bretters +12 Allies -vs- dawgoneit Axis. PTV


  • @bretters 2


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 marine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 64 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from New South Wales to 55 Sea Zone
            1 cruiser moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Ethiopia to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                  ANZAC take 36 Sea Zone from Japanese
                  ANZAC take 21 Sea Zone from Japanese
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3,3
            Battle in 20 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 artillery moved from Caroline Islands to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            1 artillery moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery, 1 infantry and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
            1 infantry moved from French West Africa to French Central Africa
            1 fighter moved from French West Africa to French Central Africa
    
        Combat - French
            Battle in French Central Africa
                French attack with 1 fighter and 1 infantry
                Italians defend with 1 artillery and 2 infantry
                    French roll dice for 1 fighter and 1 infantry in French Central Africa, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in French Central Africa, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in French Central Africa
                1 fighter owned by the French retreated
                Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from French Central Africa to French West Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    French regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Greece to 93 Sea Zone
            7 armour, 4 artilleries, 32 infantry and 10 mech_infantrys moved from Eastern Poland to Southern Belarus
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            3 armour moved from Romania to Southern Belarus
            1 fighter and 1 tactical_bomber moved from Poland to Southern Belarus
            1 fighter moved from Greece to Southern Belarus
            1 artillery and 1 infantry moved from Norway to Finland
            1 armour and 1 infantry moved from Germany to 116 Sea Zone
            1 cruiser, 3 destroyers and 2 submarines moved from 117 Sea Zone to 116 Sea Zone
            4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            8 infantry moved from Poland to Eastern Poland
    
        Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
    
        Non Combat Move - Germans
            1 bomber moved from 93 Sea Zone to Gibraltar
            2 aaGuns moved from Eastern Poland to Southern Belarus
            3 aaGuns moved from Poland to Eastern Poland
            1 armour and 1 infantry moved from 116 Sea Zone to Norway
            1 armour and 1 infantry moved from Finland to Norway
    
        Place Units - Germans
            10 infantry placed in Western Germany
            3 infantry placed in France
            2 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 fighters and 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Northern Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Karelia to Archangel
            1 armour moved from Yaroslavl to Russia
            1 armour moved from Tula to Russia
            1 mech_infantry moved from Yaroslavl to Russia
            3 artilleries moved from Yenisey to Yakut S.S.R.
            3 infantry moved from Timguska to Yenisey
            5 infantry moved from Chahar to Shansi
            1 infantry moved from Northwest Persia to Southern Caucasus
            1 mech_infantry moved from Northeast Persia to Southern Caucasus
    
        Combat - Russians
            Battle in Shansi
                Russians attack with 5 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 5 infantry in Shansi, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Shansi, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shansi
                Russians win, taking Shansi from Japanese with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            8 infantry placed in Russia
            2 fighters placed in Leningrad
            Russians undo move 1.
            7 infantry placed in Russia
            1 infantry placed in Leningrad
            Russians undo move 2.
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    Russians regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Kiangsu to Anhwe
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 22 Sea Zone to 23 Sea Zone
            2 fighters and 2 tactical_bombers moved from Marianas to 23 Sea Zone
            1 infantry moved from Sakha to Amur
            1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
            2 battleships, 3 cruisers, 1 destroyer, 1 submarine and 5 transports moved from 37 Sea Zone to 20 Sea Zone
                  Japanese take 21 Sea Zone from ANZAC
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 artillery moved from French Indo China to Kwangsi
            1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 23 Sea Zone
                Japanese win, taking 23 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 2 battleships, 3 cruisers, 1 destroyer, 2 submarines and 5 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 2 battleships, 3 cruisers, 1 destroyer, 2 submarines and 5 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from 23 Sea Zone to Japan
            4 fighters and 2 tactical_bombers moved from Marianas to Japan
            1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
            2 armour moved from Kiangsu to Jehol
            1 aaGun and 2 infantry moved from Buryatia to Northern Manchuria
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.17
    Japanese regular : 2.33
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 artilleries, 4 battleships, 4 carriers, 3 cruisers, 4 destroyers, 4 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 8 Sea Zone to 6 Sea Zone
                  Americans take 5 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            6 fighters and 2 tactical_bombers moved from 8 Sea Zone to 7 Sea Zone
            1 bomber moved from Midway to 7 Sea Zone
            1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from 6 Sea Zone to Korea
    

    Savegame


  • @dawgoneit you have 4 suicide tokens available. how many would you like to use? i have in SZ6 4 Bship, 3 cruiser 4 DD,


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 7 Sea Zone
            6 fighters and 2 tactical_bombers moved from 8 Sea Zone to 7 Sea Zone
            1 armour, 2 artilleries, 4 battleships, 3 cruisers, 4 destroyers, 4 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 8 Sea Zone to 6 Sea Zone
                  Americans take 5 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from 6 Sea Zone to Korea
    

    Savegame


  • @dawgoneit also, would you like to scramble 3 fighters against that navy or against my air attack on your destroyer? I have 6 fighter, 2 tac, and 1 bomber attacking your destroyer.


