• TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Archangel
            3 infantry moved from Persia to Trans-Jordan
            1 armour moved from Caucasus to Trans-Jordan
            1 infantry moved from Belorussia to East Poland
            1 infantry moved from Ukraine to East Poland
            2 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Novosibirsk
            7 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Eastern Ukraine
            1 submarine moved from 12 Sea Zone to 7 Sea Zone
    
        Combat - Russians
            Battle in Trans-Jordan
                Russians attack with 1 armour and 3 infantry
                Germans defend with 3 artilleries and 2 infantry
                    Russians roll dice for 1 armour and 3 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 3 artilleries and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Trans-Jordan
                    Russians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 3 artilleries in Trans-Jordan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Trans-Jordan
                    Russians roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Trans-Jordan, round 5 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Germans lost in Trans-Jordan
                Germans win with no units remaining. Battle score for attacker is 4
                Casualties for Russians: 1 armour and 3 infantry
                Casualties for Germans: 3 artilleries and 2 infantry
            Battle in 7 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer and 2 submarines
                2 submarines owned by the Germans submerged
                    Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 7 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in East Poland
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in East Poland
                    Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in East Poland
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour and 1 artillery placed in Russia
            Russians undo move 1.
            1 artillery and 3 infantry placed in Caucasus
            1 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.67
    Russians regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 2 fighters and 3 infantry moved from 35 Sea Zone to India
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from British
            2 bombers moved from Suiyuan to India
            1 fighter moved from Suiyuan to India
            1 armour moved from Manchuria to Soviet Far East
                  Japanese take Soviet Far East from Russians
            3 artilleries and 5 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 infantry moved from Japan to 62 Sea Zone
            1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 artillery, 2 bombers, 3 fighters and 3 infantry
                British defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory and 2 infantry
                    British roll AA dice in India : 2/5 hits, 1.67 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in India, round 2 : 2/8 hits, 3.17 expected hits
                    British roll dice for 2 armour, 2 artilleries and 2 infantry in India, round 2 : 3/6 hits, 2.33 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in India, round 3 : 3/5 hits, 2.50 expected hits
                    British roll dice for 2 armour and 2 artilleries in India, round 3 : 2/4 hits, 1.67 expected hits
                    2 fighters owned by the Japanese, 2 artilleries owned by the British and 1 armour owned by the British lost in India
                    Japanese roll dice for 1 artillery and 1 bomber in India, round 4 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Japanese and 1 armour owned by the British lost in India
                Japanese win, taking India from British with 1 artillery remaining. Battle score for attacker is -39
                Casualties for Japanese: 2 bombers, 3 fighters and 3 infantry
                Casualties for British: 2 armour, 2 artilleries and 2 infantry
            Battle in Wake Island
                Japanese attack with 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 2 infantry moved from Suiyuan to Ningxia
            2 infantry moved from Manchuria to Buryatia S.S.R.
    
        Place Units - Japanese
            2 destroyers placed in 62 Sea Zone
            3 armour placed in Manchuria
            1 artillery, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.50
    British AA : 0.33
    Japanese rolls : 0.00
    British regular : 1.50
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 4,4 and gets 0 hits
    
        Purchase Units - British
            British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - British
            1 destroyer moved from 2 Sea Zone to 7 Sea Zone
            2 fighters moved from 2 Sea Zone to 7 Sea Zone
            1 destroyer moved from 2 Sea Zone to 7 Sea Zone
            1 carrier and 1 cruiser moved from 2 Sea Zone to 12 Sea Zone
            1 armour moved from Persia to India
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar
    
        Combat - British
            Battle in India
                British attack with 1 armour
                Japanese defend with 1 aaGun, 1 artillery and 1 factory
                    British roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 7 Sea Zone
                British attack with 2 destroyers and 2 fighters
                Germans defend with 1 destroyer and 2 submarines
                    British roll dice for 2 destroyers and 2 fighters in 7 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 7 Sea Zone
                    British roll dice for 2 destroyers and 2 fighters in 7 Sea Zone, round 3 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 7 Sea Zone
                British win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer and 2 submarines
            Battle in Gibraltar
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from 7 Sea Zone to 12 Sea Zone
    
