TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - British
1 Artillery and 1 Infantry moved from Ceylon to sz63
1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz66
1 Infantry moved from Amdanam to sz66
1 Artillery moved from S.A to sz66
2 Artillerys and 2 Infantrys moved from sz66 to Malaya
1 Artillery and 1 Infantry moved from Burma to Thailand
1 EarlyFighter moved from Burma to Thailand
2 Infantrys moved from Burma to Thailand
1 Infantry moved from Bengal to sz64
1 Infantry moved from E.India to sz64
2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66
2 Infantrys moved from sz66 to Malaya
1 Infantry moved from W.India to Bikaner
1 Artillery and 1 Infantry moved from Bhopal to Bikaner
1 EarlyFighter moved from Dheli to Bikaner
1 EarlyFighter moved from Bhopa to N.S
1 EarlyFighter moved from Calcutta to Malaya
1 Infantry moved from British Columbia to sz6
1 Infantry moved from Vancouver to sz6
2 Infantrys and 1 Transport moved from sz6 to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from N.Canada to Anchorage
1 Infantry moved from Canada to N.Canada
Purchase Units - British
British buy 1 Carrier, 1 EarlyFighter and 2 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Bikaner
British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 0/4 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 3 : 2/4 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Bikaner
British loses 0 PUs for violating Bikaners neutrality.
British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Thailand
British attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Thailand, round 2 : 1/5 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Thailand
British win, taking Thailand from Thai with 1 Artillery, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - British
1 EarlyFighter moved from Thailand to Malaya
1 Tank moved from Burma to Malaya
1 Infantry moved from Nepal to Bengal
1 Infantry moved from Nagpur to E.India
1 Artillery and 1 Infantry moved from C.India to E.India
1 Tank moved from Calcutta to E.India
1 Artillery moved from Calcutta to C.India
4 Infantrys moved from Calcutta to C.India
1 Infantry moved from M.India to C.India
1 Tank moved from S.India to C.India
2 Infantrys moved from India to Nagpur
1 Infantry moved from Bhopa to Nagpur
1 Tank moved from Dheli to Nepal
2 Infantrys moved from Dheli to Bhopa
1 AAGun moved from Dheli to Bhopa
1 Destroyer and 2 Transports moved from sz49 to sz57
1 Artillery moved from E.G to Moresby
1 Infantry moved from New Guinea to Moresby
1 Infantry moved from N.G to New Guinea
1 Submarine moved from sz47 to sz58
1 EarlyFighter moved from Bikaner to Bhopa
Place Units - British
1 Carrier placed in sz63
1 EarlyFighter placed in sz63
2 Infantrys placed in Calcutta
Turn Complete - British
British collect 62 PUs; end with 62 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Anzac
2 Infantrys moved from New Caledonia to sz38
2 Infantrys and 2 T.Boats moved from sz38 to sz40
2 Infantrys moved from sz40 to Bikini
1 Artillery moved from Wellington to sz35
2 Infantrys moved from Wellington to sz35
1 Infantry moved from New Zealand to sz35
1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz38
1 Artillery and 3 Infantrys moved from sz38 to New Caledonia
1 Artillery and 1 Infantry moved from E.Australia to sz41
1 Artillery and 1 Infantry moved from Melbourne to sz37
1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
1 Artillery and 1 Infantry moved from sz50 to Soem
1 Artillery, 1 Infantry and 1 Transport moved from sz41 to sz49
1 Submarine moved from sz41 to sz49
1 Artillery and 1 Infantry moved from sz49 to Derby
1 Artillery and 3 Infantrys moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 1 Destroyer; Remaining resources: 0 PUs;
Non Combat Move - Anzac
1 Infantry moved from N.Australia to Derby
2 Infantrys moved from Townsville to N.Australia
1 Tank moved from Australia to Derby
1 EarlyFighter moved from Sydney to sz50
1 EarlyFighter moved from Melbourne to Derby
2 Tanks moved from Melbourne to W.Australia
2 Infantrys moved from Melbourne to S.W.Australia
1 Infantry moved from Sydney to Australia
Place Units - Anzac
1 Destroyer placed in sz37
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Americans
1 Destroyer moved from sz27 to sz25
1 Battleship moved from sz23 to sz25
1 Submarine moved from sz13 to sz25
1 EarlyFighter moved from Kauai to sz25
1 EarlyFighter moved from Midway to sz25
1 Destroyer and 1 Submarine moved from sz31 to sz25
1 EarlyFighter moved from Johnston to sz25
2 Submarines moved from sz40 to sz45
1 EarlyFighter moved from San Francisco to sz25
1 Bomber moved from Portland to sz25
1 EarlyFighter moved from Alaska to sz25
1 Destroyer and 1 Transport moved from sz5 to sz4
1 Infantry and 1 Tank moved from Alaska to sz4
1 Infantry and 1 Tank moved from sz4 to Palana
1 Artillery and 1 Infantry moved from Mindanao to Davao
2 Infantrys moved from Samar to S
1 Infantry moved from Mindor to Punay
1 Artillery moved from Fais to Ifalk
2 Infantrys moved from Weno to Lasap
1 Tank moved from Phonpei to Lasap
1 Infantry moved from Pula to Lasap
1 Artillery moved from Pikelot to Pula
Purchase Units - Americans
Americans buy 1 Carrier and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz25
Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 5 EarlyFighters and 2 Submarines
Yamamoto defend with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 3 Submarines
Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 3 Submarines in sz25, round 2 : 0/3 hits, 0.50 expected hits
1 Submarine owned by the Yamamoto lost in sz25
Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 5 EarlyFighters in sz25, round 2 : 5/9 hits, 3.67 expected hits
Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 3/7 hits, 3.50 expected hits
Units damaged: 1 Battleship owned by the Americans
2 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto and 3 EarlyFighters owned by the Yamamoto lost in sz25
Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 5 EarlyFighters in sz25, round 3 : 2/9 hits, 3.67 expected hits
Yamamoto roll dice for 2 Carriers, 1 Cruiser and 1 EarlyFighter in sz25, round 3 : 3/4 hits, 2.00 expected hits
1 Destroyer owned by the Americans, 1 Cruiser owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz25
Americans roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz25, round 4 : 3/6 hits, 2.67 expected hits
Yamamoto roll dice for 2 Carriers in sz25, round 4 : 1/2 hits, 1.00 expected hits
2 Carriers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz25
Americans win with 1 Battleship, 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 44
Casualties for Yamamoto: 2 Carriers, 1 Cruiser, 4 EarlyFighters and 3 Submarines
Casualties for Americans: 1 Destroyer, 3 EarlyFighters and 2 Submarines
Battle in sz45
Americans attack with 2 Submarines
Yamamoto defend with 1 Submarine
Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.17 expected hits
1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz45
Americans win with 1 Submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
1 Transport moved from sz27 to sz25
1 Carrier moved from sz23 to sz25
1 Bomber moved from sz25 to Kauai
2 Infantrys moved from Los Angeles to sz23
2 Infantrys and 1 Transport moved from sz23 to sz6
2 Infantrys moved from sz6 to N.Canada
1 Infantry moved from Anchorage to Alaska
3 Infantrys moved from Seattle to British Columbia
1 Infantry moved from Olympic Penn to Seattle
2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
1 Tank moved from High Desert to Canada
1 Tank moved from Central Valley to Seattle
2 Tanks moved from San Francisco to Portland
2 Infantrys moved from Nor Cal to Portland
2 Infantrys moved from Central Valley to Portland
2 Artillerys moved from San Francisco to Nor Cal
3 Infantrys moved from San Francisco to Nor Cal
Place Units - Americans
1 Carrier placed in sz25
2 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 95 PUs; end with 95 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Masaharu
1 Destroyer and 1 Submarine moved from sz7 to sz1
