TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Yamamoto
1 Submarine moved from sz76 to sz70
1 Submarine moved from sz17 to sz45
1 EarlyFighter moved from Marcus to sz45
1 EarlyFighter moved from Iwo Jima to sz45
2 EarlyFighters moved from sz78 to sz70
1 Submarine moved from sz12 to sz25
1 Submarine moved from sz21 to sz25
1 Carrier, 1 Cruiser, 2 EarlyFighters and 1 Submarine moved from sz11 to sz25
1 Carrier, 2 EarlyFighters and 3 Submarines moved from sz20 to sz25
2 Submarines moved from sz30 to sz25
2 EarlyFighters moved from sz74 to sz60
2 Submarines moved from sz67 to sz60
1 Destroyer moved from sz74 to sz68
1 EarlyFighter moved from Korea to sz68
1 Infantry moved from Hainan to sz67
1 Infantry and 1 T.Boat moved from sz67 to sz68
1 Infantry moved from sz68 to Spralty
1 EarlyFighter moved from Tokyo to sz68
1 Bomber moved from Japan to sz60
1 Bomber moved from Tokyo to sz60
1 Submarine moved from sz78 to sz71
2 Tanks moved from Japan to sz16
1 Artillery moved from Japan to sz16
3 Infantrys moved from Japan to sz16
1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz16 to sz75
1 Artillery, 3 Infantrys and 2 Tanks moved from sz75 to Manila
1 Battleship moved from sz78 to sz71
1 Destroyer moved from sz78 to sz71
1 Artillery and 1 Infantry moved from Nagasaki to sz74
1 Artillery and 1 Infantry moved from sz74 to Kichedung
2 Tanks moved from Hopeh to Kichedung
1 Artillery and 2 Tanks moved from Japan to sz78
4 Infantrys moved from Japan to sz78
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz78 to sz67
1 Artillery, 2 Infantrys and 1 Tank moved from sz67 to Frenchindochina
1 Infantry, 1 Tank and 1 Transport moved from sz78 to sz75
1 Infantry and 1 T.Boat moved from sz78 to sz75
2 Infantrys and 1 Tank moved from sz75 to Manila
5 Infantrys and 2 Tanks moved from Hopeh to Shansi
1 Tank moved from Korea to Hopeh
2 Artillerys and 4 Infantrys moved from Korea to Tientsin
2 Artillerys, 2 Infantrys and 1 Tank moved from Kwangsi to N.French I.
1 Infantry moved from Kwangsi to N.French I.
Purchase Units - Yamamoto
Yamamoto buy 2 B.Transports, 2 Destroyers and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz68
Yamamoto attack with 1 Destroyer, 2 EarlyFighters and 1 T.Boat
British defend with 1 Submarine
British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer, 2 EarlyFighters and 1 T.Boat in sz68, round 2 : 2/4 hits, 1.33 expected hits
1 Submarine owned by the British lost in sz68
Yamamoto win with 1 Destroyer, 2 EarlyFighters and 1 T.Boat remaining. Battle score for attacker is 6
Casualties for British: 1 Submarine
Battle in sz45
Yamamoto attack with 2 EarlyFighters and 1 Submarine
Americans defend with 1 Destroyer and 1 Transport
Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 EarlyFighters in sz45, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 0/2 hits, 0.67 expected hits
1 Destroyer owned by the Americans and 1 Transport owned by the Americans lost in sz45
Yamamoto win with 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 Destroyer and 1 Transport
Battle in sz25
Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 8 Submarines
Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
Yamamoto roll dice for 8 Submarines in sz25, round 2 : 3/8 hits, 2.67 expected hits
Units damaged: 3 Battleships owned by the Americans
Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 1/7 hits, 2.17 expected hits
Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 2/7 hits, 4.00 expected hits
1 Carrier owned by the Americans and 2 Submarines owned by the Yamamoto lost in sz25
Yamamoto roll dice for 6 Submarines in sz25, round 3 : 0/6 hits, 2.00 expected hits
Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 4/7 hits, 2.17 expected hits
Americans roll dice for 3 Battleships, 1 Carrier, 1 Cruiser and 1 Destroyer in sz25, round 3 : 2/6 hits, 3.50 expected hits
1 Carrier owned by the Americans, 2 Submarines owned by the Yamamoto, 2 Battleships owned by the Americans and 1 Cruiser owned by the Americans lost in sz25
Yamamoto roll dice for 4 Submarines in sz25, round 4 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 Battleship and 1 Destroyer in sz25, round 4 : 1/2 hits, 1.17 expected hits
1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Battleship owned by the Americans lost in sz25
Yamamoto win with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 3 Submarines remaining. Battle score for attacker is 76
Casualties for Yamamoto: 5 Submarines
Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
Battle in sz60
Yamamoto attack with 2 Bombers, 2 EarlyFighters and 2 Submarines
Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
Yamamoto roll dice for 2 Submarines in sz60, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz60, round 2 : 0/4 hits, 2.00 expected hits
Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 2/4 hits, 1.33 expected hits
1 Transport owned by the Dutch and 2 Submarines owned by the Yamamoto lost in sz60
1 Submarine owned by the Dutch submerged
Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz60, round 3 : 2/4 hits, 2.00 expected hits
Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 3 : 3/3 hits, 1.17 expected hits
1 Transport owned by the Dutch, 1 Bomber owned by the Yamamoto, 1 Destroyer owned by the Dutch and 2 EarlyFighters owned by the Yamamoto lost in sz60
Yamamoto roll dice for 1 Bomber in sz60, round 4 : 1/1 hits, 0.67 expected hits
Dutch roll dice for 1 Destroyer in sz60, round 4 : 1/1 hits, 0.50 expected hits
1 Bomber owned by the Yamamoto and 1 Destroyer owned by the Dutch lost in sz60
Dutch win with no units remaining. Battle score for attacker is -28
Casualties for Yamamoto: 2 Bombers, 2 EarlyFighters and 2 Submarines
Casualties for Dutch: 2 Destroyers and 2 Transports
Battle in Frenchindochina
Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
Dutch defend with 1 Artillery and 2 Infantrys
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Frenchindochina, round 2 : 2/4 hits, 1.33 expected hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Dutch lost in Frenchindochina
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Frenchindochina, round 3 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 1 Artillery in Frenchindochina, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Dutch lost in Frenchindochina
Yamamoto win, taking Frenchindochina from Dutch with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for Dutch: 1 Artillery and 2 Infantrys
Battle in Spralty
Battle in sz70
Yamamoto attack with 2 EarlyFighters and 1 Submarine
Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.17 expected hits
1 Submarine owned by the Yamamoto lost in sz70
Yamamoto roll dice for 2 EarlyFighters in sz70, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 1/2 hits, 0.67 expected hits
1 Transport owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70
1 EarlyFighter owned by the Yamamoto retreated
Americans win, taking Spralty from Americans with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 EarlyFighter and 1 Submarine
Casualties for Americans: 1 Transport
Battle in Kichedung
Yamamoto attack with 1 Artillery, 1 Infantry and 2 Tanks
Chinese defend with 2 Infantrys
Yamamoto roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Kichedung, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 2 Infantrys in Kichedung, round 2 : 2/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Kichedung
Yamamoto win, taking Kichedung from Chinese with 2 Tanks remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Casualties for Chinese: 2 Infantrys
Battle in Manila
Yamamoto attack with 1 Artillery, 5 Infantrys and 3 Tanks
Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
Yamamoto roll dice for 1 Artillery, 5 Infantrys and 3 Tanks in Manila, round 2 : 4/9 hits, 2.83 expected hits
Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 3/5 hits, 2.00 expected hits
3 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Manila
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Manila, round 3 : 2/6 hits, 2.33 expected hits
Americans roll dice for 1 EarlyFighter in Manila, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Manila
Yamamoto win, taking Manila from Americans with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 13
Casualties for Yamamoto: 4 Infantrys
Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
Battle in N.French I.
Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank
Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in N.French I., round 2 : 2/6 hits, 2.00 expected hits
Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I.
Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 3 : 1/5 hits, 1.83 expected hits
Dutch roll dice for 1 Tank in N.French I., round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Dutch lost in N.French I.
