@mikawagunichi Dice are loving the axis this turn…
OwenToo (Axis) vs Simon33 (Allies) PTV
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 12 PUs; Combat Move - Russians 1 artillery moved from Northern Manchuria to Southern Manchuria Combat - Russians Battle in Southern Manchuria Russians attack with 1 artillery Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Southern Manchuria Russians win, taking Southern Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Russians 1 armour moved from Siberia to Korea 2 fighters moved from Buryatia to Urals 2 fighters moved from Urals to Russia 13 infantry moved from Samara to Russia 1 armour moved from Stalingrad to Southern Caucasus 1 aaGun, 6 artilleries and 37 infantry moved from Northwest Persia to Southern Caucasus 2 artilleries and 7 infantry moved from Siberia to Amur 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Korea to Southern Manchuria Place Units - Russians 1 fighter and 2 infantry placed in Siberia 1 armour and 2 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,4 Russians collect 29 PUs (2 lost to blockades); end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
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Losing those transports was disheartening.
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@simon33 Yes, definitely an “ouch” moment… ah, I see the Russians decided the Middle East was not a friendly destination, much like the Japanese having a hard time in China. At least your Russians have an escape route…
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Aleutian Islands to 9 Sea Zone 2 infantry and 1 transport moved from 9 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 artillery moved from Marshall Islands to 33 Sea Zone 1 artillery moved from Gilbert Islands to 33 Sea Zone 1 infantry moved from Gilbert Islands to 33 Sea Zone 1 infantry moved from Marshall Islands to 33 Sea Zone 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 artillery moved from Kiangsu to Fukien Japanese take Fukien from Chinese 2 infantry moved from Kiangsu to Shantung 1 artillery moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kiangsu to Shantung Combat - Japanese Battle in Alaska Battle in Hawaiian Islands Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/8 hits, 3.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Alaska from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Shantung Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Japan to Kyushu 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 armour moved from Kiangsu to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Davao 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kiangsu to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Okinawa 1 mech_infantry moved from 20 Sea Zone to Okinawa 1 aaGun, 4 artilleries and 10 infantry moved from Kiangsu to Fukien 2 destroyers moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 50 Sea Zone to 27 Sea Zone 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport moved from 50 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone Place Units - Japanese 2 transports placed in 20 Sea Zone 1 carrier placed in 7 Sea Zone 1 fighter placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 28 PUs; end with 30 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from French West Africa to Nigeria British take Nigeria from Italians 2 fighters moved from 89 Sea Zone to 93 Sea Zone 2 fighters and 2 tactical_bombers moved from 89 Sea Zone to 105 Sea Zone 2 fighters moved from United Kingdom to 93 Sea Zone 2 destroyers moved from 89 Sea Zone to 93 Sea Zone 1 submarine moved from 89 Sea Zone to 94 Sea Zone 2 infantry moved from French West Africa to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from French West Africa to Nigeria 3 bombers moved from Scotland to 93 Sea Zone Combat - Americans Battle in Morocco Battle in 94 Sea Zone Americans attack with 1 submarine Germans defend with 2 transports 2 transports owned by the Germans lost in 94 Sea Zone Americans win, taking Morocco from Italians with 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 2 transports Battle in 105 Sea Zone Americans attack with 2 fighters and 2 tactical_bombers Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber Americans roll dice for 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 105 Sea Zone Americans win with 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 fighters Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 2 tactical_bombers moved from 105 Sea Zone to 104 Sea Zone 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to Central United States 2 infantry moved from Eastern United States to Central United States 1 transport moved from 122 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from Iceland to 126 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 122 Sea Zone 1 artillery and 1 infantry moved from 122 Sea Zone to Scotland 3 bombers moved from 93 Sea Zone to Scotland 3 carriers and 4 submarines moved from 89 Sea Zone to 93 Sea Zone 2 fighters moved from Scotland to 93 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 submarine placed in 11 Sea Zone 1 bomber, 1 fighter and 6 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 2 artilleries and 3 infantry moved from Anhwe to Shantung 1 artillery and 1 infantry moved from Anhwe to Shantung 9 artilleries and 10 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Shantung Chinese attack with 3 artilleries and 5 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 3 artilleries and 5 infantry in Shantung, round 2 : 3/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 3 artilleries and 4 infantry in Shantung, round 3 : 1/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in Kiangsi Chinese attack with 9 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 9 artilleries and 10 infantry in Kiangsi, round 2 : 5/19 hits, 6.17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 9 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 infantry moved from Chahar to Shansi Place Units - Chinese 1 artillery and 1 infantry placed in Kiangsi 6 infantry placed in Shantung Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 29 PUs Purchase Units - British British buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from French West Africa to French Central Africa British take French Central Africa from Germans 1 armour moved from Eastern India to Central India UK_Pacific take Central India from Germans 1 armour moved from Central India to Eastern India 1 armour moved from Eastern India to Western India UK_Pacific take Western India from Germans 1 armour moved from Western India to Eastern India Combat - British Non Combat Move - British 1 armour and 2 mech_infantrys moved from Hopei to Yunnan 2 aaGuns, 2 artilleries and 7 infantry moved from Anhwe to Kiangsi 11 infantry moved from Burma to Shan State 1 armour, 9 artilleries and 9 infantry moved from Union of South Africa to Rhodesia 1 artillery and 1 infantry moved from French West Africa to Nigeria 1 transport moved from 89 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 89 Sea Zone to 93 Sea Zone 2 infantry moved from 89 Sea Zone to French West Africa 2 infantry moved from Brazil to British Guiana Place Units - British 3 infantry placed in Union of South Africa 1 bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 2,6 British collect 22 PUs (3 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 carrier placed in 40 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Eastern India: 1 fighter EDIT: Adding units owned by British to 40 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 artillery placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 artillery Some Units in 40 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 1.67 Japanese regular : -1.00 Germans regular : 0.67
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Assumed no scramble to SZ93.
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@simon33 ya know, I consider how the Americans attacked SZ 105 to be an illegal move, because you landed your surviving Tac Bombers on a newly built carrier. “it is not legal to make a combat move that is only possible because of a newly built carrier”. I think you needed to move one of your CVs from 89 up to 91 to recover those planes.
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Perhaps we should get a ruling by the developers
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I feel that is legal as the rules stand.
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@simon33 Yes, I figured you felt that way. But the way the turn was played, I think the intent of the rule may be different than the way you played it. Thus, I thought it best to get a clarification, which will help in future situations, or make them rewrite the rule.
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TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 armour, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Trans-Jordan to 100 Sea Zone 1 artillery moved from Trans-Jordan to 100 Sea Zone 2 armour moved from Egypt to 100 Sea Zone 2 mech_infantrys moved from Egypt to 100 Sea Zone 5 infantry moved from Trans-Jordan to 100 Sea Zone 2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 100 Sea Zone to 94 Sea Zone 2 armour moved from 94 Sea Zone to Morocco 2 mech_infantrys moved from 94 Sea Zone to Morocco 1 artillery moved from 94 Sea Zone to Morocco 1 marine moved from 94 Sea Zone to Morocco 5 infantry moved from 94 Sea Zone to Morocco 1 armour moved from Southern Persia to Northwest Persia Italians take Northwest Persia from Russians 1 armour moved from Northwest Persia to Southern Persia 1 mech_infantry moved from Ukraine to Northern Caucasus Italians take Northern Caucasus from Russians 1 infantry moved from Ukraine to Kursk 1 artillery moved from Bessarabia to Ukraine 2 bombers moved from Malta to Morocco Combat - Italians
Combat Hit Differential Summary :
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Scramble up to 4 fighters from 93 into Morocco?
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No scramble.
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btw, I never said your move was “ridiculous”. I only said I thought it was illegal based on the way the rule was written. It was a very clever move, and Adam said it was OK, so now I know
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 armour, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Trans-Jordan to 100 Sea Zone 1 artillery moved from Trans-Jordan to 100 Sea Zone 2 armour moved from Egypt to 100 Sea Zone 2 mech_infantrys moved from Egypt to 100 Sea Zone 5 infantry moved from Trans-Jordan to 100 Sea Zone 2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 100 Sea Zone to 94 Sea Zone 2 armour moved from 94 Sea Zone to Morocco 2 mech_infantrys moved from 94 Sea Zone to Morocco 1 artillery moved from 94 Sea Zone to Morocco 1 marine moved from 94 Sea Zone to Morocco 5 infantry moved from 94 Sea Zone to Morocco 1 armour moved from Southern Persia to Northwest Persia Italians take Northwest Persia from Russians 1 armour moved from Northwest Persia to Southern Persia 1 mech_infantry moved from Ukraine to Northern Caucasus Italians take Northern Caucasus from Russians 1 infantry moved from Ukraine to Kursk 1 artillery moved from Bessarabia to Ukraine 2 bombers moved from Malta to Morocco Combat - Italians Battle in 94 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports Americans defend with 1 submarine Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 94 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 94 Sea Zone Italians win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Morocco Italians attack with 2 armour, 1 artillery, 2 bombers, 5 infantry, 1 marine and 2 mech_infantrys Americans defend with 2 infantry Italians roll dice for 2 armour, 1 artillery, 2 bombers, 5 infantry, 1 marine and 2 mech_infantrys in Morocco, round 2 : 4/13 hits, 4.33 expected hits Americans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from Americans with 2 armour, 1 artillery, 2 bombers, 4 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 2 bombers moved from Morocco to Malta 1 aaGun moved from Algeria to Morocco 1 infantry moved from Trans-Jordan to Egypt 2 mech_infantrys moved from Southern Persia to Trans-Jordan 2 fighters moved from Southern Italy to 82 Sea Zone 6 armour, 4 artilleries, 8 infantry and 7 mech_infantrys moved from Southern Persia to Baluchistan 1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan 2 armour moved from Egypt to Anglo-Egyptian Sudan 1 aaGun moved from Bessarabia to Ukraine Place Units - Italians 1 carrier and 1 transport placed in 82 Sea Zone 1 marine placed in Southern Persia 1 tactical_bomber placed in Southern Italy 2 armour and 1 mech_infantry placed in Egypt 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 35 PUs; end with 35 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 54 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 1.17
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 14 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 38 Sea Zone to 58 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 24 PUs Combat Move - French 1 destroyer moved from 38 Sea Zone to 58 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@owentoo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
btw, I never said your move was “ridiculous”. I only said I thought it was illegal based on the way the rule was written. It was a very clever move, and Adam said it was OK, so now I know
I thought it was implied. Perhaps you didn’t mean it.
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@simon33 Far from it. I knew it was a tossup, and I thought maybe the intent of the rule (which they try to write for simplicity, with a minimum wordcount) might prevent you from doing what you did. I certainly had not considered that you would take care of my CV in that manner. So now we are both better prepared for future battles
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_major; Remaining resources: 82 PUs; Germans buy 2 armour, 3 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Kursk to Tula Germans take Tula from Russians 1 armour moved from Tula to Tambov Germans take Tambov from Russians 1 armour moved from Rostov to Stalingrad Germans take Stalingrad from Russians 1 armour moved from Stalingrad to Tambov 2 mech_infantrys moved from Rostov to Tambov 7 armour and 7 mech_infantrys moved from Yaroslavl to Komi Germans take Gorky from Russians Germans take Komi from Russians Combat - Germans Non Combat Move - Germans 3 aaGuns, 7 artilleries, 2 fighters, 20 infantry and 3 tactical_bombers moved from Yaroslavl to Smolensk 1 aaGun, 5 artilleries and 3 infantry moved from Novgorod to Smolensk 6 infantry moved from Southern Belarus to Smolensk 2 infantry moved from Ukraine to Kursk 2 armour and 1 mech_infantry moved from Leningrad to Smolensk 1 artillery moved from Leningrad to Novgorod 3 infantry moved from Leningrad to Novgorod 1 armour and 2 mech_infantrys moved from Northern Belarus to Smolensk 1 armour and 2 mech_infantrys moved from Romania to Northern Belarus 2 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries moved from Germany to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 2 artilleries moved from 118 Sea Zone to Leningrad 2 infantry moved from 118 Sea Zone to Leningrad 2 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 fighter moved from Western Germany to Gibraltar 1 artillery and 2 infantry moved from Western Germany to France 1 battleship, 1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone 1 bomber moved from Ukraine to Leningrad 3 bombers moved from Ukraine to Leningrad 2 fighters and 2 tactical_bombers moved from Ukraine to Smolensk 1 artillery moved from French Equatorial Africa to Anglo-Egyptian Sudan Place Units - Germans 2 armour and 1 mech_infantry placed in Romania 1 fighter placed in Leningrad 1 transport placed in 118 Sea Zone 1 infantry placed in Leningrad 2 artilleries and 4 infantry placed in Germany 1 artillery, 1 fighter and 2 infantry placed in Western Germany 2 infantry placed in Southern France Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Urals to Northern Caucasus 2 artilleries and 2 infantry moved from Southern Caucasus to Northern Caucasus 1 infantry moved from Southern Caucasus to Northwest Persia Russians take Northwest Persia from Italians 1 infantry moved from Southern Caucasus to Northern Caucasus 2 infantry moved from Southern Caucasus to Northern Caucasus Combat - Russians Battle in Northern Caucasus Russians attack with 1 armour, 2 artilleries and 5 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Northern Caucasus, round 2 : 0/8 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Northern Caucasus, round 3 : 1/8 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Northern Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Northern Caucasus Russians win, taking Northern Caucasus from Italians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 aaGun and 1 infantry moved from Southern Caucasus to Northern Caucasus 1 armour, 4 artilleries and 30 infantry moved from Southern Caucasus to Northwest Persia 2 fighters moved from Urals to Russia 1 artillery and 2 infantry moved from Urals to Western Sinkiang 1 armour and 2 mech_infantrys moved from Southern Manchuria to Shantung 1 fighter moved from Siberia to Shantung 5 artilleries and 5 infantry moved from Southern Manchuria to Korea 5 infantry moved from Amur to Siberia 1 artillery and 1 infantry moved from Amur to Siberia 1 artillery and 1 infantry moved from Amur to Korea Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,6 Russians collect 23 PUs (2 lost to blockades); end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -3.67