1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov
1 Transport moved from sz1 to sz15
1 Transport moved from sz1 to sz15
1 Transport moved from sz7 to sz1
1 Infantry and 1 Tank moved from N.Japan to sz1
1 Infantry and 1 Tank moved from sz1 to Amursk
1 Tank moved from Akina to sz15
2 Artillerys moved from N.Japan to sz15
3 Infantrys moved from Akina to sz15
1 Infantry moved from Akina to sz15
1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1
1 Artillery and 1 Infantry moved from sz1 to Amursk
1 Artillery, 3 Infantrys and 1 Tank moved from sz15 to Vladivostok
1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk
1 Artillery and 1 Infantry moved from Hsingan to Jinan
1 Bomber moved from Akina to Jinan
1 EarlyFighter moved from Akina to Amursk
1 Artillery, 2 Infantrys and 2 Tanks moved from Hsingan to Quingdao
1 Infantry moved from Hsingan to Jinan
2 Infantrys and 1 Tank moved from Akina to N.Japan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Belogorsk
Masaharu attack with 1 Artillery and 4 Infantrys
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery and 4 Infantrys in Belogorsk, round 2 : 1/5 hits, 1.17 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Belogorsk
Masaharu roll dice for 1 Artillery and 3 Infantrys in Belogorsk, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Belogorsk, round 3 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery and 3 Infantrys in Belogorsk, round 4 : 3/4 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Belogorsk, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Belogorsk
Masaharu win, taking Belogorsk from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Vladivostok
Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Vladivostok, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Vladivostok
Masaharu win, taking Vladivostok from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Jinan
Masaharu attack with 1 Artillery, 1 Bomber and 2 Infantrys
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Jinan, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Quingdao
Masaharu attack with 1 Artillery, 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Quingdao, round 2 : 1/5 hits, 1.83 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Quingdao, round 3 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 Bunker in Quingdao, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao
Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Amursk
Masaharu attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
Russians defend with 1 AAGun, 1 Bunker and 1 Factory
Russians roll AA dice in Amursk : 0/1 hits, 0.17 expected hits
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Amursk, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Amursk
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Amursk, round 3 : 1/4 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Amursk
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Amursk, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Amursk, round 4 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
Masaharu win, taking Amursk from Russians with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -2
Casualties for Masaharu: 1 Artillery and 2 Infantrys
Casualties for Russians: 1 Bunker
Battle in Ostrov
Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Ostrov
Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 3 : 1/3 hits, 1.17 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Ostrov, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Ostrov
Masaharu win, taking Ostrov from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 1 Bunker
Non Combat Move - Masaharu
1 EarlyFighter moved from Amursk to Manchuria
1 Bomber moved from Jinan to Hsingan
Place Units - Masaharu
2 Artillerys, 5 Infantrys and 1 Marine placed in Akina
Turn Complete - Masaharu
Masaharu collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Russians
2 Infantrys moved from Irkutsk to Quingdao
2 Infantrys moved from Ulaan Ude to Quingdao
1 Infantry moved from Vostok to Quingdao
1 EarlyFighter moved from Kaask to Quingdao
Purchase Units - Russians
Russians buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter and 5 Infantrys
Masaharu defend with 1 Artillery, 1 Infantry and 2 Tanks
Russians roll dice for 1 EarlyFighter and 5 Infantrys in Quingdao, round 2 : 1/6 hits, 1.17 expected hits
Masaharu roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Quingdao, round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter and 3 Infantrys in Quingdao, round 3 : 1/4 hits, 0.83 expected hits
Masaharu roll dice for 1 Artillery and 2 Tanks in Quingdao, round 3 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 2/3 hits, 0.67 expected hits
Masaharu roll dice for 2 Tanks in Quingdao, round 4 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Tanks owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Russians: 4 Infantrys
Casualties for Masaharu: 1 Artillery, 1 Infantry and 2 Tanks
Non Combat Move - Russians
1 EarlyFighter moved from Quingdao to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
3 Infantrys moved from Tulun to Ulaan Ude
1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
1 Infantry moved from Angarsk to Vostok
1 Infantry moved from Magadan to Yakutsk
1 Infantry moved from Palana to Magadan
1 Infantry moved from Bratsk to Ustkut
2 Tanks moved from Kaask to Ulaan Ude
2 Artillerys moved from Kaask to Tulun
4 Infantrys moved from Kaask to Tulun
1 Infantry moved from Jinquan to Kyzal
1 AAGun moved from Kaask to Tulun
1 Infantry moved from Krasnoyarsk to Bratsk
1 Infantry moved from Kyzyl to Kaask
1 Tank moved from Abakan to Jinquan
1 Infantry moved from Maltan to Haixi
1 Artillery moved from Achinsk to Kyzyl
1 Tank moved from Achinsk to Kaask
1 AAGun and 1 Infantry moved from Achinsk to Kyzyl
Place Units - Russians
3 Infantrys placed in Kaask
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Tank moved from Manila to sz75
1 Artillery, 4 Infantrys and 2 Tanks moved from Iwo Jima to sz75
1 Infantry moved from Manila to sz75
1 Artillery, 4 Infantrys, 3 Tanks and 4 Transports moved from sz75 to sz70
1 Battleship moved from sz71 to sz70
2 Tanks moved from Manila to Punay
Yamamoto take Mindor from Americans
1 Artillery moved from Manila to Samar
Yamamoto take Samar from Americans
1 Infantry and 1 T.Boat moved from sz75 to sz72
1 Infantry moved from sz72 to Fais
Yamamoto take Fais from Americans
2 Artillerys and 2 Infantrys moved from Hainan to sz67
2 Artillerys, 2 Infantrys and 2 Transports moved from sz67 to sz73
2 Artillerys and 2 Infantrys moved from sz73 to Thailand
1 Tank moved from N.French I. to Bengal
Yamamoto take Burma from British
1 Artillery and 1 Infantry moved from N.French I. to Kwangsi
1 Artillery and 1 Infantry moved from N.French I. to Chunking
1 Artillery, 2 Infantrys and 1 Tank moved from Frenchindochina to Thailand
2 Tanks moved from Kichedung to Sian
5 Infantrys and 2 Tanks moved from Shansi to Sian
1 Tank moved from Hopeh to Sian
1 Artillery moved from Nagasaki to sz74
1 Infantry moved from S.Japan to sz74
1 Artillery moved from Bonin to sz78
1 Artillery and 1 Tank moved from S.Japan to sz78
1 Tank moved from S.Japan to sz78
1 Infantry moved from Ani Jima to sz78
1 Infantry moved from Bonin to sz78
2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz68
2 Artillerys, 2 Infantrys and 2 Tanks moved from sz68 to N.B
2 EarlyFighters moved from sz68 to Thailand
1 EarlyFighter moved from Hainan to Thailand
1 Destroyer and 1 Submarine moved from sz75 to sz70
1 Destroyer and 1 Submarine moved from sz71 to sz45
2 Destroyers moved from sz78 to sz72
2 Artillerys, 15 Infantrys and 3 Tanks moved from S.Japan to Nagasaki
4 Infantrys moved from Tokyo to S.Japan
1 Infantry moved from sz70 to Davao
1 Artillery moved from sz70 to Davao
3 Infantrys and 3 Tanks moved from sz70 to Davao
1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz70
1 Artillery and 1 Infantry moved from sz70 to Davao
2 EarlyFighters moved from sz71 to Davao
1 Carrier moved from sz68 to sz60
