Test summary from TripleA, engine version: 2.6.14748, time: 1:43:17 PM
Savegame
PTV OwenToo vs max334 (Axis)
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Anglo-Egyptian Sudan to Egypt Place Units - ANZAC 1 transport placed in 64 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia Combat - French Battle in Tunisia French attack with 2 infantry Italians defend with 1 infantry French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Tunisia, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Tunisia, round 5 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 5 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Tunisia, round 6 : 2/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 destroyer moved from 100 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -1.67 French regular : 0.33
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Karelia to Archangel 1 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 2 infantry moved from Germany to 116 Sea Zone 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry moved from Denmark to 116 Sea Zone 1 marine moved from Western Germany to 116 Sea Zone 3 infantry moved from Norway to 116 Sea Zone 1 artillery moved from Western Germany to 116 Sea Zone 2 artilleries moved from Germany to 116 Sea Zone 1 artillery moved from Germany to 116 Sea Zone 4 artilleries, 1 battleship, 1 cruiser, 7 infantry, 1 marine and 9 transports moved from 116 Sea Zone to 113 Sea Zone 1 armour and 2 artilleries moved from Holland Belgium to 113 Sea Zone 1 armour moved from Normandy Bordeaux to 113 Sea Zone 1 artillery moved from Normandy Bordeaux to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 armour, 7 artilleries, 9 infantry and 1 marine moved from 113 Sea Zone to United Kingdom 1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 infantry moved from Northern Belarus to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Archangel Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in United Kingdom Germans attack with 2 armour, 7 artilleries, 3 bombers, 5 fighters, 9 infantry, 1 marine and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 4/13 hits, 2.17 expected hits 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 2 armour, 7 artilleries, 3 bombers, 3 fighters, 9 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 2 : 13/28 hits, 11.33 expected hits British roll dice for 5 aaGuns, 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/14 hits, 5.00 expected hits 5 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 2 armour, 7 artilleries, 3 bombers, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 3 : 10/21 hits, 9.33 expected hits British roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/6 hits, 2.33 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 38PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 armour, 5 artilleries, 3 bombers, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Casualties for British: 5 aaGuns, 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 submarine moved from 107 Sea Zone to 113 Sea Zone 3 armour moved from Western Ukraine to Northern Belarus 1 aaGun moved from Poland to Eastern Poland 1 infantry moved from Vyborg to Karelia 1 armour moved from Norway to Karelia 1 infantry moved from Eastern Poland to Romania 1 artillery moved from Eastern Poland to Romania 1 artillery and 7 infantry moved from Eastern Poland to Northern Belarus 1 aaGun, 7 armour, 8 infantry and 6 mech_infantrys moved from Baltic States to Northern Belarus 1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Germany to Slovakia Hungary 2 artilleries moved from Germany to Poland 1 mech_infantry moved from Holland Belgium to Germany 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 bomber moved from United Kingdom to France 2 bombers moved from United Kingdom to Western Germany 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium Place Units - Germans 3 infantry placed in Normandy Bordeaux 5 artilleries and 5 infantry placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4 Germans collect 59 PUs; end with 97 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 100 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
British AA : 1.83 Russians regular : 0.33 Germans regular : 2.83 British regular : 3.67
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 2 fighters and 1 tactical_bomber moved from Novgorod to Archangel 1 artillery moved from Novgorod to Leningrad 2 infantry moved from Novgorod to Leningrad 1 artillery moved from Bryansk to Southern Belarus 2 infantry moved from Bryansk to Southern Belarus 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Russia to Smolensk 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 2 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 4 artilleries moved from Novgorod to Smolensk 3 infantry moved from Novgorod to Smolensk Combat - Russians Battle in Archangel Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in Leningrad Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys in Smolensk, round 2 : 8/21 hits, 7.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Gorky 3 infantry moved from Timguska to Komi 1 aaGun and 3 infantry moved from Yenisey to Timguska 3 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns moved from Novgorod to Smolensk 12 infantry moved from Novgorod to Smolensk 1 aaGun moved from Bryansk to Smolensk 5 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Ukraine to Bryansk Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 1 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.50
-
Are you still in this game? Just wondering if you lost excitement for it?
-
@max334 Never fear! I have only begun to fight!
Actually it will be a very good learning experience in PTV to see if the Russian Bear can deal Germany a death blow in retribution for SeaLion. I feel I am very much in this game. Fight on!
-
@owentoo ok we will press on. I wasn’t actually worried about the European theater I just saw that your Pacific fleet is exposed without any blockers. Haven’t looked at it carefully, but it’s in danger of annihilation
-
@max334 It all depends on the dice… are you feeling lucky today?
-
@owentoo lol… Your kind of funny, but i think your game involves a little more than just luck of the dice
-
@max334 Well, my exposed fleet, if attacked, could be a disaster for the Americans, or it could be a disaster for the Japanese, depending on the first round dice. SZ 55 is friendly to the Allies, so I will have a place to land surviving aircraft, and you will not.
-
@max334 If you decide to attack the fleet, save the game after your first round, so I can pick the hits and name my OOL
-
@owentoo I guess that’s the nice thing about being the attacker If the first round doesn’t go well you can always retreat.
-
@max334 That is very true, but if your dice go badly and the defender’s dice go well, you can’t retreat far enough to escape the inevitable counterattack.
-
@owentoo nah that never happens to me The dice love me
-
@max334 :face_with_head_bandage:
-
@owentoo I had a little difficulty with the set up. For some reason the AI wouldn’t let me land my sz35 planes. Shouldn’t they still have 2 moves left if they survive? 12 Jan 21.tsvg
-
@max334 The problem is you have 8 aircraft attacking and only 3 CVs within range to land them. So that is illegal.
-
You have already brought in 2 aircraft from elsewhere that must land on that CV in 35, therefore the planes from 35 must go somewhere else and not participate in the battle in 55
-
@owentoo I have the carrier in Japan that can reach Caroline islands and pick up two planes that have two movements left
-
yes, but the CV in 35 must come closer to the battle or participate in the battle to receive the aircraft with 1 or 0 movement left. It should be able to do that in NCM. What is the program not allowing you to do?
-
I loaded the game, and it seems to work. Just click “Done” on the combat move. Scramble the 2 fighters in Queensland, and let 'er rip. OOL is damage all capital ships, then sub, CVs DDs, CAs, BB