PTV OwenToo vs max334 (Axis)

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
            2 infantry moved from Algeria to Tunisia
    
        Combat - French
            Battle in Tunisia
                French attack with 2 infantry
                Italians defend with 1 infantry
                    French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 infantry in Tunisia, round 4 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 infantry in Tunisia, round 5 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 infantry in Tunisia, round 6 : 2/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 destroyer moved from 100 Sea Zone to 83 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    French regular : 0.33
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 1 artillery and 2 infantry moved from Karelia to Archangel
            1 infantry moved from Baltic States to Leningrad
                  Germans take Leningrad from Russians
            1 infantry moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
            2 infantry moved from Germany to 116 Sea Zone
            1 infantry moved from Western Germany to 116 Sea Zone
            1 infantry moved from Denmark to 116 Sea Zone
            1 marine moved from Western Germany to 116 Sea Zone
            3 infantry moved from Norway to 116 Sea Zone
            1 artillery moved from Western Germany to 116 Sea Zone
            2 artilleries moved from Germany to 116 Sea Zone
            1 artillery moved from Germany to 116 Sea Zone
            4 artilleries, 1 battleship, 1 cruiser, 7 infantry, 1 marine and 9 transports moved from 116 Sea Zone to 113 Sea Zone
            1 armour and 2 artilleries moved from Holland Belgium to 113 Sea Zone
            1 armour moved from Normandy Bordeaux to 113 Sea Zone
            1 artillery moved from Normandy Bordeaux to 113 Sea Zone
            1 infantry moved from Holland Belgium to 113 Sea Zone
            1 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 armour, 7 artilleries, 9 infantry and 1 marine moved from 113 Sea Zone to United Kingdom
            1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 infantry moved from Northern Belarus to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in United Kingdom
                Germans attack with 2 armour, 7 artilleries, 3 bombers, 5 fighters, 9 infantry, 1 marine and 5 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry
                    British roll AA dice in United Kingdom : 4/13 hits, 2.17 expected hits
                    2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 2 armour, 7 artilleries, 3 bombers, 3 fighters, 9 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 2 : 13/28 hits, 11.33 expected hits
                    British roll dice for 5 aaGuns, 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/14 hits, 5.00 expected hits
                    5 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 2 armour, 7 artilleries, 3 bombers, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 3 : 10/21 hits, 9.33 expected hits
                    British roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/6 hits, 2.33 expected hits
                    1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
                Germans captures 38PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 2 armour, 5 artilleries, 3 bombers, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers
                Casualties for British: 5 aaGuns, 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            1 submarine moved from 107 Sea Zone to 113 Sea Zone
            3 armour moved from Western Ukraine to Northern Belarus
            1 aaGun moved from Poland to Eastern Poland
            1 infantry moved from Vyborg to Karelia
            1 armour moved from Norway to Karelia
            1 infantry moved from Eastern Poland to Romania
            1 artillery moved from Eastern Poland to Romania
            1 artillery and 7 infantry moved from Eastern Poland to Northern Belarus
            1 aaGun, 7 armour, 8 infantry and 6 mech_infantrys moved from Baltic States to Northern Belarus
            1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
            1 artillery moved from Germany to Slovakia Hungary
            2 artilleries moved from Germany to Poland
            1 mech_infantry moved from Holland Belgium to Germany
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from United Kingdom to France
            2 bombers moved from United Kingdom to Western Germany
            1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            5 artilleries and 5 infantry placed in Germany
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
            Germans collect 59 PUs; end with 97 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 100 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    British AA : 1.83
    Russians regular : 0.33
    Germans regular : 2.83
    British regular : 3.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
            1 artillery moved from Novgorod to Leningrad
            2 infantry moved from Novgorod to Leningrad
            1 artillery moved from Bryansk to Southern Belarus
            2 infantry moved from Bryansk to Southern Belarus
            1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Russia to Smolensk
            1 infantry moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Italians
            2 armour moved from Bryansk to Smolensk
            1 mech_infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            4 artilleries moved from Novgorod to Smolensk
            3 infantry moved from Novgorod to Smolensk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Russians: 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
            Battle in Leningrad
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 airfield, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
                Russians win, taking Southern Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys in Smolensk, round 2 : 8/21 hits, 7.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Gorky
            3 infantry moved from Timguska to Komi
            1 aaGun and 3 infantry moved from Yenisey to Timguska
            3 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns moved from Novgorod to Smolensk
            12 infantry moved from Novgorod to Smolensk
            1 aaGun moved from Bryansk to Smolensk
            5 infantry moved from Bryansk to Smolensk
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            1 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.50
    

    Savegame

  • 2024 '22 '21 '19 '18

    Are you still in this game? Just wondering if you lost excitement for it?

  • '21 '20 '19 '18 '17

    @max334 Never fear! I have only begun to fight!

    Actually it will be a very good learning experience in PTV to see if the Russian Bear can deal Germany a death blow in retribution for SeaLion. I feel I am very much in this game. Fight on!

  • 2024 '22 '21 '19 '18

    @owentoo ok we will press on. I wasn’t actually worried about the European theater I just saw that your Pacific fleet is exposed without any blockers. Haven’t looked at it carefully, but it’s in danger of annihilation

  • '21 '20 '19 '18 '17

    @max334 It all depends on the dice… are you feeling lucky today?

  • 2024 '22 '21 '19 '18

    @owentoo lol… Your kind of funny, but i think your game involves a little more than just luck of the dice

  • '21 '20 '19 '18 '17

    @max334 Well, my exposed fleet, if attacked, could be a disaster for the Americans, or it could be a disaster for the Japanese, depending on the first round dice. SZ 55 is friendly to the Allies, so I will have a place to land surviving aircraft, and you will not.

  • '21 '20 '19 '18 '17

    @max334 If you decide to attack the fleet, save the game after your first round, so I can pick the hits and name my OOL

  • 2024 '22 '21 '19 '18

    @owentoo I guess that’s the nice thing about being the attacker If the first round doesn’t go well you can always retreat.

  • '21 '20 '19 '18 '17

    @max334 That is very true, but if your dice go badly and the defender’s dice go well, you can’t retreat far enough to escape the inevitable counterattack.

  • 2024 '22 '21 '19 '18

    @owentoo nah that never happens to me The dice love me

  • '21 '20 '19 '18 '17

    @max334 :face_with_head_bandage:

  • 2024 '22 '21 '19 '18

    @owentoo I had a little difficulty with the set up. For some reason the AI wouldn’t let me land my sz35 planes. Shouldn’t they still have 2 moves left if they survive? 12 Jan 21.tsvg

  • '21 '20 '19 '18 '17

    @max334 The problem is you have 8 aircraft attacking and only 3 CVs within range to land them. So that is illegal.

  • '21 '20 '19 '18 '17

    You have already brought in 2 aircraft from elsewhere that must land on that CV in 35, therefore the planes from 35 must go somewhere else and not participate in the battle in 55

  • 2024 '22 '21 '19 '18

    @owentoo I have the carrier in Japan that can reach Caroline islands and pick up two planes that have two movements left

  • '21 '20 '19 '18 '17

    yes, but the CV in 35 must come closer to the battle or participate in the battle to receive the aircraft with 1 or 0 movement left. It should be able to do that in NCM. What is the program not allowing you to do?

  • '21 '20 '19 '18 '17

    I loaded the game, and it seems to work. Just click “Done” on the combat move. Scramble the 2 fighters in Queensland, and let 'er rip. OOL is damage all capital ships, then sub, CVs DDs, CAs, BB

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