  • @bretters no scramble. no suicide attack


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 7 Sea Zone
            6 fighters and 2 tactical_bombers moved from 8 Sea Zone to 7 Sea Zone
            1 armour, 2 artilleries, 4 battleships, 3 cruisers, 4 destroyers, 4 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 8 Sea Zone to 6 Sea Zone
                  Americans take 5 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in Korea
            Battle in 7 Sea Zone
                Americans attack with 1 bomber, 6 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 7 Sea Zone
                Americans win, taking Korea from Japanese with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 carriers moved from 8 Sea Zone to 6 Sea Zone
            6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
            1 infantry moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 battleship, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 fighter moved from Eastern United States to 93 Sea Zone
            1 marine moved from Eastern United States to 104 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 104 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            3 transports placed in 104 Sea Zone
            1 battleship and 1 carrier placed in 104 Sea Zone
            2 tactical_bombers placed in 104 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            4 artilleries and 4 infantry moved from Hopei to Anhwe
            1 infantry moved from Honan to Anhwe
            1 infantry moved from Inner Mongolia to Chahar
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kiangsi
            Battle in Anhwe
                Chinese attack with 4 artilleries and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 artilleries and 5 infantry in Anhwe, round 2 : 3/9 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Kiangsi from Japanese, taking Anhwe from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shansi
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 7 Sea Zone
            6 fighters and 2 tactical_bombers moved from 8 Sea Zone to 7 Sea Zone
            1 armour, 2 artilleries, 4 battleships, 3 cruisers, 4 destroyers, 4 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 8 Sea Zone to 6 Sea Zone
                  Americans take 5 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in Korea
            Battle in 7 Sea Zone
                Americans attack with 1 bomber, 6 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 7 Sea Zone
                Americans win, taking Korea from Japanese with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 carriers moved from 8 Sea Zone to 6 Sea Zone
            6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
            1 infantry moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 battleship, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 fighter moved from Eastern United States to 93 Sea Zone
            1 marine moved from Eastern United States to 104 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 104 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            3 transports placed in 104 Sea Zone
            1 battleship and 1 carrier placed in 104 Sea Zone
            2 tactical_bombers placed in 104 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            4 artilleries and 4 infantry moved from Hopei to Anhwe
            1 infantry moved from Honan to Anhwe
            1 infantry moved from Inner Mongolia to Chahar
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kiangsi
            Battle in Anhwe
                Chinese attack with 4 artilleries and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 artilleries and 5 infantry in Anhwe, round 2 : 3/9 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Kiangsi from Japanese, taking Anhwe from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shansi
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 battleship, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from French West Africa to 89 Sea Zone
            1 mech_infantry moved from French West Africa to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Gibraltar
            1 mech_infantry moved from 93 Sea Zone to Gibraltar
            1 fighter moved from Malta to Gibraltar
            1 infantry moved from French Equatorial Africa to French Central Africa
            1 infantry moved from French Equatorial Africa to French Central Africa
            1 infantry moved from French Equatorial Africa to French Central Africa
            1 artillery moved from French Equatorial Africa to French Central Africa
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
            1 armour moved from French Equatorial Africa to French Central Africa
            1 armour moved from French Equatorial Africa to French Central Africa
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 mech_infantry moved from Tobruk to Egypt
            1 armour moved from Tobruk to Egypt
            1 bomber moved from Malta to Southern Italy
            1 infantry moved from United Kingdom to 113 Sea Zone
            1 artillery moved from United Kingdom to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Gibraltar
            1 artillery moved from 93 Sea Zone to Gibraltar
            1 infantry moved from United Kingdom to 113 Sea Zone
            1 infantry moved from United Kingdom to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Gibraltar
            1 infantry moved from 93 Sea Zone to Gibraltar
            1 infantry moved from Southern Persia to Northwest Persia
            1 infantry moved from Eastern India to Burma
            1 infantry moved from Eastern India to Burma
            1 infantry moved from Eastern India to Burma
            1 infantry moved from Eastern India to Burma
            1 mech_infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - British
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in French Central Africa
                British attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in French Central Africa, round 2 : 2/7 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in French Central Africa, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in French Central Africa
                British win, taking French Central Africa from Italians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Gibraltar
                British attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                Germans defend with 1 bomber; Italians defend with 1 harbour and 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/7 hits, 1.83 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 0.83 expected hits
                    1 bomber owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 0/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Gibraltar
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 4 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for British: 2 infantry
                Casualties for Germans: 1 bomber
                Casualties for Italians: 2 infantry
            Battle in Hunan
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
                British win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Hunan to Yunnan
            1 infantry moved from Eastern India to 40 Sea Zone
            1 artillery moved from Eastern India to 40 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Shan State
            1 artillery moved from 39 Sea Zone to Shan State
            1 fighter moved from Egypt to Malta
            1 fighter moved from Gibraltar to Morocco
            1 bomber moved from Southern Italy to Morocco
    
        Place Units - British
            1 battleship and 1 destroyer placed in 113 Sea Zone
            1 armour, 2 artilleries and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in Eastern India change ownership: 2 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 1.17
    Italians regular : 1.83
    Japanese regular : 2.00
    British regular : -0.50
    Italians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Southern Belarus to Novgorod
                  Italians take Northern Belarus from Russians
                  Italians take Novgorod from Russians
            2 infantry moved from Romania to Eastern Poland
            1 infantry moved from Bulgaria to Romania
            2 fighters moved from Northern Italy to Southern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 55 Sea Zone
            1 artillery moved from Queensland to 55 Sea Zone
            1 artillery moved from Queensland to 55 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 55 Sea Zone to 132 Sea Zone
            2 artilleries and 2 infantry moved from 132 Sea Zone to Siam
            1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - ANZAC
            Battle in Siam
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Siam, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                ANZAC win, taking Siam from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            2 submarines and 1 transport placed in 55 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from French West Africa to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 armour, 4 artilleries, 32 infantry and 10 mech_infantrys moved from Southern Belarus to Bryansk
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 14 armour, 4 artilleries, 32 infantry and 14 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 14 armour, 4 artilleries, 32 infantry and 14 mech_infantrys in Bryansk, round 2 : 21/64 hits, 19.00 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 14 armour, 4 artilleries, 31 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Germany to Eastern Poland
            2 aaGuns moved from Southern Belarus to Bryansk
            2 aaGuns moved from Eastern Poland to Southern Belarus
            1 aaGun moved from Eastern Poland to Poland
            2 infantry moved from Germany to Poland
            8 infantry moved from Eastern Poland to Southern Belarus
            2 infantry moved from Western Germany to 116 Sea Zone
            2 infantry moved from 116 Sea Zone to Norway
            2 armour moved from Norway to Finland
            2 infantry moved from Norway to Finland
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            4 bombers placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Kursk
            1 infantry moved from Russia to Tula
            3 infantry moved from Smolensk to Russia
            1 infantry moved from Leningrad to Northern Belarus
                  Russians take Northern Belarus from Italians
            1 infantry moved from Leningrad to Novgorod
            1 infantry moved from Leningrad to Novgorod
            1 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Leningrad to Baltic States
            1 fighter moved from Leningrad to Novgorod
            3 fighters and 1 tactical_bomber moved from Leningrad to Eastern Poland
            3 artilleries and 3 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            3 infantry moved from Yenisey to Yakut S.S.R.
            5 infantry moved from Shansi to Anhwe
            1 infantry moved from Southern Caucasus to Northern Caucasus
            1 mech_infantry moved from Southern Caucasus to Stalingrad
            1 infantry moved from Ukraine to Western Ukraine
            1 artillery moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            7 infantry moved from Ukraine to Rostov
            1 infantry moved from Leningrad to Vyborg
            2 artilleries and 23 infantry moved from Leningrad to Baltic States
            7 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Novgorod
                Russians win, taking Novgorod from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Western Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry; Italians defend with 2 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
                    1 fighter owned by the Russians, 1 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 2 infantry owned by the Italians lost in Eastern Poland
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Russians: 1 fighter and 1 infantry
                Casualties for Italians: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Leningrad
            1 fighter moved from Novgorod to Leningrad
            1 infantry moved from Russia to Smolensk
            4 armour and 2 mech_infantrys moved from Russia to Stalingrad
            2 aaGuns and 14 infantry moved from Russia to Samara
    
        Place Units - Russians
            2 fighters placed in Leningrad
            1 infantry placed in Leningrad
            3 infantry placed in Ukraine
            3 infantry placed in Stalingrad
            2 infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Germans regular : 1.67
    Russians regular : 2.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Northern Manchuria to Korea
            1 infantry moved from Amur to Korea
            2 armour, 1 fighter and 1 tactical_bomber moved from Jehol to Korea
            6 fighters and 4 tactical_bombers moved from Japan to Korea
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @bretters any scrambles?


  • @dawgoneit scramble 4 fighters plz

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