TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to New Guinea
1 transport moved from 65 Sea Zone to 64 Sea Zone
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in New Guinea
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 aaGun, 3 armour and 1 artillery moved from New South Wales to Queensland
1 cruiser and 1 transport moved from 65 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 64 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour and 9 mech_infantrys moved from Ukraine to Northern Caucasus
2 armour, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Southern Belarus
1 armour and 1 mech_infantry moved from Romania to Southern Belarus
2 artilleries and 8 infantry moved from Northern Belarus to Southern Belarus
Combat - Germans
Battle in Southern Belarus
Germans attack with 3 armour, 2 artilleries, 9 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 artilleries, 9 infantry and 3 mech_infantrys in Southern Belarus, round 2 : 4/17 hits, 5.00 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 3 armour, 2 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Caucasus
Germans attack with 9 armour and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour and 9 mech_infantrys in Northern Caucasus, round 2 : 4/18 hits, 7.50 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
Germans win, taking Northern Caucasus from Russians with 9 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 4 artilleries and 14 infantry moved from Ukraine to Western Ukraine
3 artilleries and 3 infantry moved from Leningrad to Northern Belarus
2 infantry moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
1 fighter and 1 tactical_bomber moved from Crete to Southern Italy
2 fighters and 2 tactical_bombers moved from Malta to Gibraltar
2 bombers moved from Malta to Western Germany
Place Units - Germans
3 infantry placed in Leningrad
3 armour and 3 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in France
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Adding units owned by Germans to Ukraine: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kursk to Ukraine
1 artillery moved from Kursk to Rostov
3 infantry moved from Kursk to Rostov
1 fighter moved from Kursk to Rostov
1 fighter moved from Kursk to Rostov
1 infantry moved from Yaroslavl to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 artillery moved from Kursk to Ukraine
1 artillery moved from Kursk to Ukraine
1 infantry moved from Kursk to Ukraine
1 submarine moved from 112 Sea Zone to 108 Sea Zone
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 3 : 3/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 armour and 5 mech_infantrys moved from Kursk to Stalingrad
1 infantry moved from Samara to Stalingrad
1 fighter moved from Rostov to Stalingrad
1 fighter moved from Rostov to Stalingrad
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Kursk to Bryansk
2 aaGuns, 5 artilleries and 20 infantry moved from Kursk to Ukraine
3 infantry moved from Kirov to Gorky
1 artillery and 6 infantry moved from Amur to Siberia
1 infantry moved from Kursk to Ukraine
Place Units - Russians
2 artilleries placed in Russia
1 artillery placed in Stalingrad
2 infantry placed in Stalingrad
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kursk to Ukraine
1 artillery moved from Kursk to Rostov
3 infantry moved from Kursk to Rostov
1 fighter moved from Kursk to Rostov
1 fighter moved from Kursk to Rostov
1 infantry moved from Yaroslavl to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 artillery moved from Kursk to Ukraine
1 artillery moved from Kursk to Ukraine
1 infantry moved from Kursk to Ukraine
1 submarine moved from 112 Sea Zone to 108 Sea Zone
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 3 : 3/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 armour and 5 mech_infantrys moved from Kursk to Stalingrad
1 infantry moved from Samara to Stalingrad
1 fighter moved from Rostov to Stalingrad
1 fighter moved from Rostov to Stalingrad
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Kursk to Bryansk
2 aaGuns, 5 artilleries and 20 infantry moved from Kursk to Ukraine
3 infantry moved from Kirov to Gorky
1 artillery and 6 infantry moved from Amur to Siberia
1 infantry moved from Kursk to Ukraine
Place Units - Russians
2 artilleries placed in Russia
1 artillery placed in Stalingrad
2 infantry placed in Stalingrad
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Stalingrad: 1 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Caroline Islands to 35 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 2 infantry, 2 marines and 2 transports moved from 35 Sea Zone to 132 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Borneo to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 132 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from 132 Sea Zone to Shan State
2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from French Indo China to Shan State
2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kiangsu to Shantung
1 tactical_bomber moved from Hunan to Anhwe
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Jehol
2 infantry moved from 20 Sea Zone to Shantung
1 tactical_bomber moved from Japan to Shantung
1 fighter moved from Japan to Jehol
1 submarine moved from 26 Sea Zone to 28 Sea Zone
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 26 Sea Zone to 28 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Caroline Islands to 35 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 2 infantry, 2 marines and 2 transports moved from 35 Sea Zone to 132 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 132 Sea Zone to Shan State
1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Borneo to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from French Indo China to Shan State
2 tactical_bombers moved from Hunan to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
2 infantry moved from Kiangsu to Anhwe
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Shantung
1 artillery and 3 infantry moved from 20 Sea Zone to Jehol
1 fighter moved from Kiangsu to Shantung
1 tactical_bomber moved from Japan to Shantung
1 fighter moved from Japan to Jehol
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 26 Sea Zone to 28 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Caroline Islands to 35 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 2 infantry, 2 marines and 2 transports moved from 35 Sea Zone to 132 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 132 Sea Zone to Shan State
1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Borneo to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from French Indo China to Shan State
2 tactical_bombers moved from Hunan to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
2 infantry moved from Kiangsu to Anhwe
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Shantung
1 artillery and 3 infantry moved from 20 Sea Zone to Jehol
1 fighter moved from Kiangsu to Shantung
1 tactical_bomber moved from Japan to Shantung
1 fighter moved from Japan to Jehol
Combat - Japanese
Battle in 28 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 28 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 28 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 28 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 28 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 28 Sea Zone
2 transports owned by the Americans lost in 28 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 18
Casualties for Americans: 1 submarine and 2 transports
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Jehol, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 6 artilleries, 1 fighter, 13 infantry, 2 marines, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 battleships and 3 cruisers in Shan State, round 2 : 3/5 hits, 2.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour, 6 artilleries, 1 fighter, 12 infantry, 2 marines, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 3 tactical_bombers in Anhwe, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from 56 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 132 Sea Zone
1 aaGun, 1 armour, 1 fighter and 1 mech_infantry moved from Hunan to Kwangtung
1 infantry moved from Kwangtung to Hunan
1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Shantung to Kwangtung
1 tactical_bomber moved from Shantung to Kiangsi
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 132 Sea Zone
1 submarine moved from 40 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 132 Sea Zone
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to Midway
1 fighter moved from 24 Sea Zone to Midway
1 destroyer and 1 transport moved from 25 Sea Zone to 7 Sea Zone
1 infantry moved from Wake Island to 24 Sea Zone
1 marine moved from Wake Island to 24 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 infantry and 1 marine moved from 7 Sea Zone to Japan
1 fighter moved from Jehol to 7 Sea Zone
1 fighter moved from Kwangtung to Davao
1 tactical_bomber moved from Anhwe to Kiangsi
2 tactical_bombers moved from Anhwe to Kwangtung
1 submarine moved from 132 Sea Zone to 59 Sea Zone
Place Units - Japanese
2 carriers placed in 132 Sea Zone
1 mech_infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry and 1 marine
EDIT: Adding units owned by Japanese to Kyushu: 1 infantry and 1 marine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.83
Japanese regular : -2.00
UK_Pacific regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 55 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 destroyer moved from 47 Sea Zone to 56 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 fighters, 2 infantry, 1 marine and 3 transports moved from 55 Sea Zone to 34 Sea Zone
2 infantry and 1 marine moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry and 1 marine
Japanese defend with 2 aaGuns, 1 airfield and 1 harbour
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
2 aaGuns owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 10
Casualties for Japanese: 2 aaGuns
Battle in 56 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 34 Sea Zone
1 destroyer moved from 50 Sea Zone to 34 Sea Zone
1 destroyer moved from 32 Sea Zone to 34 Sea Zone
1 submarine moved from 27 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to British Columbia
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 submarine moved from 106 Sea Zone to 93 Sea Zone
3 submarines moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 artillery placed in Western United States
1 submarine placed in 11 Sea Zone
5 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to Hunan
1 infantry moved from Hopei to Hunan
1 fighter moved from Hopei to Kweichow
1 infantry moved from Hopei to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shansi to Honan
1 infantry moved from Shansi to Honan
12 infantry moved from Hopei to Szechwan
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
