@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
Italians take Rostov from Russians
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to Iraq
2 fighters moved from Southern Italy to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 armour moved from Romania to Belarus
Italians take Belarus from Russians
2 armour moved from Bessarabia to Belarus
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 artilleries and 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 1/5 hits, 1.83 expected hits
British roll dice for 2 artilleries in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Trans-Jordan
2 fighters owned by the Italians retreated
1 infantry owned by the Italians retreated to Syria
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 1 bomber and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 bomber and 1 infantry in Iraq, round 3 : 0/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Iraq, round 4 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to Syria
1 bomber moved from Iraq to Syria
1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to France
Place Units - Italians
2 fighters and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : -1.67
That SZ46 battle was amazing. Really not my day there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4
Combat Move - ANZAC
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 6 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Queensland
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -1,67
Japanese regular : -0,33
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
6 armour and 3 mech_infantrys moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine to Western Ukraine
2 bombers moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter and 3 tactical_bombers moved from Baltic States to Western Ukraine
Purchase Units - Germans
Germans buy 7 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 4/7 hits, 3.67 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 artilleries and 9 infantry moved from Ukraine to Bessarabia
1 artillery moved from Romania to Eastern Poland
2 mech_infantrys moved from Poland to Belarus
3 aaGuns, 3 armour, 18 artilleries, 18 infantry and 7 mech_infantrys moved from Baltic States to Belarus
2 bombers moved from Western Ukraine to Western Germany
1 infantry moved from Poland to Eastern Poland
1 fighter and 3 tactical_bombers moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Belarus
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to Belarus
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
1 artillery and 1 infantry placed in Germany
3 artilleries placed in Novgorod
3 artilleries placed in France
1 bomber and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.33
Bit of a blow that you took T-J. I guess I gambled and lost there. Maybe shouldn’t have gambled.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Tambov to Volgograd
1 fighter moved from Russia to Western Ukraine
2 armour and 8 mech_infantrys moved from Tambov to Volgograd
1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Rostov
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
Purchase Units - Russians
Russians buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour and 10 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour and 10 mech_infantrys in Volgograd, round 2 : 2/12 hits, 2,67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Rostov to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 artilleries moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
3 aaGuns moved from Bryansk to Russia
18 artilleries and 20 infantry moved from Bryansk to Russia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Russians
2 fighters and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : 0,33
Russians regular : 0,17
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Bit of a blow that you took T-J. I guess I gambled and lost there. Maybe shouldn’t have gambled.
I believe it’s the only way to combine uk pac us and anzac and where possible attack japan even with heavy losses. As the attacker you can always pick a weak spot, also if you attack you can always blow of the attack. And in this case I could buy new units for anzac in the same sz. For TJ, is it a gamble…
Well if I hadn’t have retreated the overland inf you would have had to attack 2 units with 2 inf. That’s a low % attack.
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Well if I hadn’t have retreated the overland inf you would have had to attack 2 units with 2 inf. That’s a low % attack.
True, but I stil would have tried
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Malaya to Burma
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Shan State to Burma
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour moved from French Indo China to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
2 infantry and 1 marine moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Siberia
Battle in Burma
Japanese attack with 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys in Burma, round 2 : 6/24 hits, 8.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 infantry moved from Chahar to Hopei
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
1 aaGun moved from Yunnan to Burma
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 tactical_bombers moved from French Indo China to Malaya
1 fighter moved from 6 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from New Guinea to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 submarines moved from 39 Sea Zone to 38 Sea Zone
2 bombers moved from French Indo China to Malaya
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
1 armour and 4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00
UK_Pacific regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 units repaired.
1 armour moved from Kenya to Egypt
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
3 submarines moved from 92 Sea Zone to 97 Sea Zone
5 bombers moved from Gibraltar to 97 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat - Americans
Battle in Java
Battle in Celebes
Battle in Algeria
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Italians lost in 98 Sea Zone
Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Combat Hit Differential Summary :
Americans regular : -0,50
scramble 97?
Not at my computer, but is that right? You have already rolled the battles. Did usa attack 97?