1 Carrier moved from sz71 to sz68
1 EarlyFighter moved from Phuket to Thailand
1 Destroyer moved from sz68 to sz60
2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 3 B.Transports, 2 Destroyers and 1 Marine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz45
Yamamoto attack with 1 Destroyer and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits
1 Submarine owned by the Americans lost in sz45
Yamamoto win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 Submarine
Battle in Punay
Yamamoto attack with 2 Tanks
Americans defend with 2 Infantrys
Yamamoto roll dice for 2 Tanks in Punay, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans lost in Punay
Yamamoto win, taking Punay from Americans with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Americans: 2 Infantrys
Battle in Thailand
Yamamoto attack with 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank
British defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank in Thailand, round 2 : 5/12 hits, 4.00 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Thailand, round 2 : 0/4 hits, 1.33 expected hits
1 Artillery owned by the British and 3 Infantrys owned by the British lost in Thailand
Yamamoto win, taking Thailand from British with 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for British: 1 Artillery and 3 Infantrys
Battle in Davao
Yamamoto attack with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks
Americans defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 2 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter
Americans roll AA dice in Davao : 1/2 hits, 0.33 expected hits
1 EarlyFighter owned by the Yamamoto lost in Davao
Yamamoto roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Davao
Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 3 Tanks in Davao, round 2 : 5/11 hits, 3.67 expected hits
Americans roll dice for 1 Artillery, 2 EarlyFighters, 1 Infantry and 2 Tanks in Davao, round 2 : 2/6 hits, 2.67 expected hits
2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans, 2 Tanks owned by the Americans and 1 EarlyFighter owned by the Americans lost in Davao
Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks in Davao, round 3 : 4/9 hits, 3.33 expected hits
Americans roll dice for 1 EarlyFighter in Davao, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Dutch lost in Davao
Yamamoto win, taking Davao from Americans with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 20
Casualties for Yamamoto: 1 EarlyFighter and 3 Infantrys
Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks
Casualties for Dutch: 1 EarlyFighter
Battle in Chunking
Yamamoto attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Chunking, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Chunking, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Chunking
Yamamoto roll dice for 1 Artillery in Chunking, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Chunking, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chunking
Yamamoto win, taking Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Kwangsi
Yamamoto attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kwangsi
Yamamoto roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangsi
Yamamoto win, taking Kwangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Bengal
Yamamoto attack with 1 Tank
British defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Tank in Bengal, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Bengal, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in Bengal, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Bengal, round 3 : 2/2 hits, 0.67 expected hits
1 Tank owned by the Yamamoto lost in Bengal
British win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5
Casualties for Yamamoto: 1 Tank
Battle in Sian
Yamamoto attack with 5 Infantrys and 5 Tanks
Chinese defend with 2 Artillerys, 8 Infantrys and 2 Tanks
Yamamoto roll dice for 5 Infantrys and 5 Tanks in Sian, round 2 : 4/10 hits, 3.33 expected hits
Chinese roll dice for 2 Artillerys, 8 Infantrys and 2 Tanks in Sian, round 2 : 3/12 hits, 4.33 expected hits
3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Sian
Yamamoto roll dice for 2 Infantrys and 5 Tanks in Sian, round 3 : 5/7 hits, 2.83 expected hits
Chinese roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Sian, round 3 : 2/8 hits, 3.00 expected hits
2 Infantrys owned by the Yamamoto, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Sian
Yamamoto roll dice for 5 Tanks in Sian, round 4 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 Artillery and 2 Tanks in Sian, round 4 : 2/3 hits, 1.33 expected hits
2 Tanks owned by the Chinese, 2 Tanks owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Sian
Yamamoto win, taking Sian from Chinese with 3 Tanks remaining. Battle score for attacker is 14
Casualties for Yamamoto: 5 Infantrys and 2 Tanks
Casualties for Chinese: 2 Artillerys, 8 Infantrys and 2 Tanks
Battle in N.B
Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks
British defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in N.B, round 2 : 4/6 hits, 2.33 expected hits
British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 1/2 hits, 0.83 expected hits
1 Tank owned by the British, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in N.B
Yamamoto win, taking N.B from British with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Infantry
Casualties for British: 1 Infantry and 1 Tank
Non Combat Move - Yamamoto
1 EarlyFighter moved from Davao to sz68
1 EarlyFighter moved from Thailand to sz68
2 EarlyFighters moved from Thailand to sz60
1 EarlyFighter moved from Thailand to Phuket
1 T.Boat moved from sz68 to sz73
Place Units - Yamamoto
3 B.Transports and 2 Destroyers placed in sz78
2 Artillerys and 1 Marine placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Yamamoto regular : 6.67
Americans regular : -1.00
Americans AA : 0.67
British regular : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Chinese
1 Infantry moved from W.Sian to N.Chunking
1 Infantry moved from Hanan to Sian
2 Infantrys moved from Szechwan to Sian
2 EarlyFighters moved from Tsingnan to Sian
1 Tank moved from Szechwan to Sian
1 Artillery and 2 Infantrys moved from Quyan to W.Mongolia
Purchase Units - Chinese
Chinese buy 1 Fighter, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Mongolia
Chinese attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Bunker
Chinese roll dice for 1 Artillery and 2 Infantrys in W.Mongolia, round 2 : 2/3 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in W.Mongolia
Chinese loses 0 PUs for violating W.Mongolias neutrality.
Chinese win, taking W.Mongolia from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Sian
Chinese attack with 2 EarlyFighters, 3 Infantrys and 1 Tank
Yamamoto defend with 3 Tanks
Chinese roll dice for 2 EarlyFighters, 3 Infantrys and 1 Tank in Sian, round 2 : 2/6 hits, 1.67 expected hits
Yamamoto roll dice for 3 Tanks in Sian, round 2 : 1/3 hits, 1.50 expected hits
2 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian
Chinese roll dice for 2 EarlyFighters, 2 Infantrys and 1 Tank in Sian, round 3 : 2/5 hits, 1.50 expected hits
Yamamoto roll dice for 1 Tank in Sian, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Sian
Chinese win, taking Sian from Yamamoto with 2 EarlyFighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 13
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 3 Tanks
Non Combat Move - Chinese
1 AAGun, 2 Artillerys and 5 Infantrys moved from Tsingnan to Gansu
1 Infantry moved from Sikang to Szechwan
1 Infantry and 1 Tank moved from W.Sian to Sian
1 Infantry and 2 Tanks moved from Gansu to Szechwan
3 Infantrys moved from Xining to Tsingnan
1 Infantry and 1 Tank moved from Gobi to Tsingnan
1 Tank moved from Tsingnan to Gansu
1 Artillery moved from Ming Jong to Tsingnan
1 AAGun moved from Quyan to Ming Jong
2 EarlyFighters moved from Sian to Szechwan
Place Units - Chinese
5 Infantrys and 1 Mech.Inf placed in Xining
1 Fighter and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Hisaichi
1 unit repaired.
