@captainwalker eb24415f-3021-4a46-89ff-ad3f72e198c0-triplea_41695_6hisa.tsvg
dawg Alles v. Entek Axis 1941
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 artilleries and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar 1 artillery and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 infantry moved from 10 Sea Zone to Eastern United States Combat - Americans Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans Combat Move - Chinese 2 infantry moved from Chinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.67 Japanese regular : -0.33 Italians regular : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Germans roll 2,4,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Super subs Activate Technology - Germans Germans activating Super subs Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Rhodesia to Union of South Africa Germans take Union of South Africa from British 1 armour moved from Union of South Africa to Rhodesia 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Poland to Baltic States 1 armour moved from East Poland to Baltic States 1 armour, 1 artillery, 3 fighters and 4 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from 5 Sea Zone to Baltic States 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory Bombing raid in United Kingdom causes 4 damage total. Battle in Archangel Germans attack with 1 armour, 1 artillery, 3 fighters and 4 infantry Russians defend with 6 infantry Germans roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Archangel, round 2 : 2/9 hits, 3.17 expected hits Russians roll dice for 6 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Archangel, round 3 : 4/7 hits, 2.83 expected hits Russians roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Russians: 6 infantry Battle in Baltic States Germans attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 armour, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Trans-Jordan Germans attack with 2 artilleries and 2 infantry British defend with 1 armour; Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 1 armour Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to 5 Sea Zone 3 fighters moved from Archangel to Karelia S.S.R. 1 armour moved from Germany to East Poland 2 infantry moved from Germany to Poland 1 bomber moved from United Kingdom to Germany Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 artillery and 1 infantry placed in Egypt 1 fighter and 1 transport placed in 5 Sea Zone 2 armour, 1 bomber and 1 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
British AA : -0.33 Russians regular : -0.67 Germans regular : 1.50 British regular : -0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour, 1 artillery and 3 infantry moved from Eastern Ukraine to East Poland 1 artillery and 5 infantry moved from Russia to Archangel 1 infantry moved from Belorussia to Archangel 1 infantry moved from Eastern Ukraine to Belorussia 2 armour moved from Ukraine to Bulgaria Romania 7 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Combat - Russians Battle in Archangel Russians attack with 1 artillery and 6 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 artillery and 6 infantry in Archangel, round 2 : 1/7 hits, 1.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 5 infantry in Archangel, round 3 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 artillery in Archangel, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 5 infantry in Archangel, round 4 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in East Poland Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 3 armour Russians roll dice for 1 armour, 1 artillery and 3 infantry in East Poland, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 armour in East Poland, round 2 : 0/3 hits, 1.50 expected hits 1 armour owned by the Germans lost in East Poland Russians roll dice for 1 armour, 1 artillery and 3 infantry in East Poland, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 armour in East Poland, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in East Poland Russians roll dice for 1 armour, 1 artillery and 2 infantry in East Poland, round 4 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 armour in East Poland, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 armour Casualties for Russians: 2 infantry Battle in Bulgaria Romania Russians attack with 2 armour Italians defend with 1 infantry Russians roll dice for 2 armour in Bulgaria Romania, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 3 infantry moved from Caucasus to Persia Place Units - Russians 6 infantry placed in Russia 1 armour and 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -2.83 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese buy 1 armour, 1 battleship, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo-China Thailand 2 bombers moved from East Indies to Chinghai 1 armour and 3 infantry moved from Ningxia to Chinghai 3 artilleries and 5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 fighter moved from Japan to French Indo-China Thailand Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in French Indo-China Thailand Japanese attack with 1 artillery, 2 fighters and 3 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in French Indo-China Thailand, round 2 : 3/6 hits, 2.33 expected hits British roll dice for 1 artillery and 2 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Chinghai Japanese attack with 1 armour, 2 bombers and 3 infantry Russians defend with 4 infantry Japanese roll dice for 1 armour, 2 bombers and 3 infantry in Chinghai, round 2 : 1/8 hits, 2.67 expected hits Chinese roll dice for 4 infantry in Chinghai, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Chinghai, round 3 : 2/6 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Chinghai, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Chinghai Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Chinghai, round 4 : 3/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Chinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Russians: 4 infantry Non Combat Move - Japanese 2 bombers moved from Chinghai to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 artillery and 1 infantry moved from Manchuria to Suiyuan 1 destroyer and 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo-China Thailand to 36 Sea Zone 1 fighter moved from French Indo-China Thailand to Suiyuan Place Units - Japanese 1 battleship, 1 destroyer and 1 transport placed in 62 Sea Zone 1 armour and 2 infantry placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.67 Japanese rolls : 1.00 British regular : -1.00
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 4x factory; Remaining resources: 25 PUs; 1 techTokens; British buy 2 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Burma to India 1 armour moved from India to Persia 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 12 Sea Zone to 2 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 19 Sea Zone Non Combat Move - British Place Units - British 2 armour and 1 artillery placed in India 1 infantry placed in United Kingdom 1 destroyer placed in 2 Sea Zone Turn Complete - British British collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
British rolls : 0.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from 13 Sea Zone to 12 Sea Zone 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 fighter moved from Italy to Morocco Algeria Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports; Russians defend with 1 submarine 1 submarine owned by the Russians submerged 2 transports owned by the Americans lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Morocco Algeria Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Italians 1 fighter moved from Morocco Algeria to 13 Sea Zone 1 fighter moved from 12 Sea Zone to 13 Sea Zone 2 infantry moved from Italy to Balkans Place Units - Italians 1 artillery, 1 fighter and 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Brazil 3 destroyers and 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Western United States to Brazil Combat - Americans Battle in Morocco Algeria Americans attack with 2 infantry Italians defend with 1 artillery Americans roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Algeria Americans roll dice for 1 infantry in Morocco Algeria, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Morocco Algeria, round 4 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Morocco Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco Algeria Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans Place Units - Americans 1 armour, 1 bomber and 1 infantry placed in Western United States Americans undo move 1. 1 armour, 1 bomber and 1 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 1.33 Germans regular : 1.00 Americans rolls : 0.00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 artillery, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Poland to East Poland 2 armour moved from Germany to Bulgaria Romania 2 bombers moved from Germany to Bulgaria Romania 3 fighters moved from Karelia S.S.R. to East Poland Combat - Germans Battle in Bulgaria Romania Germans attack with 2 armour and 2 bombers Russians defend with 2 armour Germans roll dice for 2 armour and 2 bombers in Bulgaria Romania, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 2 armour in Bulgaria Romania, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Casualties for Russians: 2 armour Battle in East Poland Germans attack with 3 fighters and 2 infantry Russians defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 3 fighters and 2 infantry in East Poland, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 3 fighters and 1 infantry in East Poland, round 3 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 artillery in East Poland, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 1 armour, 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from East Poland to Karelia S.S.R. 2 bombers moved from Bulgaria Romania to Germany 1 infantry moved from Germany to Poland 1 armour moved from Baltic States to Karelia S.S.R. 2 submarines moved from 5 Sea Zone to 7 Sea Zone 1 destroyer moved from 5 Sea Zone to 7 Sea Zone Place Units - Germans 1 transport placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. Turning on Edit Mode EDIT: Adding units owned by Germans to Trans-Jordan: 1 artillery and 1 infantry EDIT: Removing units owned by Germans from Egypt: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 infantry placed in Egypt Turning on Edit Mode EDIT: Adding units owned by Germans to French Equatorial Africa: 1 armour EDIT: Changing ownership of French Equatorial Africa from British to Germans EDIT: Changing ownership of Belgian Congo from British to Germans EDIT: Removing units owned by Germans from Rhodesia: 1 armour EDIT: Turning off Edit Mode 2 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -0.00 Germans regular : 0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Archangel 3 infantry moved from Persia to Trans-Jordan 1 armour moved from Caucasus to Trans-Jordan 1 infantry moved from Belorussia to East Poland 1 infantry moved from Ukraine to East Poland 2 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Novosibirsk 7 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 submarine moved from 12 Sea Zone to 7 Sea Zone Combat - Russians Battle in Trans-Jordan Russians attack with 1 armour and 3 infantry Germans defend with 3 artilleries and 2 infantry Russians roll dice for 1 armour and 3 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 3 artilleries and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Trans-Jordan Russians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 3 artilleries in Trans-Jordan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Trans-Jordan Russians roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Trans-Jordan, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Trans-Jordan Germans win with no units remaining. Battle score for attacker is 4 Casualties for Russians: 1 armour and 3 infantry Casualties for Germans: 3 artilleries and 2 infantry Battle in 7 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer and 2 submarines 2 submarines owned by the Germans submerged Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 7 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in East Poland Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians Place Units - Russians 1 armour and 1 artillery placed in Russia Russians undo move 1. 