv.Fighter, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 0
Casualties for British: 2 Destroyers and 1 Fighter
Casualties for Germans: 3 Destroyers
Battle in Netherlands
British attack with 2 Artillerys and 7 Infantrys
Germans defend with 1 ArmoredCar and 4 Infantrys
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
1 ArmoredCar owned by the Germans lost in Netherlands
British roll dice for 2 Artillerys and 7 Infantrys in Netherlands, round 2 : 2/9 hits, 2.17 expected hits
Germans roll dice for 4 Infantrys in Netherlands, round 2 : 3/4 hits, 1.33 expected hits
2 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
British roll dice for 2 Artillerys and 4 Infantrys in Netherlands, round 3 : 2/6 hits, 1.67 expected hits
Germans roll dice for 2 Infantrys in Netherlands, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 ArmoredCar and 4 Infantrys
Casualties for British: 3 Infantrys
Battle in N.Thailand
British attack with 3 Infantrys
Hisaichi defend with 1 ArmoredCar
British roll dice for 3 Infantrys in N.Thailand, round 2 : 1/3 hits, 0.50 expected hits
Thai roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in N.Thailand
British win, taking N.Thailand from Thai with 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - British
4 Fighters moved from 20 Sea Zone to 21 Sea Zone
1 Bomber moved from 20 Sea Zone to 21 Sea Zone
1 Bomber moved from 21 Sea Zone to Manchester
1 Adv.Fighter moved from 20 Sea Zone to 21 Sea Zone
1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
Place Units - British
1 Destroyer and 1 S.Submarine placed in 21 Sea Zone
2 Artillerys placed in Manchester
2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Cairo
1 Artillery and 1 Infantry placed in N.Saudi Arabia
1 Artillery and 2 Infantrys placed in W.Iran
2 ArmoredCars placed in Bombay
2 Artillerys and 3 Infantrys placed in Madras
2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
4 ArmoredCars placed in Wales
8 Infantrys placed in London
2 ArmoredCars and 1 Infantry placed in Vancouver
Turn Complete - British
British collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Thai regular : -0.17
Germans regular : 2.67
British regular : -6.83
Hisaichi regular : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
3 Infantrys moved from Western Australia to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
1 Battleship, 4 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to West Borneo
Dutch take West Borneo from Hisaichi
1 Infantry moved from 110 Sea Zone to West Borneo
2 Infantrys moved from 110 Sea Zone to West Borneo
3 Infantrys moved from Townsville to Northern Territory
3 Infantrys moved from West Papua to Merauke
1 Infantry moved from Port Moresby to West Papua
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Cruiser, 1 Elite, 1 Infantry and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
2 Artillerys placed in Broome
1 Elite placed in Broome
1 Cruiser and 2 Transports placed in 113 Sea Zone
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
2 Infantrys and 2 Tanks moved from Suriname to 32 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
1 Tank moved from 34 Sea Zone to Canarians
1 Tank moved from 34 Sea Zone to Mauritania
1 Infantry moved from 34 Sea Zone to Canarians
1 Infantry moved from 34 Sea Zone to Mauritania
1 Transport moved from 34 Sea Zone to 32 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Marine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Canarians
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 3 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 4 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 4 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 5 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Canarians
Dutch roll dice for 1 Tank in Canarians, round 6 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Canarians
Dutch loses 0 PUs for violating Canarianss neutrality.
Dutch win, taking Canarians from Neutral with 1 Tank remaining. Battle score for attacker is 0
Casualties for Dutch: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - Dutch
Place Units - Dutch
1 Marine and 2 Tanks placed in Suriname
Turn Complete - Dutch
Dutch collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral regular : -0.67
Dutch regular : -2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Romanians
6 Infantrys moved from E.Romania to Vinnytsia
1 Tank moved from W.Romania to Odessa
1 Infantry moved from W.Romania to E.Romania
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Romanians
Place Units - Romanians
3 Infantrys placed in W.Romania
1 Elite and 3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :