OwenToo (Axis) vs Simon33 (Allies) PTV

  • '19 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 12 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Northern Manchuria to Southern Manchuria
    
        Combat - Russians
            Battle in Southern Manchuria
                Russians attack with 1 artillery
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Southern Manchuria
                Russians win, taking Southern Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Russians
            1 armour moved from Siberia to Korea
            2 fighters moved from Buryatia to Urals
            2 fighters moved from Urals to Russia
            13 infantry moved from Samara to Russia
            1 armour moved from Stalingrad to Southern Caucasus
            1 aaGun, 6 artilleries and 37 infantry moved from Northwest Persia to Southern Caucasus
            2 artilleries and 7 infantry moved from Siberia to Amur
            1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Korea to Southern Manchuria
    
        Place Units - Russians
            1 fighter and 2 infantry placed in Siberia
            1 armour and 2 infantry placed in Urals
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,4
            Russians collect 29 PUs (2 lost to blockades); end with 41 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Losing those transports was disheartening.

  • '21 '20 '19 '18 '17

    @simon33 Yes, definitely an “ouch” moment… ah, I see the Russians decided the Middle East was not a friendly destination, much like the Japanese having a hard time in China. At least your Russians have an escape route…

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Aleutian Islands to 9 Sea Zone
            2 infantry and 1 transport moved from 9 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 artillery moved from Marshall Islands to 33 Sea Zone
            1 artillery moved from Gilbert Islands to 33 Sea Zone
            1 infantry moved from Gilbert Islands to 33 Sea Zone
            1 infantry moved from Marshall Islands to 33 Sea Zone
            2 artilleries, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 artillery moved from Kiangsu to Fukien
                  Japanese take Fukien from Chinese
            2 infantry moved from Kiangsu to Shantung
            1 artillery moved from Kiangsu to Shantung
            1 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Kiangsu to Shantung
    
        Combat - Japanese
            Battle in Alaska
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/8 hits, 3.67 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Alaska from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Shantung
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 2 infantry moved from Japan to Kyushu
            1 transport moved from 7 Sea Zone to 20 Sea Zone
            1 armour moved from Kiangsu to 20 Sea Zone
            1 infantry moved from Kiangsu to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to Davao
            1 infantry moved from 36 Sea Zone to Davao
            1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Kiangsu to 20 Sea Zone
            1 infantry moved from Kiangsu to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Okinawa
            1 mech_infantry moved from 20 Sea Zone to Okinawa
            1 aaGun, 4 artilleries and 10 infantry moved from Kiangsu to Fukien
            2 destroyers moved from 7 Sea Zone to 20 Sea Zone
            1 submarine moved from 50 Sea Zone to 27 Sea Zone
            1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport moved from 50 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Davao
            2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 20 Sea Zone
            1 carrier placed in 7 Sea Zone
            1 fighter placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 28 PUs; end with 30 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.33
    Japanese regular : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from French West Africa to Nigeria
                  British take Nigeria from Italians
            2 fighters moved from 89 Sea Zone to 93 Sea Zone
            2 fighters and 2 tactical_bombers moved from 89 Sea Zone to 105 Sea Zone
            2 fighters moved from United Kingdom to 93 Sea Zone
            2 destroyers moved from 89 Sea Zone to 93 Sea Zone
            1 submarine moved from 89 Sea Zone to 94 Sea Zone
            2 infantry moved from French West Africa to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
            1 artillery moved from French West Africa to Nigeria
            3 bombers moved from Scotland to 93 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 94 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 94 Sea Zone
                Americans win, taking Morocco from Italians with 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 2 transports
            Battle in 105 Sea Zone
                Americans attack with 2 fighters and 2 tactical_bombers
                Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 105 Sea Zone
                Americans win with 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Americans
            2 tactical_bombers moved from 105 Sea Zone to 104 Sea Zone
            1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to Central United States
            2 infantry moved from Eastern United States to Central United States
            1 transport moved from 122 Sea Zone to 126 Sea Zone
            1 artillery and 1 infantry moved from Iceland to 126 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 122 Sea Zone
            1 artillery and 1 infantry moved from 122 Sea Zone to Scotland
            3 bombers moved from 93 Sea Zone to Scotland
            3 carriers and 4 submarines moved from 89 Sea Zone to 93 Sea Zone
            2 fighters moved from Scotland to 93 Sea Zone
    
