@Call77 yea it’s just a game to me. They gonna ban all WW II movies now ? Or Captain America ? lol
Woke On ha ha ha
All units have AA abilities in my game which may occur with 1/6 chance per attacking enemy air unit before battles. The same as with ground AA gun. However I have a problem to find the correct costs and stats for new air units.
Assuming infantry (1/2/1 3ipc), artillery (2/2/1 4ipc) and armour 3/3/2 5ipc).
Any thoughts?
Wouldn’t this make the AA gun pointless and aircraft would become so weak. I don’t think anyone would buy aircraft. Even if they were 6 IPC you would be better off buying an armor unit.
What about this one:
Infantry 1/3/1 3ipc supportable
Artillery 2/3/1 4ipc supports
Armour 3/4/2 5ipc
Fighter 2/2/4 3ipc 2 air at, 2 air def
Bomber2/1/6 4ipc 1-2 damage
Destroyer 2/2/2 3.5ipc
That is better. I assume the setup is drastically changing?
Just curious, why the need to give each unit AA capabilities?
I would recommend not doing 1/2 ipcs.
Your Infantry are to strong on Defense @3.
What are the rest of ship values ? I believe his AA rule was only 1 or 3 AA shots at planes. If more than 3 pieces only 1-3 AA shots still . Same for ships.
@Eric-Poppleton @GEN-MANSTEIN
Benefits of making all units AA.
Though I have been still working on balancing units with each other after giving AA ability. I think I’m getting closer.
Further stacks do not increase AA possibilities. Only matter is amount of attacker planes. 1/6 shot down chance per attacker air unit.
I had to give ground forces +1 defense otherwise especially infantry would become so ineffective considering fighter has 2 defense and just 3ipc cost.
This is of course unplayable on board because of fractionel numbers and upkeep ( Yes there is also upkeep and method to buy 1 destroyer despite 3.5 ipc cost but its out of topic otherwise calculating massive stacks would be huge trouble). Its totally for TripleA I just wanted to learn with these unit set up, would air units be underpowered/overpowered or balanced?
The current unit set up like this (still progressing);