Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Bjergmose vs. Maxidiaper ´42 ed.
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Jeg er bange for at der var noget om det:face_with_rolling_eyes:
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,5 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 2 bombers moved from United Kingdom to France 1 fighter moved from Norway to France 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in France Americans attack with 2 bombers, 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 2 bombers, 1 fighter and 2 infantry in France, round 2 : 3/5 hits, 2,17 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans, taking Syria from British with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Southern France, round 2 : 3/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 2 bombers moved from France to United Kingdom 1 fighter moved from France to 110 Sea Zone 1 fighter moved from Southern France to United Kingdom 2 fighters moved from Eastern United States to 110 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 fighter moved from Western United States to 54 Sea Zone 3 submarines moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Northern Territory 3 infantry moved from Queensland to Northern Territory 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from Norway to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Norway 1 destroyer placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,3 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,33 Japanese regular : -0,33 Germans regular : 0,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Shensi, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kweichow 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Germans Germans buy 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 infantry moved from Western Germany to Northern Italy Italians take Northern Italy from British 2 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Western Germany to France 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 2 bombers moved from Western Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland 1 infantry moved from Poland to Eastern Poland Combat - Germans Battle in Baltic States Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 2/4 hits, 1,50 expected hits French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in France Germans captures 0PUs while taking French capital Germans win, taking France from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Eastern Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from France to Western Germany 4 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany 2 fighters and 1 tactical_bomber moved from Romania to Germany 1 fighter moved from Germany to Western Germany 2 bombers moved from Baltic States to Western Germany 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 mech_infantry moved from Germany to Romania 2 mech_infantrys moved from Western Germany to France 3 mech_infantrys moved from Germany to France Place Units - Germans 4 mech_infantrys placed in Germany 8 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
French regular : -0,33 Russians regular : 0,17 Germans regular : 1,50
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - British British buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 armour moved from Libya to Alexandria British take Tobruk from Italians British take Alexandria from Italians 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma Combat - British Battle in Holland Belgium British attack with 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Burma British attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Japanese defend with 10 mech_infantrys British roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Burma, round 2 : 1/10 hits, 3,17 expected hits Japanese roll dice for 10 mech_infantrys in Burma, round 2 : 3/10 hits, 3,33 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 3 : 1/7 hits, 2,67 expected hits Japanese roll dice for 9 mech_infantrys in Burma, round 3 : 4/9 hits, 3,00 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated 1 artillery owned by the British retreated to India Japanese win with 8 mech_infantrys remaining. Battle score for attacker is -14 Casualties for British: 1 artillery and 6 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to West India 1 armour moved from Eastern Persia to West India 1 infantry moved from Eastern Persia to West India 2 armour moved from Persia to West India 2 infantry moved from Persia to Eastern Persia 1 artillery and 2 infantry moved from Iraq to Persia 1 infantry moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Anglo Egyptian Sudan to Egypt 2 artilleries, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Holland Belgium to United Kingdom 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Tunisia to Libya Place Units - British 2 armour, 1 fighter and 1 infantry placed in Persia 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,1 British collect 36 PUs (1 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : 0,67 British regular : -3,50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 3 fighters moved from Southern Italy to Southern France 1 bomber moved from Southern Italy to Southern France 1 battleship, 1 destroyer and 1 transport moved from 93 Sea Zone to 97 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Southern France Italians attack with 1 bomber, 3 fighters and 2 infantry British defend with 1 artillery and 1 infantry; French defend with 1 harbour; Americans defend with 1 armour and 1 mech_infantry Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2,50 expected hits French roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits, 1,50 expected hits 1 infantry owned by the British, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France 1 bomber owned by the Italians and 3 fighters owned by the Italians retreated French win with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Southern France to Southern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 French regular : 0,50 Italians regular : -0,83
