DannyDuck716 (Axis) vs Dawgoneit (Allies +15) BM3 Game 1 2021


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 11 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            14 armour, 17 artilleries, 9 infantry and 18 mech_infantrys moved from Bryansk to Russia
            2 armour and 1 mech_infantry moved from Ukraine to Russia
            4 bombers moved from Novgorod to Russia
            1 artillery and 2 infantry moved from Volgograd to Tambov
            1 fighter moved from Western Germany to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from 111 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Scotland to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                1 artillery owned by the Germans retreated to Volgograd
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 16 armour, 17 artilleries, 4 bombers, 9 infantry and 19 mech_infantrys
                Russians defend with 6 aaGuns, 1 airfield, 17 artilleries, 1 factory_major, 4 fighters, 36 infantry and 1 tactical_bomber
                    Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 16 armour, 17 artilleries, 4 bombers, 9 infantry and 19 mech_infantrys in Russia, round 2 : 26/65 hits, 23.83 expected hits
                    Russians roll dice for 6 aaGuns, 17 artilleries, 4 fighters, 36 infantry and 1 tactical_bomber in Russia, round 2 : 22/58 hits, 20.83 expected hits
                    20 infantry owned by the Russians, 5 artilleries owned by the Germans, 9 infantry owned by the Germans, 6 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 12 artilleries, 4 bombers and 11 mech_infantrys in Russia, round 3 : 19/43 hits, 18.33 expected hits
                    Russians roll dice for 17 artilleries, 4 fighters, 16 infantry and 1 tactical_bomber in Russia, round 3 : 14/38 hits, 14.17 expected hits
                    16 infantry owned by the Russians, 3 artilleries owned by the Russians, 10 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 2 artilleries, 4 bombers and 7 mech_infantrys in Russia, round 4 : 10/29 hits, 12.83 expected hits
                    Russians roll dice for 14 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 4 : 8/19 hits, 7.83 expected hits
                    10 artilleries owned by the Russians, 1 artillery owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 1 artillery and 4 bombers in Russia, round 5 : 12/21 hits, 11.00 expected hits
                    Russians roll dice for 4 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 5 : 6/9 hits, 4.50 expected hits
                    1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 4 artilleries owned by the Russians, 1 artillery owned by the Germans and 5 armour owned by the Germans lost in Russia
                Germans captures 21PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 11 armour and 4 bombers remaining. Battle score for attacker is 56
                Casualties for Germans: 5 armour, 17 artilleries, 9 infantry and 19 mech_infantrys
                Casualties for Russians: 6 aaGuns, 17 artilleries, 4 fighters, 36 infantry and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            4 bombers moved from Russia to Novgorod
            3 aaGuns moved from Bryansk to Russia
            5 infantry moved from Ukraine to Bryansk
            2 armour and 1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Kazakhstan to Volgograd
            3 fighters moved from 104 Sea Zone to Scotland
            3 tactical_bombers moved from 104 Sea Zone to 111 Sea Zone
            2 infantry moved from France to Normandy Bordeaux
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Ukraine
            1 destroyer and 1 fighter placed in 111 Sea Zone
            2 submarines placed in 110 Sea Zone
            1 armour and 2 mech_infantrys placed in Romania
            1 armour placed in Scotland
            1 armour and 1 infantry placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 88 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Russians regular : 2.00
    Germans regular : -2.33
    Russians AA : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Russia
            1 artillery and 2 infantry moved from Vologda to Russia
            2 infantry moved from Samara to Russia
            1 infantry moved from Tambov to Russia
            3 armour moved from Archangel to Russia
            1 armour and 1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Nenetsia to Archangel
    
