@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Amur to Northern Manchuria
Russians take Korea from Japanese
Chinese take Northern Manchuria from Japanese
3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys moved from Finland to Norway
Combat - Russians
Battle in Norway
Russians attack with 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys
Germans defend with 5 infantry
Russians roll dice for 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys in Norway, round 2 : 6/17 hits, 5.67 expected hits
Germans roll dice for 5 infantry in Norway, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Vologda to Gorky
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Nenetsia to Gorky
2 fighters and 1 tactical_bomber moved from Gorky to Russia
1 aaGun and 18 infantry moved from Russia to Tula
1 artillery and 5 infantry moved from Kursk to Tula
3 infantry moved from Urals to Samara
1 infantry moved from Stalingrad to Samara
4 infantry moved from Russia to Samara
1 infantry moved from Northwest Persia to Northeast Persia
Russians take Northeast Persia from Neutral_Allies
1 aaGun, 3 artilleries, 13 infantry and 1 mech_infantry moved from Amur to Northern Manchuria
Place Units - Russians
3 artilleries placed in Siberia
5 artilleries and 5 infantry placed in Russia
3 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : 0.33
Wondering if that is it. A double debacle in Europe and the Pacific is a bit ho hum. Only the successful (so far) Scandinavian mission is giving me hope.
I dunno… I have never seen anything like this play out. Russia is a lot stronger in PTV than in BM3 so they may be able to hold the line.
Ok. Perhaps there still is a game then.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Malaya to 38 Sea Zone
1 tactical_bomber moved from Malaya to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 59 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
2 submarines moved from 36 Sea Zone to 132 Sea Zone
1 marine moved from Davao to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 132 Sea Zone
2 carriers moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Manilla to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Java
1 infantry moved from French Indo China to 37 Sea Zone
1 artillery moved from Borneo to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Southern Manchuria to Northern Manchuria
1 infantry moved from Honan to Inner Mongolia
Japanese take Inner Mongolia from Chinese
2 bombers moved from Kiangsu to Northern Manchuria
4 fighters and 4 tactical_bombers moved from Kiangsu to Northern Manchuria
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 22 Sea Zone to 47 Sea Zone
1 infantry moved from Southern Manchuria to Korea
Japanese take Korea from Russians
7 infantry moved from Southern Manchuria to Northern Manchuria
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 59 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Northern Manchuria
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers
Russians defend with 1 aaGun, 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry
Russians roll AA dice in Northern Manchuria : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Northern Manchuria
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers in Northern Manchuria, round 2 : 5/17 hits, 6.67 expected hits
Chinese roll dice for 1 aaGun, 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry in Northern Manchuria, round 2 : 10/18 hits, 6.33 expected hits
1 tactical_bomber owned by the Japanese, 7 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 aaGun owned by the Russians lost in Northern Manchuria
4 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese retreated
Chinese win with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -40
Casualties for Japanese: 1 artillery, 1 bomber, 7 infantry and 2 tactical_bombers
Casualties for Russians: 1 aaGun and 4 infantry
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 132 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 132 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 132 Sea Zone
Japanese win, taking 132 Sea Zone from ANZAC with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 battleship and 1 destroyer
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 1 battleship and 1 destroyer in 38 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the British lost in 38 Sea Zone
Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
British roll dice for 1 battleship in 38 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 38 Sea Zone
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 battleship in 38 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for British: 1 battleship and 1 destroyer
Battle in Java
Japanese attack with 2 artilleries, 2 infantry and 1 marine
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Java, round 2 : 4/5 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 artilleries and 1 marine remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 59 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Southern Manchuria
1 artillery moved from 20 Sea Zone to Southern Manchuria
2 tactical_bombers moved from Northern Manchuria to Southern Manchuria
4 fighters moved from Northern Manchuria to Southern Manchuria
2 fighters moved from Kwangsi to Southern Manchuria
1 fighter moved from 38 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 132 Sea Zone to 43 Sea Zone
1 fighter moved from 132 Sea Zone to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Southern Manchuria
1 artillery moved from 20 Sea Zone to Southern Manchuria
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Szechwan to Hunan
1 artillery moved from Anhwe to Honan
1 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Szechwan to Kwangtung
2 infantry moved from Kwangtung to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 infantry moved from Hunan to Kweichow
1 bomber moved from Northern Manchuria to Japan
1 artillery moved from Kwangtung to Fukien
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Japan to Kyushu
1 aaGun moved from Japan to Kyushu
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour, 2 artilleries and 3 infantry placed in Japan
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 3,3
Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 3.67
Americans regular : 1.00
Japanese regular : -1.33
ANZAC regular : -0.33
British regular : 0.67
Russians AA : 0.50
I had horrible dice during that turn and lost at least 4 air that I normally would not have lost.
Besides all that I set up my turn to extract the transport in 38. He didn’t move, or participate in the battle in any way, and I thought that during the NCM, he would be able to load the marine and sail away to SZ 21 and drop the marine in Kwangtung. But, alas, the TripleA program did not allow it. It assumed that the transport participated in the battle and is stuck in 132. I think the program is wrong. What is your opinion. Maybe we should consult with the rule referees. But if you agree with me, would you edit the TT and marine to SZ21 and Kawangtung, please?
Nah, the TT has to move in combat movement to avoid participating in the battle. If it doesn’t move, it can’t move in NCM.
At least in A&A. Perhaps P2V is different although I doubt it.
OK, it is what it is, and there the sitting ducks sit!
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
OK, it is what it is, and there the sitting ducks sit!
It could have moved to SZ43 and participated in the combat there.
Yes, let’s do that, thanks!
Maybe that was just telling me what I COULD have done. Or was it an offer?
It was an offer.
