@dawgoneit may the Heavy Bombers be with you … … not! :-) Good luck and have fun!
Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 armour and 1 mech_infantry moved from Novgorod to Finland Russians take Finland from Germans 1 mech_infantry moved from Belarus to Karelia 1 mech_infantry moved from Novgorod to Finland 1 infantry moved from Belarus to Baltic States 5 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 tactical_bomber moved from Novgorod to Karelia 2 fighters moved from Novgorod to Baltic States 1 armour moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun and 1 infantry moved from Vyborg to Novgorod 2 fighters moved from Baltic States to Novgorod 1 tactical_bomber moved from Karelia to Novgorod 1 mech_infantry moved from Novgorod to Finland 4 artilleries and 14 infantry moved from Vyborg to Finland 1 aaGun and 3 infantry moved from Belarus to Novgorod 10 infantry moved from Russia to Bryansk 1 artillery and 5 infantry moved from Ukraine to Bryansk 1 infantry moved from Volgograd to Samara 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 aaGuns and 6 infantry moved from Amur to Manchuria 6 infantry moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Novgorod 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 41 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 armour and 1 mech_infantry moved from Novgorod to Finland Russians take Finland from Germans 1 mech_infantry moved from Belarus to Karelia 1 mech_infantry moved from Novgorod to Finland 1 infantry moved from Belarus to Baltic States 5 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 tactical_bomber moved from Novgorod to Karelia 2 fighters moved from Novgorod to Baltic States 1 armour moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun and 1 infantry moved from Vyborg to Novgorod 2 fighters moved from Baltic States to Novgorod 1 tactical_bomber moved from Karelia to Novgorod 1 mech_infantry moved from Novgorod to Finland 4 artilleries and 14 infantry moved from Vyborg to Finland 1 aaGun and 3 infantry moved from Belarus to Novgorod 10 infantry moved from Russia to Bryansk 1 artillery and 5 infantry moved from Ukraine to Bryansk 1 infantry moved from Volgograd to Samara 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 aaGuns and 6 infantry moved from Amur to Manchuria 6 infantry moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Novgorod 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 41 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 104 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 mech_infantry moved from Hunan to Kwangtung 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 bombers moved from Kwangsi to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 2 fighters moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Kwangtung 1 battleship moved from 37 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in Guam Battle in Malaya Battle in Philippines Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 2,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Sumatra from UK_Pacific, taking Guam from Americans, taking Malaya from UK_Pacific, taking Philippines from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/8 hits, 3,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 aaGun and 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 3 infantry moved from Shantung to Anhwe 1 armour moved from French Indo China to Hunan 1 infantry moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 bombers moved from Suiyuyan to Kweichow 3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 carrier moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Yunnan to Siam 1 artillery moved from French Indo China to Siam Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode 1 submarine placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 tactical_bomber placed in Japan 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Siam: 1 fighter EDIT: Adding units owned by Japanese to Siam: 1 tactical_bomber EDIT: Turning off Edit Mode Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,67 Japanese regular : -4,33 UK_Pacific regular : -0,67
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@Pejon_88 Took out the trans in SZ 46 with a tac instead of fig so the fig could fly top Tokyo if you wonder about the edits.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 32 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 armour, 2 artilleries, 3 infantry and 1 marine moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine, 4 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 marine moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Marshall Islands Battle in Gibraltar Americans attack with 1 armour, 2 artilleries, 3 infantry and 1 marine Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Marshall Islands from Japanese, taking Gibraltar from Italians with 1 armour, 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to Morocco 1 bomber moved from Eastern United States to United Kingdom 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Korea 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 carriers and 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Burma to Shan State 1 fighter moved from 39 Sea Zone to Shan State 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 1 bomber moved from Persia to 41 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 1 artillery moved from Italian Somaliland to British Somaliland 1 armour and 1 mech_infantry moved from Ethiopia to British Somaliland 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Tanganyika Territory 1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory Combat - British Battle in 43 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in British Somaliland British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in British Somaliland, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in British Somaliland British roll dice for 1 armour, 1 artillery and 1 mech_infantry in British Somaliland, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in British Somaliland, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Tanganyika Territory British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 fighter moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Persia to India 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from 41 Sea Zone to India 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Trans-Jordan to Iraq 4 fighters and 1 tactical_bomber moved from Morocco to Malta 1 fighter moved from United Kingdom to Finland 3 aaGuns, 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Burma to India 3 infantry and 1 mech_infantry moved from Brazil to British Guiana Place Units - British 3 artilleries placed in Persia 1 artillery and 2 infantry placed in Union of South Africa British undo move 2. 3 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.50 Japanese regular : 1.67 Italians regular : 0.33 British regular : -3.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 bomber and 2 fighters moved from Southern Italy to Norway 2 armour moved from Eastern Poland to Bessarabia 2 infantry and 1 mech_infantry moved from Romania to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Yugoslavia to Romania 3 infantry moved from Yugoslavia to Northern Italy 2 aaGuns, 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy Italians undo move 1. 1 artillery and 2 fighters placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 fighter moved from India to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Yunnan ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan ANZAC win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Yunnan to Kansu 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 80 Sea Zone to India 1 fighter moved from 42 Sea Zone to Northern Territory 2 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns and 3 infantry moved from Queensland to Northern Territory 1 cruiser and 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from Iraq to Northwest Persia 1 transport moved from 80 Sea Zone to 77 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 44 Sea Zone Combat - French Battle in 44 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone French win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Baltic States 3 artilleries and 5 infantry moved from Poland to Baltic States 2 bombers moved from Western Germany to Karelia Combat - Germans Battle in Karelia Germans attack with 2 bombers Russians defend with 1 armour Germans roll dice for 2 bombers in Karelia, round 2 : 1/2 hits, 1,33 expected hits Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Karelia Germans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Baltic States Germans attack with 1 armour, 3 artilleries and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries and 5 infantry in Baltic States, round 2 : 2/9 hits, 2,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Karelia to Norway 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 fighter moved from 111 Sea Zone to Norway 1 battleship, 1 carrier and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Norway 1 fighter and 1 tactical_bomber moved from Southern Italy to Norway 2 aaGuns, 5 artilleries and 18 infantry moved from Bessarabia to Ukraine 3 armour moved from Romania to Ukraine 1 aaGun moved from Eastern Poland to Baltic States 1 artillery and 3 infantry moved from Eastern Poland to Baltic States 2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 4 armour and 10 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Western Germany to France 2 infantry moved from Bulgaria to Romania Place Units - Germans 1 submarine placed in 112 Sea Zone 3 fighters placed in Western Germany 1 artillery and 1 infantry placed in Western Germany 1 transport placed in 112 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : -0,83 Germans regular : -1,17
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@Pejon_88 Wow! The margins in this game can be so small.
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Baltic States 3 artilleries and 5 infantry moved from Poland to Baltic States 2 bombers moved from Western Germany to Karelia Combat - Germans Battle in Karelia Germans attack with 2 bombers Russians defend with 1 armour Germans roll dice for 2 bombers in Karelia, round 2 : 1/2 hits, 1,33 expected hits Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Karelia Germans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Baltic States Germans attack with 1 armour, 3 artilleries and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries and 5 infantry in Baltic States, round 2 : 2/9 hits, 2,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Karelia to Norway 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 fighter moved from 111 Sea Zone to Norway 1 battleship, 1 carrier and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Norway 1 fighter and 1 tactical_bomber moved from Southern Italy to Norway 2 aaGuns, 5 artilleries and 18 infantry moved from Bessarabia to Ukraine 3 armour moved from Romania to Ukraine 1 aaGun moved from Eastern Poland to Baltic States 1 artillery and 3 infantry moved from Eastern Poland to Baltic States 2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 4 armour and 10 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Western Germany to France 2 infantry moved from Bulgaria to Romania Place Units - Germans 1 submarine placed in 112 Sea Zone 3 fighters placed in Western Germany 1 artillery and 1 infantry placed in Western Germany 1 transport placed in 112 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0,83 Germans regular : -1,17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 8 artilleries and 1 fighter; Remaining resources: 6 PUs; Combat Move - Russians 1 armour, 4 artilleries, 14 infantry and 3 mech_infantrys moved from Finland to Karelia Non Combat Move - Russians 2 aaGuns and 7 infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Novgorod to Karelia 1 fighter moved from Novgorod to Russia 1 aaGun and 1 artillery moved from Bryansk to Russia 1 aaGun, 1 artillery and 24 infantry moved from Bryansk to Tambov 1 infantry moved from Samara to Russia 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Northwest Persia to Caucasus 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 aaGuns and 7 infantry moved from Manchuria to Korea Place Units - Russians 1 armour, 8 artilleries and 1 fighter placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4 Russians collect 35 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 infantry moved from Kweichow to Yunnan 2 bombers moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters and 2 tactical_bombers moved from Siam to 43 Sea Zone 2 fighters moved from 37 Sea Zone to Dutch New Guinea 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 cruiser moved from 37 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 2,00 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Dutch New Guinea, round 3 : 2/5 hits, 2,00 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 44 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers French defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits French roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 44 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 43 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 2 fighters moved from Dutch New Guinea to 45 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 armour moved from Hunan to Shensi 1 infantry moved from Kweichow to Szechwan 1 aaGun, 4 artilleries and 5 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 2 infantry moved from Kwangtung to Kwangsi 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone 1 artillery moved from Siam to French Indo China 1 infantry moved from Malaya to Shan State 1 fighter moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Kwangsi 2 bombers moved from Yunnan to Kiangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 1 infantry placed in Japan 3 infantry placed in Shantung 3 infantry placed in French Indo China 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 French regular : -0,33 Japanese regular : -4,67 ANZAC regular : -0,33 British regular : -0,33
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@Pejon_88 7/7 misses first round in DNG (including bombardment) :O
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Russians takes 97 Sea Zone from Italians EDIT: Turning off Edit Mode 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Southern France EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Southern France Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Morocco to United Kingdom 2 fighters and 1 tactical_bomber moved from Korea to Manchuria 3 submarines moved from 26 Sea Zone to 49 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 32 Sea Zone to 49 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands 2 carriers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 infantry placed in Central United States 1 fighter placed in Eastern United States 2 fighters placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Tsinghai 6 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Tsinghai, round 2 : 3/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Manchuria Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from India to Caucasus 1 bomber moved from India to French Indo China Combat - British British creates battle in territory 106 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 aaGuns, 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry moved from India to Burma 3 artilleries moved from Persia to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 fighter moved from India to Tsinghai 1 tactical_bomber moved from Malta to Caucasus 4 fighters moved from Malta to Southern France 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 1 artillery moved from British Somaliland to Ethiopia 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 77 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 fighter moved from Finland to United Kingdom 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 destroyer placed in 110 Sea Zone 2 artilleries and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5 British collect 32 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : -0.33 Japanese AA : 0.83 Germans AA : -0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bessarabia to Rostov Italians take Rostov from Russians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria Combat - Italians Battle in Algeria Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits, 2,33 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Norway to Southern Italy 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Romania to Bessarabia 2 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to Western Germany Place Units - Italians 1 infantry placed in Northern Italy 1 artillery and 2 infantry placed in Southern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : -0,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus Non Combat Move - ANZAC 1 fighter moved from India to Tsinghai 1 fighter moved from Kansu to Tsinghai 1 transport moved from 77 Sea Zone to 71 Sea Zone 1 fighter moved from New South Wales to 30 Sea Zone 1 cruiser and 1 destroyer moved from 32 Sea Zone to 49 Sea Zone 1 submarine moved from 63 Sea Zone to 49 Sea Zone 2 aaGuns, 1 fighter and 3 infantry moved from Northern Territory to Queensland 1 artillery and 1 infantry moved from New South Wales to South Australia 1 artillery and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from India to Burma Place Units - ANZAC 1 fighter, 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 46 PUs; Germans buy 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber, 3 fighters and 3 tactical_bombers moved from Norway to 110 Sea Zone 1 bomber moved from Norway to 91 Sea Zone 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 2 submarines moved from 112 Sea Zone to 109 Sea Zone 2 fighters moved from Western Germany to Algeria 2 infantry moved from Romania to Bessarabia 2 aaGuns moved from Western Germany to France 1 fighter moved from 110 Sea Zone to France 1 fighter moved from 110 Sea Zone to France 1 bomber moved from 91 Sea Zone to Algeria 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 125 Sea Zone 1 bomber, 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 mech_infantry moved from Poland to Eastern Poland 5 armour moved from Ukraine to Eastern Poland 2 aaGuns, 5 artilleries and 18 infantry moved from Ukraine to Rostov Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 2 infantry placed in Western Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 British regular : 0,67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 2 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Volgograd 1 fighter and 2 infantry moved from Karelia to Novgorod 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 tactical_bomber moved from Karelia to Novgorod 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys moved from Karelia to Finland 1 artillery and 10 infantry moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd 2 infantry moved from Tambov to Volgograd Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 2 fighters and 13 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 13 infantry in Volgograd, round 2 : 2/16 hits, 3.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 13 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Finland Russians attack with 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys in Finland, round 2 : 6/27 hits, 6.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 1 aaGun and 12 infantry moved from Tambov to Samara 2 fighters moved from Volgograd to Tsinghai 3 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Korea to Manchuria Place Units - Russians 1 armour, 4 artilleries, 2 fighters and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,3,4,3 Russians collect 29 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -1.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 2 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Volgograd 1 fighter and 2 infantry moved from Karelia to Novgorod 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 tactical_bomber moved from Karelia to Novgorod 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys moved from Karelia to Finland 1 artillery and 10 infantry moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd 2 infantry moved from Tambov to Volgograd Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 2 fighters and 13 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 13 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Finland Russians attack with 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians win, taking Finland from Germans with 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 1 aaGun and 12 infantry moved from Tambov to Samara 2 fighters moved from Volgograd to Tsinghai 3 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Korea to Manchuria Place Units - Russians 1 armour, 4 artilleries, 2 fighters and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,3,4,3 Russians collect 29 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia: 2 aaGuns EDIT: Adding units owned by Russians to Finland: 1 aaGun EDIT: Adding units owned by Russians to Finland: 1 aaGun EDIT: Turning off Edit Mode
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 fighter, 10 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese Combat - Japanese Battle in Korea Non Combat Move - Japanese 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 74 Sea Zone to 41 Sea Zone 2 infantry moved from Kwangsi to French Indo China 1 aaGun, 1 armour, 4 artilleries and 6 infantry moved from Shensi to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 3 infantry moved from Shantung to Anhwe 1 infantry moved from Yunnan to French Indo China 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to Kwangsi 1 fighter moved from 45 Sea Zone to Kwangsi 2 bombers moved from Kiangsi to Kwangsi 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi 1 tactical_bomber moved from Japan to Kwangsi Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Shantung 1 fighter, 1 infantry and 1 marine placed in Japan 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :