I’ve made a modification to the Classic module that checks for the total stack limits. It also has almost all of the optional rules correctly implemented. I’ve called it Classic League and designed it for use here. Would you like to try it?
PTV Adam514 (Axis+4) vs simon33 (Allies)
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Meant to fly the US bomber to Moscow. Edited that in.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 3 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Rostov to Stalingrad Germans take Stalingrad from Russians 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians Combat - Germans Non Combat Move - Germans 1 infantry moved from Tula to Bryansk 9 armour, 6 artilleries, 16 infantry and 13 mech_infantrys moved from Bryansk to Smolensk 10 armour and 11 mech_infantrys moved from Kursk to Smolensk 3 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk 3 artilleries and 5 infantry moved from Northern Belarus to Smolensk 1 aaGun moved from Bryansk to Smolensk 1 artillery and 2 infantry moved from Southern Belarus to Smolensk 1 armour, 2 infantry and 1 mech_infantry moved from Novgorod to Smolensk 1 aaGun moved from Vologda to Yaroslavl 1 artillery and 2 infantry moved from Leningrad to Novgorod 1 infantry moved from Archangel to Vologda 2 infantry moved from Karelia to Archangel 2 infantry moved from Finland to Karelia 4 artilleries and 6 infantry moved from Eastern Poland to Southern Belarus 3 infantry moved from Poland to Eastern Poland 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 3 infantry moved from Germany to Poland 1 infantry moved from Holland Belgium to Western Germany 2 infantry moved from Norway to 115 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from 115 Sea Zone to Western Germany 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 122 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Egypt to Eastern Poland 1 fighter and 2 tactical_bombers moved from Iraq to Eastern Poland 2 fighters and 1 tactical_bomber moved from Western Germany to Leningrad 3 fighters and 4 tactical_bombers moved from Southern Italy to Eastern Poland 2 bombers moved from Egypt to Eastern Poland Place Units - Germans 3 tactical_bombers placed in Leningrad 4 bombers placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 62 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Kursk Russians take Kursk from Italians 1 infantry moved from Northern Caucasus to Rostov Russians take Rostov from Germans 1 infantry moved from Northern Caucasus to Stalingrad 1 infantry moved from Samara to Stalingrad 1 armour and 1 mech_infantry moved from Russia to Stalingrad 1 artillery and 52 infantry moved from Northern Caucasus to Southern Caucasus Combat - Russians Battle in Southern Caucasus Russians attack with 1 artillery and 52 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 52 infantry in Southern Caucasus, round 2 : 8/53 hits, 9.17 expected hits Germans roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Caucasus Russians win, taking Southern Caucasus from Germans with 1 artillery and 52 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Stalingrad Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Stalingrad, round 2 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns, 11 artilleries, 3 fighters, 49 infantry and 1 tactical_bomber moved from Russia to Samara 3 fighters and 1 tactical_bomber moved from Samara to Southern Persia Place Units - Russians 1 armour and 2 mech_infantrys placed in Siberia 2 armour and 1 mech_infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6 Russians collect 28 PUs (3 lost to blockades); end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 airfield, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shantung to Kiangsu Japanese take Kiangsu from Chinese 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Sumatra Combat - Japanese Battle in Malaya Battle in Sumatra Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from Dutch New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Kwangtung 3 transports moved from 21 Sea Zone to 7 Sea Zone 6 infantry moved from Japan to 7 Sea Zone 6 infantry and 3 transports moved from 7 Sea Zone to 20 Sea Zone 6 infantry moved from 20 Sea Zone to Kiangsu 4 aaGuns, 1 armour, 10 artilleries, 20 infantry and 2 mech_infantrys moved from Shantung to Kiangsu 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to Kwangtung 2 fighters moved from Caroline Islands to Hawaiian Islands 1 battleship and 1 marine moved from 43 Sea Zone to 132 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 132 Sea Zone 1 artillery and 3 infantry moved from Java to 43 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 132 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 132 Sea Zone to Malaya 3 carriers, 2 destroyers and 1 submarine moved from 43 Sea Zone to 132 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 4 fighters moved from Japan to Hawaiian Islands 1 carrier and 1 fighter moved from 21 Sea Zone to 20 Sea Zone 2 carriers moved from 34 Sea Zone to 20 Sea Zone 2 fighters moved from Shantung to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Shantung to Kwangtung 1 fighter moved from 21 Sea Zone to Kwangtung 1 tactical_bomber moved from 21 Sea Zone to Kwangtung 1 carrier moved from 34 Sea Zone to 21 Sea Zone 1 bomber moved from Caroline Islands to Hawaiian Islands 1 cruiser and 1 marine moved from 34 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 2 infantry moved from Caroline Islands to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 battleship and 1 marine moved from 34 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kiangsu 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 7 Sea Zone to 34 Sea Zone Place Units - Japanese 1 airfield and 3 fighters placed in Shantung 1 infantry placed in New South Wales 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 12
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Kansu 1 artillery and 2 infantry moved from Anhwe to Honan 1 artillery and 2 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 4 artilleries and 4 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung
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TripleA Move Summary: Chinese round 12
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Kansu 1 artillery and 2 infantry moved from Anhwe to Honan 1 artillery and 2 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 4 artilleries and 4 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung
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Assumed no scramble from Hawaii. Scramble to Shantung?
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@simon33 No scramble. Looks like I’ll win with 7 VC in the Pacific?
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TripleA Manual Gamesave Post: Chinese round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Kansu 1 artillery and 2 infantry moved from Anhwe to Honan 1 artillery and 2 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 4 artilleries and 4 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Honan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Honan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Honan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese win, taking Honan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 4 artilleries and 5 infantry Japanese defend with 1 airfield, 1 factory_minor and 3 fighters Chinese roll dice for 4 artilleries and 5 infantry in Shantung, round 2 : 4/9 hits, 2.83 expected hits Japanese roll dice for 3 fighters in Shantung, round 2 : 1/3 hits, 2.00 expected hits 3 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 27 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 fighters Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 10 artilleries and 17 infantry moved from Anhwe to Kiangsi
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -1.00
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Result posted. Bummer. At least I kept you honest for 12 rounds or so.
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@simon33 Good game!