        Combat - Russians
            Battle in Russia
                Russians attack with 3 armour, 1 artillery and 6 infantry
                Germans defend with 3 aaGuns, 1 airfield, 11 armour and 1 factory_minor
                    Russians roll dice for 3 armour, 1 artillery and 6 infantry in Russia, round 2 : 4/10 hits, 3.00 expected hits
                    Germans roll dice for 3 aaGuns and 11 armour in Russia, round 2 : 6/11 hits, 5.50 expected hits
                    6 infantry owned by the Russians, 3 aaGuns owned by the Germans and 1 armour owned by the Germans lost in Russia
                3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Tambov
                Germans win with 10 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 6 infantry
                Casualties for Germans: 3 aaGuns and 1 armour
            Battle in Yakut S.S.R.
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                1 armour owned by the Russians retreated to Yenisey
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 0.50
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 destroyers, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 55 Sea Zone to 44 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Celebes
            4 carriers moved from 55 Sea Zone to 44 Sea Zone
            4 destroyers moved from 35 Sea Zone to 44 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers moved from 6 Sea Zone to 16 Sea Zone
            3 destroyers moved from 16 Sea Zone to 25 Sea Zone
            1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            3 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Shan State to Burma
            1 artillery and 2 infantry moved from Yunnan to Burma
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 5/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 tactical_bomber
                Casualties for ANZAC: 1 fighter and 2 infantry
            Battle in 56 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 56 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Tsinghai
                Japanese attack with 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 13 infantry
                    Japanese roll dice for 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 10/18 hits, 7.33 expected hits
                    Chinese roll dice for 13 infantry in Tsinghai, round 2 : 0/13 hits, 4.33 expected hits
                    10 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 : 9/18 hits, 7.33 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Chinese: 13 infantry
            Battle in 25 Sea Zone
                Japanese attack with 3 destroyers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Japan to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
            1 fighter moved from Celebes to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 44 Sea Zone
            3 fighters and 2 tactical_bombers moved from Tsinghai to Yunnan
            1 infantry moved from Korea to Manchuria
            1 armour and 1 mech_infantry moved from Korea to Buyant-Uhaa
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            4 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5.33
    Americans regular : -0.33
    Japanese regular : 4.33
    ANZAC regular : 0.50
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers, 15 fighters and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone
            5 fighters moved from 91 Sea Zone to 111 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            5 fighters moved from Eastern United States to 104 Sea Zone
            1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
            1 armour and 2 mech_infantrys moved from Libya to Tobruk
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            2 infantry moved from Algeria to Tunisia
            2 artilleries and 2 infantry moved from Morocco to Algeria
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @dannyduck716 scramble in sz111?
    Sorry for the delay. I’ve been having a I HATE THIS "F"ING GAME EPISODE!!


  • @dawgoneit No problem. Max Scramble. Yeah, I noticed you seem to have a lot of games going at once. I did that in 2019 and got burnt out so I keep it to about 2 games at a time now.


  • TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers, 15 fighters and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone
            5 fighters moved from 91 Sea Zone to 111 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            5 fighters moved from Eastern United States to 104 Sea Zone
            1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
            1 armour and 2 mech_infantrys moved from Libya to Tobruk
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            2 infantry moved from Algeria to Tunisia
            2 artilleries and 2 infantry moved from Morocco to Algeria
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in Philippines
            Battle in 25 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 3 destroyers and 1 submarine
                    Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 destroyers in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                1 destroyer owned by the Americans retreated to 14 Sea Zone
                Japanese win, taking Philippines from Japanese with 3 destroyers and 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 5 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 5/11 hits, 5.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 111 Sea Zone
                Americans attack with 2 bombers, 20 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 5 transports
                2 submarines owned by the Germans submerged
                    Americans roll dice for 2 bombers, 20 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 9/23 hits, 12.00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -3.83
    Japanese regular : -2.00
    Japanese AA : 0.50
    Germans regular : -0.33
    

    Savegame


  • @dawgoneit 9 hits in sz111 ool please


  • @dawgoneit 1 hit on BB, 1 hit on Carriers, 7 Destroyers, 2nd hit on Carriers, Destroyer, Cruiser, Tacs, BB, Fighters. Essentially Max Defense.