Yamamoto win, taking N.French I. from Dutch with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 9
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
Battle in sz71
Yamamoto attack with 1 Battleship, 1 Destroyer and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Battleship and 1 Destroyer in sz71, round 2 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the Americans lost in sz71
Yamamoto win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 Submarine
Non Combat Move - Yamamoto
1 Carrier moved from sz78 to sz71
1 Destroyer and 1 Submarine moved from sz16 to sz75
1 EarlyFighter moved from sz70 to sz68
1 EarlyFighter moved from sz68 to Phuket
2 EarlyFighters moved from sz45 to sz71
1 Carrier moved from sz74 to sz68
1 EarlyFighter moved from Tokyo to Hainan
1 Tank moved from Kochi to S.Japan
3 Infantrys moved from Nagasaki to S.Japan
1 Artillery moved from Naha to Nagasaki
1 Artillery, 6 Infantrys and 2 Tanks moved from Tokyo to S.Japan
1 Infantry moved from Japan to S.Japan
1 Infantry moved from Ani Jima to Bonin
1 Infantry moved from Ototo Jima to Ani Jima
Place Units - Yamamoto
2 B.Transports and 2 Destroyers placed in sz78
4 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Yamamoto regular : 0.33
Americans regular : -1.83
Dutch regular : 0.83
British regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Chinese
1 Infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Yamamoto
1 Infantry moved from Haixi to W.Mongolia
1 EarlyFighter moved from Urumal to W.Mongolia
1 Tank moved from Urumal to W.Mongolia
1 Infantry moved from Quyan to Gobi
1 Tank moved from Urumal to Gobi
1 Infantry moved from Ming Jong to Gobi
1 EarlyFighter moved from Xining to Gobi
Purchase Units - Chinese
Chinese buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Mongolia
Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
Neutral defend with 1 Bunker
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in W.Mongolia, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in W.Mongolia
Chinese roll dice for 1 EarlyFighter and 1 Tank in W.Mongolia, round 3 : 0/2 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 EarlyFighter and 1 Tank in W.Mongolia, round 4 : 0/2 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in W.Mongolia, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in W.Mongolia
1 EarlyFighter owned by the Chinese retreated
Neutral win with 1 Bunker remaining. Battle score for attacker is -7
Casualties for Chinese: 1 Infantry and 1 Tank
Battle in Gobi
Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Tank
Neutral defend with 1 Bunker
Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in Gobi, round 2 : 0/4 hits, 1.17 expected hits
Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in Gobi, round 3 : 1/4 hits, 1.17 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Gobi
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Gobi, round 4 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 Bunker in Gobi, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Gobi
Chinese loses 0 PUs for violating Gobis neutrality.
Chinese win, taking Gobi from Neutral with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 1 Bunker
Non Combat Move - Chinese
1 Infantry moved from Gansu to Szechwan
1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian
2 Infantrys moved from Hanan to Sian
1 Tank moved from Kiangsi to Sian
1 Infantry moved from Chunking to Hanan
1 Infantry moved from W.Sian to Sian
1 Tank moved from W.Chunking to W.Sian
2 Infantrys moved from N.Chunking to W.Sian
1 Infantry moved from Sikang to Szechwan
1 Tank moved from Tsingnan to Szechwan
2 Tanks moved from Xining to Gansu
1 Infantry moved from Tsingnan to Gansu
2 Artillerys moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Nancheng to Sikang
1 AAGun moved from Xining to Tsingnan
1 EarlyFighter moved from Gobi to Tsingnan
1 EarlyFighter moved from W.Mongolia to Tsingnan
1 Artillery moved from Urumal to Quyan
1 Infantry moved from Urumal to Quyan
1 Infantry moved from Yecheng to Quyan
1 Artillery moved from Cheng to Ming Jong
1 AAGun moved from Urumal to Quyan
Place Units - Chinese
3 Infantrys placed in Xining
Turn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Hisaichi
2 Infantrys moved from E.Shansi to N.Shangsi
1 Artillery moved from E.Shansi to N.Shangsi
1 Infantry moved from E.Shansi to Shangsi
1 Infantry moved from Shansi to Shangsi
1 Artillery moved from Shansi to Shangsi
2 Infantrys moved from Shantung to Nanking
1 Artillery moved from Shansi to Nanking
2 Tanks moved from Tientsin to sz74
2 Infantrys moved from Tientsin to sz74
1 Infantry moved from Tientsin to sz74
3 Infantrys, 1 T.Boat, 2 Tanks and 2 Transports moved from sz74 to sz67
3 Infantrys and 2 Tanks moved from sz67 to Hongkong
1 Artillery moved from Seoul to sz79
1 Artillery and 1 Transport moved from sz79 to sz74
1 Infantry moved from Tientsin to sz74
1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67
1 Submarine moved from sz74 to sz70
1 Battleship moved from sz74 to sz70
1 Destroyer moved from sz74 to sz60
2 Carriers moved from sz79 to sz68
2 EarlyFighters moved from sz79 to sz60
2 EarlyFighters moved from sz79 to sz70
1 Artillery and 1 Infantry moved from sz67 to Hongkong
1 Artillery and 3 Tanks moved from Seoul to sz79
1 Infantry moved from Seoul to sz79
1 Infantry and 1 Transport moved from sz79 to sz74
1 Tank moved from Formosa to sz74
1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz67
1 Infantry and 1 Tank moved from sz67 to Kwangtung
1 Artillery and 3 Infantrys moved from Fukien to Hankou
1 Infantry moved from Fukien to Hankou
4 Infantrys moved from Seoul to sz79
1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz67
1 Infantry and 1 Tank moved from sz67 to Macau
1 Infantry moved from Fukien to Kwangtung
1 Infantry moved from Fukien to Hankou
1 Artillery moved from Fukien to Hankou
5 Tanks moved from Fukien to Shantung
1 Infantry and 1 Tank moved from Shantung to Shansi
1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz68
1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz68
1 Artillery, 2 Infantrys and 1 Tank moved from sz68 to Borneo
1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz68
1 Infantry and 1 Tank moved from sz68 to Borneo
2 EarlyFighters moved from Formosa to Phuket
1 Bomber moved from Formosa to Borneo
1 Bomber moved from Seoul to sz60
1 EarlyFighter moved from Seoul to Frenchindochina
1 EarlyFighter moved from Peking to Frenchindochina
1 EarlyFighter moved from Fukien to Macau
2 Destroyers and 2 Submarines moved from sz79 to sz1
1 Submarine moved from sz79 to sz1
Purchase Units - Hisaichi
Hisaichi buy 1 B.Transport, 1 Factory, 5 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Nanking
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Nanking, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Nanking, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Nanking
Hisaichi win, taking Nanking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shangsi
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in N.Shangsi
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.Shangsi
Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 1 Infantry
Battle in Hankou
Hisaichi attack with 2 Artillerys and 5 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Artillerys and 5 Infantrys in Hankou, round 2 : 3/7 hits, 1.83 expected hits
Chinese roll dice for 1 Infantry in Hankou, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hankou
Hisaichi win, taking Hankou from Chinese with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Macau
Hisaichi attack with 1 EarlyFighter, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Macau, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Macau, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Macau
Hisaichi win, taking Macau from Chinese with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in sz60
Hisaichi attack with 1 Bomber, 1 Destroyer and 2 EarlyFighters
Dutch defend with 1 Submarine
Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Bomber, 1 Destroyer and 2 EarlyFighters in sz60, round 2 : 2/4 hits, 1.67 expected hits
1 Submarine owned by the Dutch lost in sz60
Hisaichi win with 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Submarine
Battle in sz70
Hisaichi attack with 1 Battleship, 2 EarlyFighters and 1 Submarine
Americans defend with 1 Destroyer and 1 Submarine
Hisaichi roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Battleship and 2 EarlyFighters in sz70, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 Destroyer in sz70, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Destroyer owned by the Americans and 1 Submarine owned by the Americans lost in sz70
Hisaichi win with 1 Battleship, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 Destroyer and 1 Submarine
Battle in Hongkong
Hisaichi attack with 1 Artillery, 4 Infantrys and 2 Tanks
British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
Hisaichi roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Hongkong, round 2 : 4/7 hits, 2.17 expected hits
British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 1/3 hits, 1.17 expected hits