1 Infantry moved from Kwangtung to Kiangsi
Hisaichi take Kiangsi from Chinese
1 Infantry moved from Hankou to Hanan
Hisaichi take Hanan from Chinese
1 Artillery and 2 Infantrys moved from Shangsi to Sian
1 Artillery and 1 Infantry moved from Nanking to Sian
3 Tanks moved from Shansi to Sian
5 Tanks moved from Shantung to Sian
2 Bombers and 2 EarlyFighters moved from Phuket to sz66
4 EarlyFighters moved from sz68 to sz66
3 EarlyFighters moved from Frenchindochina to sz66
2 Tanks moved from Borneo to E.Borneo
Hisaichi take E.Borneo from Dutch
2 Tanks moved from E.Borneo to S.Borneo
1 Infantry and 1 Tank moved from Kwangtung to sz67
1 Artillery, 3 Infantrys and 2 Tanks moved from Hongkong to sz67
1 Tank moved from Macau to sz67
1 Artillery, 4 Infantrys, 4 Tanks and 5 Transports moved from sz67 to sz68
1 Infantry moved from Borneo to sz68
1 Artillery, 2 Carriers, 5 Infantrys, 4 Tanks and 5 Transports moved from sz68 to sz60
1 Artillery, 5 Infantrys and 4 Tanks moved from sz60 to S.Borneo
2 Transports moved from sz68 to sz74
1 Artillery and 1 Infantry moved from Borneo to sz68
1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60
1 Artillery and 1 Infantry moved from sz60 to S.Borneo
1 Tank moved from Formosa to sz74
1 Artillery moved from Formosa to sz74
2 Infantrys moved from Formosa to sz74
1 Artillery, 2 Infantrys and 1 Tank moved from sz74 to Hopeh
1 Infantry moved from Seoul to sz79
1 B.Transport and 1 Infantry moved from sz79 to sz74
2 Artillerys moved from Formosa to sz74
2 Artillerys and 1 Infantry moved from sz74 to Hopeh
1 Infantry moved from Shansi to Shangsi
1 Infantry moved from Korea to Tientsin
4 Infantrys and 2 Tankettes moved from Seoul to Korea
2 Tankettes moved from Korea to Tientsin
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 1 B.Transport, 6 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in S.Borneo
Hisaichi attack with 2 Artillerys, 6 Infantrys and 6 Tanks
Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 6 Tanks in S.Borneo, round 2 : 2/14 hits, 5.00 expected hits
Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 5/9 hits, 3.33 expected hits
2 Infantrys owned by the Dutch and 5 Infantrys owned by the Hisaichi lost in S.Borneo
Hisaichi roll dice for 2 Artillerys, 1 Infantry and 6 Tanks in S.Borneo, round 3 : 1/9 hits, 4.00 expected hits
Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in S.Borneo, round 3 : 6/7 hits, 2.67 expected hits
3 Tanks owned by the Hisaichi, 1 Infantry owned by the Dutch, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in S.Borneo
Hisaichi roll dice for 3 Tanks in S.Borneo, round 4 : 1/3 hits, 1.50 expected hits
Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 4 : 0/6 hits, 2.33 expected hits
1 Infantry owned by the Dutch lost in S.Borneo
Hisaichi roll dice for 3 Tanks in S.Borneo, round 5 : 1/3 hits, 1.50 expected hits
Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 5 : 3/5 hits, 2.00 expected hits
3 Tanks owned by the Hisaichi and 1 Infantry owned by the Dutch lost in S.Borneo
Dutch win with 2 Artillerys, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -40
Casualties for Hisaichi: 2 Artillerys, 6 Infantrys and 6 Tanks
Casualties for Dutch: 5 Infantrys
Battle in Sian
Hisaichi attack with 2 Artillerys, 3 Infantrys and 8 Tanks
Chinese defend with 3 Infantrys and 2 Tanks
Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 8 Tanks in Sian, round 2 : 5/13 hits, 5.50 expected hits
Chinese roll dice for 3 Infantrys and 2 Tanks in Sian, round 2 : 2/5 hits, 2.00 expected hits
2 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Sian
Hisaichi win, taking Sian from Chinese with 2 Artillerys, 1 Infantry and 8 Tanks remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 3 Infantrys and 2 Tanks
Battle in sz66
Hisaichi attack with 2 Bombers and 9 EarlyFighters
British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
Hisaichi roll dice for 2 Bombers and 9 EarlyFighters in sz66, round 2 : 5/11 hits, 4.33 expected hits
British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 4/6 hits, 1.67 expected hits
1 Submarine owned by the British, 2 Transports owned by the British, 2 T.Boats owned by the British and 4 EarlyFighters owned by the Hisaichi lost in sz66
Hisaichi roll dice for 2 Bombers and 5 EarlyFighters in sz66, round 3 : 1/7 hits, 3.00 expected hits
British roll dice for 2 Destroyers in sz66, round 3 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
Hisaichi roll dice for 2 Bombers and 4 EarlyFighters in sz66, round 4 : 2/6 hits, 2.67 expected hits
British roll dice for 2 Destroyers in sz66, round 4 : 2/2 hits, 1.00 expected hits
2 Destroyers owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz66
Hisaichi win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is -6
Casualties for Hisaichi: 7 EarlyFighters
Casualties for British: 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
Non Combat Move - Hisaichi
2 Bombers moved from sz66 to Phuket
2 EarlyFighters moved from sz66 to sz60
2 Destroyers and 3 Submarines moved from sz1 to sz7
1 T.Boat moved from sz67 to sz74
1 Infantry moved from Formosa to sz74
1 Infantry moved from sz74 to Hopeh
Place Units - Hisaichi
1 B.Transport placed in sz79
1 Tank and 2 Tankettes placed in Peking
3 Artillerys and 3 Infantrys placed in Hongkong
1 Artillery and 3 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
British regular : 3.33
Dutch regular : 3.67
Hisaichi regular : -9.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Dutch
1 Tank moved from S.Borneo to E.Borneo
Dutch take E.Borneo from Hisaichi
1 Tank moved from E.Borneo to S.Borneo
Purchase Units - Dutch
Dutch buy 3 EarlyFighters; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
3 EarlyFighters placed in S.Borneo
Turn Complete - Dutch
Dutch collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Thai
1 Destroyer moved from sz59 to sz58
1 Transport moved from sz60 to sz73
1 Infantry moved from Phuket to sz73
1 Transport moved from sz60 to sz73
1 Infantry moved from Phuket to sz73
1 Artillery, 1 Infantry and 1 Tank moved from W.Borneo to S.Borneo
1 Infantry moved from Sumatra to sz60
1 Infantry moved from sz60 to S.Borneo
1 EarlyFighter moved from Borneo to S.Borneo
2 Artillerys moved from Phuket to sz73
2 Artillerys, 2 Infantrys and 2 Transports moved from sz73 to sz60
2 Artillerys and 2 Infantrys moved from sz60 to S.Borneo
Purchase Units - Thai
Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Borneo
Thai attack with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank
Dutch defend with 1 AAGun, 2 Artillerys, 4 EarlyFighters, 1 Factory and 1 Tank
Dutch roll AA dice in S.Borneo : 0/1 hits, 0.17 expected hits
Thai roll dice for 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank in S.Borneo, round 2 : 2/9 hits, 3.00 expected hits
Dutch roll dice for 2 Artillerys, 4 EarlyFighters and 1 Tank in S.Borneo, round 2 : 2/7 hits, 3.17 expected hits
2 Infantrys owned by the Thai and 2 Artillerys owned by the Dutch lost in S.Borneo
Thai roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 3 : 5/7 hits, 2.50 expected hits
Dutch roll dice for 4 EarlyFighters and 1 Tank in S.Borneo, round 3 : 4/5 hits, 2.50 expected hits
2 Infantrys owned by the Thai, 4 EarlyFighters owned by the Dutch, 1 Tank owned by the Dutch and 2 Artillerys owned by the Thai lost in S.Borneo
Thai captures 22PUs while taking Dutch capital
Thai win, taking S.Borneo from Dutch with 1 Artillery, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 29
Casualties for Thai: 2 Artillerys and 4 Infantrys
Casualties for Dutch: 2 Artillerys, 4 EarlyFighters and 1 Tank
Battle in sz58
