Didn’t see that before…
Well, the US battleship did take out an AA gun and that turned out to be big… A wrong is partially righted… 😏
Well those guys SHOULD be out of bullets!
@wheatbeer @gamerman01 @Amon-Sul I can confirm what wheatbeer writes, that Soviets need to declare war on Japan on to be able to take Mongolians.
I have another question. In the rulebook it says:
Political Situation: The Soviet Union begins the game at war with no one. The Soviet Union may not declare war on any European Axis power before turn 4 unless first declared war upon by a European Axis power or London is captured by an Axis power. It may declare war on Japan at the beginning of the Combat Move phase of any of its turns.
I interpret this that the Soviets should be able to declare war on EU axis on its turn 4. But is it first on turn 5?
@Pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
I can confirm what wheatbeer writes, that Soviets need to declare war on Japan on to be able to take Mongolians.
Or wait to see if Japan declares war.
@Pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
I interpret this that the Soviets should be able to declare war on EU axis on its turn 4. But is it first on turn 5?
Soviets can declare on turn 4.
(Apologies for butting in @gamerman01 , I noticed this was a neutral crush game and those are just neat)
Apologies, i thought it was turn 4, but only 3 ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
9 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 9 infantry in Manchuria, round 2 : 3/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from Mongolians
2 aaGuns moved from Amur to Manchuria
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
1 infantry moved from Yenisey to Dzavhan
Russians take Dzavhan from Mongolians
1 infantry moved from Yenisey to Olgiy
Russians take Olgiy from Mongolians
4 infantry moved from Yenisey to Timguska
6 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
2 infantry moved from Russia to Samara
5 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 artillery moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Ukraine to Western Ukraine
Place Units - Russians
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Russia
Russians undo move 3.
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Russians regular : 1,50
so just to know for future games…
if u hadnt declared war to Japan with Russia, U couldnt pick up Mongolian dudes with Russia?
But could U pick it up with (other) allies?
And could U pick it up with Russia without declaring war to Japan, once USA and UK are allied to Russia?
@Amon-Sul I think I needed to be at war in the Pacific theatre. Maybe @wheatbeer can confirm? All other allies could pick them up as soon as you declared war on the neutrals.
Right, right, this is what happens when I don’t play regularly -
Because of DOW restrictions on Russia in the Pacific map, Russia can’t leave original Russian territories in that area of the map if not at war on the Pacific map, which would mean declaring war on Japan - thanks, Wheat
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Hopei
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 fighter moved from Siam to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 62 Sea Zone
1 bomber moved from Paulau Island to 45 Sea Zone
2 carriers moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Paulau Island to 54 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from Paulau Island to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Hopei
2 infantry moved from Kiangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
4 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Siberia
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 destroyers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 destroyers in 54 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 destroyer
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Kwangsi to Yunnan
3 artilleries and 5 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan
1 fighter moved from 41 Sea Zone to Siam
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from 42 Sea Zone to Siam
1 fighter moved from 45 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from Paulau Island to Jehol
1 infantry moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Hunan
1 aaGun, 2 artilleries and 3 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Jehol
Place Units - Japanese
3 infantry placed in Kiangsu
2 infantry placed in Japan
1 carrier and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.17
UK_Pacific regular : 0.33
ANZAC regular : 0.17
Russians regular : -0.33
British regular : -0.33
Triple allied move to go…
take ur time
I am eager to see what comes with allies 3rd move
cheers
I think I never had 30 IPC bonus from not attacking FIC xd
I never see early Russian help to China, besides myself I havent seen anybody doing it.
interesting
this is a very interesting game all in all
we ll see what comes.
i like it :)
pretty unpredictable ha
@Amon-Sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
so just to know for future games…
if u hadnt declared war to Japan with Russia, U couldnt pick up Mongolian dudes with Russia?
But could U pick it up with (other) allies?
And could U pick it up with Russia without declaring war to Japan, once USA and UK are allied to Russia?
All of the following answers apply with the state of this game for Russia’s 3rd turn:
Below I’ve quoted the relevant bits from the rules, in case that helps.
Page 35 [Europe 1940 Rulebook, 2nd ed.] rules:
The Soviet Union, due to its separate treaties with Germany and Japan, was in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see Powers That Begin the Game Neutral, pg. 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the USSR on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.
From page 15:
Neutral Powers: When a power is not at war with anyone, it is neutral. Powers that begin the game
neutral, such as the United States and the Soviet Union, aren’t initially part of the Allies or the Axis. The
Axis powers are on the opposite side of these neutral powers, but they are not yet considered enemies.
While a power remains neutral, it operates under even tighter restrictions. A neutral power can’t move
land or air units into or through neutral territories. It can’t move units into or through territories or onto
ships belonging to another power or use another power’s naval bases, nor can another power move
land or air units into or through its territories or onto its ships or use its naval bases.
thanks a lot wheatbeer.
this is rare case, but its good to have the rules clear 100 %
as for sz 54 battle i decided its totally unlogical for U to scramble,
but if U wish to try ur luck with those figs,
be my guest
@Amon-Sul and @wheatbeer Thanks wheatbeer and yes very unusual and interesting game :)
Will look at it soon I hope. Have three other league games running too.
Happy New Year, and may the best dude wins!
P. S. I hope U re not angry I took Ur homeland.
I had to, 8 IPC is too much xd
@Amon-Sul Happy new year to you too! I am very much looking forward to this game, don’t think otherwise it is just that I have three very intense games running which are all undecided right now. That is the only reason why I have not played for a while I thought since we just started and that this is for L21 you would not mind :)
With that said I will really try and play tomorrow!
Cheers!
@Amon-Sul Haha Sweden! Maybe I need to punish the dudes in Yugoslavia a bit extra now ;)
@Panther @gamerman01 Has any of you seen this before? Same error when I try and post in the thread. Have not had this issue before.