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 46 Sea Zone to 34 Sea Zone 1 destroyer moved from 55 Sea Zone to 45 Sea Zone 1 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6 Combat Move - French 1 fighter moved from United Kingdom to 93 Sea Zone Combat - French Battle in 93 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 93 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 93 Sea Zone to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Libya to Tobruk 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Russians Russians buy 1 airfield, 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 armour moved from Ukraine to Romania 1 fighter and 1 tactical_bomber moved from Belarus to Romania 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 1 infantry moved from Belarus to Baltic States Combat - Russians Rocket attack in Germany does 4 damage to factory_major owned by Germans Rockets in Novgorod roll: 4 Battle in Romania Russians attack with 1 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Romania, round 2 : 0/3 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Russians lost in Romania Russians roll dice for 1 armour and 1 tactical_bomber in Romania, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Russians: 1 fighter Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Romania to Belarus 2 infantry moved from Ukraine to Bessarabia 6 infantry moved from Bryansk to Belarus 1 aaGun and 1 artillery moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Russia to Urals 5 infantry moved from Russia to Bryansk 1 mech_infantry moved from Eastern Persia to West India 1 fighter moved from Kansu to Eastern Persia Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Ukraine 1 artillery and 3 infantry placed in Russia 1 airfield placed in Finland Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00 Germans regular : -0,33 Russians regular : 0,83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 destroyers, 9 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 8 mech_infantrys moved from Burma to India 1 fighter and 2 tactical_bombers moved from Yunnan to India 1 artillery moved from Anhwe to Kweichow 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 bomber moved from Kwangtung to 45 Sea Zone 1 bomber moved from French Indo China to 34 Sea Zone 1 fighter moved from French Indo China to India 1 tactical_bomber moved from Kwangtung to Kweichow 1 fighter moved from French Indo China to Kweichow 1 artillery moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Szechwan to Kweichow 1 artillery moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Amur to Buryatia 1 submarine moved from 9 Sea Zone to 26 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 bomber and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 bomber and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 34 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in India Japanese attack with 2 fighters, 8 mech_infantrys and 2 tactical_bombers British defend with 2 aaGuns, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 1/4 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese lost in India Japanese roll dice for 2 fighters, 8 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/11 hits, 3,00 expected hits UK_Pacific roll dice for 2 aaGuns, 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the British and 1 infantry owned by the British lost in India Japanese roll dice for 2 fighters, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/10 hits, 2,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber Casualties for British: 2 aaGuns, 1 artillery and 2 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from India to Shan State 3 mech_infantrys moved from Malaya to Burma 3 mech_infantrys moved from French Indo China to Burma 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 bomber moved from 45 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 1 bomber moved from 34 Sea Zone to Manchuria Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kwangtung 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 3,33 British AA : 0,33 UK_Pacific regular : -0,67 ANZAC regular : -0,67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,4 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 2 bombers, 3 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 armour and 1 mech_infantry moved from Southern France to France 1 armour and 1 infantry moved from Normandy Bordeaux to France 2 fighters moved from 110 Sea Zone to France 2 bombers and 1 fighter moved from United Kingdom to France 1 fighter moved from Norway to France 1 fighter moved from Normandy Bordeaux to France 1 bomber moved from Eastern United States to France 1 submarine moved from 46 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Northern Territory to 55 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in France Americans attack with 2 armour, 3 bombers, 5 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 3 infantry and 5 mech_infantrys Germans roll AA dice in France : 0/3 hits, 0,50 expected hits Americans roll dice for 2 armour, 3 bombers, 5 fighters, 1 infantry and 1 mech_infantry in France, round 2 : 6/12 hits, 5,83 expected hits Germans roll dice for 1 aaGun, 3 infantry and 5 mech_infantrys in France, round 2 : 3/8 hits, 2,67 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in France Americans roll dice for 1 armour, 3 bombers and 5 fighters in France, round 3 : 4/9 hits, 5,00 expected hits Germans roll dice for 3 mech_infantrys in France, round 3 : 1/3 hits, 1,00 expected hits 1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in France Americans win, taking France from Germans with 1 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun, 3 infantry and 5 mech_infantrys Non Combat Move - Americans 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from Norway to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from British Columbia to Western United States 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from French Equatorial Africa to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from 55 Sea Zone to Ceylon 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from France to United Kingdom 2 fighters moved from France to United Kingdom 1 fighter moved from France to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone 1 fighter moved from France to Normandy Bordeaux Place Units - Americans 1 armour and 1 infantry placed in Norway 1 destroyer placed in 112 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6 Americans collect 55 PUs; end with 55 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 2,17 Japanese regular : 0,17 Germans AA : -0,50 Germans regular : 0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 34 PUs; 0 techTokens; Germans buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Romania 1 submarine moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from Poland to Baltic States 2 infantry moved from Poland to Eastern Poland 1 fighter moved from Germany to Baltic States 1 fighter moved from Germany to Eastern Poland 1 tactical_bomber moved from Germany to Baltic States 1 tactical_bomber moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Romania 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Northern Italy to Southern France 2 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to France 1 mech_infantry moved from Germany to Romania 1 bomber moved from Western Germany to Southern France Combat - Germans Battle in Romania Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 bomber and 3 mech_infantrys in Romania, round 2 : 1/4 hits, 1,17 expected hits Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Baltic States Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 fighter and 1 tactical_bomber in Baltic States, round 4 : 0/2 hits, 1,17 expected hits Russians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0,33 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in 112 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in France Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 0/4 hits, 1,50 expected hits French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 3 : 1/4 