Thai attack with 1 Destroyer
British defend with 1 Submarine
British roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Destroyer in sz58, round 3 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the British lost in sz58
Thai win with 1 Destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 Submarine
Non Combat Move - Thai
1 EarlyFighter moved from S.Borneo to Borneo
Place Units - Thai
1 Elite and 5 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 18 PUs; end with 40 PUs
Combat Hit Differential Summary :
Dutch AA : -0.17
Thai regular : 1.83
British regular : -0.33
Dutch regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - British
1 EarlyFighter moved from sz63 to Malaya
1 EarlyFighter moved from N.S to Malaya
1 Infantry moved from Bengal to Burma
British take Burma from Yamamoto
1 Artillery and 2 Infantrys moved from Bikaner to Punjab
2 Infantrys moved from Palana to Magadan
1 Transport moved from sz4 to sz6
1 Destroyer and 2 Transports moved from sz57 to sz55
Purchase Units - British
British buy 2 Artillerys, 2 EarlyFighters, 6 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Punjab
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Punjab
British loses 0 PUs for violating Punjabs neutrality.
British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - British
1 EarlyFighter moved from Bhopa to sz63
1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
1 Tank moved from Nepal to Bengal
3 Infantrys moved from Nagpur to E.India
1 AAGun, 1 Artillery and 2 Infantrys moved from Bhopa to Nepal
1 Artillery, 5 Infantrys and 1 Tank moved from C.India to E.India
1 Tank moved from E.India to Bengal
2 Infantrys moved from Calcutta to C.India
Place Units - British
1 EarlyFighter and 2 Transports placed in sz63
2 Artillerys, 1 EarlyFighter and 2 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
1 Infantry placed in Vancouver
3 Infantrys placed in Moresby
Turn Complete - British
British collect 59 PUs; end with 59 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Anzac
1 Artillery and 1 Infantry moved from Soem to Lambok
2 EarlyFighters moved from sz50 to sz58
1 EarlyFighter moved from Derby to sz58
1 Submarine moved from sz49 to sz58
1 Transport moved from sz49 to sz50
1 Destroyer moved from sz37 to sz50
1 Artillery and 3 Infantrys moved from New Caledonia to sz38
1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz38 to sz51
1 Artillery and 3 Infantrys moved from sz51 to W.Australia
1 Tank moved from Derby to sz50
1 Tank moved from W.Australia to sz50
2 Infantrys moved from Derby to sz50
2 Infantrys and 2 Tanks moved from sz50 to Soem
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Destroyer, 1 EarlyFighter and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz58
Anzac attack with 3 EarlyFighters and 1 Submarine
Thai defend with 1 Destroyer
Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 3 EarlyFighters in sz58, round 2 : 2/3 hits, 1.00 expected hits
Thai roll dice for 1 Destroyer in sz58, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Thai and 1 Submarine owned by the Anzac lost in sz58
Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Submarine
Casualties for Thai: 1 Destroyer
Non Combat Move - Anzac
1 EarlyFighter moved from sz58 to Malaya
1 EarlyFighter moved from sz58 to Malaya
1 EarlyFighter moved from sz58 to sz50
2 Infantrys moved from N.Australia to Derby
2 Infantrys moved from S.W.Australia to W.Australia
1 Infantry moved from Australia to C.Australia
2 Infantrys moved from Bikini to sz40
2 Infantrys and 2 T.Boats moved from sz40 to sz20
2 Infantrys moved from sz20 to Wake
Place Units - Anzac
1 Destroyer placed in sz37
1 EarlyFighter placed in Melbourne
2 Artillerys and 1 Marine placed in Darwin
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Americans
1 unit repaired.
1 Infantry and 1 Tank moved from Seattle to sz6
1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4
1 Infantry and 1 Tank moved from sz4 to Palana
1 Infantry and 1 Tank moved from Palana to Magadan
1 Transport moved from sz4 to sz5
2 Infantrys moved from N.Canada to sz5
2 Infantrys and 1 Transport moved from sz5 to sz4
2 Infantrys moved from sz4 to Palana
2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada
1 Tank moved from N.Canada to Anchorage
3 Infantrys moved from British Columbia to N.Canada
2 Tanks moved from Portland to British Columbia
4 Infantrys moved from Portland to Seattle
2 Artillerys and 3 Infantrys moved from Nor Cal to Portland
2 Infantrys moved from San Francisco to Nor Cal
2 Infantrys moved from S to Samar
1 Artillery moved from Ifalk to Fais
1 Artillery moved from Pula to Lasap
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Carrier, 1 Cruiser, 3 Destroyers, 4 Elites and 1 Factory; Remaining resources: 0 PUs;
Combat - Americans
Battle in Fais
Americans attack with 1 Artillery
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery in Fais, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Fais, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery in Fais, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Fais, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery in Fais, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Fais, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery in Fais, round 5 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Fais, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Fais
Americans win, taking Fais from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Samar
Americans attack with 2 Infantrys
Yamamoto defend with 1 Artillery
Americans roll dice for 2 Infantrys in Samar, round 2 : 1/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Samar, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar
Americans win, taking Samar from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Artillery
Non Combat Move - Americans
1 Artillery and 1 Infantry moved from Hilo to sz25
1 Artillery, 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 1 Infantry and 1 Transport moved from sz25 to sz20
1 Artillery and 1 Infantry moved from sz20 to Wake
1 Bomber moved from Kauai to Wake
Place Units - Americans
2 Destroyers placed in sz25
1 Cruiser and 1 Destroyer placed in sz25
2 B.Transports and 1 Carrier placed in sz23
4 Elites placed in San Francisco
1 Factory placed in Alaska
Turn Complete - Americans
Americans collect 89 PUs; end with 89 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Masaharu
2 Artillerys moved from Akina to sz15
1 Marine moved from Akina to sz15
2 Infantrys moved from Akina to sz15
1 Infantry and 1 T.Boat moved from sz15 to sz1
1 Artillery and 1 Tank moved from Ostrov to sz1
2 Infantrys moved from N.Japan to sz1
1 Artillery, 3 Infantrys and 1 Tank moved from sz1 to Yakutsk
2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz15 to sz1
2 Artillerys, 1 Infantry and 1 Marine moved from sz1 to Vostok
2 Infantrys moved from Belogorsk to Quingdao
1 Bomber moved from Hsingan to Quingdao
1 EarlyFighter moved from Manchuria to Quingdao
1 Tank moved from Amursk to Vostok
1 Tank moved from Vladivostok to Belogorsk
1 Artillery moved from Jinan to Hsingan
1 Artillery and 3 Infantrys moved from Vladivostok to Manchuria
3 Infantrys moved from Akina to N.Japan
Purchase Units - Masaharu
Masaharu buy 1 Factory, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Quingdao
Masaharu attack with 1 Bomber, 1 EarlyFighter and 2 Infantrys
Russians defend with 1 Infantry
Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Quingdao
Masaharu win, taking Quingdao from Russians with 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vostok