        Place Units - Americans
            1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 submarine placed in 11 Sea Zone
            1 bomber, 1 fighter and 6 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 artilleries and 3 infantry moved from Anhwe to Shantung
            1 artillery and 1 infantry moved from Anhwe to Shantung
            9 artilleries and 10 infantry moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 3 artilleries and 5 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 3 artilleries and 5 infantry in Shantung, round 2 : 3/8 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 3 artilleries and 4 infantry in Shantung, round 3 : 1/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
            Battle in Kiangsi
                Chinese attack with 9 artilleries and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 artilleries and 10 infantry in Kiangsi, round 2 : 5/19 hits, 6.17 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 9 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Shansi
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kiangsi
            6 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 29 PUs
    
        Purchase Units - British
            British buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Germans
            1 armour moved from Eastern India to Central India
                  UK_Pacific take Central India from Germans
            1 armour moved from Central India to Eastern India
            1 armour moved from Eastern India to Western India
                  UK_Pacific take Western India from Germans
            1 armour moved from Western India to Eastern India
    
        Combat - British
    
        Non Combat Move - British
            1 armour and 2 mech_infantrys moved from Hopei to Yunnan
            2 aaGuns, 2 artilleries and 7 infantry moved from Anhwe to Kiangsi
            11 infantry moved from Burma to Shan State
            1 armour, 9 artilleries and 9 infantry moved from Union of South Africa to Rhodesia
            1 artillery and 1 infantry moved from French West Africa to Nigeria
            1 transport moved from 89 Sea Zone to 88 Sea Zone
            2 infantry moved from Brazil to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 89 Sea Zone to 93 Sea Zone
            2 infantry moved from 89 Sea Zone to French West Africa
            2 infantry moved from Brazil to British Guiana
    
        Place Units - British
            3 infantry placed in Union of South Africa
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 2,6
            British collect 22 PUs (3 lost to blockades); end with 22 PUs
    
        Place Units - UK_Pacific
            1 carrier placed in 40 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern India: 1 fighter
            EDIT: Adding units owned by British to 40 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 artillery placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Units Change Ownership
                Some Units in Eastern India change ownership: 1 artillery
                Some Units in 40 Sea Zone change ownership: 1 carrier
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Americans regular : 1.67
    Japanese regular : -1.00
    Germans regular : 0.67
    

    Savegame

  • '19 '17 '16

    Assumed no scramble to SZ93.

  • '21 '20 '19 '18 '17

    @simon33 ya know, I consider how the Americans attacked SZ 105 to be an illegal move, because you landed your surviving Tac Bombers on a newly built carrier. “it is not legal to make a combat move that is only possible because of a newly built carrier”. I think you needed to move one of your CVs from 89 up to 91 to recover those planes.

  • '21 '20 '19 '18 '17

    Perhaps we should get a ruling by the developers

  • '19 '17 '16

    I feel that is legal as the rules stand.

  • '21 '20 '19 '18 '17

    @simon33 Yes, I figured you felt that way. But the way the turn was played, I think the intent of the rule may be different than the way you played it. Thus, I thought it best to get a clarification, which will help in future situations, or make them rewrite the rule.