I’ll take the offer, thanks! You can do the edit.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 bomber moved from United Kingdom to Germany
1 submarine moved from 45 Sea Zone to 56 Sea Zone
1 submarine moved from 27 Sea Zone to 47 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 55 Sea Zone
1 battleship, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 47 Sea Zone
2 fighters moved from Queensland to 56 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble to SZ56?
@simon33 said in OwenToo (Axis) vs Simon33 (Allies) PTV:
Scramble to SZ56?
Ok, you may have gone out so I am going to assume no scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 bomber moved from United Kingdom to Germany
1 submarine moved from 45 Sea Zone to 56 Sea Zone
1 submarine moved from 27 Sea Zone to 47 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 55 Sea Zone
1 battleship, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 47 Sea Zone
2 fighters moved from Queensland to 56 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Caroline Islands
Americans attack with 1 infantry, 2 marines and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 7 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 8 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 9 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 10 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 10 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 marines and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 47 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 34 Sea Zone
1 carrier moved from 27 Sea Zone to 34 Sea Zone
1 carrier moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
2 destroyers moved from 55 Sea Zone to 34 Sea Zone
1 fighter moved from 47 Sea Zone to 34 Sea Zone
1 fighter moved from 47 Sea Zone to 27 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 bomber moved from Germany to Norway
Place Units - Americans
2 destroyers and 1 transport placed in 104 Sea Zone
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Hopei
1 fighter moved from Northern Sinkiang to Hopei
11 infantry moved from Shansi to Honan
6 infantry moved from Shansi to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Inner Mongolia, round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Inner Mongolia, round 4 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Honan
Chinese attack with 11 infantry
Japanese defend with 1 artillery
Chinese roll dice for 11 infantry in Honan, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 11 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 7 infantry and 1 mech_infantry moved from Shan State to Malaya
Combat - British
Battle in Malaya
British attack with 1 armour, 7 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 1 marine
British roll dice for 1 armour, 7 infantry and 1 mech_infantry in Malaya, round 2 : 1/9 hits, 2.00 expected hits
Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - British
1 aaGun moved from Shan State to Malaya
2 aaGuns and 4 infantry moved from Shan State to Burma
2 artilleries moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Southern Persia to Eastern India
2 infantry moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 armour, 1 artillery and 1 infantry moved from Iraq to Southern Persia
2 cruisers and 1 transport moved from 83 Sea Zone to 74 Sea Zone
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry moved from 74 Sea Zone to Kenya
1 artillery moved from Italian Somaliland to Kenya
2 infantry moved from Anglo-Egyptian Sudan to Kenya
1 artillery moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Western India
1 bomber moved from French Equatorial Africa to Western India
Place Units - British
3 infantry placed in Southern Persia
2 infantry placed in Union of South Africa
2 submarines placed in 112 Sea Zone
1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2,1,1,6,1
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,5,5,5
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : -6.00
Japanese regular : -5.00
Germans AA : -0.17
British regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take Anglo-Egyptian Sudan from British
Italians take French Equatorial Africa from French
1 armour moved from Egypt to Syria
Italians take Trans-Jordan from British
Italians take Syria from British
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 submarine moved from 93 Sea Zone to 112 Sea Zone
Combat - Italians
Non Combat Move - Italians
2 fighters moved from Alexandria to Malta
1 bomber moved from Greece to Malta
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 cruiser moved from 100 Sea Zone to 99 Sea Zone
1 marine moved from Southern Italy to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Syria
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 armour moved from Northern Italy to 99 Sea Zone
1 infantry moved from Southern Italy to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 armour moved from 101 Sea Zone to Syria
1 infantry moved from 101 Sea Zone to Syria
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 infantry moved from Egypt to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Morocco
1 transport moved from 100 Sea Zone to 98 Sea Zone
2 infantry moved from Libya to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 100 Sea Zone to 94 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
Place Units - Italians
1 factory_minor placed in Egypt
2 transports placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter and 1 infantry moved from Shan State to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 31 Sea Zone
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 destroyer moved from 82 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 60 PUs;
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Stalingrad
Germans take Stalingrad from Russians
1 mech_infantry moved from Ukraine to Northern Caucasus
Germans take Northern Caucasus from Russians
1 infantry moved from Leningrad to Archangel
Germans take Archangel from Russians
1 infantry moved from Leningrad to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Northern Belarus to Novgorod
Germans take Novgorod from Russians
1 armour moved from Ukraine to Kursk
Germans take Kursk from Russians
1 armour moved from Kursk to Rostov
1 armour moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 fighter moved from Western Germany to Germany
Combat - Germans
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
9 artilleries moved from Leningrad to Vyborg
17 infantry moved from Leningrad to Vyborg
1 aaGun moved from Leningrad to Vyborg
1 mech_infantry moved from Southern Belarus to Leningrad
1 artillery moved from Northern Belarus to Novgorod
4 infantry moved from Northern Belarus to Novgorod
1 aaGun moved from Northern Belarus to Novgorod
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 artillery moved from Southern Belarus to Northern Belarus
1 infantry moved from Southern Belarus to Northern Belarus
1 armour moved from Ukraine to Northern Caucasus
9 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
5 infantry moved from Ukraine to Rostov
1 fighter moved from 126 Sea Zone to Western Germany
1 fighter moved from 126 Sea Zone to 115 Sea Zone
1 carrier moved from 126 Sea Zone to 128 Sea Zone
1 battleship moved from 126 Sea Zone to 128 Sea Zone
1 submarine moved from 126 Sea Zone to 128 Sea Zone
1 artillery moved from Southern France to 95 Sea Zone
1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Egypt
1 artillery moved from 100 Sea Zone to Egypt
2 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Leningrad
Place Units - Germans
1 carrier and 1 destroyer placed in 115 Sea Zone
1 artillery and 2 infantry placed in Romania
1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :