It’s not looking good for me getting either game done by New Years’ and playing the playoffs in January… My own fault though
Giallo (Allies+14) vs Simon33 (Axis) BM3
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Well if I hadn’t have retreated the overland inf you would have had to attack 2 units with 2 inf. That’s a low % attack.
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Well if I hadn’t have retreated the overland inf you would have had to attack 2 units with 2 inf. That’s a low % attack.
True, but I stil would have tried
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Malaya to Burma 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Shan State to Burma 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Burma 1 armour moved from French Indo China to Burma 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 2 infantry and 1 marine moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 2 infantry moved from Korea to Amur Japanese take Amur from Russians 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Siberia Battle in Burma Japanese attack with 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys British defend with 1 infantry Japanese roll dice for 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys in Burma, round 2 : 6/24 hits, 8.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Yunnan 1 aaGun moved from Yunnan to Burma 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 3 tactical_bombers moved from French Indo China to Malaya 1 fighter moved from 6 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from New Guinea to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 2 submarines moved from 39 Sea Zone to 38 Sea Zone 2 bombers moved from French Indo China to Malaya Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Malaya 2 infantry and 1 mech_infantry placed in French Indo China 1 armour and 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00 UK_Pacific regular : -0.33
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 units repaired. 1 armour moved from Kenya to Egypt 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 3 submarines moved from 92 Sea Zone to 97 Sea Zone 5 bombers moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat - Americans Battle in Java Battle in Celebes Battle in Algeria Battle in 98 Sea Zone Americans attack with 1 fighter Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Italians lost in 98 Sea Zone Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport
Combat Hit Differential Summary :
Americans regular : -0,50
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scramble 97?
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Not at my computer, but is that right? You have already rolled the battles. Did usa attack 97?
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Not at my computer, but is that right? You have already rolled the battles. Did usa attack 97?
not yet, it’s the next battle. I didn’t think you wanted to scramble attacking with 3 subs and 5 bombers
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@Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Not at my computer, but is that right? You have already rolled the battles. Did usa attack 97?
not yet, it’s the next battle. I didn’t think you wanted to scramble attacking with 3 subs and 5 bombers
But then I thought just lets ask to be sure
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Right. No scramble.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 units repaired. 1 armour moved from Kenya to Egypt 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 3 submarines moved from 92 Sea Zone to 97 Sea Zone 5 bombers moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat - Americans Battle in Java Battle in Celebes Battle in Algeria Battle in 98 Sea Zone Americans attack with 1 fighter Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Italians lost in 98 Sea Zone Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 97 Sea Zone Americans attack with 5 bombers and 3 submarines Italians defend with 1 cruiser and 1 destroyer Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 5 bombers in 97 Sea Zone, round 2 : 2/5 hits, 3,33 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 5 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 2 submarines Casualties for Italians: 1 cruiser and 1 destroyer Non Combat Move - Americans 1 fighter moved from 98 Sea Zone to Egypt 5 bombers moved from 97 Sea Zone to Egypt 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 fighters and 2 tactical_bombers placed in Western United States 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei 4 infantry moved from Suiyuyan to Chahar Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Chahar, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Chahar, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Chahar, round 5 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Chahar, round 6 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Chahar, round 7 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters moved from Anglo Egyptian Sudan to Syria 2 fighters moved from Persia to Syria 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 fighter moved from Egypt to Syria 3 mech_infantrys moved from Egypt to Syria 1 mech_infantry moved from Tanganyika Territory to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Tanganyika Territory to Ethiopia British take Ethiopia from Italians 1 infantry moved from French Madagascar to 72 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 2 fighters moved from India to Iraq Purchase Units - British British buy 1 fighter and 6 mech_infantrys; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in 98 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Italians: 1 submarine Battle in Iraq British attack with 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 fighters and 1 infantry in Iraq, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 infantry in Iraq, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Syria British attack with 5 fighters and 3 mech_infantrys Italians defend with 1 bomber, 2 fighters and 1 infantry British roll dice for 5 fighters and 3 mech_infantrys in Syria, round 2 : 3/8 hits, 3,00 expected hits Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Syria, round 2 : 2/4 hits, 1,83 expected hits 2 mech_infantrys owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Syria