scamble here?
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TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 59 Sea Zone to 38 Sea Zone
Non Combat Move - ANZAC
1 aaGun and 6 infantry moved from South Australia to Queensland
1 armour moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 fighter moved from Hawaiian Islands to Queensland
3 fighters moved from Sumatra to Eastern India
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 40 Sea Zone to 38 Sea Zone
EDIT: 2 fighters moved from Eastern India to Shan State
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Smolensk to Kursk
Germans take Bryansk from Russians
Germans take Kursk from Russians
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
3 bombers moved from Leningrad to Rostov
2 fighters and 2 tactical_bombers moved from Greece to Rostov
1 bomber moved from Western Germany to Rostov
8 armour moved from Baluchistan to Southern Persia
1 artillery moved from French Central Africa to French Equatorial Africa
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier and 4 transports
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 4 transports in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier and 4 transports in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 carrier owned by the Americans lost in 104 Sea Zone
4 transports owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Americans: 1 carrier and 4 transports
Battle in Rostov
Germans attack with 1 armour, 4 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 6 infantry
Russians roll AA dice in Rostov : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour, 4 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 7/13 hits, 5.67 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits
6 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 4 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 6 infantry
Non Combat Move - Germans
3 aaGuns, 5 armour, 7 artilleries, 20 infantry and 5 mech_infantrys moved from Smolensk to Yaroslavl
2 armour and 2 mech_infantrys moved from Archangel to Yaroslavl
3 tactical_bombers moved from Leningrad to Yaroslavl
2 fighters moved from Northern Belarus to Yaroslavl
1 infantry moved from Northern Belarus to Novgorod
1 aaGun moved from Northern Belarus to Novgorod
5 artilleries and 2 infantry moved from Leningrad to Novgorod
6 infantry moved from Eastern Poland to Southern Belarus
2 infantry moved from Western Ukraine to Ukraine
1 armour and 2 mech_infantrys moved from Romania to Northern Belarus
2 transports moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 3 infantry moved from Germany to 117 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 117 Sea Zone to 118 Sea Zone
1 artillery and 3 infantry moved from 118 Sea Zone to Leningrad
4 infantry moved from Morocco to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
2 fighters moved from Western Germany to Gibraltar
1 carrier moved from 94 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 105 Sea Zone
1 fighter moved from 104 Sea Zone to 105 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 94 Sea Zone to 95 Sea Zone
2 fighters moved from Rostov to Ukraine
2 tactical_bombers moved from Rostov to Ukraine
4 bombers moved from Rostov to Ukraine
Place Units - Germans
2 armour and 1 mech_infantry placed in Leningrad
1 armour and 2 mech_infantrys placed in Romania
2 fighters and 1 infantry placed in Western Germany
2 infantry placed in Southern France
2 artilleries and 2 infantry placed in Germany
1 transport placed in 95 Sea Zone
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 78 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.00
Germans regular : 1.00
Russians AA : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 12 PUs;
Combat Move - Russians
1 artillery moved from Northern Manchuria to Southern Manchuria
Combat - Russians
Battle in Southern Manchuria
Russians attack with 1 artillery
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Southern Manchuria
Russians win, taking Southern Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Russians
1 armour moved from Siberia to Korea
2 fighters moved from Buryatia to Urals
2 fighters moved from Urals to Russia
13 infantry moved from Samara to Russia
1 armour moved from Stalingrad to Southern Caucasus
1 aaGun, 6 artilleries and 37 infantry moved from Northwest Persia to Southern Caucasus
2 artilleries and 7 infantry moved from Siberia to Amur
1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Korea to Southern Manchuria
Place Units - Russians
1 fighter and 2 infantry placed in Siberia
1 armour and 2 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,4
Russians collect 29 PUs (2 lost to blockades); end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Losing those transports was disheartening.
@simon33 Yes, definitely an “ouch” moment… ah, I see the Russians decided the Middle East was not a friendly destination, much like the Japanese having a hard time in China. At least your Russians have an escape route…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Aleutian Islands to 9 Sea Zone
2 infantry and 1 transport moved from 9 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from Marshall Islands to 33 Sea Zone
1 artillery moved from Gilbert Islands to 33 Sea Zone
1 infantry moved from Gilbert Islands to 33 Sea Zone
1 infantry moved from Marshall Islands to 33 Sea Zone
2 artilleries, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from Kiangsu to Fukien
Japanese take Fukien from Chinese
2 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Kiangsu to Shantung
Combat - Japanese
Battle in Alaska
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/8 hits, 3.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Alaska from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shantung
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to Kyushu
1 transport moved from 7 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to 20 Sea Zone
1 infantry moved from Kiangsu to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Davao
1 transport moved from 34 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsu to 20 Sea Zone
1 infantry moved from Kiangsu to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Okinawa
1 mech_infantry moved from 20 Sea Zone to Okinawa
1 aaGun, 4 artilleries and 10 infantry moved from Kiangsu to Fukien
2 destroyers moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 50 Sea Zone to 27 Sea Zone
1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport moved from 50 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Davao
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone
Place Units - Japanese
2 transports placed in 20 Sea Zone
1 carrier placed in 7 Sea Zone
1 fighter placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 28 PUs; end with 30 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
2 fighters moved from 89 Sea Zone to 93 Sea Zone
2 fighters and 2 tactical_bombers moved from 89 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 93 Sea Zone
2 destroyers moved from 89 Sea Zone to 93 Sea Zone
1 submarine moved from 89 Sea Zone to 94 Sea Zone
2 infantry moved from French West Africa to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 artillery moved from French West Africa to Nigeria
3 bombers moved from Scotland to 93 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 94 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 transports
2 transports owned by the Germans lost in 94 Sea Zone
Americans win, taking Morocco from Italians with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 transports
Battle in 105 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 105 Sea Zone
Americans win with 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 fighters
Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
2 tactical_bombers moved from 105 Sea Zone to 104 Sea Zone
1 transport moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Central United States
2 infantry moved from Eastern United States to Central United States
1 transport moved from 122 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from Iceland to 126 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 122 Sea Zone
1 artillery and 1 infantry moved from 122 Sea Zone to Scotland
3 bombers moved from 93 Sea Zone to Scotland
3 carriers and 4 submarines moved from 89 Sea Zone to 93 Sea Zone
2 fighters moved from Scotland to 93 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 submarine placed in 11 Sea Zone
1 bomber, 1 fighter and 6 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 3 infantry moved from Anhwe to Shantung
1 artillery and 1 infantry moved from Anhwe to Shantung
9 artilleries and 10 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Shantung
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 3 artilleries and 5 infantry in Shantung, round 2 : 3/8 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries and 4 infantry in Shantung, round 3 : 1/7 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kiangsi
Chinese attack with 9 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 artilleries and 10 infantry in Kiangsi, round 2 : 5/19 hits, 6.17 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 9 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 infantry moved from Chahar to Shansi
Place Units - Chinese
1 artillery and 1 infantry placed in Kiangsi
6 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 29 PUs
Purchase Units - British
British buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Germans
1 armour moved from Eastern India to Central India
UK_Pacific take Central India from Germans
1 armour moved from Central India to Eastern India
1 armour moved from Eastern India to Western India
UK_Pacific take Western India from Germans
1 armour moved from Western India to Eastern India
Combat - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Hopei to Yunnan
2 aaGuns, 2 artilleries and 7 infantry moved from Anhwe to Kiangsi
11 infantry moved from Burma to Shan State
1 armour, 9 artilleries and 9 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from French West Africa to Nigeria
1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 89 Sea Zone to 93 Sea Zone
2 infantry moved from 89 Sea Zone to French West Africa
2 infantry moved from Brazil to British Guiana
Place Units - British
3 infantry placed in Union of South Africa
1 bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 2,6
British collect 22 PUs (3 lost to blockades); end with 22 PUs
Place Units - UK_Pacific
1 carrier placed in 40 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern India: 1 fighter
EDIT: Adding units owned by British to 40 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 artillery placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 artillery
Some Units in 40 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : 1.67
Japanese regular : -1.00
Germans regular : 0.67
Assumed no scramble to SZ93.