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Italians round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Trans-Jordan to 100 Sea Zone
            1 artillery moved from Trans-Jordan to 100 Sea Zone
            2 armour moved from Egypt to 100 Sea Zone
            2 mech_infantrys moved from Egypt to 100 Sea Zone
            5 infantry moved from Trans-Jordan to 100 Sea Zone
            2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 100 Sea Zone to 94 Sea Zone
            2 armour moved from 94 Sea Zone to Morocco
            2 mech_infantrys moved from 94 Sea Zone to Morocco
            1 artillery moved from 94 Sea Zone to Morocco
            1 marine moved from 94 Sea Zone to Morocco
            5 infantry moved from 94 Sea Zone to Morocco
            1 armour moved from Southern Persia to Northwest Persia
                  Italians take Northwest Persia from Russians
            1 armour moved from Northwest Persia to Southern Persia
            1 mech_infantry moved from Ukraine to Northern Caucasus
                  Italians take Northern Caucasus from Russians
            1 infantry moved from Ukraine to Kursk
            1 artillery moved from Bessarabia to Ukraine
            2 bombers moved from Malta to Morocco
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Scramble up to 4 fighters from 93 into Morocco?

  • '19 '17 '16

    No scramble.

  • '21 '20 '19 '18 '17

    btw, I never said your move was “ridiculous”. I only said I thought it was illegal based on the way the rule was written. It was a very clever move, and Adam said it was OK, so now I know

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Trans-Jordan to 100 Sea Zone
            1 artillery moved from Trans-Jordan to 100 Sea Zone
            2 armour moved from Egypt to 100 Sea Zone
            2 mech_infantrys moved from Egypt to 100 Sea Zone
            5 infantry moved from Trans-Jordan to 100 Sea Zone
            2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 100 Sea Zone to 94 Sea Zone
            2 armour moved from 94 Sea Zone to Morocco
            2 mech_infantrys moved from 94 Sea Zone to Morocco
            1 artillery moved from 94 Sea Zone to Morocco
            1 marine moved from 94 Sea Zone to Morocco
            5 infantry moved from 94 Sea Zone to Morocco
            1 armour moved from Southern Persia to Northwest Persia
                  Italians take Northwest Persia from Russians
            1 armour moved from Northwest Persia to Southern Persia
            1 mech_infantry moved from Ukraine to Northern Caucasus
                  Italians take Northern Caucasus from Russians
            1 infantry moved from Ukraine to Kursk
            1 artillery moved from Bessarabia to Ukraine
            2 bombers moved from Malta to Morocco
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
                Americans defend with 1 submarine
                    Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 94 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 94 Sea Zone
                Italians win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Morocco
                Italians attack with 2 armour, 1 artillery, 2 bombers, 5 infantry, 1 marine and 2 mech_infantrys
                Americans defend with 2 infantry
                    Italians roll dice for 2 armour, 1 artillery, 2 bombers, 5 infantry, 1 marine and 2 mech_infantrys in Morocco, round 2 : 4/13 hits, 4.33 expected hits
                    Americans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Italians win, taking Morocco from Americans with 2 armour, 1 artillery, 2 bombers, 4 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            2 bombers moved from Morocco to Malta
            1 aaGun moved from Algeria to Morocco
            1 infantry moved from Trans-Jordan to Egypt
            2 mech_infantrys moved from Southern Persia to Trans-Jordan
            2 fighters moved from Southern Italy to 82 Sea Zone
            6 armour, 4 artilleries, 8 infantry and 7 mech_infantrys moved from Southern Persia to Baluchistan
            1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan
            2 armour moved from Egypt to Anglo-Egyptian Sudan
            1 aaGun moved from Bessarabia to Ukraine
    
        Place Units - Italians
            1 carrier and 1 transport placed in 82 Sea Zone
            1 marine placed in Southern Persia
            1 tactical_bomber placed in Southern Italy
            2 armour and 1 mech_infantry placed in Egypt
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 35 PUs; end with 35 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : 1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 14 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 38 Sea Zone to 58 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 24 PUs
    
        Combat Move - French
            1 destroyer moved from 38 Sea Zone to 58 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @owentoo said in OwenToo (Axis) vs Simon33 (Allies) PTV:

    btw, I never said your move was “ridiculous”. I only said I thought it was illegal based on the way the rule was written. It was a very clever move, and Adam said it was OK, so now I know

    I thought it was implied. Perhaps you didn’t mean it.