1 artillery and 3 infantry placed in Caucasus 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 2.67 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 2 fighters and 3 infantry moved from 35 Sea Zone to India 1 infantry moved from Yunnan to Burma Japanese take Burma from British 2 bombers moved from Suiyuan to India 1 fighter moved from Suiyuan to India 1 armour moved from Manchuria to Soviet Far East Japanese take Soviet Far East from Russians 3 artilleries and 5 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Japan to 62 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island Combat - Japanese Battle in India Japanese attack with 1 artillery, 2 bombers, 3 fighters and 3 infantry British defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory and 2 infantry British roll AA dice in India : 2/5 hits, 1.67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in India Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in India, round 2 : 2/8 hits, 3.17 expected hits British roll dice for 2 armour, 2 artilleries and 2 infantry in India, round 2 : 3/6 hits, 2.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in India, round 3 : 3/5 hits, 2.50 expected hits British roll dice for 2 armour and 2 artilleries in India, round 3 : 2/4 hits, 1.67 expected hits 2 fighters owned by the Japanese, 2 artilleries owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 1 artillery and 1 bomber in India, round 4 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese and 1 armour owned by the British lost in India Japanese win, taking India from British with 1 artillery remaining. Battle score for attacker is -39 Casualties for Japanese: 2 bombers, 3 fighters and 3 infantry Casualties for British: 2 armour, 2 artilleries and 2 infantry Battle in Wake Island Japanese attack with 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Suiyuan to Ningxia 2 infantry moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 2 destroyers placed in 62 Sea Zone 3 armour placed in Manchuria 1 artillery, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.50 British AA : 0.33 Japanese rolls : 0.00 British regular : 1.50
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - British British spend 5 on tech rolls British roll 4,4 and gets 0 hits Purchase Units - British British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 destroyer moved from 2 Sea Zone to 7 Sea Zone 2 fighters moved from 2 Sea Zone to 7 Sea Zone 1 destroyer moved from 2 Sea Zone to 7 Sea Zone 1 carrier and 1 cruiser moved from 2 Sea Zone to 12 Sea Zone 1 armour moved from Persia to India 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar Combat - British Battle in India British attack with 1 armour Japanese defend with 1 aaGun, 1 artillery and 1 factory British roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 7 Sea Zone British attack with 2 destroyers and 2 fighters Germans defend with 1 destroyer and 2 submarines British roll dice for 2 destroyers and 2 fighters in 7 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone British roll dice for 2 destroyers and 2 fighters in 7 Sea Zone, round 3 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 7 Sea Zone British win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 1 destroyer and 2 submarines Battle in Gibraltar British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from 7 Sea Zone to 12 Sea Zone Place Units - British 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Japanese regular : -0.67 Germans regular : -1.17 British regular : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar 2 fighters moved from 13 Sea Zone to Gibraltar 1 fighter moved from Italy to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Gibraltar to Italy 2 fighters moved from Gibraltar to 13 Sea Zone 1 infantry moved from Italy to Balkans 2 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 fighter placed in Italy 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,2 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar 2 destroyers moved from 10 Sea Zone to 12 Sea Zone 2 bombers moved from Brazil to Gibraltar 1 bomber moved from Eastern United States to Brazil 2 fighters moved from Hawaiian Islands to Western United States Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 2 bombers and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 2 bombers and 1 infantry in Gibraltar, round 2 : 4/6 hits, 2.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 armour and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from Gibraltar to Brazil Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 12 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 bomber placed in Eastern United States 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Italians regular : 1.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 bombers and 2 fighters moved from Germany to 12 Sea Zone 2 fighters moved from 5 Sea Zone to 12 Sea Zone 1 armour, 2 artilleries, 2 fighters and 2 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from East Poland to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 1 armour moved from French West Africa to French Equatorial Africa 2 infantry moved from Egypt to Trans-Jordan Combat - Germans Battle in Ukraine Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 12 Sea Zone Germans attack with 2 bombers and 4 fighters British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport; Americans defend with 5 destroyers, 1 submarine and 1 transport 1 submarine owned by the Americans submerged Germans roll dice for 2 bombers and 4 fighters in 12 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 2 transports in 12 Sea Zone, round 2 : 3/10 hits, 4.17 expected hits 1 destroyer owned by the British, 2 destroyers owned by the Americans and 3 fighters owned by the Germans lost in 12 Sea Zone 2 bombers owned by the Germans and 1 fighter owned by the Germans retreated Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -6 Casualties for Germans: 3 fighters Casualties for Americans: 2 destroyers Casualties for British: 1 destroyer Battle in Archangel Germans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry Russians defend with 1 artillery and 7 infantry Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Archangel, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 artillery and 7 infantry in Archangel, round 2 : 2/8 hits, 2.67 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour, 2 artilleries and 2 fighters in Archangel, round 3 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Archangel Germans roll dice for 1 armour and 2 fighters in Archangel, round 4 : 0/3 hits, 1.83 expected hits Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Archangel 2 fighters owned by the Germans retreated Russians win with 1 artillery remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour, 2 artilleries and 2 infantry Casualties for Russians: 7 infantry Non Combat Move - Germans 2 fighters moved from Archangel to Karelia S.S.R. 1 infantry moved from Poland to East Poland 3 infantry moved from Germany to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from 12 Sea Zone to Gibraltar 2 bombers moved from 12 Sea Zone to Germany Place Units - Germans 1 destroyer, 1 fighter and 1 submarine placed in 5 Sea Zone 2 infantry placed in Karelia S.S.R. 2 infantry placed in Egypt 1 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Russians regular : 0.33 Germans regular : -1.