Masaharu attack with 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank
Russians defend with 1 Infantry
Masaharu roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank in Vostok, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok
Masaharu win, taking Vostok from Russians with 2 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 0
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Yakutsk
Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 2 Infantrys
Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yakutsk, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yakutsk, round 3 : 3/5 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Yakutsk, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Yakutsk
Masaharu win, taking Yakutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Non Combat Move - Masaharu
1 Bomber and 1 EarlyFighter moved from Quingdao to Belogorsk
2 Destroyers and 1 Submarine moved from sz1 to sz7
Place Units - Masaharu
1 Factory placed in Belogorsk
2 Infantrys and 1 Marine placed in Amursk
6 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 36 PUs; end with 36 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Russians
1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Quingdao
1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.50 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
Russians win with 1 EarlyFighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 Infantrys
Casualties for Masaharu: 2 Infantrys
Battle in Jinan
Russians attack with 1 Artillery and 1 Infantry
Masaharu defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Quingdao to Ulaan Ude
1 Infantry moved from Ustkut to Irkutsk
1 Infantry moved from Bratsk to Ustkut
1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
1 Tank moved from Kaask to Ulaan Ude
4 Infantrys moved from Kaask to Tulun
1 Tank moved from Jinquan to Ulaan Ude
1 Infantry moved from Haixi to Jinquan
1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask
Place Units - Russians
6 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Artillerys, 2 Infantrys and 3 Tanks moved from Davao to sz70
2 Artillerys, 2 Infantrys, 3 Tanks and 5 Transports moved from sz70 to sz68
1 Tank moved from Punay to Boho
Yamamoto take Boho from Americans
1 Tank moved from Punay to Manila
3 Artillerys, 4 Infantrys and 1 Tank moved from Thailand to Malaya
1 Infantry moved from Spralty to sz68
2 Artillerys, 1 Carrier, 2 EarlyFighters, 3 Infantrys, 3 Tanks and 5 Transports moved from sz68 to sz60
2 Artillerys, 1 Infantry and 2 Tanks moved from N.B to sz68
2 Artillerys, 2 B.Transports, 1 Infantry and 2 Tanks moved from sz68 to sz60
4 Artillerys, 4 EarlyFighters, 4 Infantrys and 5 Tanks moved from sz60 to Malaya
1 EarlyFighter moved from Phuket to Malaya
2 Transports moved from sz73 to sz70
1 T.Boat moved from sz73 to sz68
1 Destroyer and 1 Submarine moved from sz45 to sz76
1 T.Boat moved from sz72 to sz76
1 Infantry moved from Bonin to sz76
1 Infantry moved from sz76 to Iwo Jima
2 Destroyers moved from sz72 to sz76
2 Destroyers moved from sz78 to sz76
1 Battleship moved from sz70 to sz76
1 Submarine moved from sz70 to sz76
2 Artillerys and 1 Marine moved from Tokyo to sz78
3 Tanks moved from Nagasaki to sz78
1 Artillery moved from Nagasaki to sz78
2 Infantrys moved from S.Japan to sz78
3 Artillerys, 3 B.Transports, 2 Infantrys, 1 Marine and 3 Tanks moved from sz78 to sz7
3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks moved from sz7 to Kamchatka
1 Destroyer moved from sz60 to sz58
2 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi
1 Artillery moved from Kwangsi to Chunking
1 Artillery moved from Chunking to N.Chunking
1 Tank moved from Boho to Punay
2 Infantrys moved from S.Japan to Japan
Purchase Units - Yamamoto
Yamamoto buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Elites and 2 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.Chunking
Yamamoto attack with 1 Artillery
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Chunking
Yamamoto win, taking N.Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Malaya
Yamamoto attack with 7 Artillerys, 5 EarlyFighters, 8 Infantrys and 6 Tanks
British defend with 2 Artillerys, 1 Bunker, 5 EarlyFighters, 8 Infantrys and 3 Tanks; Anzac defend with 2 EarlyFighters
Yamamoto roll dice for 7 Artillerys, 5 EarlyFighters, 8 Infantrys and 6 Tanks in Malaya, round 2 : 10/26 hits, 9.50 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 2 Artillerys, 1 Bunker, 7 EarlyFighters, 8 Infantrys and 3 Tanks in Malaya, round 2 : 10/21 hits, 8.83 expected hits
2 Artillerys owned by the Yamamoto, 8 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 8 Infantrys owned by the British lost in Malaya
Yamamoto roll dice for 5 Artillerys, 5 EarlyFighters and 6 Tanks in Malaya, round 3 : 5/16 hits, 6.33 expected hits
British roll dice for 1 Artillery, 1 Bunker, 7 EarlyFighters and 3 Tanks in Malaya, round 3 : 5/12 hits, 5.83 expected hits
1 Bunker owned by the British, 3 Tanks owned by the British, 5 Artillerys owned by the Yamamoto and 1 Artillery owned by the British lost in Malaya
Yamamoto roll dice for 5 EarlyFighters and 6 Tanks in Malaya, round 4 : 4/11 hits, 4.67 expected hits
British roll dice for 7 EarlyFighters in Malaya, round 4 : 2/7 hits, 3.50 expected hits
4 EarlyFighters owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Malaya
Yamamoto roll dice for 3 EarlyFighters and 6 Tanks in Malaya, round 5 : 5/9 hits, 4.00 expected hits
British roll dice for 3 EarlyFighters in Malaya, round 5 : 2/3 hits, 1.50 expected hits
2 EarlyFighters owned by the Anzac, 1 EarlyFighter owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Malaya
Yamamoto win, taking Malaya from British with 1 EarlyFighter and 6 Tanks remaining. Battle score for attacker is 25
Casualties for Yamamoto: 7 Artillerys, 4 EarlyFighters and 8 Infantrys
Casualties for British: 2 Artillerys, 1 Bunker, 5 EarlyFighters, 8 Infantrys and 3 Tanks
Casualties for Anzac: 2 EarlyFighters
Battle in Kamchatka
Yamamoto attack with 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks
Russians defend with 1 Bunker
Yamamoto roll dice for 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks in Kamchatka, round 2 : 0/9 hits, 3.67 expected hits
Russians roll dice for 1 Bunker in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto lost in Kamchatka
Yamamoto roll dice for 3 Artillerys, 1 Infantry, 1 Marine and 3 Tanks in Kamchatka, round 3 : 3/8 hits, 3.33 expected hits
Russians roll dice for 1 Bunker in Kamchatka, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Kamchatka
Yamamoto win, taking Kamchatka from Russians with 3 Artillerys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Infantrys
Casualties for Russians: 1 Bunker
Non Combat Move - Yamamoto
1 EarlyFighter moved from Malaya to sz60
Place Units - Yamamoto
1 Carrier and 2 Destroyers placed in sz78
2 EarlyFighters placed in sz78
2 Elites and 2 Tanks placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Yamamoto regular : -3.83
Russians regular : 1.00
British regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Chinese
2 Infantrys moved from Gansu to N.Shangsi
2 Infantrys moved from Gansu to Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 EarlyFighter moved from Szechwan to N.Shangsi
Purchase Units - Chinese
Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Shangsi
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter moved from Shangsi to Gansu
1 EarlyFighter moved from N.Shangsi to Gansu
2 Tanks moved from Szechwan to Gansu
1 Infantry moved from Szechwan to W.Sian
1 Artillery and 4 Infantrys moved from Tsingnan to Gansu