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Not at my computer, but is that right? You have already rolled the battles. Did usa attack 97?
not yet, it’s the next battle. I didn’t think you wanted to scramble attacking with 3 subs and 5 bombers
@Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Not at my computer, but is that right? You have already rolled the battles. Did usa attack 97?
not yet, it’s the next battle. I didn’t think you wanted to scramble attacking with 3 subs and 5 bombers
But then I thought just lets ask to be sure
Right. No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 units repaired.
1 armour moved from Kenya to Egypt
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
3 submarines moved from 92 Sea Zone to 97 Sea Zone
5 bombers moved from Gibraltar to 97 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat - Americans
Battle in Java
Battle in Celebes
Battle in Algeria
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Italians lost in 98 Sea Zone
Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 97 Sea Zone
Americans attack with 5 bombers and 3 submarines
Italians defend with 1 cruiser and 1 destroyer
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 5 bombers in 97 Sea Zone, round 2 : 2/5 hits, 3,33 expected hits
Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 2 submarines
Casualties for Italians: 1 cruiser and 1 destroyer
Non Combat Move - Americans
1 fighter moved from 98 Sea Zone to Egypt
5 bombers moved from 97 Sea Zone to Egypt
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 fighters and 2 tactical_bombers placed in Western United States
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
4 infantry moved from Suiyuyan to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 5 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 6 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 7 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to Syria
2 fighters moved from Persia to Syria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Syria
3 mech_infantrys moved from Egypt to Syria
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
1 infantry moved from French Madagascar to 72 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from India to Iraq
Purchase Units - British
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Iraq
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 fighters and 1 infantry in Iraq, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 infantry in Iraq, round 3 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 5 fighters and 3 mech_infantrys
Italians defend with 1 bomber, 2 fighters and 1 infantry
British roll dice for 5 fighters and 3 mech_infantrys in Syria, round 2 : 3/8 hits, 3,00 expected hits
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Syria, round 2 : 2/4 hits, 1,83 expected hits
2 mech_infantrys owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Syria
British roll dice for 5 fighters and 1 mech_infantry in Syria, round 3 : 3/6 hits, 2,67 expected hits
Italians roll dice for 1 fighter in Syria, round 3 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Syria
British win with 5 fighters remaining. Battle score for attacker is 23
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 bomber, 2 fighters and 1 infantry
Non Combat Move - British
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Syria to Egypt
1 fighter moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Trans-Jordan
1 fighter moved from Syria to Egypt
1 fighter moved from Syria to Egypt
1 fighter moved from Syria to Trans-Jordan
1 fighter moved from Syria to Trans-Jordan
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
3 aaGuns, 6 artilleries and 18 infantry moved from India to West India
Place Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -2,67
Americans regular : -1,83
Japanese regular : -2,33
Italians regular : 2,67
British regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5
Combat Move - Italians
3 armour moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
Purchase Units - Italians
Italians buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 mech_infantry moved from Southern Italy to Northern Italy
1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya
1 mech_infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Romania to Bessarabia
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Belarus to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
3 bombers moved from Western Germany to Bryansk
2 artilleries and 9 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
5 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Belarus to Western Ukraine
Purchase Units - Germans
Germans buy 4 artilleries, 1 infantry and 14 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 6 armour and 3 mech_infantrys
British defend with 1 fighter
Germans roll dice for 6 armour and 3 mech_infantrys in Northwest Persia, round 2 : 7/9 hits, 3.50 expected hits
British roll dice for 1 fighter in Northwest Persia, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Ukraine
Germans attack with 2 artilleries, 9 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries, 9 infantry and 8 mech_infantrys in Ukraine, round 2 : 1/19 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries, 9 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 3.50 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
2 fighters and 3 tactical_bombers moved from Belarus to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 111 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
4 artilleries and 8 infantry moved from Novgorod to Belarus
2 armour and 8 mech_infantrys moved from Belarus to Nenetsia
1 mech_infantry moved from Archangel to Nenetsia
1 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.33
British regular : -0.67