@simon33 ya know, I consider how the Americans attacked SZ 105 to be an illegal move, because you landed your surviving Tac Bombers on a newly built carrier. “it is not legal to make a combat move that is only possible because of a newly built carrier”. I think you needed to move one of your CVs from 89 up to 91 to recover those planes.
Perhaps we should get a ruling by the developers
I feel that is legal as the rules stand.
@simon33 Yes, I figured you felt that way. But the way the turn was played, I think the intent of the rule may be different than the way you played it. Thus, I thought it best to get a clarification, which will help in future situations, or make them rewrite the rule.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Trans-Jordan to 100 Sea Zone
1 artillery moved from Trans-Jordan to 100 Sea Zone
2 armour moved from Egypt to 100 Sea Zone
2 mech_infantrys moved from Egypt to 100 Sea Zone
5 infantry moved from Trans-Jordan to 100 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 100 Sea Zone to 94 Sea Zone
2 armour moved from 94 Sea Zone to Morocco
2 mech_infantrys moved from 94 Sea Zone to Morocco
1 artillery moved from 94 Sea Zone to Morocco
1 marine moved from 94 Sea Zone to Morocco
5 infantry moved from 94 Sea Zone to Morocco
1 armour moved from Southern Persia to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Southern Persia
1 mech_infantry moved from Ukraine to Northern Caucasus
Italians take Northern Caucasus from Russians
1 infantry moved from Ukraine to Kursk
1 artillery moved from Bessarabia to Ukraine
2 bombers moved from Malta to Morocco
Combat - Italians
Combat Hit Differential Summary :
Scramble up to 4 fighters from 93 into Morocco?
No scramble.
btw, I never said your move was “ridiculous”. I only said I thought it was illegal based on the way the rule was written. It was a very clever move, and Adam said it was OK, so now I know
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Trans-Jordan to 100 Sea Zone
1 artillery moved from Trans-Jordan to 100 Sea Zone
2 armour moved from Egypt to 100 Sea Zone
2 mech_infantrys moved from Egypt to 100 Sea Zone
5 infantry moved from Trans-Jordan to 100 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 100 Sea Zone to 94 Sea Zone
2 armour moved from 94 Sea Zone to Morocco
2 mech_infantrys moved from 94 Sea Zone to Morocco
1 artillery moved from 94 Sea Zone to Morocco
1 marine moved from 94 Sea Zone to Morocco
5 infantry moved from 94 Sea Zone to Morocco
1 armour moved from Southern Persia to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Southern Persia
1 mech_infantry moved from Ukraine to Northern Caucasus
Italians take Northern Caucasus from Russians
1 infantry moved from Ukraine to Kursk
1 artillery moved from Bessarabia to Ukraine
2 bombers moved from Malta to Morocco
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
Americans defend with 1 submarine
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 94 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Morocco
Italians attack with 2 armour, 1 artillery, 2 bombers, 5 infantry, 1 marine and 2 mech_infantrys
Americans defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 2 bombers, 5 infantry, 1 marine and 2 mech_infantrys in Morocco, round 2 : 4/13 hits, 4.33 expected hits
Americans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 2 armour, 1 artillery, 2 bombers, 4 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 bombers moved from Morocco to Malta
1 aaGun moved from Algeria to Morocco
1 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Southern Persia to Trans-Jordan
2 fighters moved from Southern Italy to 82 Sea Zone
6 armour, 4 artilleries, 8 infantry and 7 mech_infantrys moved from Southern Persia to Baluchistan
1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan
2 armour moved from Egypt to Anglo-Egyptian Sudan
1 aaGun moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier and 1 transport placed in 82 Sea Zone
1 marine placed in Southern Persia
1 tactical_bomber placed in Southern Italy
2 armour and 1 mech_infantry placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 35 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 38 Sea Zone to 58 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 38 Sea Zone to 58 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@owentoo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
btw, I never said your move was “ridiculous”. I only said I thought it was illegal based on the way the rule was written. It was a very clever move, and Adam said it was OK, so now I know
I thought it was implied. Perhaps you didn’t mean it.
@simon33 Far from it. I knew it was a tossup, and I thought maybe the intent of the rule (which they try to write for simplicity, with a minimum wordcount) might prevent you from doing what you did. I certainly had not considered that you would take care of my CV in that manner. So now we are both better prepared for future battles