British roll dice for 5 fighters and 1 mech_infantry in Syria, round 3 : 3/6 hits, 2,67 expected hits Italians roll dice for 1 fighter in Syria, round 3 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Syria British win with 5 fighters remaining. Battle score for attacker is 23 Casualties for British: 3 mech_infantrys Casualties for Italians: 1 bomber, 2 fighters and 1 infantry Non Combat Move - British 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Alexandria to Egypt 1 fighter moved from 98 Sea Zone to Egypt 1 fighter moved from Syria to Egypt 1 fighter moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Trans-Jordan 1 fighter moved from Syria to Egypt 1 fighter moved from Syria to Egypt 1 fighter moved from Syria to Trans-Jordan 1 fighter moved from Syria to Trans-Jordan 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 118 Sea Zone 3 aaGuns, 6 artilleries and 18 infantry moved from India to West India Place Units - British 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -2,67 Americans regular : -1,83 Japanese regular : -2,33 Italians regular : 2,67 British regular : -1,17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Combat Move - Italians 3 armour moved from Belarus to Nenetsia Italians take Nenetsia from Russians Purchase Units - Italians Italians buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians 1 aaGun, 1 artillery and 1 mech_infantry moved from Southern Italy to Northern Italy 1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya 1 mech_infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Romania to Bessarabia Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 4 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 55 Sea Zone to 54 Sea Zone Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 1 PUs; Combat - ANZAC Battle in Guam Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 fighter, 2 infantry and 1 tactical_bomber moved from Belarus to Bryansk 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 3 bombers moved from Western Germany to Bryansk 2 artilleries and 9 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 8 mech_infantrys moved from Eastern Poland to Ukraine 5 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Belarus to Western Ukraine Purchase Units - Germans Germans buy 4 artilleries, 1 infantry and 14 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 6 armour and 3 mech_infantrys British defend with 1 fighter Germans roll dice for 6 armour and 3 mech_infantrys in Northwest Persia, round 2 : 7/9 hits, 3.50 expected hits British roll dice for 1 fighter in Northwest Persia, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Battle in Ukraine Germans attack with 2 artilleries, 9 infantry and 8 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 artilleries, 9 infantry and 8 mech_infantrys in Ukraine, round 2 : 1/19 hits, 3.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries, 9 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 3.50 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 3 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 2 fighters and 3 tactical_bombers moved from Belarus to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 111 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 4 artilleries and 8 infantry moved from Novgorod to Belarus 2 armour and 8 mech_infantrys moved from Belarus to Nenetsia 1 mech_infantry moved from Archangel to Nenetsia 1 infantry moved from Germany to Poland 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 artilleries placed in Novgorod 1 artillery, 1 infantry and 8 mech_infantrys placed in Germany 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Germans collect 53 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.33 British regular : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 1 infantry moved from Russia to Bryansk 6 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 submarine moved from 92 Sea Zone to 97 Sea Zone Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 1 PUs; Combat - Russians Battle in Bryansk Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/8 hits, 3,83 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Amur Russians attack with 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Novosibirsk to Samara 6 infantry moved from Samara to Russia 6 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 mech_infantry moved from Volgograd to Rostov 1 aaGun and 2 artilleries moved from Tambov to Volgograd Place Units - Russians 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 Germans regular : 0,33 Russians regular : 2,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6 Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Manchuria 2 fighters moved from Japan to Manchuria 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java 1 fighter moved from Japan to 21 Sea Zone 2 bombers moved from Malaya to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys moved from Burma to India Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 2 destroyers and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 5/6 hits, 3.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Americans: 1 artillery and 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Manchuria Japanese attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Japanese attack with 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys in India, round 2 : 9/24 hits, 8.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 armour, 9 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Kweichow 1 armour moved from Malaya to Yunnan 1 mech_infantry moved from French Indo China to Hunan 2 fighters moved from Manchuria to Anhwe 1 fighter and 1 tactical_bomber moved from Philippines to Japan 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 carrier and 2 submarines moved from 38 Sea Zone to 42 Sea Zone 2 infantry moved from French Indo China to Yunnan 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Malaya to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 2 tactical_bombers moved from Malaya to Anhwe 2 bombers moved from Java to Malaya Place Units - Japanese 2 carriers and 2 destroyers placed in 6 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 67 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 3.33 UK_Pacific regular : 0.33
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Japan’s income is insanely high! USA is high too though.
Not sure why USSR DOW’d on Japan, that made it a no brainer to attack Siberia.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6 Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 tactical_bomber moved from Gibraltar to Libya 1 fighter moved from 92 Sea Zone to Libya 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone 5 bombers moved from Egypt to Libya 1 armour moved from Egypt to Iraq Americans take Iraq from Italians 1 submarine moved from 54 Sea Zone to 44 Sea Zone Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 3 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Libya Americans attack with 1 artillery, 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 : 4/9 hits, 5,17 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/6 hits, 2,17 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Libya Americans roll dice for 1 artillery, 5 bombers, 1 fighter and 1 tactical_bomber in Libya, round 3 : 4/8 hits, 4,83 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Americans and 1 armour owned by the Italians lost in Libya Americans win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - Americans 5 bombers moved from Libya to Egypt 1 fighter moved from Libya to 96 Sea Zone 1 tactical_bomber moved from Libya to 96 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 infantry moved from Algeria to Tunisia 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Western United States 2 carriers and 1 transport placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Combat Move - Chinese 6 infantry moved from Chahar to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 infantry moved from Hopei to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 fighters, 3 infantry and 2 tactical_bombers Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 0/8 hits, 1,67 expected hits Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 1/7 hits, 3,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 0/7 hits, 1,50 expected hits Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 3 : 5/7 hits, 3,33 expected hits 5 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Chinese retreated to Chahar Japanese win with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is -18 Casualties for Chinese: 6 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Combat Move - British 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Ethiopia to Egypt 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Libya Purchase Units - British British buy 4 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat - British Battle in Libya Non Combat Move - British 4 fighters and 3 mech_infantrys moved from Egypt to Iraq 3 fighters moved from Trans-Jordan to Iraq 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 aaGun and 1 infantry moved from West India to 79 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq 2 aaGuns, 6 artilleries and 17 infantry moved from West India to Eastern Persia 1 fighter moved from Gibraltar to Trans-Jordan 1 destroyer moved from 118 Sea Zone to 103 Sea Zone Place Units - British 3 armour placed in Egypt 1 armour and 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -3,17 Americans regular : -1,50 Japanese regular : -0,67 Italians regular : -0,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6 Combat Move - Italians 1 armour moved from Nenetsia to Evenkiyskiy Italians take Urals from Russians Italians take Evenkiyskiy from Russians 2 armour moved from Nenetsia to Timguska Italians take Timguska from Russians Purchase Units - Italians Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine Place Units - Italians 3 infantry placed in Southern Italy 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,3 Italians collect 9 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6 Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 2 mech_infantrys moved from Northwest Persia to Caucasus 3 bombers moved from Novgorod to Caucasus 1 submarine moved from 93 Sea Zone to 103 Sea Zone 1 artillery and 9 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 artillery and 8 mech_infantrys moved from Ukraine to Rostov Purchase Units - Germans Germans buy 7 artilleries, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 103 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 103 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Rostov Germans attack with 2 artilleries, 9 infantry and 9 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 2 artilleries, 9 infantry and 9 mech_infantrys in Rostov, round 2 : 3/20 hits, 4.00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 6 armour moved from Northwest Persia to Rostov 3 bombers moved from Caucasus to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 mech_infantry moved from Nenetsia to Belarus 2 armour and 8 mech_infantrys moved from Nenetsia to Timguska 4 mech_infantrys moved from Poland to Belarus 4 artilleries and 1 infantry moved from Novgorod to Belarus 1 infantry moved from Poland to Eastern Poland 8 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Germany to Poland 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 111 Sea Zone to 109 Sea Zone 1 transport moved from 115 Sea Zone to 112 Sea Zone 3 artilleries and 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 mech_infantry moved from Western Germany to Southern France 5 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany Place Units - Germans 1 artillery, 1 fighter and 1 infantry placed in Western Germany 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 6 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,6 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.33 British regular : -0.33