TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - AmericansCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to France
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to France
1 fighter moved from Norway to France
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 2 bombers, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 2 bombers, 1 fighter and 2 infantry in France, round 2 : 3/5 hits, 2,17 expected hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans win, taking France from Germans, taking Syria from British with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Southern France, round 2 : 3/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 bombers moved from France to United Kingdom
1 fighter moved from France to 110 Sea Zone
1 fighter moved from Southern France to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 fighter moved from Western United States to 54 Sea Zone
3 submarines moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Northern Territory
3 infantry moved from Queensland to Northern Territory
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Norway
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,3
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -0,33
Japanese regular : -0,33
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Kweichow
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Germans
Germans buy 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from British
2 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
2 bombers moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Baltic States
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 2/4 hits, 1,50 expected hits
French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in France
Germans captures 0PUs while taking French capital
Germans win, taking France from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from France to Western Germany
4 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
2 fighters and 1 tactical_bomber moved from Romania to Germany
1 fighter moved from Germany to Western Germany
2 bombers moved from Baltic States to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Germany to Romania
2 mech_infantrys moved from Western Germany to France
3 mech_infantrys moved from Germany to France
Place Units - Germans
4 mech_infantrys placed in Germany
8 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
French regular : -0,33
Russians regular : 0,17
Germans regular : 1,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
British take Alexandria from Italians
2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 10 mech_infantrys
British roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Burma, round 2 : 1/10 hits, 3,17 expected hits
Japanese roll dice for 10 mech_infantrys in Burma, round 2 : 3/10 hits, 3,33 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 3 : 1/7 hits, 2,67 expected hits
Japanese roll dice for 9 mech_infantrys in Burma, round 3 : 4/9 hits, 3,00 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
1 artillery owned by the British retreated to India
Japanese win with 8 mech_infantrys remaining. Battle score for attacker is -14
Casualties for British: 1 artillery and 6 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to West India
1 armour moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
2 armour moved from Persia to West India
2 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 artilleries, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Holland Belgium to United Kingdom
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Tunisia to Libya
Place Units - British
2 armour, 1 fighter and 1 infantry placed in Persia
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,1
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 0,67
British regular : -3,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 battleship, 1 destroyer and 1 transport moved from 93 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 2 infantry
British defend with 1 artillery and 1 infantry; French defend with 1 harbour; Americans defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2,50 expected hits
French roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits, 1,50 expected hits
1 infantry owned by the British, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
1 bomber owned by the Italians and 3 fighters owned by the Italians retreated
French win with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Southern France to Southern Italy
Place Units - Italians
3 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
French regular : 0,50
Italians regular : -0,83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6
Combat Move - French
1 fighter moved from United Kingdom to 93 Sea Zone
Combat - French
Battle in 93 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 93 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 93 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Russians
Russians buy 1 airfield, 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 armour moved from Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Belarus to Romania
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Baltic States
Combat - Russians
Rocket attack in Germany does 4 damage to factory_major owned by Germans
Rockets in Novgorod roll: 4
Battle in Romania
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Romania, round 2 : 0/3 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians lost in Romania
Russians roll dice for 1 armour and 1 tactical_bomber in Romania, round 3 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Romania to Belarus
2 infantry moved from Ukraine to Bessarabia
6 infantry moved from Bryansk to Belarus
1 aaGun and 1 artillery moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Russia to Urals
5 infantry moved from Russia to Bryansk
1 mech_infantry moved from Eastern Persia to West India
1 fighter moved from Kansu to Eastern Persia
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 3 infantry placed in Russia
1 airfield placed in Finland
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00
Germans regular : -0,33
Russians regular : 0,83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 9 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
8 mech_infantrys moved from Burma to India
1 fighter and 2 tactical_bombers moved from Yunnan to India
1 artillery moved from Anhwe to Kweichow
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Kwangtung to 45 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 fighter moved from French Indo China to India
1 tactical_bomber moved from Kwangtung to Kweichow
1 fighter moved from French Indo China to Kweichow
1 artillery moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Szechwan to Kweichow
1 artillery moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 submarine moved from 9 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 34 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 2 fighters, 8 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 1/4 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 2 fighters, 8 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/11 hits, 3,00 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 2 aaGuns owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 2 fighters, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/10 hits, 2,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 artillery and 2 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from India to Shan State
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 bomber moved from 34 Sea Zone to Manchuria
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 3,33
British AA : 0,33
UK_Pacific regular : -0,67
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 3 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Southern France to France
1 armour and 1 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
2 bombers and 1 fighter moved from United Kingdom to France
1 fighter moved from Norway to France
1 fighter moved from Normandy Bordeaux to France
1 bomber moved from Eastern United States to France