1 Mech.Inf moved from Xining to Gansu
5 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Ming Jong to Xining
1 Artillery and 2 Infantrys moved from W.Mongolia to Gobi
1 Fighter moved from Urumal to Gansu
3 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
6 Infantrys placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Hisaichi
1 Infantry moved from Hanan to W.Sian
1 Artillery moved from Sian to W.Sian
1 Artillery and 1 Infantry moved from Sian to Szechwan
3 Infantrys moved from Shansi to Shangsi
1 Tank moved from Sian to Shangsi
4 Infantrys moved from E.Shansi to N.Shangsi
1 Tankette moved from Peking to N.Shangsi
2 Destroyers and 3 Submarines moved from sz7 to sz4
6 Transports moved from sz60 to sz67
2 Bombers moved from Phuket to W.Sian
1 Artillery and 2 Infantrys moved from Seoul to sz79
1 Artillery, 1 B.Transport and 2 Infantrys moved from sz79 to sz1
1 Artillery and 2 Infantrys moved from sz1 to Vostok
1 T.Boat moved from sz74 to sz79
Purchase Units - Hisaichi
Hisaichi buy 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in W.Sian
Hisaichi attack with 1 Artillery, 2 Bombers and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 Bombers and 1 Infantry in W.Sian, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in sz4
Hisaichi attack with 2 Destroyers and 3 Submarines
Americans defend with 1 Destroyer and 2 Transports; Russians defend with 1 Submarine
Hisaichi roll dice for 3 Submarines in sz4, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Destroyers in sz4, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer and 2 Transports in sz4, round 2 : 1/3 hits, 0.83 expected hits
2 Transports owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz4
Hisaichi roll dice for 2 Submarines in sz4, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Submarine in sz4, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Destroyers in sz4, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz4, round 3 : 0/1 hits, 0.50 expected hits
1 Submarine owned by the Russians lost in sz4
Hisaichi roll dice for 2 Submarines in sz4, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Destroyers in sz4, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz4, round 4 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz4
Hisaichi win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 14
Casualties for Hisaichi: 2 Submarines
Casualties for Americans: 1 Destroyer and 2 Transports
Casualties for Russians: 1 Submarine
Battle in N.Shangsi
Hisaichi attack with 4 Infantrys and 1 Tankette
Chinese defend with 2 Infantrys
Hisaichi roll dice for 4 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/5 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi roll dice for 3 Infantrys and 1 Tankette in N.Shangsi, round 3 : 0/4 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.Shangsi
Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 4 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 5 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 2 Infantrys
Battle in Shangsi
Hisaichi attack with 3 Infantrys and 1 Tank
Chinese defend with 2 Infantrys
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 3 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 4 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Battle in Szechwan
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Tank and 1 Tankette moved from Peking to Shansi
7 Tanks moved from Sian to Shansi
1 Tank moved from Hopeh to Shansi
3 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi
2 Tankettes moved from Tientsin to Shansi
1 Infantry moved from Tientsin to Hopeh
4 Infantrys moved from Korea to sz74
4 Infantrys moved from sz74 to Hopeh
1 B.Transport moved from sz74 to sz67
2 Artillerys moved from Hongkong to sz67
2 Artillerys and 1 B.Transport moved from sz67 to sz74
1 Infantry moved from Formosa to sz74
2 Artillerys and 1 Infantry moved from sz74 to Hopeh
1 Artillery and 3 Infantrys moved from Hongkong to Kwangtung
1 Infantry moved from Seoul to Korea
2 Bombers moved from W.Sian to Hanan
Place Units - Hisaichi
2 Tanks and 1 Tankette placed in Peking
6 Tankettes placed in Hongkong
5 Tankettes placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 53 PUs; end with 53 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Dutch
1 Infantry moved from Java to Sumatra
Dutch take Sumatra from Thai
2 Infantrys moved from Lambok to Bali
Combat - Dutch
Non Combat Move - Dutch
1 Transport moved from sz49 to sz50
Turn Complete - Dutch
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Thai
1 Transport moved from sz60 to sz73
1 Elite moved from Phuket to sz73
1 Elite and 1 Transport moved from sz73 to sz60
1 Artillery moved from S.Borneo to sz60
1 Artillery and 1 Elite moved from sz60 to Sumatra
1 Transport moved from sz60 to sz73
1 Tank moved from Phuket to Burma
1 Infantry moved from Phuket to sz73
1 Infantry and 1 Transport moved from sz73 to sz60
1 Infantry moved from sz60 to Java
Thai take Java from Dutch
1 Tank moved from S.Borneo to E.Borneo
Thai take E.Borneo from Dutch
1 Tank moved from E.Borneo to S.Borneo
1 T.Boat moved from sz60 to sz73
1 EarlyFighter moved from Borneo to Malaya
3 Infantrys moved from Phuket to Malaya
10 Infantrys moved from Phuket to Thailand
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Elite, 1 Fighter, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Thai
Battle in Burma
Thai attack with 1 Tank
British defend with 1 Infantry
Thai roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Thai lost in Burma
British win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Thai: 1 Tank
Battle in Sumatra
Thai attack with 1 Artillery and 1 Elite
Dutch defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Elite in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Sumatra
Thai win, taking Sumatra from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
1 Artillery, 1 Elite and 1 Infantry placed in S.Borneo
1 Transport placed in sz73
1 Fighter placed in S.Borneo
1 Artillery, 3 Infantrys and 1 Tank placed in Phuket
Turn Complete - Thai
Thai collect 21 PUs; end with 21 PUs
Round: 3
Combat Move - French
1 Tank moved from E.Morocco to S.Algeria
French take S.Algeria from Italians
1 Tank moved from S.Algeria to E.Morocco
Combat - French
Non Combat Move - French
2 Infantrys moved from Normandy to Brittany
1 AAGun moved from Brittany to Aquitaine
1 AAGun moved from Normandy to Brittany
2 Infantrys moved from Churchill to 1 Sea Zone
2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
2 Infantrys moved from 8 Sea Zone to Greenland
1 Destroyer and 1 Transport moved from 3 Sea Zone to 8 Sea Zone
1 Infantry moved from Italian East Africa to Equatoria
1 Infantry moved from Darfur to French Equatorial Africa
Turn Complete - French
French collect 35 PUs; end with 35 PUs
Round: 7
Purchase Units - Germans
Germans buy 1 artillery, 3 infantry and 6 tanks; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Silesia to Galicia
6 artilleries moved from Galicia to Silesia
4 artilleries moved from Poland to Silesia
1 infantry moved from Galicia to Romania
1 infantry moved from Poland to Galicia
1 infantry moved from Berlin to Silesia
1 artillery, 9 infantry and 2 tanks moved from Berlin to Hanover
11 infantry and 1 tank moved from Hanover to Ruhr
6 infantry moved from Romania to Bulgaria
Combat Move - Germans
1 infantry moved from Karelia to Livonia
Place Units - Germans
1 artillery, 3 infantry and 6 tanks placed in Berlin
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Round: 6
Purchase Units - Germans
Germans buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from East Europe to Ukraine S.S.R.