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 artillery and 2 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Archangel to Russia 1 infantry moved from Russia to Archangel 1 armour moved from Russia to Persia Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 3 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -1 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Chinghai Russians attack with 3 infantry Japanese defend with 1 armour Russians roll dice for 3 infantry in Chinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Chinghai, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Chinghai, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Chinghai Russians roll dice for 2 infantry in Chinghai, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Chinghai, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Chinghai Russians roll dice for 1 infantry in Chinghai, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Chinghai, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Chinghai, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Chinghai, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Chinghai, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Chinghai, round 7 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Chinghai, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Chinghai, round 8 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Chinghai, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Chinghai, round 9 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Chinghai Japanese win with 1 armour remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Non Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Novosibirsk Place Units - Russians 4 infantry placed in Caucasus 1 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Germans regular : 0.33 Russians regular : -2.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 5,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 artilleries and 5 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Soviet Far East to Evenki National Okrug 1 artillery and 2 infantry moved from Ningxia to Chinghai 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 infantry moved from Burma to India 1 fighter moved from Japan to 35 Sea Zone 2 destroyers moved from 62 Sea Zone to 36 Sea Zone 2 infantry moved from Wake Island to 52 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Evenki National Okrug Japanese attack with 1 armour, 3 artilleries and 5 infantry Russians defend with 7 infantry Japanese roll dice for 1 armour, 3 artilleries and 5 infantry in Evenki National Okrug, round 2 : 4/9 hits, 2.83 expected hits Russians roll dice for 7 infantry in Evenki National Okrug, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Evenki National Okrug Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Evenki National Okrug, round 3 : 2/6 hits, 2.17 expected hits Russians roll dice for 3 infantry in Evenki National Okrug, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Evenki National Okrug, round 4 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 4 infantry Casualties for Russians: 7 infantry Battle in Hawaiian Islands Japanese attack with 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in India Japanese attack with 2 infantry British defend with 1 aaGun, 1 armour and 1 factory Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in India Japanese win, taking India from British with 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Manchuria to Stanovoj Chrebet 2 armour moved from Manchuria to Ningxia Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone 3 armour placed in Manchuria 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.17 Russians regular : 0.33 British regular : 0.00
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - British British spend 5 on tech rolls British roll 4,2,4 and gets 0 hits Purchase Units - British British buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - British 2 destroyers moved from 7 Sea Zone to 12 Sea Zone 1 transport moved from 12 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar 2 fighters moved from 12 Sea Zone to Gibraltar Combat - British Battle in Gibraltar British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 fighter British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Germans: 1 fighter Non Combat Move - British 1 fighter moved from Gibraltar to 12 Sea Zone 1 fighter moved from United Kingdom to 12 Sea Zone Place Units - British 1 destroyer placed in 2 Sea Zone 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : -1.17
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 2 cruisers, 2 destroyers and 2 fighters moved from 13 Sea Zone to 12 Sea Zone 2 fighters moved from Italy to 12 Sea Zone 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 2 infantry moved from Bulgaria Romania to Ukraine Combat - Italians Battle in Ukraine Italians attack with 2 infantry Russians defend with 1 artillery Italians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Ukraine, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Ukraine, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Ukraine, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine 1 infantry owned by the Italians retreated to Bulgaria Romania Russians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in 12 Sea Zone Italians attack with 1 battleship, 2 cruisers, 3 destroyers and 4 fighters British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport; Americans defend with 3 destroyers, 1 submarine and 1 transport Italians roll dice for 1 battleship, 2 cruisers, 3 destroyers and 4 fighters in 12 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits
Combat Hit Differential Summary :
Italians regular : -2.33 Russians regular : -0.67
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@dawgoneit OOL?
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@Entek max “D” carrier after the destroyers