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers, 15 fighters and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone
            5 fighters moved from 91 Sea Zone to 111 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            5 fighters moved from Eastern United States to 104 Sea Zone
            1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
            1 armour and 2 mech_infantrys moved from Libya to Tobruk
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            2 infantry moved from Algeria to Tunisia
            2 artilleries and 2 infantry moved from Morocco to Algeria
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in Philippines
            Battle in 25 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 3 destroyers and 1 submarine
                    Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 destroyers in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                1 destroyer owned by the Americans retreated to 14 Sea Zone
                Japanese win, taking Philippines from Japanese with 3 destroyers and 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 5 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 5/11 hits, 5.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 111 Sea Zone
                Americans attack with 2 bombers, 20 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 5 transports
                2 submarines owned by the Germans submerged
                    Americans roll dice for 2 bombers, 20 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 9/23 hits, 12.00 expected hits
                Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 111 Sea Zone, round 2 : 9/19 hits, 8.67 expected hits
                    6 destroyers owned by the Germans and 9 fighters owned by the Americans lost in 111 Sea Zone
                    Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 111 Sea Zone, round 3 : 10/14 hits, 7.50 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 111 Sea Zone, round 3 : 8/13 hits, 6.67 expected hits
                    2 destroyers owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 8 fighters owned by the Americans, 3 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
                    Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 4 : 2/6 hits, 3.50 expected hits
                    Germans roll dice for 1 battleship, 2 fighters and 5 transports in 111 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 111 Sea Zone
                    Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 5 : 2/4 hits, 2.50 expected hits
                    Germans roll dice for 1 battleship and 5 transports in 111 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 transport owned by the Germans lost in 111 Sea Zone
                    4 transports owned by the Germans lost in 111 Sea Zone
                Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46
                Casualties for Americans: 19 fighters
                Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 tactical_bombers and 5 transports
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
            2 bombers moved from 111 Sea Zone to Morocco
            1 bomber moved from 104 Sea Zone to Morocco
            5 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            6 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            6 destroyers and 3 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.33
    Japanese regular : -2.00
    Japanese AA : 0.50
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            12 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Chahar, round 2 : 0/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 12 infantry in Chahar, round 3 : 1/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.00
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers, 15 fighters and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone
            5 fighters moved from 91 Sea Zone to 111 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            5 fighters moved from Eastern United States to 104 Sea Zone
            1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
            1 armour and 2 mech_infantrys moved from Libya to Tobruk
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            2 infantry moved from Algeria to Tunisia
            2 artilleries and 2 infantry moved from Morocco to Algeria
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in Philippines
            Battle in 25 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 3 destroyers and 1 submarine
                    Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 destroyers in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                1 destroyer owned by the Americans retreated to 14 Sea Zone
                Japanese win, taking Philippines from Japanese with 3 destroyers and 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 5 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 5/11 hits, 5.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 111 Sea Zone
                Americans attack with 2 bombers, 20 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 5 transports
                2 submarines owned by the Germans submerged
                    Americans roll dice for 2 bombers, 20 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 9/23 hits, 12.00 expected hits
                Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 111 Sea Zone, round 2 : 9/19 hits, 8.67 expected hits
                    6 destroyers owned by the Germans and 9 fighters owned by the Americans lost in 111 Sea Zone
                    Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 111 Sea Zone, round 3 : 10/14 hits, 7.50 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 111 Sea Zone, round 3 : 8/13 hits, 6.67 expected hits
                    2 destroyers owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 8 fighters owned by the Americans, 3 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
                    Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 4 : 2/6 hits, 3.50 expected hits
                    Germans roll dice for 1 battleship, 2 fighters and 5 transports in 111 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 111 Sea Zone
                    Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 5 : 2/4 hits, 2.50 expected hits
                    Germans roll dice for 1 battleship and 5 transports in 111 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 transport owned by the Germans lost in 111 Sea Zone
                    4 transports owned by the Germans lost in 111 Sea Zone
                Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46
                Casualties for Americans: 19 fighters
                Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 tactical_bombers and 5 transports
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
            2 bombers moved from 111 Sea Zone to Morocco
            1 bomber moved from 104 Sea Zone to Morocco
            5 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            6 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            6 destroyers and 3 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            12 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Chahar, round 2 : 0/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 12 infantry in Chahar, round 3 : 1/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Persia to Iraq
                  British take Iraq from Italians
            1 artillery and 5 infantry moved from Union of South Africa to Mozambique
    
        Combat - British
            Battle in Mozambique
                British attack with 1 artillery and 5 infantry
                Japanese defend with 3 infantry
                    British roll dice for 1 artillery and 5 infantry in Mozambique, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Mozambique, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Mozambique
                    British roll dice for 1 artillery and 4 infantry in Mozambique, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Mozambique
                British win, taking Mozambique from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
    
        Place Units - British
            2 infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in Persia
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            British collect 24 PUs (5 lost to blockades); end with 24 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : -3.00
    Americans regular : -3.33
    Japanese regular : -1.00
    Japanese AA : 0.50
    Germans regular : 0.67
    British regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Turkey to Iraq
            1 armour, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Greece to Iraq
            1 infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from British
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 2 armour, 4 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Iraq, round 2 : 2/8 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 marine moved from Cyprus to 99 Sea Zone
            1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Southern Italy
            1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
            1 fighter moved from Egypt to Southern Italy
            1 tactical_bomber moved from Egypt to Southern Italy
            1 bomber moved from Egypt to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            1 armour and 1 mech_infantry placed in Greece
            1 fighter placed in Southern Italy
            3 infantry placed in Southern France
            2 infantry placed in Southern Italy
            Italians undo move 5.
            1 infantry placed in Greece
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour, 1 artillery and 6 infantry moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour, 1 artillery and 6 infantry moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour, 1 artillery and 6 infantry moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @dannyduck716 your win with VC’s
    another?


  • @dawgoneit Sure. Would you like to mix up the rules a bit and add tech with maintaining tech rolls?


  • @dannyduck716 sounds awesome i bid 20


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