Scramble to Burma?
d789da6d-4497-4038-b661-7634b8a2170b-image.png
Scramble to SZ56?
fecf92ca-dfe1-4e6c-95d8-c55e36f81f27-image.png
@Pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@simon33 Dear sir, I hope you can allow my late NCM with Germany…? Realized I was too hasty before.
Oh boy, I think I’m going to have to decline that one. By the time the edit was posted I had already landed on Norway. Even though you had no way of knowing that because there were no dice, I think it would be unfair for you to smash my invasion beachhead first turn due to an edit.
Similarly with the fighters, they had already participated in a bombing raid, even though they stayed on the ground. You could have known that one if you had looked at the dice emails, I’ll assume you didn’t though.
I did assume no scramble to SZ95 and no intercept in Ukraine.
Perhaps you can propose something.
@simon33 Oh wow! This must have been a crazy coincidence. Honest truth is that I woke up after having gone to sleep and wanted to double checked the game. Apparently I had overlooked the transport in sz91 as per my intuition, thus the NCM. I see that both my edit and your turn was posted about 6 hours ago so I must have posted minutes before you rolled dice haha. I am open to any solution really. Replay your round for example? It is of course your call, but if we could adjust somehow I would be very grateful, due to how even things are at the moment. Thanks for taking the time to discuss things 😊
Due to how things are = even game 😊😊
I actually have one very unorthodox suggestion here. Since I screwed up, you should definitely get something out of it if you consider allowing some kind of change. My idea was that you can re-roll any battles of your choosing and keep the new result. Also add or remove any battles and do any other changes etc.
In addition, you of course “have one” on me if you need to do anything similar in the future.
Nor trying to cheat here, it is just that it is easy to overlook important things in AAA compared to in a live setting where you study the board during your opponents turn.
Cheers!
Ok, I note that you posted your edit 6 minutes before I posted my map. I’ll have a think about it.
Ok, thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 99 Sea Zone to Ukraine
1 bomber moved from Russia to Ukraine
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 54 Sea Zone to 45 Sea Zone
Combat - Americans
Air Battle in Ukraine
Americans attacks with 5 units heading to Ukraine
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Norway
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Queensland to Hawaiian Islands
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 8 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber and 4 fighters moved from Ukraine to Volgograd
1 bomber moved from Volgograd to Russia
1 fighter moved from Persia to Volgograd
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
6 fighters and 1 tactical_bomber moved from 25 Sea Zone to Korea
3 carriers moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 factory_minor placed in Korea
1 bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,4,5,5,4,4,2,2,2,2,1,2,6,6,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Americans collect 56 PUs (4 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
8 infantry moved from Shensi to Hopei
3 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Sicily
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Northern Italy
Combat - British
Battle in Sicily
Battle in Northern Italy
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
British win, taking Sicily from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Northern Italy to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 fighter moved from Northern Italy to Norway
3 aaGuns, 1 armour, 9 artilleries, 21 infantry and 1 mech_infantry moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from Archangel to Volgograd
1 fighter moved from Greece to 95 Sea Zone
2 fighters moved from Greece to Volgograd
Place Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 fighter
EDIT: Adding units owned by British to Volgograd: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Vyborg: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Norway from Americans to Germans
EDIT: Removing units owned by British from Norway: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Adding units owned by British to 95 Sea Zone: 2 fighters
EDIT: Removing units owned by British from Norway: 2 fighters
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Have a look at that and see if I have made any mistakes. Pretty much I’ve just unwound the landing on Norway. I can probably live with that - I shouldn’t have been able to do it.
@simon33 Very gracious of you and great sportsmanship in my book! I will adjust the German air accordingly. Also lower US income by 1 IPC since they did not get Norway which is worth 2, but of which 1 was convoyed!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Turning on Edit Mode
EDIT: Changing PUs for Americans from 76 to 75
EDIT: Removing units owned by Germans from Ukraine: 3 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 bomber, 3 fighters and 1 tactical_bomber moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/6 hits, 3,00 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
1 bomber moved from Ukraine to Bessarabia
3 fighters and 1 tactical_bomber moved from Caucasus to Rostov
2 armour and 4 mech_infantrys moved from Ukraine to Rostov
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,3,6,2,5,4,4,6
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : 1,00
Russians regular : 0,33
@Pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@simon33 Very gracious of you and great sportsmanship in my book! I will adjust the German air accordingly. Also lower US income by 1 IPC since they did not get Norway which is worth 2, but of which 1 was convoyed!
Norway is 3. Didn’t notice the convoy! But I also added the N Africa objective so that is why I added 2. But I need to add 1 for the convoy, 1 to remove your edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Iraq
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Changing PUs for Americans from 75 to 77
EDIT: Changing PUs for Americans from 77 to 79
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@simon33 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@Pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@simon33 Very gracious of you and great sportsmanship in my book! I will adjust the German air accordingly. Also lower US income by 1 IPC since they did not get Norway which is worth 2, but of which 1 was convoyed!
Norway is 3. Didn’t notice the convoy! But I also added the N Africa objective so that is why I added 2. But I need to add 1 for the convoy, 1 to remove your edit.
Should be 79 I figure. Hmm, doesn’t look like I edited that in the above post. Though I did.
@simon33 Right the African objective. Yes 79 should be correct.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 64 PUs;
Germans buy 1 armour, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Non Combat Move - Germans
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 aaGun, 6 artilleries and 20 infantry moved from Novgorod to Belarus
1 armour and 3 mech_infantrys moved from Vyborg to Belarus
4 infantry moved from 115 Sea Zone to Novgorod
1 aaGun, 4 armour, 4 artilleries, 3 infantry and 7 mech_infantrys moved from Ukraine to Rostov
9 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Yugoslavia to Romania
2 armour and 10 mech_infantrys moved from Yugoslavia to Bessarabia
2 bombers moved from Yugoslavia to Southern Italy
1 fighter moved from Western Germany to Ukraine
1 armour and 7 mech_infantrys moved from Western Germany to Slovakia Hungary
2 fighters moved from Rostov to Ukraine
2 tactical_bombers moved from Rostov to Novgorod
1 fighter moved from Western Germany to Ukraine
1 tactical_bomber moved from Western Germany to Novgorod
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in Germany
1 armour and 7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,3,4,3,2,5,6,4
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Realise I want to move my fleet to 112 and keep a couple of planes in WG. If you prefer to wait with Soviet you can but if you think it won’t affect Soviet please go ahead.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Volgograd
Russians take Tambov from Germans
2 fighters and 1 infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Urals to Timguska
1 infantry moved from Kansu to Timguska
1 armour and 3 mech_infantrys moved from Russia to Volgograd
Place Units - Russians
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Volgograd
Russians take Tambov from Germans
2 fighters and 1 infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Urals to Timguska
1 infantry moved from Kansu to Timguska
1 armour and 3 mech_infantrys moved from Russia to Volgograd
Place Units - Russians
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 armour
EDIT: Adding units owned by Russians to Vologda: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Volgograd
Russians take Tambov from Germans
2 fighters and 1 infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Urals to Timguska
1 infantry moved from Kansu to Timguska
1 armour and 3 mech_infantrys moved from Russia to Volgograd
Place Units - Russians
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 armour
EDIT: Adding units owned by Russians to Vologda: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 tactical_bombers
EDIT: Adding units owned by Germans to Ukraine: 2 tactical_bombers
EDIT: Removing units owned by Germans from Ukraine: 3 fighters
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
Combat Hit Differential Summary :
Germans regular : 2,00
Russians regular : -0,67