2 fighters moved from East Europe to Ukraine S.S.R.
9 infantry moved from Germany to West Europe
Combat - Germans
Battle in West Europe
Germans attack with 9 infantry
Americans defend with 1 aaGun and 4 infantry
Germans roll dice for 9 infantry in West Europe, round 2 : 2/9 hits, 1,50 expected hits
Americans roll dice for 4 infantry in West Europe, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in West Europe
2 infantry owned by the Americans lost in West Europe
Germans roll dice for 7 infantry in West Europe, round 3 : 1/7 hits, 1,17 expected hits
Americans roll dice for 2 infantry in West Europe, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in West Europe
1 infantry owned by the Americans lost in West Europe
Germans roll dice for 6 infantry in West Europe, round 4 : 1/6 hits, 1,00 expected hits
Americans roll dice for 1 infantry in West Europe, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in West Europe
Germans win, taking West Europe from Americans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 4 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Germany
1 fighter moved from Ukraine S.S.R. to East Europe
1 armour moved from East Europe to Germany
1 infantry moved from Germany to East Europe
1 infantry moved from South Europe to Germany
Place Units - Germans
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 25 PUs; end with 27 PUs
Round: 2
Combat Move - Hisaichi
2 Infantrys and 2 Tanks moved from Ayan to Chita
1 Fighter and 2 Infantrys moved from Heilungchiang to Chita
1 Fighter moved from Peking to Chita
1 Artillery and 1 Infantry moved from Chahar to Suiyuan
1 Infantry moved from Chahar to Suiyuan
1 Infantry and 1 Tank moved from Anhwei to Hupeh
2 Fighters moved from 106 Sea Zone to Banjarmasin
1 Bomber moved from Bangkok to Banjarmasin
1 Infantry and 1 Tank moved from Formosa to 93 Sea Zone
1 Artillery moved from Mindanao to 93 Sea Zone
1 Infantry moved from Panay to 93 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 93 Sea Zone to 110 Sea Zone
2 Artillerys and 3 Tanks moved from Davao to 107 Sea Zone
4 Infantrys moved from Davao to 107 Sea Zone
1 Infantry moved from Mindanao to 107 Sea Zone
2 Artillerys, 1 Battleship, 5 Infantrys, 3 Tanks and 5 Transports moved from 107 Sea Zone to 110 Sea Zone
3 Artillerys, 7 Infantrys and 4 Tanks moved from 110 Sea Zone to Banjarmasin
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Suiyuan
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Hupeh
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Chita
Hisaichi attack with 2 Fighters, 4 Infantrys and 2 Tanks
Russians defend with 1 Artillery and 2 Tanks
Hisaichi roll dice for 2 Fighters, 4 Infantrys and 2 Tanks in Chita, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 1 Artillery and 2 Tanks in Chita, round 2 : 0/3 hits, 1.33 expected hits
1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Chita
Hisaichi roll dice for 2 Fighters, 4 Infantrys and 2 Tanks in Chita, round 3 : 3/8 hits, 2.33 expected hits
Russians roll dice for 1 Tank in Chita, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Chita
1 Tank owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 2 Fighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
Casualties for Russians: 1 Artillery and 2 Tanks
Casualties for Hisaichi: 1 Infantry
Battle in Banjarmasin
Hisaichi attack with 3 Artillerys, 1 Bomber, 2 Fighters, 7 Infantrys and 4 Tanks
Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
Dutch roll AA dice in Banjarmasin : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 7 Infantrys and 4 Tanks in Banjarmasin, round 2 : 6/17 hits, 6.00 expected hits
Dutch roll dice for 1 Fighter, 8 Infantrys and 2 Tanks in Banjarmasin, round 2 : 6/11 hits, 4.17 expected hits
6 Infantrys owned by the Hisaichi lost in Banjarmasin
6 Infantrys owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 4 Tanks in Banjarmasin, round 3 : 5/11 hits, 4.67 expected hits
Dutch roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 1/5 hits, 2.17 expected hits
1 Infantry owned by the Hisaichi lost in Banjarmasin
1 Fighter owned by the Dutch, 2 Infantrys owned by the Dutch and 2 Tanks owned by the Dutch lost in Banjarmasin
Hisaichi captures 27PUs while taking Dutch capital
Hisaichi win, taking Banjarmasin from Dutch with 3 Artillerys, 1 Bomber, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 22
Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks
Casualties for Hisaichi: 7 Infantrys
Non Combat Move - Hisaichi
2 Fighters moved from Banjarmasin to 110 Sea Zone
1 Bomber moved from Banjarmasin to Bangkok
1 Carrier, 1 Destroyer and 1 Submarine moved from 106 Sea Zone to 110 Sea Zone
1 Destroyer and 1 Submarine moved from 93 Sea Zone to 107 Sea Zone
1 T.Boat moved from 93 Sea Zone to 84 Sea Zone
1 AAGun and 1 Infantry moved from Kirin to Heilungchiang
1 Infantry moved from Peking to Chahar
1 Tank moved from Shantung to Peking
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
2 Artillerys and 3 Infantrys moved from Changchun to Kirin
1 Infantry moved from Khabarovsk to Ayan
1 Artillery and 2 Tanks moved from Khabarovsk to Heilungchiang
1 Tank moved from Vladivostok to Heilungchiang
1 Infantry moved from Vladivostok to Khabarovsk
2 Fighters moved from Chita to Heilungchiang
Place Units - Hisaichi
1 Cruiser, 1 Destroyer and 1 Transport placed in 84 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Davao
1 Infantry placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 65 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Dutch AA : -0.50
Russians regular : -0.83
Dutch regular : 0.67
Hisaichi regular : 1.83
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Americans to Finland Norway: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
2 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Yakut S.S.R. to Russia
1 aaGun moved from Russia to Karelia S.S.R.
1 aaGun and 8 infantry moved from Novosibirsk to Russia
7 infantry moved from Karelia S.S.R. to Russia
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 9 artilleries and 60 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Bryansk
1 aaGun moved from Samara to Kazakhstan
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Smolensk to Belarus
1 fighter moved from Eastern Poland to Bryansk
1 aaGun and 6 infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Russia to Belarus
2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Russia to Western Ukraine
Place Units - Russians
3 armour placed in Novgorod
1 armour and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs