Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
Perhaps we should get a ruling by the developers
I feel that is legal as the rules stand.
@simon33 Yes, I figured you felt that way. But the way the turn was played, I think the intent of the rule may be different than the way you played it. Thus, I thought it best to get a clarification, which will help in future situations, or make them rewrite the rule.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Trans-Jordan to 100 Sea Zone
1 artillery moved from Trans-Jordan to 100 Sea Zone
2 armour moved from Egypt to 100 Sea Zone
2 mech_infantrys moved from Egypt to 100 Sea Zone
5 infantry moved from Trans-Jordan to 100 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 100 Sea Zone to 94 Sea Zone
2 armour moved from 94 Sea Zone to Morocco
2 mech_infantrys moved from 94 Sea Zone to Morocco
1 artillery moved from 94 Sea Zone to Morocco
1 marine moved from 94 Sea Zone to Morocco
5 infantry moved from 94 Sea Zone to Morocco
1 armour moved from Southern Persia to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Southern Persia
1 mech_infantry moved from Ukraine to Northern Caucasus
Italians take Northern Caucasus from Russians
1 infantry moved from Ukraine to Kursk
1 artillery moved from Bessarabia to Ukraine
2 bombers moved from Malta to Morocco
Combat - Italians
Combat Hit Differential Summary :
Scramble up to 4 fighters from 93 into Morocco?
No scramble.
btw, I never said your move was “ridiculous”. I only said I thought it was illegal based on the way the rule was written. It was a very clever move, and Adam said it was OK, so now I know
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Trans-Jordan to 100 Sea Zone
1 artillery moved from Trans-Jordan to 100 Sea Zone
2 armour moved from Egypt to 100 Sea Zone
2 mech_infantrys moved from Egypt to 100 Sea Zone
5 infantry moved from Trans-Jordan to 100 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 100 Sea Zone to 94 Sea Zone
2 armour moved from 94 Sea Zone to Morocco
2 mech_infantrys moved from 94 Sea Zone to Morocco
1 artillery moved from 94 Sea Zone to Morocco
1 marine moved from 94 Sea Zone to Morocco
5 infantry moved from 94 Sea Zone to Morocco
1 armour moved from Southern Persia to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Southern Persia
1 mech_infantry moved from Ukraine to Northern Caucasus
Italians take Northern Caucasus from Russians
1 infantry moved from Ukraine to Kursk
1 artillery moved from Bessarabia to Ukraine
2 bombers moved from Malta to Morocco
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
Americans defend with 1 submarine
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 94 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Morocco
Italians attack with 2 armour, 1 artillery, 2 bombers, 5 infantry, 1 marine and 2 mech_infantrys
Americans defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 2 bombers, 5 infantry, 1 marine and 2 mech_infantrys in Morocco, round 2 : 4/13 hits, 4.33 expected hits
Americans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 2 armour, 1 artillery, 2 bombers, 4 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 bombers moved from Morocco to Malta
1 aaGun moved from Algeria to Morocco
1 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Southern Persia to Trans-Jordan
2 fighters moved from Southern Italy to 82 Sea Zone
6 armour, 4 artilleries, 8 infantry and 7 mech_infantrys moved from Southern Persia to Baluchistan
1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan
2 armour moved from Egypt to Anglo-Egyptian Sudan
1 aaGun moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier and 1 transport placed in 82 Sea Zone
1 marine placed in Southern Persia
1 tactical_bomber placed in Southern Italy
2 armour and 1 mech_infantry placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 35 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 38 Sea Zone to 58 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 38 Sea Zone to 58 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@owentoo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
btw, I never said your move was “ridiculous”. I only said I thought it was illegal based on the way the rule was written. It was a very clever move, and Adam said it was OK, so now I know
I thought it was implied. Perhaps you didn’t mean it.
@simon33 Far from it. I knew it was a tossup, and I thought maybe the intent of the rule (which they try to write for simplicity, with a minimum wordcount) might prevent you from doing what you did. I certainly had not considered that you would take care of my CV in that manner. So now we are both better prepared for future battles
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 82 PUs;
Germans buy 2 armour, 3 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Kursk to Tula
Germans take Tula from Russians
1 armour moved from Tula to Tambov
Germans take Tambov from Russians
1 armour moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
1 armour moved from Stalingrad to Tambov
2 mech_infantrys moved from Rostov to Tambov
7 armour and 7 mech_infantrys moved from Yaroslavl to Komi
Germans take Gorky from Russians
Germans take Komi from Russians
Combat - Germans
Non Combat Move - Germans
3 aaGuns, 7 artilleries, 2 fighters, 20 infantry and 3 tactical_bombers moved from Yaroslavl to Smolensk
1 aaGun, 5 artilleries and 3 infantry moved from Novgorod to Smolensk
6 infantry moved from Southern Belarus to Smolensk
2 infantry moved from Ukraine to Kursk
2 armour and 1 mech_infantry moved from Leningrad to Smolensk
1 artillery moved from Leningrad to Novgorod
3 infantry moved from Leningrad to Novgorod
1 armour and 2 mech_infantrys moved from Northern Belarus to Smolensk
1 armour and 2 mech_infantrys moved from Romania to Northern Belarus
2 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries moved from Germany to 117 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries moved from 118 Sea Zone to Leningrad
2 infantry moved from 118 Sea Zone to Leningrad
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 artillery and 2 infantry moved from Western Germany to France
1 battleship, 1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Ukraine to Leningrad
3 bombers moved from Ukraine to Leningrad
2 fighters and 2 tactical_bombers moved from Ukraine to Smolensk
1 artillery moved from French Equatorial Africa to Anglo-Egyptian Sudan
Place Units - Germans
2 armour and 1 mech_infantry placed in Romania
1 fighter placed in Leningrad
1 transport placed in 118 Sea Zone
1 infantry placed in Leningrad
2 artilleries and 4 infantry placed in Germany
1 artillery, 1 fighter and 2 infantry placed in Western Germany
2 infantry placed in Southern France
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Urals to Northern Caucasus
2 artilleries and 2 infantry moved from Southern Caucasus to Northern Caucasus
1 infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Southern Caucasus to Northern Caucasus
2 infantry moved from Southern Caucasus to Northern Caucasus
Combat - Russians
Battle in Northern Caucasus
Russians attack with 1 armour, 2 artilleries and 5 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Northern Caucasus, round 2 : 0/8 hits, 2.33 expected hits
Italians roll dice for 1 mech_infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Northern Caucasus, round 3 : 1/8 hits, 2.33 expected hits
Italians roll dice for 1 mech_infantry in Northern Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Northern Caucasus
Russians win, taking Northern Caucasus from Italians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Southern Caucasus to Northern Caucasus
1 armour, 4 artilleries and 30 infantry moved from Southern Caucasus to Northwest Persia
2 fighters moved from Urals to Russia
1 artillery and 2 infantry moved from Urals to Western Sinkiang
1 armour and 2 mech_infantrys moved from Southern Manchuria to Shantung
1 fighter moved from Siberia to Shantung
5 artilleries and 5 infantry moved from Southern Manchuria to Korea
5 infantry moved from Amur to Siberia
1 artillery and 1 infantry moved from Amur to Siberia
1 artillery and 1 infantry moved from Amur to Korea
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,6
Russians collect 23 PUs (2 lost to blockades); end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : -3.67
If I lose this game, I think it will be largely because I let Italy get out of hand.
@simon33 I agree. When I play Allies, I try my best to subdue Italy.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 27 Sea Zone to 26 Sea Zone
2 infantry moved from Midway to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Johnston Island
3 infantry moved from 27 Sea Zone to Johnston Island
2 fighters moved from 27 Sea Zone to Johnston Island
2 tactical_bombers moved from 27 Sea Zone to Johnston Island
3 transports moved from 20 Sea Zone to 21 Sea Zone
3 artilleries moved from Fukien to 21 Sea Zone
3 infantry moved from Fukien to 21 Sea Zone
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery moved from Fukien to 21 Sea Zone
1 infantry moved from Fukien to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to Dutch New Guinea
1 infantry moved from 46 Sea Zone to Dutch New Guinea
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 45 Sea Zone
2 artilleries moved from 45 Sea Zone to Celebes
2 infantry moved from 45 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from Davao to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Davao to Celebes
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
Japanese take 45 Sea Zone from Americans
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Fukien to Kiangsu
3 infantry moved from Fukien to Kiangsu
1 infantry moved from Fukien to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 bomber moved from Davao to Dutch New Guinea
Combat - Japanese
Battle in Johnston Island
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Johnston Island, round 2 : 2/8 hits, 3.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Johnston Island
Japanese win, taking Johnston Island from Americans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/7 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Fukien to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 aaGun moved from Fukien to Kiangsu
1 carrier and 1 fighter moved from 7 Sea Zone to 8 Sea Zone
1 destroyer moved from 20 Sea Zone to 8 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
2 tactical_bombers moved from Johnston Island to 27 Sea Zone
2 fighters moved from Johnston Island to 27 Sea Zone
1 fighter moved from Celebes to 45 Sea Zone
1 tactical_bomber moved from Celebes to 45 Sea Zone
1 bomber moved from Dutch New Guinea to Davao
1 fighter moved from Dutch New Guinea to 46 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 46 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
1 destroyer, 3 submarines and 2 transports placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -0.50
ANZAC regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport moved from 104 Sea Zone to 126 Sea Zone
1 transport moved from 122 Sea Zone to 126 Sea Zone
2 infantry moved from Iceland to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 122 Sea Zone
2 infantry moved from 122 Sea Zone to Scotland
1 artillery, 1 infantry and 2 tactical_bombers moved from 126 Sea Zone to Iceland
3 carriers, 2 destroyers, 6 fighters, 4 submarines and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 destroyer moved from 89 Sea Zone to 69 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 artillery and 3 infantry moved from Central United States to Eastern United States
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 122 Sea Zone to 113 Sea Zone
5 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
1 fighter moved from Queensland to Shan State
Place Units - Americans
2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 artilleries and 10 infantry moved from Shantung to Kiangsu
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
10 artilleries and 10 infantry moved from Kiangsi to Kwangtung
Combat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Kiangsu, round 2 : 5/13 hits, 3.17 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Battle in Kwangtung
Chinese attack with 10 artilleries and 10 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 10 artilleries and 10 infantry in Kwangtung, round 2 : 5/20 hits, 6.67 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 10 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shansi to Anhwe
Place Units - Chinese
9 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 32 PUs
Purchase Units - British
British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from Scotland to United Kingdom
1 armour moved from Rhodesia to Belgian Congo
British take Tanganyika Territory from Italians
British take Belgian Congo from Italians
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
9 artilleries and 9 infantry moved from Rhodesia to Belgian Congo
EDIT: 1 artillery and 1 infantry moved from Nigeria to French Central Africa
1 artillery and 1 infantry moved from Nigeria to French Central Africa
2 infantry moved from French West Africa to French Central Africa
2 infantry moved from British Guiana to Brazil
1 transport moved from 89 Sea Zone to 87 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter moved from 113 Sea Zone to United Kingdom
1 armour and 2 mech_infantrys moved from Yunnan to Shan State
1 armour moved from Eastern India to Shan State
2 aaGuns, 2 artilleries and 7 infantry moved from Kiangsi to Kwangtung
Place Units - British
3 infantry placed in Union of South Africa
1 transport placed in 113 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 5,2
British collect 25 PUs (2 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
2 tactical_bombers placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in 40 Sea Zone change ownership: 2 tactical_bombers
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 cruiser, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 tactical_bomber moved from Southern Italy to Southern Persia
6 armour, 4 artilleries, 8 infantry and 7 mech_infantrys moved from Baluchistan to Southern Persia
3 armour and 1 mech_infantry moved from Anglo-Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
2 artilleries and 3 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 marine moved from Morocco to 94 Sea Zone
2 armour, 1 artillery and 2 mech_infantrys moved from Morocco to 94 Sea Zone
4 infantry moved from Morocco to 94 Sea Zone
1 aaGun moved from Morocco to Algeria
2 fighters moved from 94 Sea Zone to Malta
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 94 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Trans-Jordan
2 armour moved from 100 Sea Zone to Trans-Jordan
2 mech_infantrys moved from 100 Sea Zone to Trans-Jordan
1 artillery moved from 100 Sea Zone to Trans-Jordan
4 infantry moved from 100 Sea Zone to Trans-Jordan
4 infantry moved from Northern Italy to Southern France
4 infantry moved from Southern France to France
1 infantry moved from Kursk to Tambov
1 artillery moved from Ukraine to Kursk
1 aaGun moved from Ukraine to Kursk
Place Units - Italians
1 cruiser placed in 82 Sea Zone
1 armour and 1 mech_infantry placed in Southern Persia
1 armour and 2 mech_infantrys placed in Egypt
1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 58 Sea Zone to 64 Sea Zone
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to 64 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
1 destroyer moved from 58 Sea Zone to 64 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 86 PUs;
Germans buy 3 armour, 5 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 7 mech_infantrys moved from Komi to Samara
Germans take Samara from Russians
7 armour and 7 mech_infantrys moved from Samara to Russia
2 armour and 2 mech_infantrys moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Northern Belarus to Russia
4 bombers moved from Leningrad to Russia
1 fighter moved from Leningrad to Russia
12 artilleries moved from Smolensk to Russia
4 fighters moved from Smolensk to Russia
5 tactical_bombers moved from Smolensk to Russia
3 armour, 29 infantry and 3 mech_infantrys moved from Smolensk to Russia
Combat - Germans
Battle in Russia
Germans attack with 13 armour, 12 artilleries, 4 bombers, 5 fighters, 29 infantry, 14 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 5 fighters, 68 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 13 armour, 12 artilleries, 4 bombers, 4 fighters, 29 infantry, 14 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 22/81 hits, 29.17 expected hits
Russians roll dice for 2 aaGuns, 3 artilleries, 5 fighters, 68 infantry and 1 tactical_bomber in Russia, round 2 : 24/77 hits, 27.50 expected hits
20 infantry owned by the Russians, 24 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 13 armour, 12 artilleries, 4 bombers, 4 fighters, 5 infantry, 14 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 27/57 hits, 24.17 expected hits
Russians roll dice for 3 artilleries, 5 fighters, 48 infantry and 1 tactical_bomber in Russia, round 3 : 22/57 hits, 20.83 expected hits
27 infantry owned by the Russians, 12 artilleries owned by the Germans, 5 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 4 bombers, 4 fighters, 9 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 15/35 hits, 16.83 expected hits
Russians roll dice for 3 artilleries, 5 fighters, 21 infantry and 1 tactical_bomber in Russia, round 4 : 9/30 hits, 11.83 expected hits
15 infantry owned by the Russians and 9 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 4 bombers, 4 fighters and 5 tactical_bombers in Russia, round 5 : 15/26 hits, 13.83 expected hits
Russians roll dice for 3 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber in Russia, round 5 : 5/15 hits, 6.83 expected hits
1 tactical_bomber owned by the Russians, 6 infantry owned by the Russians, 5 fighters owned by the Russians, 3 artilleries owned by the Russians and 5 armour owned by the Germans lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 4 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 5 armour, 12 artilleries, 1 fighter, 29 infantry and 14 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries, 5 fighters, 68 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 artillery moved from Anglo-Egyptian Sudan to Egypt
8 armour moved from Southern Persia to Turkmenistan
2 infantry moved from Kursk to Ukraine
2 artilleries and 3 infantry moved from Leningrad to 118 Sea Zone
2 artilleries and 3 infantry moved from 118 Sea Zone to Finland
1 artillery and 3 infantry moved from Novgorod to Leningrad
2 aaGuns moved from Smolensk to Novgorod
2 aaGuns moved from Smolensk to Russia
4 bombers moved from Russia to Leningrad
1 fighter moved from Russia to Kursk
1 armour moved from Romania to Germany
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 battleship moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 infantry moved from Southern France to France
1 tactical_bomber moved from Russia to Kursk
4 fighters moved from Gibraltar to Western Germany
2 fighters and 3 tactical_bombers moved from Russia to Leningrad
1 fighter and 1 tactical_bomber moved from Russia to Kursk
Place Units - Germans
3 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Western Germany
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Southern France
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 94 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 97 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 110 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs
Combat Hit Differential Summary :
Russians regular : -7.00
Germans regular : -5.00
Russians AA : 0.00