1 Bunker owned by the British, 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong
Hisaichi win, taking Hongkong from British with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Infantry
Casualties for British: 1 Bunker and 2 Infantrys
Battle in Kwangtung
Hisaichi attack with 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Tank in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Borneo
Hisaichi attack with 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks
Dutch defend with 2 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks in Borneo, round 2 : 2/7 hits, 2.67 expected hits
Dutch roll dice for 2 Infantrys in Borneo, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Borneo
Hisaichi win, taking Borneo from Dutch with 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Dutch: 2 Infantrys
Non Combat Move - Hisaichi
1 Bomber moved from Borneo to Phuket
1 Bomber moved from sz60 to Phuket
2 EarlyFighters moved from sz60 to sz68
2 EarlyFighters moved from sz70 to sz68
1 EarlyFighter moved from Macau to Frenchindochina
1 Tank moved from E.Shansi to Shansi
1 Tank moved from Peking to Shansi
4 Infantrys moved from Peking to E.Shansi
1 Infantry moved from Seoul to Korea
Place Units - Hisaichi
1 B.Transport placed in sz79
5 Infantrys and 2 Tankettes placed in Seoul
1 Factory placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.33
British regular : -0.17
Dutch regular : 0.17
Hisaichi regular : 3.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Dutch
1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
1 EarlyFighter moved from Sarong to sz70
1 Destroyer and 1 Transport moved from sz81 to sz70
1 T.Boat moved from sz58 to sz70
Purchase Units - Dutch
Dutch buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Battle in sz70
Dutch attack with 1 Destroyer, 1 EarlyFighter, 1 T.Boat and 1 Transport
Hisaichi defend with 1 Battleship and 1 Submarine
Hisaichi roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer, 1 EarlyFighter, 1 T.Boat and 1 Transport in sz70, round 2 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Battleship in sz70, round 2 : 1/1 hits, 0.67 expected hits
1 Transport owned by the Dutch and 1 T.Boat owned by the Dutch lost in sz70
Hisaichi roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer and 1 EarlyFighter in sz70, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Battleship in sz70, round 3 : 1/1 hits, 0.67 expected hits
1 Destroyer owned by the Dutch lost in sz70
1 EarlyFighter owned by the Dutch retreated
Hisaichi win with 1 Battleship and 1 Submarine remaining. Battle score for attacker is -19
Casualties for Dutch: 1 Destroyer, 1 T.Boat and 1 Transport
Non Combat Move - Dutch
1 EarlyFighter moved from sz70 to Davao
1 Transport moved from sz57 to sz49
1 T.Boat moved from sz57 to sz59
1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo
1 Infantry moved from Soem to Lambok
Place Units - Dutch
3 Infantrys placed in S.Borneo
Turn Complete - Dutch
Dutch collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Thai
1 Infantry moved from Phuket to sz73
1 Infantry and 1 T.Boat moved from sz73 to sz60
1 Infantry moved from sz60 to Sumatra
Thai take Sumatra from Dutch
1 Artillery moved from Phuket to sz73
1 Tank moved from Phuket to sz73
2 Infantrys moved from Phuket to sz73
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz73 to sz60
1 Artillery, 2 Infantrys and 1 Tank moved from sz60 to W.Borneo
1 Destroyer moved from sz73 to sz59
1 EarlyFighter moved from Phuket to W.Borneo
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in sz59
Thai attack with 1 Destroyer
Dutch defend with 1 T.Boat
Thai roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.33 expected hits
Dutch roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Dutch lost in sz59
Thai win with 1 Destroyer remaining. Battle score for attacker is 5
Casualties for Dutch: 1 T.Boat
Battle in W.Borneo
Thai attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
British defend with 1 Artillery and 1 Infantry
Thai roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in W.Borneo, round 2 : 3/5 hits, 1.67 expected hits
British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in W.Borneo
Thai win, taking W.Borneo from British with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Thai: 1 Infantry
Casualties for British: 1 Artillery and 1 Infantry
Non Combat Move - Thai
1 EarlyFighter moved from W.Borneo to Borneo
Place Units - Thai
Turning on Edit Mode
EDIT: Removing units owned by Thai from Thailand: 1 Artillery, 2 Infantrys and 1 Tank
EDIT: Adding units owned by Thai to Phuket: 1 Artillery, 2 Infantrys and 1 Tank
EDIT: Turning off Edit Mode
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - British
1 Artillery and 1 Infantry moved from Ceylon to sz63
1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz66
1 Infantry moved from Amdanam to sz66
1 Artillery moved from S.A to sz66
2 Artillerys and 2 Infantrys moved from sz66 to Malaya
1 Artillery and 1 Infantry moved from Burma to Thailand
1 EarlyFighter moved from Burma to Thailand
2 Infantrys moved from Burma to Thailand
1 Infantry moved from Bengal to sz64
1 Infantry moved from E.India to sz64
2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66
2 Infantrys moved from sz66 to Malaya
1 Infantry moved from W.India to Bikaner
1 Artillery and 1 Infantry moved from Bhopal to Bikaner
1 EarlyFighter moved from Dheli to Bikaner
1 EarlyFighter moved from Bhopa to N.S
1 EarlyFighter moved from Calcutta to Malaya
1 Infantry moved from British Columbia to sz6
1 Infantry moved from Vancouver to sz6
2 Infantrys and 1 Transport moved from sz6 to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from N.Canada to Anchorage
1 Infantry moved from Canada to N.Canada
Purchase Units - British
British buy 1 Carrier, 1 EarlyFighter and 2 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Bikaner
British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 0/4 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 3 : 2/4 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Bikaner
British loses 0 PUs for violating Bikaners neutrality.
British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Thailand
British attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Thailand, round 2 : 1/5 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Thailand
British win, taking Thailand from Thai with 1 Artillery, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - British
1 EarlyFighter moved from Thailand to Malaya
1 Tank moved from Burma to Malaya
1 Infantry moved from Nepal to Bengal
1 Infantry moved from Nagpur to E.India
1 Artillery and 1 Infantry moved from C.India to E.India
1 Tank moved from Calcutta to E.India
1 Artillery moved from Calcutta to C.India
4 Infantrys moved from Calcutta to C.India
1 Infantry moved from M.India to C.India
1 Tank moved from S.India to C.India
2 Infantrys moved from India to Nagpur
1 Infantry moved from Bhopa to Nagpur
1 Tank moved from Dheli to Nepal
2 Infantrys moved from Dheli to Bhopa
1 AAGun moved from Dheli to Bhopa
1 Destroyer and 2 Transports moved from sz49 to sz57
1 Artillery moved from E.G to Moresby
1 Infantry moved from New Guinea to Moresby
1 Infantry moved from N.G to New Guinea
1 Submarine moved from sz47 to sz58
1 EarlyFighter moved from Bikaner to Bhopa
Place Units - British
1 Carrier placed in sz63
1 EarlyFighter placed in sz63
2 Infantrys placed in Calcutta
Turn Complete - British
British collect 62 PUs; end with 62 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Anzac
2 Infantrys moved from New Caledonia to sz38
2 Infantrys and 2 T.Boats moved from sz38 to sz40
2 Infantrys moved from sz40 to Bikini
1 Artillery moved from Wellington to sz35
2 Infantrys moved from Wellington to sz35
1 Infantry moved from New Zealand to sz35
1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz38
1 Artillery and 3 Infantrys moved from sz38 to New Caledonia
1 Artillery and 1 Infantry moved from E.Australia to sz41
1 Artillery and 1 Infantry moved from Melbourne to sz37
1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
1 Artillery and 1 Infantry moved from sz50 to Soem
1 Artillery, 1 Infantry and 1 Transport moved from sz41 to sz49
1 Submarine moved from sz41 to sz49
1 Artillery and 1 Infantry moved from sz49 to Derby
1 Artillery and 3 Infantrys moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 1 Destroyer; Remaining resources: 0 PUs;
Non Combat Move - Anzac
1 Infantry moved from N.Australia to Derby
2 Infantrys moved from Townsville to N.Australia
1 Tank moved from Australia to Derby
1 EarlyFighter moved from Sydney to sz50
1 EarlyFighter moved from Melbourne to Derby
2 Tanks moved from Melbourne to W.Australia
2 Infantrys moved from Melbourne to S.W.Australia
1 Infantry moved from Sydney to Australia
Place Units - Anzac
1 Destroyer placed in sz37
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Americans
1 Destroyer moved from sz27 to sz25
1 Battleship moved from sz23 to sz25
1 Submarine moved from sz13 to sz25
1 EarlyFighter moved from Kauai to sz25
1 EarlyFighter moved from Midway to sz25
1 Destroyer and 1 Submarine moved from sz31 to sz25
1 EarlyFighter moved from Johnston to sz25
2 Submarines moved from sz40 to sz45
1 EarlyFighter moved from San Francisco to sz25
1 Bomber moved from Portland to sz25
1 EarlyFighter moved from Alaska to sz25
1 Destroyer and 1 Transport moved from sz5 to sz4
1 Infantry and 1 Tank moved from Alaska to sz4
1 Infantry and 1 Tank moved from sz4 to Palana
1 Artillery and 1 Infantry moved from Mindanao to Davao
2 Infantrys moved from Samar to S
1 Infantry moved from Mindor to Punay
1 Artillery moved from Fais to Ifalk
2 Infantrys moved from Weno to Lasap
1 Tank moved from Phonpei to Lasap
1 Infantry moved from Pula to Lasap
1 Artillery moved from Pikelot to Pula
Purchase Units - Americans
Americans buy 1 Carrier and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz25
Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 5 EarlyFighters and 2 Submarines
Yamamoto defend with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 3 Submarines
Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 3 Submarines in sz25, round 2 : 0/3 hits, 0.50 expected hits
1 Submarine owned by the Yamamoto lost in sz25
Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 5 EarlyFighters in sz25, round 2 : 5/9 hits, 3.67 expected hits
Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 3/7 hits, 3.50 expected hits
Units damaged: 1 Battleship owned by the Americans
2 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto and 3 EarlyFighters owned by the Yamamoto lost in sz25
Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 5 EarlyFighters in sz25, round 3 : 2/9 hits, 3.67 expected hits
Yamamoto roll dice for 2 Carriers, 1 Cruiser and 1 EarlyFighter in sz25, round 3 : 3/4 hits, 2.00 expected hits
1 Destroyer owned by the Americans, 1 Cruiser owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz25
Americans roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz25, round 4 : 3/6 hits, 2.67 expected hits
Yamamoto roll dice for 2 Carriers in sz25, round 4 : 1/2 hits, 1.00 expected hits
2 Carriers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz25
Americans win with 1 Battleship, 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 44
Casualties for Yamamoto: 2 Carriers, 1 Cruiser, 4 EarlyFighters and 3 Submarines
Casualties for Americans: 1 Destroyer, 3 EarlyFighters and 2 Submarines
Battle in sz45
Americans attack with 2 Submarines
Yamamoto defend with 1 Submarine
Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.17 expected hits
1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz45
Americans win with 1 Submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
1 Transport moved from sz27 to sz25
1 Carrier moved from sz23 to sz25
1 Bomber moved from sz25 to Kauai
2 Infantrys moved from Los Angeles to sz23
2 Infantrys and 1 Transport moved from sz23 to sz6
2 Infantrys moved from sz6 to N.Canada
1 Infantry moved from Anchorage to Alaska
3 Infantrys moved from Seattle to British Columbia
1 Infantry moved from Olympic Penn to Seattle
2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
1 Tank moved from High Desert to Canada
1 Tank moved from Central Valley to Seattle
2 Tanks moved from San Francisco to Portland
2 Infantrys moved from Nor Cal to Portland
2 Infantrys moved from Central Valley to Portland
2 Artillerys moved from San Francisco to Nor Cal
3 Infantrys moved from San Francisco to Nor Cal
Place Units - Americans
1 Carrier placed in sz25
2 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 95 PUs; end with 95 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Masaharu
1 Destroyer and 1 Submarine moved from sz7 to sz1
1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov
1 Transport moved from sz1 to sz15
1 Transport moved from sz1 to sz15
1 Transport moved from sz7 to sz1
1 Infantry and 1 Tank moved from N.Japan to sz1
1 Infantry and 1 Tank moved from sz1 to Amursk
1 Tank moved from Akina to sz15
2 Artillerys moved from N.Japan to sz15
3 Infantrys moved from Akina to sz15
1 Infantry moved from Akina to sz15
1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1
1 Artillery and 1 Infantry moved from sz1 to Amursk
1 Artillery, 3 Infantrys and 1 Tank moved from sz15 to Vladivostok
1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk
1 Artillery and 1 Infantry moved from Hsingan to Jinan
1 Bomber moved from Akina to Jinan
1 EarlyFighter moved from Akina to Amursk
1 Artillery, 2 Infantrys and 2 Tanks moved from Hsingan to Quingdao
1 Infantry moved from Hsingan to Jinan
2 Infantrys and 1 Tank moved from Akina to N.Japan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Belogorsk
Masaharu attack with 1 Artillery and 4 Infantrys
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery and 4 Infantrys in Belogorsk, round 2 : 1/5 hits, 1.17 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Belogorsk
Masaharu roll dice for 1 Artillery and 3 Infantrys in Belogorsk, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Belogorsk, round 3 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery and 3 Infantrys in Belogorsk, round 4 : 3/4 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Belogorsk, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Belogorsk
Masaharu win, taking Belogorsk from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Vladivostok
Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Vladivostok, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Vladivostok
Masaharu win, taking Vladivostok from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Jinan
Masaharu attack with 1 Artillery, 1 Bomber and 2 Infantrys
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Jinan, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Quingdao
Masaharu attack with 1 Artillery, 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Quingdao, round 2 : 1/5 hits, 1.83 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Quingdao, round 3 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 Bunker in Quingdao, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao
Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Amursk
Masaharu attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
Russians defend with 1 AAGun, 1 Bunker and 1 Factory
Russians roll AA dice in Amursk : 0/1 hits, 0.17 expected hits
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Amursk, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Amursk
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Amursk, round 3 : 1/4 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Amursk
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Amursk, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Amursk, round 4 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
Masaharu win, taking Amursk from Russians with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -2
Casualties for Masaharu: 1 Artillery and 2 Infantrys
Casualties for Russians: 1 Bunker
Battle in Ostrov
Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Ostrov
Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 3 : 1/3 hits, 1.17 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Ostrov, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Ostrov
Masaharu win, taking Ostrov from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 1 Bunker
Non Combat Move - Masaharu
1 EarlyFighter moved from Amursk to Manchuria
1 Bomber moved from Jinan to Hsingan
Place Units - Masaharu
2 Artillerys, 5 Infantrys and 1 Marine placed in Akina
Turn Complete - Masaharu
Masaharu collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Russians
2 Infantrys moved from Irkutsk to Quingdao
2 Infantrys moved from Ulaan Ude to Quingdao
1 Infantry moved from Vostok to Quingdao
1 EarlyFighter moved from Kaask to Quingdao
Purchase Units - Russians
Russians buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter and 5 Infantrys
Masaharu defend with 1 Artillery, 1 Infantry and 2 Tanks
Russians roll dice for 1 EarlyFighter and 5 Infantrys in Quingdao, round 2 : 1/6 hits, 1.17 expected hits
Masaharu roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Quingdao, round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter and 3 Infantrys in Quingdao, round 3 : 1/4 hits, 0.83 expected hits
Masaharu roll dice for 1 Artillery and 2 Tanks in Quingdao, round 3 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 2/3 hits, 0.67 expected hits
Masaharu roll dice for 2 Tanks in Quingdao, round 4 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Tanks owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Russians: 4 Infantrys
Casualties for Masaharu: 1 Artillery, 1 Infantry and 2 Tanks
Non Combat Move - Russians
1 EarlyFighter moved from Quingdao to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
3 Infantrys moved from Tulun to Ulaan Ude
1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
1 Infantry moved from Angarsk to Vostok
1 Infantry moved from Magadan to Yakutsk
1 Infantry moved from Palana to Magadan
1 Infantry moved from Bratsk to Ustkut
2 Tanks moved from Kaask to Ulaan Ude
2 Artillerys moved from Kaask to Tulun
4 Infantrys moved from Kaask to Tulun
1 Infantry moved from Jinquan to Kyzal
1 AAGun moved from Kaask to Tulun
1 Infantry moved from Krasnoyarsk to Bratsk
1 Infantry moved from Kyzyl to Kaask
1 Tank moved from Abakan to Jinquan
1 Infantry moved from Maltan to Haixi
1 Artillery moved from Achinsk to Kyzyl
1 Tank moved from Achinsk to Kaask
1 AAGun and 1 Infantry moved from Achinsk to Kyzyl
Place Units - Russians
3 Infantrys placed in Kaask
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Tank moved from Manila to sz75
1 Artillery, 4 Infantrys and 2 Tanks moved from Iwo Jima to sz75
1 Infantry moved from Manila to sz75
1 Artillery, 4 Infantrys, 3 Tanks and 4 Transports moved from sz75 to sz70
1 Battleship moved from sz71 to sz70
2 Tanks moved from Manila to Punay
Yamamoto take Mindor from Americans
1 Artillery moved from Manila to Samar
Yamamoto take Samar from Americans
1 Infantry and 1 T.Boat moved from sz75 to sz72
1 Infantry moved from sz72 to Fais
Yamamoto take Fais from Americans
2 Artillerys and 2 Infantrys moved from Hainan to sz67
2 Artillerys, 2 Infantrys and 2 Transports moved from sz67 to sz73
2 Artillerys and 2 Infantrys moved from sz73 to Thailand
1 Tank moved from N.French I. to Bengal
Yamamoto take Burma from British
1 Artillery and 1 Infantry moved from N.French I. to Kwangsi
1 Artillery and 1 Infantry moved from N.French I. to Chunking
1 Artillery, 2 Infantrys and 1 Tank moved from Frenchindochina to Thailand
2 Tanks moved from Kichedung to Sian
5 Infantrys and 2 Tanks moved from Shansi to Sian
1 Tank moved from Hopeh to Sian
1 Artillery moved from Nagasaki to sz74
1 Infantry moved from S.Japan to sz74
1 Artillery moved from Bonin to sz78
1 Artillery and 1 Tank moved from S.Japan to sz78
1 Tank moved from S.Japan to sz78
1 Infantry moved from Ani Jima to sz78
1 Infantry moved from Bonin to sz78
2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz68
2 Artillerys, 2 Infantrys and 2 Tanks moved from sz68 to N.B
2 EarlyFighters moved from sz68 to Thailand
1 EarlyFighter moved from Hainan to Thailand
1 Destroyer and 1 Submarine moved from sz75 to sz70
1 Destroyer and 1 Submarine moved from sz71 to sz45
2 Destroyers moved from sz78 to sz72
2 Artillerys, 15 Infantrys and 3 Tanks moved from S.Japan to Nagasaki
4 Infantrys moved from Tokyo to S.Japan
1 Infantry moved from sz70 to Davao
1 Artillery moved from sz70 to Davao
3 Infantrys and 3 Tanks moved from sz70 to Davao
1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz70
1 Artillery and 1 Infantry moved from sz70 to Davao
2 EarlyFighters moved from sz71 to Davao
1 Carrier moved from sz68 to sz60
1 Carrier moved from sz71 to sz68
1 EarlyFighter moved from Phuket to Thailand
1 Destroyer moved from sz68 to sz60
2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 3 B.Transports, 2 Destroyers and 1 Marine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz45
Yamamoto attack with 1 Destroyer and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits
1 Submarine owned by the Americans lost in sz45
Yamamoto win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 Submarine
Battle in Punay
Yamamoto attack with 2 Tanks
Americans defend with 2 Infantrys
Yamamoto roll dice for 2 Tanks in Punay, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans lost in Punay
Yamamoto win, taking Punay from Americans with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Americans: 2 Infantrys
Battle in Thailand
Yamamoto attack with 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank
British defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank in Thailand, round 2 : 5/12 hits, 4.00 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Thailand, round 2 : 0/4 hits, 1.33 expected hits
1 Artillery owned by the British and 3 Infantrys owned by the British lost in Thailand
Yamamoto win, taking Thailand from British with 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for British: 1 Artillery and 3 Infantrys
Battle in Davao
Yamamoto attack with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks
Americans defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 2 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter
Americans roll AA dice in Davao : 1/2 hits, 0.33 expected hits
1 EarlyFighter owned by the Yamamoto lost in Davao
Yamamoto roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Davao
Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 3 Tanks in Davao, round 2 : 5/11 hits, 3.67 expected hits
Americans roll dice for 1 Artillery, 2 EarlyFighters, 1 Infantry and 2 Tanks in Davao, round 2 : 2/6 hits, 2.67 expected hits
2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans, 2 Tanks owned by the Americans and 1 EarlyFighter owned by the Americans lost in Davao
Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks in Davao, round 3 : 4/9 hits, 3.33 expected hits
Americans roll dice for 1 EarlyFighter in Davao, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Dutch lost in Davao
Yamamoto win, taking Davao from Americans with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 20
Casualties for Yamamoto: 1 EarlyFighter and 3 Infantrys
Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks
Casualties for Dutch: 1 EarlyFighter
Battle in Chunking
Yamamoto attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Chunking, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Chunking, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Chunking
Yamamoto roll dice for 1 Artillery in Chunking, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Chunking, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chunking
Yamamoto win, taking Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Kwangsi
Yamamoto attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kwangsi
Yamamoto roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangsi
Yamamoto win, taking Kwangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Bengal
Yamamoto attack with 1 Tank
British defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Tank in Bengal, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Bengal, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in Bengal, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Bengal, round 3 : 2/2 hits, 0.67 expected hits
1 Tank owned by the Yamamoto lost in Bengal
British win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5
Casualties for Yamamoto: 1 Tank
Battle in Sian
Yamamoto attack with 5 Infantrys and 5 Tanks
Chinese defend with 2 Artillerys, 8 Infantrys and 2 Tanks
Yamamoto roll dice for 5 Infantrys and 5 Tanks in Sian, round 2 : 4/10 hits, 3.33 expected hits
Chinese roll dice for 2 Artillerys, 8 Infantrys and 2 Tanks in Sian, round 2 : 3/12 hits, 4.33 expected hits
3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Sian
Yamamoto roll dice for 2 Infantrys and 5 Tanks in Sian, round 3 : 5/7 hits, 2.83 expected hits
Chinese roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Sian, round 3 : 2/8 hits, 3.00 expected hits
2 Infantrys owned by the Yamamoto, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Sian
Yamamoto roll dice for 5 Tanks in Sian, round 4 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 Artillery and 2 Tanks in Sian, round 4 : 2/3 hits, 1.33 expected hits
2 Tanks owned by the Chinese, 2 Tanks owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Sian
Yamamoto win, taking Sian from Chinese with 3 Tanks remaining. Battle score for attacker is 14
Casualties for Yamamoto: 5 Infantrys and 2 Tanks
Casualties for Chinese: 2 Artillerys, 8 Infantrys and 2 Tanks
Battle in N.B
Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks
British defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in N.B, round 2 : 4/6 hits, 2.33 expected hits
British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 1/2 hits, 0.83 expected hits
1 Tank owned by the British, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in N.B
Yamamoto win, taking N.B from British with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Infantry
Casualties for British: 1 Infantry and 1 Tank
Non Combat Move - Yamamoto
1 EarlyFighter moved from Davao to sz68
1 EarlyFighter moved from Thailand to sz68
2 EarlyFighters moved from Thailand to sz60
1 EarlyFighter moved from Thailand to Phuket
1 T.Boat moved from sz68 to sz73
Place Units - Yamamoto
3 B.Transports and 2 Destroyers placed in sz78
2 Artillerys and 1 Marine placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Yamamoto regular : 6.67
Americans regular : -1.00
Americans AA : 0.67
British regular : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Chinese
1 Infantry moved from W.Sian to N.Chunking
1 Infantry moved from Hanan to Sian
2 Infantrys moved from Szechwan to Sian
2 EarlyFighters moved from Tsingnan to Sian
1 Tank moved from Szechwan to Sian
1 Artillery and 2 Infantrys moved from Quyan to W.Mongolia
Purchase Units - Chinese
Chinese buy 1 Fighter, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Mongolia
Chinese attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Bunker
Chinese roll dice for 1 Artillery and 2 Infantrys in W.Mongolia, round 2 : 2/3 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in W.Mongolia
Chinese loses 0 PUs for violating W.Mongolias neutrality.
Chinese win, taking W.Mongolia from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Sian
Chinese attack with 2 EarlyFighters, 3 Infantrys and 1 Tank
Yamamoto defend with 3 Tanks
Chinese roll dice for 2 EarlyFighters, 3 Infantrys and 1 Tank in Sian, round 2 : 2/6 hits, 1.67 expected hits
Yamamoto roll dice for 3 Tanks in Sian, round 2 : 1/3 hits, 1.50 expected hits
2 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian
Chinese roll dice for 2 EarlyFighters, 2 Infantrys and 1 Tank in Sian, round 3 : 2/5 hits, 1.50 expected hits
Yamamoto roll dice for 1 Tank in Sian, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Sian
Chinese win, taking Sian from Yamamoto with 2 EarlyFighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 13
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 3 Tanks
Non Combat Move - Chinese
1 AAGun, 2 Artillerys and 5 Infantrys moved from Tsingnan to Gansu
1 Infantry moved from Sikang to Szechwan
1 Infantry and 1 Tank moved from W.Sian to Sian
1 Infantry and 2 Tanks moved from Gansu to Szechwan
3 Infantrys moved from Xining to Tsingnan
1 Infantry and 1 Tank moved from Gobi to Tsingnan
1 Tank moved from Tsingnan to Gansu
1 Artillery moved from Ming Jong to Tsingnan
1 AAGun moved from Quyan to Ming Jong
2 EarlyFighters moved from Sian to Szechwan
Place Units - Chinese
5 Infantrys and 1 Mech.Inf placed in Xining
1 Fighter and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Hisaichi
1 unit repaired.
1 Infantry moved from Kwangtung to Kiangsi
Hisaichi take Kiangsi from Chinese
1 Infantry moved from Hankou to Hanan
Hisaichi take Hanan from Chinese
1 Artillery and 2 Infantrys moved from Shangsi to Sian
1 Artillery and 1 Infantry moved from Nanking to Sian
3 Tanks moved from Shansi to Sian
5 Tanks moved from Shantung to Sian
2 Bombers and 2 EarlyFighters moved from Phuket to sz66
4 EarlyFighters moved from sz68 to sz66
3 EarlyFighters moved from Frenchindochina to sz66
2 Tanks moved from Borneo to E.Borneo
Hisaichi take E.Borneo from Dutch
2 Tanks moved from E.Borneo to S.Borneo
1 Infantry and 1 Tank moved from Kwangtung to sz67
1 Artillery, 3 Infantrys and 2 Tanks moved from Hongkong to sz67
1 Tank moved from Macau to sz67
1 Artillery, 4 Infantrys, 4 Tanks and 5 Transports moved from sz67 to sz68
1 Infantry moved from Borneo to sz68
1 Artillery, 2 Carriers, 5 Infantrys, 4 Tanks and 5 Transports moved from sz68 to sz60
1 Artillery, 5 Infantrys and 4 Tanks moved from sz60 to S.Borneo
2 Transports moved from sz68 to sz74
1 Artillery and 1 Infantry moved from Borneo to sz68
1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60
1 Artillery and 1 Infantry moved from sz60 to S.Borneo
1 Tank moved from Formosa to sz74
1 Artillery moved from Formosa to sz74
2 Infantrys moved from Formosa to sz74
1 Artillery, 2 Infantrys and 1 Tank moved from sz74 to Hopeh
1 Infantry moved from Seoul to sz79
1 B.Transport and 1 Infantry moved from sz79 to sz74
2 Artillerys moved from Formosa to sz74
2 Artillerys and 1 Infantry moved from sz74 to Hopeh
1 Infantry moved from Shansi to Shangsi
1 Infantry moved from Korea to Tientsin
4 Infantrys and 2 Tankettes moved from Seoul to Korea
2 Tankettes moved from Korea to Tientsin
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 1 B.Transport, 6 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in S.Borneo
Hisaichi attack with 2 Artillerys, 6 Infantrys and 6 Tanks
Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 6 Tanks in S.Borneo, round 2 : 2/14 hits, 5.00 expected hits
Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 5/9 hits, 3.33 expected hits
2 Infantrys owned by the Dutch and 5 Infantrys owned by the Hisaichi lost in S.Borneo
Hisaichi roll dice for 2 Artillerys, 1 Infantry and 6 Tanks in S.Borneo, round 3 : 1/9 hits, 4.00 expected hits
Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in S.Borneo, round 3 : 6/7 hits, 2.67 expected hits
3 Tanks owned by the Hisaichi, 1 Infantry owned by the Dutch, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in S.Borneo
Hisaichi roll dice for 3 Tanks in S.Borneo, round 4 : 1/3 hits, 1.50 expected hits
Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 4 : 0/6 hits, 2.33 expected hits
1 Infantry owned by the Dutch lost in S.Borneo
Hisaichi roll dice for 3 Tanks in S.Borneo, round 5 : 1/3 hits, 1.50 expected hits
Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 5 : 3/5 hits, 2.00 expected hits
3 Tanks owned by the Hisaichi and 1 Infantry owned by the Dutch lost in S.Borneo
Dutch win with 2 Artillerys, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -40
Casualties for Hisaichi: 2 Artillerys, 6 Infantrys and 6 Tanks
Casualties for Dutch: 5 Infantrys
Battle in Sian
Hisaichi attack with 2 Artillerys, 3 Infantrys and 8 Tanks
Chinese defend with 3 Infantrys and 2 Tanks
Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 8 Tanks in Sian, round 2 : 5/13 hits, 5.50 expected hits
Chinese roll dice for 3 Infantrys and 2 Tanks in Sian, round 2 : 2/5 hits, 2.00 expected hits
2 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Sian
Hisaichi win, taking Sian from Chinese with 2 Artillerys, 1 Infantry and 8 Tanks remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 3 Infantrys and 2 Tanks
Battle in sz66
Hisaichi attack with 2 Bombers and 9 EarlyFighters
British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
Hisaichi roll dice for 2 Bombers and 9 EarlyFighters in sz66, round 2 : 5/11 hits, 4.33 expected hits
British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 4/6 hits, 1.67 expected hits
1 Submarine owned by the British, 2 Transports owned by the British, 2 T.Boats owned by the British and 4 EarlyFighters owned by the Hisaichi lost in sz66
Hisaichi roll dice for 2 Bombers and 5 EarlyFighters in sz66, round 3 : 1/7 hits, 3.00 expected hits
British roll dice for 2 Destroyers in sz66, round 3 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
Hisaichi roll dice for 2 Bombers and 4 EarlyFighters in sz66, round 4 : 2/6 hits, 2.67 expected hits
British roll dice for 2 Destroyers in sz66, round 4 : 2/2 hits, 1.00 expected hits
2 Destroyers owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz66
Hisaichi win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is -6
Casualties for Hisaichi: 7 EarlyFighters
Casualties for British: 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
Non Combat Move - Hisaichi
2 Bombers moved from sz66 to Phuket
2 EarlyFighters moved from sz66 to sz60
2 Destroyers and 3 Submarines moved from sz1 to sz7
1 T.Boat moved from sz67 to sz74
1 Infantry moved from Formosa to sz74
1 Infantry moved from sz74 to Hopeh
Place Units - Hisaichi
1 B.Transport placed in sz79
1 Tank and 2 Tankettes placed in Peking
3 Artillerys and 3 Infantrys placed in Hongkong
1 Artillery and 3 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
British regular : 3.33
Dutch regular : 3.67
Hisaichi regular : -9.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Dutch
1 Tank moved from S.Borneo to E.Borneo
Dutch take E.Borneo from Hisaichi
1 Tank moved from E.Borneo to S.Borneo
Purchase Units - Dutch
Dutch buy 3 EarlyFighters; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
3 EarlyFighters placed in S.Borneo
Turn Complete - Dutch
Dutch collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Thai
1 Destroyer moved from sz59 to sz58
1 Transport moved from sz60 to sz73
1 Infantry moved from Phuket to sz73
1 Transport moved from sz60 to sz73
1 Infantry moved from Phuket to sz73
1 Artillery, 1 Infantry and 1 Tank moved from W.Borneo to S.Borneo
1 Infantry moved from Sumatra to sz60
1 Infantry moved from sz60 to S.Borneo
1 EarlyFighter moved from Borneo to S.Borneo
2 Artillerys moved from Phuket to sz73
2 Artillerys, 2 Infantrys and 2 Transports moved from sz73 to sz60
2 Artillerys and 2 Infantrys moved from sz60 to S.Borneo
Purchase Units - Thai
Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Borneo
Thai attack with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank
Dutch defend with 1 AAGun, 2 Artillerys, 4 EarlyFighters, 1 Factory and 1 Tank
Dutch roll AA dice in S.Borneo : 0/1 hits, 0.17 expected hits
Thai roll dice for 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank in S.Borneo, round 2 : 2/9 hits, 3.00 expected hits
Dutch roll dice for 2 Artillerys, 4 EarlyFighters and 1 Tank in S.Borneo, round 2 : 2/7 hits, 3.17 expected hits
2 Infantrys owned by the Thai and 2 Artillerys owned by the Dutch lost in S.Borneo
Thai roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 3 : 5/7 hits, 2.50 expected hits
Dutch roll dice for 4 EarlyFighters and 1 Tank in S.Borneo, round 3 : 4/5 hits, 2.50 expected hits
2 Infantrys owned by the Thai, 4 EarlyFighters owned by the Dutch, 1 Tank owned by the Dutch and 2 Artillerys owned by the Thai lost in S.Borneo
Thai captures 22PUs while taking Dutch capital
Thai win, taking S.Borneo from Dutch with 1 Artillery, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 29
Casualties for Thai: 2 Artillerys and 4 Infantrys
Casualties for Dutch: 2 Artillerys, 4 EarlyFighters and 1 Tank
Battle in sz58
Thai attack with 1 Destroyer
British defend with 1 Submarine
British roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Destroyer in sz58, round 3 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the British lost in sz58
Thai win with 1 Destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 Submarine
Non Combat Move - Thai
1 EarlyFighter moved from S.Borneo to Borneo
Place Units - Thai
1 Elite and 5 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 18 PUs; end with 40 PUs
Combat Hit Differential Summary :
Dutch AA : -0.17
Thai regular : 1.83
British regular : -0.33
Dutch regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - British
1 EarlyFighter moved from sz63 to Malaya
1 EarlyFighter moved from N.S to Malaya
1 Infantry moved from Bengal to Burma
British take Burma from Yamamoto
1 Artillery and 2 Infantrys moved from Bikaner to Punjab
2 Infantrys moved from Palana to Magadan
1 Transport moved from sz4 to sz6
1 Destroyer and 2 Transports moved from sz57 to sz55
Purchase Units - British
British buy 2 Artillerys, 2 EarlyFighters, 6 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Punjab
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Punjab
British loses 0 PUs for violating Punjabs neutrality.
British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - British
1 EarlyFighter moved from Bhopa to sz63
1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
1 Tank moved from Nepal to Bengal
3 Infantrys moved from Nagpur to E.India
1 AAGun, 1 Artillery and 2 Infantrys moved from Bhopa to Nepal
1 Artillery, 5 Infantrys and 1 Tank moved from C.India to E.India
1 Tank moved from E.India to Bengal
2 Infantrys moved from Calcutta to C.India
Place Units - British
1 EarlyFighter and 2 Transports placed in sz63
2 Artillerys, 1 EarlyFighter and 2 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
1 Infantry placed in Vancouver
3 Infantrys placed in Moresby
Turn Complete - British
British collect 59 PUs; end with 59 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Anzac
1 Artillery and 1 Infantry moved from Soem to Lambok
2 EarlyFighters moved from sz50 to sz58
1 EarlyFighter moved from Derby to sz58
1 Submarine moved from sz49 to sz58
1 Transport moved from sz49 to sz50
1 Destroyer moved from sz37 to sz50
1 Artillery and 3 Infantrys moved from New Caledonia to sz38
1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz38 to sz51
1 Artillery and 3 Infantrys moved from sz51 to W.Australia
1 Tank moved from Derby to sz50
1 Tank moved from W.Australia to sz50
2 Infantrys moved from Derby to sz50
2 Infantrys and 2 Tanks moved from sz50 to Soem
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Destroyer, 1 EarlyFighter and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz58
Anzac attack with 3 EarlyFighters and 1 Submarine
Thai defend with 1 Destroyer
Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 3 EarlyFighters in sz58, round 2 : 2/3 hits, 1.00 expected hits
Thai roll dice for 1 Destroyer in sz58, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Thai and 1 Submarine owned by the Anzac lost in sz58
Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Submarine
Casualties for Thai: 1 Destroyer
Non Combat Move - Anzac
1 EarlyFighter moved from sz58 to Malaya
1 EarlyFighter moved from sz58 to Malaya
1 EarlyFighter moved from sz58 to sz50
2 Infantrys moved from N.Australia to Derby
2 Infantrys moved from S.W.Australia to W.Australia
1 Infantry moved from Australia to C.Australia
2 Infantrys moved from Bikini to sz40
2 Infantrys and 2 T.Boats moved from sz40 to sz20
2 Infantrys moved from sz20 to Wake
Place Units - Anzac
1 Destroyer placed in sz37
1 EarlyFighter placed in Melbourne
2 Artillerys and 1 Marine placed in Darwin
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Americans
1 unit repaired.
1 Infantry and 1 Tank moved from Seattle to sz6
1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4
1 Infantry and 1 Tank moved from sz4 to Palana
1 Infantry and 1 Tank moved from Palana to Magadan
1 Transport moved from sz4 to sz5
2 Infantrys moved from N.Canada to sz5
2 Infantrys and 1 Transport moved from sz5 to sz4
2 Infantrys moved from sz4 to Palana
2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada
1 Tank moved from N.Canada to Anchorage
3 Infantrys moved from British Columbia to N.Canada
2 Tanks moved from Portland to British Columbia
4 Infantrys moved from Portland to Seattle
2 Artillerys and 3 Infantrys moved from Nor Cal to Portland
2 Infantrys moved from San Francisco to Nor Cal
2 Infantrys moved from S to Samar
1 Artillery moved from Ifalk to Fais
1 Artillery moved from Pula to Lasap
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Carrier, 1 Cruiser, 3 Destroyers, 4 Elites and 1 Factory; Remaining resources: 0 PUs;
Combat - Americans
Battle in Fais
Americans attack with 1 Artillery
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery in Fais, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Fais, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery in Fais, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Fais, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery in Fais, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Fais, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery in Fais, round 5 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Fais, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Fais
Americans win, taking Fais from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Samar
Americans attack with 2 Infantrys
Yamamoto defend with 1 Artillery
Americans roll dice for 2 Infantrys in Samar, round 2 : 1/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Samar, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar
Americans win, taking Samar from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Artillery
Non Combat Move - Americans
1 Artillery and 1 Infantry moved from Hilo to sz25
1 Artillery, 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 1 Infantry and 1 Transport moved from sz25 to sz20
1 Artillery and 1 Infantry moved from sz20 to Wake
1 Bomber moved from Kauai to Wake
Place Units - Americans
2 Destroyers placed in sz25
1 Cruiser and 1 Destroyer placed in sz25
2 B.Transports and 1 Carrier placed in sz23
4 Elites placed in San Francisco
1 Factory placed in Alaska
Turn Complete - Americans
Americans collect 89 PUs; end with 89 PUs
Round: 4
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Germany to West Europe
1 armour moved from East Europe to Caucasus
Germans take Ukraine S.S.R. from Russians
Germans take Caucasus from Russians
3 fighters moved from East Europe to West Europe
1 fighter moved from South Europe to West Europe
Combat - Germans
Battle in West Europe
Germans attack with 4 fighters and 4 infantry
Americans defend with 1 aaGun and 3 infantry
Americans roll AA dice in West Europe : 0/4 hits, 0,67 expected hits
Germans roll dice for 4 fighters and 4 infantry in West Europe, round 2 : 1/8 hits, 2,67 expected hits
Americans roll dice for 3 infantry in West Europe, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in West Europe
1 infantry owned by the Americans lost in West Europe
Germans roll dice for 4 fighters and 3 infantry in West Europe, round 3 : 4/7 hits, 2,50 expected hits
Americans roll dice for 2 infantry in West Europe, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in West Europe
Germans win, taking West Europe from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
1 fighter moved from West Europe to South Europe
3 fighters moved from West Europe to East Europe
3 infantry moved from Germany to East Europe
1 armour moved from Germany to South Europe
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Morning. I am sorry, as I did this before work yesterday, but seem to have forgotten to post it. Have a good weekend. I cannot play at all today, as we have lots on.
Round: 17
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
15 infantry moved from Ruhr to Belgium
13 infantry moved from Hanover to Ruhr
2 infantry moved from Kiel to Ruhr
2 infantry moved from Berlin to Kiel
2 infantry moved from Berlin to Silesia
13 infantry moved from Berlin to Hanover
2 infantry moved from Silesia to Galicia
2 infantry moved from Galicia to Ukraine
4 artilleries and 4 infantry moved from Romania to Ukraine
2 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Moscow to Ukraine
Combat - Germans
Germans creates battle in territory Alsace
Germans creates battle in territory Bulgaria
Battle in Belgium
Germans attack with 7 artilleries, 1 fighter and 16 infantry
British defend with 7 infantry; French defend with 9 artilleries and 1 infantry; Americans defend with 4 infantry
Germans roll dice for 7 artilleries, 1 fighter and 16 infantry in Belgium, round 2 : 11/24 hits, 11.50 expected hits
French roll dice for 9 artilleries and 12 infantry in Belgium, round 2 : 12/21 hits, 10.50 expected hits
12 infantry owned by the Germans lost in Belgium
4 infantry owned by the Americans and 7 infantry owned by the British lost in Belgium
French and Germans reach a stalemate
. Battle score for attacker is -3
Casualties for Germans: 12 infantry
Casualties for British: 7 infantry
Casualties for Americans: 4 infantry
Combat Move - Germans
Place Units - Germans
16 infantry placed in Berlin
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to East Europe
Russians take East Europe from Germans
2 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Novosibirsk to Kazakh S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Russia: 3 infantry
EDIT: Removing units owned by Americans from Karelia S.S.R.: 3 infantry
EDIT: Adding units owned by Americans to Russia: 1 infantry
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 infantry
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 armour
EDIT: Adding units owned by Americans to Russia: 1 armour
EDIT: Turning off Edit Mode
1 fighter moved from Kazakh S.S.R. to Novosibirsk
1 fighter moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Karelia S.S.R. to Caucasus
3 infantry moved from Russia to Novosibirsk
Place Units - Russians
5 infantry placed in Russia
2 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Russians undo move 3.
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 infantry
EDIT: Adding units owned by Americans to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Queensland to Hawaiian Islands
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 49 Sea Zone to 63 Sea Zone
1 battleship and 2 transports moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Java
Americans attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 cruisers in Java, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Java, round 2 : 4/10 hits, 3.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Java
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 carrier, 2 destroyers, 2 fighters and 2 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
16 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 artilleries and 10 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour, 2 artilleries and 5 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 4 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
2 fighters moved from Morocco to 98 Sea Zone
2 carriers and 1 transport moved from 81 Sea Zone to 98 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 83 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
Combat - British
Battle in Libya
British attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 3/10 hits, 3.00 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 0/6 hits, 2.17 expected hits
3 infantry owned by the Italians lost in Libya
British roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 3 : 2/10 hits, 3.00 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the British lost in Libya
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Libya
British roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 4 : 4/9 hits, 2.83 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Libya
1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 infantry moved from Eastern Persia to West India
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
2 fighters placed in Persia
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.33
Italians regular : -1.83
Japanese regular : 0.33
British regular : 0.17
@dawgoneit this has been a pretty good game. It took the axis 19 rounds to take Moscow and now UK and US are strong as hell. I’ve never had a game where there was so much combat in France!
Round: 18
Combat Move - Germans
4 Tanks moved from E.Romania to Bulgaria
1 Elite and 13 Infantrys moved from Serbia to Bulgaria
9 Infantrys and 1 Mech.Inf moved from Georgia to Erzurum
10 Mech.Infs moved from Astrakhan to Erzurum
5 Infantrys moved from Saratov to Kuybyshev
1 Bomber moved from Stalingrad to Erzurum
2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Stalingrad to Georgia
10 Infantrys moved from Moscow to Gorky
2 Tanks moved from Arkhangelsk to Perm
2 Adv.Fighters moved from Perm to Azerbaijan
1 Artillery and 1 Infantry moved from Astrakhan to Azerbaijan
3 Infantrys moved from Surgut to Perm
2 S.Submarines moved from 32 Sea Zone to 30 Sea Zone
1 Infantry moved from Navarre to Leon
Germans take Leon from Americans
8 Infantrys moved from Navarre to La Mancha
1 Elite and 4 Infantrys moved from Aragon to La Mancha
2 Adv.Fighters and 2 JetFighters moved from 43 Sea Zone to 42 Sea Zone
2 Transports moved from 19 Sea Zone to 18 Sea Zone
2 Artillerys and 2 Infantrys moved from Wales to 18 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 18 Sea Zone to 19 Sea Zone
2 Artillerys and 2 Infantrys moved from 19 Sea Zone to Navarre
7 Infantrys moved from Orleanais to Aquitaine
5 Infantrys moved from Languedoc to Aragon
6 Bombers moved from Languedoc to Andalusia
1 S.Submarine moved from 19 Sea Zone to 20 Sea Zone
1 Infantry moved from Normandy to 20 Sea Zone
1 Infantry and 1 S.Submarine moved from 20 Sea Zone to 19 Sea Zone
1 Infantry moved from 19 Sea Zone to Navarre
1 Transport moved from 21 Sea Zone to 22 Sea Zone
1 Artillery and 1 Elite moved from Oslo to 22 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
1 Artillery and 1 Elite moved from 21 Sea Zone to Manchester
1 Mech.Inf moved from Bavaria to Languedoc
5 Mech.Infs moved from Bohemia to Bulgaria
1 Bomber moved from Warsaw to Bulgaria
4 Mech.Infs moved from Leningrad to Kursk
Purchase Units - Germans
Germans buy 2 Adv.Fighters, 1 Battleship, 2 Destroyers, 2 Elites, 47 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Andalusia
Bombing raid in Andalusia rolls: 6,3,2,2,3,2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Azerbaijan
Germans attack with 2 Adv.Fighters, 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Azerbaijan, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Azerbaijan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Azerbaijan
1 Infantry owned by the Russians lost in Azerbaijan
Germans win, taking Azerbaijan from Russians with 2 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Erzurum
Germans attack with 1 Bomber, 9 Infantrys and 11 Mech.Infs
British defend with 1 Artillery
Germans roll dice for 1 Bomber, 9 Infantrys and 11 Mech.Infs in Erzurum, round 2 : 5/21 hits, 7.33 expected hits
French roll dice for 1 Artillery in Erzurum, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Erzurum
1 Artillery owned by the British lost in Erzurum
Germans win, taking Erzurum from French with 1 Bomber, 8 Infantrys and 11 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Casualties for British: 1 Artillery
Battle in 42 Sea Zone
Germans attack with 2 Adv.Fighters and 2 JetFighters
French defend with 1 Submarine
Germans roll dice for 2 Adv.Fighters and 2 JetFighters in 42 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 Submarine owned by the French lost in 42 Sea Zone
Germans win with 2 Adv.Fighters and 2 JetFighters remaining. Battle score for attacker is 7
Casualties for French: 1 Submarine
Non Combat Move - Germans
2 Adv.Fighters and 2 JetFighters moved from 42 Sea Zone to 43 Sea Zone
6 Bombers moved from Andalusia to Languedoc
1 AAGun moved from Orleanais to Aquitaine
1 AAGun moved from Aragon to La Mancha
2 Adv.Fighters moved from Normandy to 19 Sea Zone
1 S.Submarine moved from 19 Sea Zone to 18 Sea Zone
2 S.Submarines moved from 30 Sea Zone to 17 Sea Zone
1 Destroyer moved from 19 Sea Zone to 17 Sea Zone
1 Bomber moved from Erzurum to Georgia
2 Adv.Fighters moved from Azerbaijan to Astrakhan
1 AAGun moved from Venetia to Croatia
5 Infantrys moved from Croatia to Serbia
3 Infantrys moved from Venetia to Croatia
1 Infantry moved from Tuscany to Venetia
2 Infantrys moved from Rome to Tuscany
1 AAGun moved from Saratov to Astrakhan
1 AAGun moved from Burgundy to Languedoc
1 AAGun moved from Smolensk to Kursk
Place Units - Germans
2 S.Submarines placed in 18 Sea Zone
2 Elites placed in Wales
1 Battleship and 1 Destroyer placed in 43 Sea Zone
2 Adv.Fighters placed in Normandy
1 Infantry placed in Normandy
5 Infantrys placed in Stalingrad
10 Infantrys placed in Moscow
4 Infantrys placed in Warsaw
3 Infantrys placed in Bavaria
1 Destroyer placed in 18 Sea Zone
8 Infantrys placed in Paris
5 Infantrys placed in Bohemia
4 Infantrys placed in Rhine
6 Infantrys placed in Hamburg
1 Infantry placed in Leningrad
Turn Complete - Germans
Germans collect 180 PUs; end with 180 PUs