@wizmark No scramble
L20 BM3 Dawg (allies+18) vs Majikforce (axis)
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Java to Sumatra 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to India 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone 2 destroyers moved from 6 Sea Zone to 21 Sea Zone 1 carrier moved from 39 Sea Zone to 41 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 carrier, 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Guam from Americans, taking 41 Sea Zone from Neutral with 1 carrier, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 2 artilleries, 2 fighters and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 2 : 3/6 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for ANZAC: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 2 armour moved from Burma to India 1 mech_infantry moved from Yunnan to India 1 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Shan State 1 armour moved from Sikang to Kweichow 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 14 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Manchuria to Chahar 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 4 armour moved from Jehol to Kweichow 1 mech_infantry moved from Jehol to Kweichow 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Siberia to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 2 artilleries and 4 infantry moved from Midway to 25 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 destroyers, 7 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 6 Sea Zone 2 artilleries and 4 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in India 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 0.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 artillery and 3 infantry moved from Central United States to Eastern United States 1 infantry moved from Algeria to Morocco Americans take Morocco from Italians 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Algeria to Morocco Combat - Americans Battle in Midway Non Combat Move - Americans Place Units - Americans 1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 24 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 24 infantry Japanese defend with 1 infantry Chinese roll dice for 24 infantry in Suiyuyan, round 2 : 7/24 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 artillery and 3 infantry moved from Central United States to Eastern United States 1 infantry moved from Algeria to Morocco Americans take Morocco from Italians 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Algeria to Morocco Combat - Americans Battle in Midway Non Combat Move - Americans Place Units - Americans 1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 24 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 24 infantry Japanese defend with 1 infantry Chinese roll dice for 24 infantry in Suiyuyan, round 2 : 7/24 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Scotland to United Kingdom 3 armour moved from Persia to West India 3 fighters moved from Northwest Persia to West India 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 3 armour moved from Iraq to Persia 1 mech_infantry moved from Syria to Persia 2 tactical_bombers moved from Iraq to West India 3 artilleries moved from Trans-Jordan to Egypt 4 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Non Combat Move - British Place Units - British 1 factory_minor placed in Iraq 3 armour placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1 British collect 33 PUs (6 lost to blockades); end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 3.00 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 artillery and 3 infantry moved from Central United States to Eastern United States 1 infantry moved from Algeria to Morocco Americans take Morocco from Italians 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Algeria to Morocco Combat - Americans Battle in Midway Non Combat Move - Americans Place Units - Americans 1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 24 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 24 infantry Japanese defend with 1 infantry Chinese roll dice for 24 infantry in Suiyuyan, round 2 : 7/24 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Scotland to United Kingdom 3 armour moved from Persia to West India 3 fighters moved from Northwest Persia to West India 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 3 armour moved from Iraq to Persia 1 mech_infantry moved from Syria to Persia 2 tactical_bombers moved from Iraq to West India 3 artilleries moved from Trans-Jordan to Egypt 4 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Non Combat Move - British Place Units - British 1 factory_minor placed in Iraq 3 armour placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1 British collect 33 PUs (6 lost to blockades); end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 3.00 Japanese regular : -0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 bomber and 3 submarines; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries, 4 infantry and 1 marine moved from Gibraltar to 92 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 4 infantry, 1 marine and 3 transports moved from 92 Sea Zone to 110 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 1 fighter moved from France to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 fighters moved from 92 Sea Zone to Malta 1 submarine moved from 96 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British 1 submarine moved from 99 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 1 infantry moved from Romania to Bessarabia 2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia Combat - Italians Battle in Malta Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in United Kingdom Italians attack with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 marine British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 marine in United Kingdom, round 2 : 3/9 hits, 3.17 expected hits British roll dice for 5 aaGuns, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/10 hits, 3.33 expected hits 5 aaGuns owned by the British and 4 infantry owned by the Italians lost in United Kingdom Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 marine in United Kingdom, round 3 : 3/5 hits, 2.17 expected hits British roll dice for 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/10 hits, 3.33 expected hits 2 infantry owned by the French, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in United Kingdom Italians roll dice for 1 bomber, 1 fighter and 1 marine in United Kingdom, round 4 : 1/3 hits, 1.50 expected hits British roll dice for 6 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/7 hits, 2.33 expected hits 1 marine owned by the Italians, 1 fighter owned by the Italians and 1 infantry owned by the British lost in United Kingdom 1 bomber owned by the Italians retreated British win with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 artilleries, 1 fighter, 4 infantry and 1 marine Casualties for British: 5 aaGuns and 2 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from United Kingdom to France 2 fighters moved from Malta to 96 Sea Zone 1 artillery and 4 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 3 submarines placed in 95 Sea Zone 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British AA : -0.33 British regular : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 111 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 2 infantry moved from Bryansk to Tambov 1 bomber moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 armour, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Caucasus Combat - Germans Battle in United Kingdom Germans attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/9 hits, 4.33 expected hits British roll dice for 5 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 4 infantry owned by the British lost in United Kingdom Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in United Kingdom, round 3 : 4/7 hits, 3.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in United Kingdom Germans captures 33PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 5 infantry and 1 mech_infantry Battle in Tambov Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 4 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Caucasus Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 3 armour moved from Ukraine to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 1 tactical_bomber moved from Tambov to Volgograd 1 bomber moved from Tambov to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 7 armour moved from Archangel to Bryansk 2 bombers moved from United Kingdom to Western Germany 1 submarine moved from 119 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to Holland Belgium Place Units - Germans 3 infantry placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 92 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 97 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 104 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -0.50 British regular : 0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Smolensk 1 infantry moved from Russia to Vologda 1 armour moved from Sakha to Soviet Far East Russians take Siberia from Japanese Russians take Soviet Far East from Japanese 3 infantry moved from Russia to Tambov 3 fighters and 1 tactical_bomber moved from Russia to Tambov 3 infantry moved from Samara to Novosibirsk 3 infantry moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 4/7 hits, 2.67 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Shensi 1 bomber moved from Japan to 25 Sea Zone 1 bomber moved from Japan to Shensi Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shensi Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Hopei 1 aaGun moved from Kweichow to Hopei 2 mech_infantrys moved from Anhwe to Hopei 3 mech_infantrys moved from Kiangsu to Hopei 12 infantry moved from Kweichow to Hopei 1 artillery moved from Kweichow to Hopei 3 armour and 3 mech_infantrys moved from Kweichow to Hopei 2 armour moved from Kweichow to Hopei 1 armour moved from Kweichow to Burma 1 infantry moved from Hunan to Anhwe 3 mech_infantrys moved from French Indo China to Hunan 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 carrier and 2 fighters moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 1 battleship, 3 destroyers, 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from 25 Sea Zone to Japan Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 3 submarines placed in 36 Sea Zone 3 mech_infantrys placed in Kiangsu 3 infantry placed in India Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.00
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@majikforce your win. should have called it all ready. sorry about that. G.G.
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@dawgoneit GG. No worries.
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@majikforce another?