hits, 1,50 expected hits French roll dice for 1 armour in France, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in France Germans captures 0PUs while taking French capital Germans win, taking France from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Southern France Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber French defend with 1 fighter, 1 harbour and 2 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 2,00 expected hits French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Southern France Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 2/3 hits, 1,83 expected hits French roll dice for 1 fighter in Southern France, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the French lost in Southern France Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 fighter and 1 infantry Casualties for French: 1 fighter and 2 infantry Battle in Eastern Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Eastern Poland 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Non Combat Move - Germans 1 bomber moved from Romania to Western Germany 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from France to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 bomber and 1 tactical_bomber moved from Southern France to Western Germany 1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany 1 fighter and 1 tactical_bomber moved from Baltic States to Germany 3 infantry moved from Poland to Slovakia Hungary 2 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Romania 2 infantry moved from Western Germany to Germany Place Units - Germans 4 infantry placed in Western Germany 4 infantry placed in Germany 2 infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 French regular : 0,00 Russians regular : 1,50 Germans regular : -8,00 British regular : -0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - British British buy 1 armour, 1 artillery, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from West India to India 1 fighter moved from Persia to India 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 fighter and 4 infantry Germans defend with 2 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 0/5 hits, 1,17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 4 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in 91 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in India British attack with 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 7 mech_infantrys British roll dice for 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 2/7 hits, 3,33 expected hits Japanese roll dice for 7 mech_infantrys in India, round 2 : 3/7 hits, 2,33 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in India British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in India, round 3 : 3/4 hits, 2,17 expected hits Japanese roll dice for 5 mech_infantrys in India, round 3 : 1/5 hits, 1,67 expected hits 3 mech_infantrys owned by the Japanese and 1 armour owned by the British lost in India British roll dice for 2 fighters and 1 tactical_bomber in India, round 4 : 2/3 hits, 1,67 expected hits Japanese roll dice for 2 mech_infantrys in India, round 4 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 2 fighters owned by the British lost in India British win with 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for British: 3 armour, 2 fighters and 1 infantry Casualties for Japanese: 7 mech_infantrys Non Combat Move - British 1 tactical_bomber moved from India to West India 2 infantry moved from Eastern Persia to West India 2 armour moved from Persia to West India 1 artillery and 3 infantry moved from Persia to Eastern Persia 2 infantry moved from Iraq to Persia 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Alexandria to Trans-Jordan 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Libya to Tobruk 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Holland Belgium to United Kingdom Place Units - British 2 destroyers placed in 110 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Persia 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2 British collect 36 PUs (1 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 1,33 Italians regular : -0,17 Germans regular : 0,67 British regular : -1,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 battleship and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French Combat - Italians Battle in Cyprus Non Combat Move - Italians 3 fighters moved from Southern Italy to Romania 1 bomber moved from Southern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Northern Italy to France 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 1/1 hits, 0,00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Increased Factory Production Activate Technology - Russians Russians activating Increased Factory Production Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 44 PUs; 0 techTokens; Russians buy 1 armour, 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Baltic States to Poland 1 artillery and 1 infantry moved from Eastern Poland to Poland 1 tactical_bomber moved from Belarus to Poland 1 armour and 1 mech_infantry moved from Urals to Kansu 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese UK_Pacific take Borneo from ANZAC Combat - Russians Rocket attack in Germany does 4 damage to factory_major owned by Germans Rockets in Novgorod roll: 4 Rocket attack in Western Germany does 2 damage to factory_major owned by Germans Rockets in Finland roll: 2 Battle in Poland Russians attack with 2 artilleries, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Kansu Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery Russians roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 fighter moved from Eastern Persia to West India 2 infantry moved from Bessarabia to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Western Ukraine 5 infantry moved from Bryansk to Western Ukraine 1 aaGun, 1 artillery and 10 infantry moved from Belarus to Eastern Poland 1 tactical_bomber moved from Poland to Eastern Poland 1 artillery and 3 infantry moved from Russia to Samara Place Units - Russians 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine 1 armour, 1 bomber and 1 mech_infantry placed in Russia 2 mech_infantrys placed in Novgorod 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians rolls : 1,00 Japanese regular : -0,33 Germans regular : 0,33 Russians regular : 1,83
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 3 destroyers and 3 submarines moved from 35 Sea Zone to 54 Sea Zone 1 bomber moved from Philippines to 54 Sea Zone 1 fighter moved from Shan State to 43 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from 43 Sea Zone to Borneo 6 mech_infantrys moved from Burma to India 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Manchuria to 26 Sea Zone 1 mech_infantry moved from Kweichow to Sikang Japanese take Sikang from Chinese 1 artillery moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Shan State to 34 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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Så er der lidt scrambling at tage stilling til:)
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max scramble!