4 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 3 artilleries, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Removing units owned by Russians from Stalingrad: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Southern France to United Kingdom
1 armour moved from Quebec to 109 Sea Zone
1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to United Kingdom
1 infantry moved from 112 Sea Zone to United Kingdom
3 aaGuns, 3 armour, 10 artilleries, 12 infantry and 1 mech_infantry moved from Yunnan to Burma
3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Eastern India to Burma
Place Units - British
1 artillery and 2 tactical_bombers placed in Egypt
2 artilleries and 1 infantry placed in Southern Persia
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,1,5,4,6,2
British collect 34 PUs (4 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,17
Japanese regular : 1,00
Germans AA : -0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Malta to 93 Sea Zone
1 fighter moved from Malta to 93 Sea Zone
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 4 submarines
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 4 submarines in 93 Sea Zone, round 2 : 3/4 hits, 0.67 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
Americans and Italians reach a stalemate
. Battle score for attacker is -2
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 2 submarines
Non Combat Move - Italians
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
2 fighters moved from 93 Sea Zone to 96 Sea Zone
1 marine moved from Crete to 100 Sea Zone
1 artillery moved from Alexandria to 100 Sea Zone
1 artillery and 1 transport moved from 100 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Algeria
1 artillery, 5 infantry and 1 marine moved from Tobruk to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 5 infantry, 1 marine and 3 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery, 5 infantry and 1 marine moved from 96 Sea Zone to Algeria
1 fighter moved from 100 Sea Zone to Malta
1 tactical_bomber moved from 100 Sea Zone to Malta
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 100 Sea Zone to 96 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 marine moved from 96 Sea Zone to Algeria
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from Dutch New Guinea to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Sumatra
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
Combat - ANZAC
Battle in Celebes
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 38 Sea Zone
1 destroyer moved from 64 Sea Zone to 43 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 1,5
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 4 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Leningrad to Vologda
9 armour and 9 mech_infantrys moved from Northern Caucasus to Northwest Persia
Germans take Southern Caucasus from Russians
Germans take Northwest Persia from Russians
Combat - Germans
Battle in Vologda
Germans attack with 4 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Vologda, round 2 : 6/9 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Vologda
3 armour and 3 mech_infantrys moved from Southern Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Northern Belarus to Western Ukraine
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Southern Italy
Place Units - Germans
3 infantry placed in Leningrad
3 armour and 3 mech_infantrys placed in Germany
1 fighter and 4 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,1,4,2
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Stalingrad to Southern Caucasus
Russians take Northern Caucasus from Germans
Russians take Southern Caucasus from Germans
Combat - Russians
Non Combat Move - Russians
4 armour and 5 mech_infantrys moved from Stalingrad to Northern Caucasus
1 infantry moved from Kazakhstan to Northern Caucasus
2 artilleries and 12 infantry moved from Stalingrad to Northern Caucasus
1 artillery and 2 infantry moved from Rostov to Ukraine
1 fighter moved from Stalingrad to Ukraine
1 fighter moved from Stalingrad to Ukraine
1 infantry moved from Gorky to Nenetsia
1 infantry moved from Gorky to Komi
4 infantry moved from Kursk to Ukraine
1 infantry moved from Gorky to Russia
1 infantry moved from Russia to Gorky
1 aaGun, 1 artillery and 6 infantry moved from Buryatia to Sakha
Place Units - Russians
1 armour placed in Stalingrad
10 infantry placed in Russia
2 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 12 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Jehol to Shansi
Japanese take Shansi from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Kwangtung to Hunan
1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 fighter moved from Davao to Celebes
1 submarine moved from 21 Sea Zone to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 56 Sea Zone
1 destroyer moved from 21 Sea Zone to 38 Sea Zone
2 marines moved from Shan State to 132 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 132 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Java
1 artillery, 2 carriers, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 132 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 38 Sea Zone to Sumatra
1 fighter moved from 132 Sea Zone to 42 Sea Zone
1 fighter moved from 132 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Java
1 fighter moved from 132 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 132 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Kiangsi to Hunan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 38 Sea Zone
Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 cruiser
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 4/5 hits, 2.17 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 2 armour, 3 artilleries, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 3 artilleries, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 5/19 hits, 5.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 3 artilleries, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Shan State to Kweichow
1 aaGun moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Shan State to 132 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 132 Sea Zone to 40 Sea Zone
1 submarine moved from 59 Sea Zone to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Japan
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 marine moved from Kyushu to 6 Sea Zone
1 artillery, 4 infantry and 1 marine moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Shansi
5 infantry moved from Southern Manchuria to Jehol
1 fighter moved from 43 Sea Zone to 40 Sea Zone
1 fighter moved from 42 Sea Zone to 40 Sea Zone
1 tactical_bomber moved from Sumatra to 40 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 40 Sea Zone
1 fighter moved from Sumatra to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 38 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 38 Sea Zone
1 fighter moved from Celebes to 43 Sea Zone
1 fighter moved from 45 Sea Zone to 43 Sea Zone
1 fighter moved from 56 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from Hunan to Kwangtung
3 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Shan State to Malaya
1 fighter moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Malaya
1 submarine moved from 28 Sea Zone to 52 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Malaya
1 fighter and 6 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Japanese regular : 3.33
UK_Pacific regular : -0.33
ANZAC regular : -1.33
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
4 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Sinkiang to Kazakh S.S.R.
2 bombers moved from French Indo China to Russia
2 fighters moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from Yakut S.S.R. to Novosibirsk
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits
1 bomber owned by the Japanese killed by AA in Russia
Bombing raid in Russia rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in Evenki National Okrug
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Evenki National Okrug, round 3 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Evenki National Okrug, round 4 : 1/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 fighter and 4 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in Novosibirsk, round 2 : 1/5 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
1 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 fighter and 3 infantry in Novosibirsk, round 3 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Russians lost 2 PUs to rocket attack by Japanese
Rockets roll: 2
2 fighters moved from Kazakh S.S.R. to Anglo Sudan Egypt
1 infantry moved from Manchuria to Yakut S.S.R.
2 infantry moved from French Indo China to India
6 infantry moved from Japan to Japan Sea Zone
2 battleships, 1 carrier, 6 infantry, 6 submarines and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
1 bomber moved from Russia to India
1 fighter moved from Novosibirsk to India
1 aaGun moved from China to Manchuria
Place Units - Japanese
1 fighter and 2 infantry placed in French Indo China
3 infantry placed in Manchuria
2 infantry placed in Japan
Japanese undo move 1.
1 fighter and 1 infantry placed in French Indo China
1 transport placed in French Indo China Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 1,50
Russians regular : -0,33
Russians AA : 0,67
Sorry for posting again. I really don’t like the edit after combat so i reposted my non-combat turn for uk. I would prefer to use the first save with the edit but if you don’t want to allow the US edit please use the second post.
I am sorry for all the confusion. I wanted to make sure i got a move posted tonight and screwed it up in a rush.
ok, in the meantime, appreciate if you could do your best to make the moves at least 2-3 days and not longer. problem is that this has been going on all year (including starting really late). i tend to lose track of my train of thought if there’s too much time between turns. also btw i assumed no scramble for the german dd.
I will prioritize our game when I am back in Germany.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
4 fighters moved from Russia to Volgograd
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 6/8 hits, 3.17 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 armour moved from Kazakhstan to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Combat Move - Russians
1 artillery moved from Bulgaria to Romania
Russians take Romania from Germans
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Bulgaria to Yugoslavia
1 fighter moved from Greece to Yugoslavia
Combat - Russians
Battle in Yugoslavia
Russians attack with 2 artilleries, 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Yugoslavia, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bulgaria to Romania
1 aaGun moved from Greece to Albania
1 fighter moved from Yugoslavia to Albania
1 fighter moved from India to 54 Sea Zone
Turn Complete - Russians