PTV OwenToo vs max334 (Axis)

  • '21 '20 '19 '18 '17

    @max334 If you decide to attack the fleet, save the game after your first round, so I can pick the hits and name my OOL

  • 2024 '22 '21 '19 '18

    @owentoo I guess that’s the nice thing about being the attacker If the first round doesn’t go well you can always retreat.

  • '21 '20 '19 '18 '17

    @max334 That is very true, but if your dice go badly and the defender’s dice go well, you can’t retreat far enough to escape the inevitable counterattack.

  • 2024 '22 '21 '19 '18

    @owentoo nah that never happens to me The dice love me

  • '21 '20 '19 '18 '17

    @max334 :face_with_head_bandage:

  • 2024 '22 '21 '19 '18

    @owentoo I had a little difficulty with the set up. For some reason the AI wouldn’t let me land my sz35 planes. Shouldn’t they still have 2 moves left if they survive? 12 Jan 21.tsvg

  • '21 '20 '19 '18 '17

    @max334 The problem is you have 8 aircraft attacking and only 3 CVs within range to land them. So that is illegal.

  • '21 '20 '19 '18 '17

    You have already brought in 2 aircraft from elsewhere that must land on that CV in 35, therefore the planes from 35 must go somewhere else and not participate in the battle in 55

  • 2024 '22 '21 '19 '18

    @owentoo I have the carrier in Japan that can reach Caroline islands and pick up two planes that have two movements left

  • '21 '20 '19 '18 '17

    yes, but the CV in 35 must come closer to the battle or participate in the battle to receive the aircraft with 1 or 0 movement left. It should be able to do that in NCM. What is the program not allowing you to do?

  • '21 '20 '19 '18 '17

    I loaded the game, and it seems to work. Just click “Done” on the combat move. Scramble the 2 fighters in Queensland, and let 'er rip. OOL is damage all capital ships, then sub, CVs DDs, CAs, BB

  • '21 '20 '19 '18 '17

    o yeh, take tac and Fighters after the CAs, before the BB

  • 2024 '22 '21 '19 '18

    @owentoo just to be clear the ftr and tac from sz35 can land on the sz7 carrier and the sz35 carrier can pick up any other surviving planes?

  • '21 '20 '19 '18 '17

    @max334 Yes, it appears to be that way to me, as long as the SZ35 carrier can move during NCM

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siam to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 marine moved from Sumatra to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to Solomon Islands
            1 carrier and 1 cruiser moved from 132 Sea Zone to 55 Sea Zone
            1 carrier and 1 cruiser moved from 36 Sea Zone to 55 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
            1 infantry moved from Celebes to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Guam
            1 destroyer moved from 17 Sea Zone to 27 Sea Zone
            1 infantry moved from Inner Mongolia to Kansu
                  Japanese take Kansu from Chinese
            1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Szechwan to Yunnan
                  Japanese take Yunnan from Chinese
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 artillery moved from Szechwan to Kweichow
    
        Combat - Japanese
            Americans scrambles 2 units out of Queensland to defend against the attack in 55 Sea Zone
            Battle in Guam
            Battle in 55 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 9/15 hits, 8.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 55 Sea Zone, round 2 : 7/15 hits, 7.17 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 55 Sea Zone
                    Japanese roll dice for 2 battleships, 3 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 3 : 6/15 hits, 8.17 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 55 Sea Zone, round 3 : 5/10 hits, 6.00 expected hits
                    3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 2 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 55 Sea Zone
                    Japanese roll dice for 2 battleships, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 4 : 7/10 hits, 6.00 expected hits
                    Americans roll dice for 1 battleship, 3 fighters and 2 transports in 55 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone
                Japanese win, taking Guam from Americans with 2 battleships, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 70
                Casualties for Japanese: 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
            Battle in Kweichow
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Solomon Islands
    
        Non Combat Move - Japanese
            1 fighter could not land in 55 Sea Zone and was removed
            1 carrier moved from 7 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 45 Sea Zone to 59 Sea Zone
            1 transport moved from 36 Sea Zone to 7 Sea Zone
            1 transport moved from 21 Sea Zone to 7 Sea Zone
            1 destroyer and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
            1 destroyer moved from 7 Sea Zone to 27 Sea Zone
            1 submarine moved from 7 Sea Zone to 27 Sea Zone
            1 transport moved from 132 Sea Zone to 36 Sea Zone
            1 transport moved from 132 Sea Zone to 20 Sea Zone
            1 infantry moved from Japan to Kyushu
            1 artillery moved from Japan to Kyushu
            1 armour moved from Malaya to Siam
            1 aaGun moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            2 artilleries and 3 infantry moved from Szechwan to Tsinghai
            2 artilleries and 1 infantry moved from Inner Mongolia to Tsinghai
            1 infantry moved from Shansi to Inner Mongolia
            1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
            1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
            1 bomber moved from Siam to Japan
            1 fighter moved from 7 Sea Zone to Marshall Islands
            1 fighter moved from Kwangtung to Japan
            1 bomber moved from Siam to Malaya
            1 tactical_bomber moved from Kwangtung to Davao
            1 fighter moved from Hunan to Jehol
            1 fighter moved from Jehol to Southern Manchuria
            1 infantry moved from Kiangsi to Hopei
            1 mech_infantry moved from Kwangtung to Hunan
            1 mech_infantry moved from Hopei to Shansi
            1 armour moved from Kiangsu to Hopei
            1 infantry moved from Kiangsu to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Southern Manchuria
            1 artillery moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Fukien to Kiangsi
            1 carrier moved from 35 Sea Zone to 50 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 50 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 artilleries and 2 infantry placed in Japan
            1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.00
    Japanese regular : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17

    @max334 Yes, I obviously missed on my screen that there was carrier in SZ7 could assist in that attack, and even without that, I could easily and should have put up blockers. This will make it a lot tougher on the Allies, so we shall see how it goes.

  • 2024 '22 '21 '19 '18

    @owentoo Me personally, I would through in the towel at this point, but you might have thicker skin then I and probably much more experience so who knows. Besides you didnt reach that tier solely on your personality :)

  • 2024 '22 '21 '19 '18

    @owentoo pls let me replay J4. Since this is a non-league game could you put blockers up where you would have and could have put them. Makes it better for both of us

  • '21 '20 '19 '18 '17

    @max334 Well, I think my mind was preoccupied during the American turn with what was happening in the Atlantic. So, I sent some east, and the rest to 55. I obviously didn’t check very closely, like I usually do, and If I had checked I would have left the remaining fleet next to Hawaii, because I did not have a blocker that could have reached 56, the critical blocking zone. So, if you like, I will concede this version of the game to you, and if you want to redo your Japanese turn, just move my entire fleet from 55 to 27, and leave 55 empty. You can then redo your Japanese turn, and we can take the rest of the game from there. I do want to find out how the aftermath of SeaLion turns out.

  • 2024 '22 '21 '19 '18

    @max334 Yahoo…VICTORY…:person_doing_cartwheel: …thats my happy dance. Because its a non-league game gloating is allowed, otherwise no.
    So great I’ll make the edits and redo J4

Suggested Topics

  • 5
  • 1
  • 40
  • 31
  • 101
  • 41
  • 74
  • 54
Axis & Allies Boardgaming Custom Painted Miniatures

158

Online

17.4k

Users

40.0k

Topics

1.7m

Posts