  • '21 '20 '19 '18 '17

    @simon33 Far from it. I knew it was a tossup, and I thought maybe the intent of the rule (which they try to write for simplicity, with a minimum wordcount) might prevent you from doing what you did. I certainly had not considered that you would take care of my CV in that manner. So now we are both better prepared for future battles

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_major; Remaining resources: 82 PUs; 
            Germans buy 2 armour, 3 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Kursk to Tula
                  Germans take Tula from Russians
            1 armour moved from Tula to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Rostov to Stalingrad
                  Germans take Stalingrad from Russians
            1 armour moved from Stalingrad to Tambov
            2 mech_infantrys moved from Rostov to Tambov
            7 armour and 7 mech_infantrys moved from Yaroslavl to Komi
                  Germans take Gorky from Russians
                  Germans take Komi from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 aaGuns, 7 artilleries, 2 fighters, 20 infantry and 3 tactical_bombers moved from Yaroslavl to Smolensk
            1 aaGun, 5 artilleries and 3 infantry moved from Novgorod to Smolensk
            6 infantry moved from Southern Belarus to Smolensk
            2 infantry moved from Ukraine to Kursk
            2 armour and 1 mech_infantry moved from Leningrad to Smolensk
            1 artillery moved from Leningrad to Novgorod
            3 infantry moved from Leningrad to Novgorod
            1 armour and 2 mech_infantrys moved from Northern Belarus to Smolensk
            1 armour and 2 mech_infantrys moved from Romania to Northern Belarus
            2 transports moved from 118 Sea Zone to 117 Sea Zone
            2 artilleries moved from Germany to 117 Sea Zone
            2 infantry moved from Germany to 117 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
            2 artilleries moved from 118 Sea Zone to Leningrad
            2 infantry moved from 118 Sea Zone to Leningrad
            2 infantry moved from Southern France to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Gibraltar
            1 fighter moved from Western Germany to Gibraltar
            1 artillery and 2 infantry moved from Western Germany to France
            1 battleship, 1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
            1 bomber moved from Ukraine to Leningrad
            3 bombers moved from Ukraine to Leningrad
            2 fighters and 2 tactical_bombers moved from Ukraine to Smolensk
            1 artillery moved from French Equatorial Africa to Anglo-Egyptian Sudan
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Romania
            1 fighter placed in Leningrad
            1 transport placed in 118 Sea Zone
            1 infantry placed in Leningrad
            2 artilleries and 4 infantry placed in Germany
            1 artillery, 1 fighter and 2 infantry placed in Western Germany
            2 infantry placed in Southern France
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 17x factory_major; Remaining resources: 27 PUs; 
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Urals to Northern Caucasus
            2 artilleries and 2 infantry moved from Southern Caucasus to Northern Caucasus
            1 infantry moved from Southern Caucasus to Northwest Persia
                  Russians take Northwest Persia from Italians
            1 infantry moved from Southern Caucasus to Northern Caucasus
            2 infantry moved from Southern Caucasus to Northern Caucasus
    
        Combat - Russians
            Battle in Northern Caucasus
                Russians attack with 1 armour, 2 artilleries and 5 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Northern Caucasus, round 2 : 0/8 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Northern Caucasus, round 3 : 1/8 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Northern Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Northern Caucasus
                Russians win, taking Northern Caucasus from Italians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun and 1 infantry moved from Southern Caucasus to Northern Caucasus
            1 armour, 4 artilleries and 30 infantry moved from Southern Caucasus to Northwest Persia
            2 fighters moved from Urals to Russia
            1 artillery and 2 infantry moved from Urals to Western Sinkiang
            1 armour and 2 mech_infantrys moved from Southern Manchuria to Shantung
            1 fighter moved from Siberia to Shantung
            5 artilleries and 5 infantry moved from Southern Manchuria to Korea
            5 infantry moved from Amur to Siberia
            1 artillery and 1 infantry moved from Amur to Siberia
            1 artillery and 1 infantry moved from Amur to Korea
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,6
            Russians collect 23 PUs (2 lost to blockades); end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : -3.67
    

    Savegame

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