1 submarine moved from 46 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Northern Territory to 55 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in France
Americans attack with 2 armour, 3 bombers, 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 3 infantry and 5 mech_infantrys
Germans roll AA dice in France : 0/3 hits, 0,50 expected hits
Americans roll dice for 2 armour, 3 bombers, 5 fighters, 1 infantry and 1 mech_infantry in France, round 2 : 6/12 hits, 5,83 expected hits
Germans roll dice for 1 aaGun, 3 infantry and 5 mech_infantrys in France, round 2 : 3/8 hits, 2,67 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in France
Americans roll dice for 1 armour, 3 bombers and 5 fighters in France, round 3 : 4/9 hits, 5,00 expected hits
Germans roll dice for 3 mech_infantrys in France, round 3 : 1/3 hits, 1,00 expected hits
1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in France
Americans win, taking France from Germans with 1 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun, 3 infantry and 5 mech_infantrys
Non Combat Move - Americans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to Western United States
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from 106 Sea Zone to New Brunswick Nova Scotia
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from 55 Sea Zone to Ceylon
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from France to United Kingdom
2 fighters moved from France to United Kingdom
1 fighter moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 fighter moved from France to Normandy Bordeaux
Place Units - Americans
1 armour and 1 infantry placed in Norway
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 2,17
Japanese regular : 0,17
Germans AA : -0,50
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 34 PUs; 0 techTokens;
Germans buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Germany to Baltic States
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Baltic States
1 tactical_bomber moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Romania
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 mech_infantry moved from Germany to Romania
1 bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Romania
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 bomber and 3 mech_infantrys in Romania, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter and 1 tactical_bomber in Baltic States, round 4 : 0/2 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 0/4 hits, 1,50 expected hits
French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 3 : 1/4 hits, 1,50 expected hits
French roll dice for 1 armour in France, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in France
Germans captures 0PUs while taking French capital
Germans win, taking France from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Southern France
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 fighter, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 2,00 expected hits
French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Germans and 2 infantry owned by the French lost in Southern France
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 2/3 hits, 1,83 expected hits
French roll dice for 1 fighter in Southern France, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the French lost in Southern France
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter and 1 infantry
Casualties for French: 1 fighter and 2 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Eastern Poland
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 bomber moved from Romania to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber and 1 tactical_bomber moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
3 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Romania
2 infantry moved from Western Germany to Germany
Place Units - Germans
4 infantry placed in Western Germany
4 infantry placed in Germany
2 infantry placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
French regular : 0,00
Russians regular : 1,50
Germans regular : -8,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from West India to India
1 fighter moved from Persia to India
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 0/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 4 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in 91 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in India
British attack with 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 7 mech_infantrys
British roll dice for 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 2/7 hits, 3,33 expected hits
Japanese roll dice for 7 mech_infantrys in India, round 2 : 3/7 hits, 2,33 expected hits
2 mech_infantrys owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in India
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in India, round 3 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 5 mech_infantrys in India, round 3 : 1/5 hits, 1,67 expected hits
3 mech_infantrys owned by the Japanese and 1 armour owned by the British lost in India
British roll dice for 2 fighters and 1 tactical_bomber in India, round 4 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 4 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 2 fighters owned by the British lost in India
British win with 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for British: 3 armour, 2 fighters and 1 infantry
Casualties for Japanese: 7 mech_infantrys
Non Combat Move - British
1 tactical_bomber moved from India to West India
2 infantry moved from Eastern Persia to West India
2 armour moved from Persia to West India
1 artillery and 3 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Holland Belgium to United Kingdom
Place Units - British
2 destroyers placed in 110 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Persia
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 1,33
Italians regular : -0,17
Germans regular : 0,67
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 battleship and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
3 fighters moved from Southern Italy to Romania
1 bomber moved from Southern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 0,83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 1/1 hits, 0,00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory Production
Activate Technology - Russians
Russians activating Increased Factory Production
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 44 PUs; 0 techTokens;
Russians buy 1 armour, 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Baltic States to Poland
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Belarus to Poland
1 armour and 1 mech_infantry moved from Urals to Kansu
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Borneo from ANZAC
Combat - Russians
Rocket attack in Germany does 4 damage to factory_major owned by Germans
Rockets in Novgorod roll: 4
Rocket attack in Western Germany does 2 damage to factory_major owned by Germans
Rockets in Finland roll: 2
Battle in Poland
Russians attack with 2 artilleries, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kansu
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter moved from Eastern Persia to West India
2 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Western Ukraine
5 infantry moved from Bryansk to Western Ukraine
1 aaGun, 1 artillery and 10 infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Russia to Samara
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour, 1 bomber and 1 mech_infantry placed in Russia
2 mech_infantrys placed in Novgorod
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians rolls : 1,00
Japanese regular : -0,33
Germans regular : 0,33
Russians regular : 1,83
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 3 destroyers and 3 submarines moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
6 mech_infantrys moved from Burma to India
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Manchuria to 26 Sea Zone
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Shan State to 34 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
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