        Place Units - British
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Japanese regular : -0.67
    Germans regular : -1.17
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
            2 fighters moved from 13 Sea Zone to Gibraltar
            1 fighter moved from Italy to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Gibraltar to Italy
            2 fighters moved from Gibraltar to 13 Sea Zone
            1 infantry moved from Italy to Balkans
            2 infantry moved from Balkans to Bulgaria Romania
    
        Place Units - Italians
            1 fighter placed in Italy
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 12 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 2,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar
            2 destroyers moved from 10 Sea Zone to 12 Sea Zone
            2 bombers moved from Brazil to Gibraltar
            1 bomber moved from Eastern United States to Brazil
            2 fighters moved from Hawaiian Islands to Western United States
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 2 bombers and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour, 2 bombers and 1 infantry in Gibraltar, round 2 : 4/6 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Americans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Gibraltar to Brazil
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 12 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            1 bomber placed in Eastern United States
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Italians regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 6,3 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Jet Power
    
        Activate Technology - Germans
            Germans activating Jet Power
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 bombers and 2 fighters moved from Germany to 12 Sea Zone
            2 fighters moved from 5 Sea Zone to 12 Sea Zone
            1 armour, 2 artilleries, 2 fighters and 2 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from East Poland to Ukraine
            1 armour moved from Bulgaria Romania to Ukraine
            1 armour moved from French Equatorial Africa to French West Africa
                  Germans take French West Africa from British
            1 armour moved from French West Africa to French Equatorial Africa
            2 infantry moved from Egypt to Trans-Jordan
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 12 Sea Zone
                Germans attack with 2 bombers and 4 fighters
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport; Americans defend with 5 destroyers, 1 submarine and 1 transport
                1 submarine owned by the Americans submerged
                    Germans roll dice for 2 bombers and 4 fighters in 12 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 2 transports in 12 Sea Zone, round 2 : 3/10 hits, 4.17 expected hits
                    1 destroyer owned by the British, 2 destroyers owned by the Americans and 3 fighters owned by the Germans lost in 12 Sea Zone
                2 bombers owned by the Germans and 1 fighter owned by the Germans retreated
                Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
                Casualties for Germans: 3 fighters
                Casualties for Americans: 2 destroyers
                Casualties for British: 1 destroyer
            Battle in Archangel
                Germans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
                Russians defend with 1 artillery and 7 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Archangel, round 2 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery and 7 infantry in Archangel, round 2 : 2/8 hits, 2.67 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour, 2 artilleries and 2 fighters in Archangel, round 3 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour and 2 fighters in Archangel, round 4 : 0/3 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Archangel
                2 fighters owned by the Germans retreated
                Russians win with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
                Casualties for Russians: 7 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Archangel to Karelia S.S.R.
            1 infantry moved from Poland to East Poland
            3 infantry moved from Germany to 5 Sea Zone
            3 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 fighter moved from 12 Sea Zone to Gibraltar
            2 bombers moved from 12 Sea Zone to Germany
    
        Place Units - Germans
            1 destroyer, 1 fighter and 1 submarine placed in 5 Sea Zone
            2 infantry placed in Karelia S.S.R.
            2 infantry placed in Egypt
            1 armour and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Russians regular : 0.33
    Germans regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Kazakh S.S.R. to Chinghai
            1 infantry moved from Novosibirsk to Chinghai
            1 infantry moved from Caucasus to Persia
            1 infantry moved from Caucasus to Persia
            1 artillery and 2 infantry moved from Caucasus to Ukraine
            1 infantry moved from Eastern Ukraine to Ukraine
            1 infantry moved from Russia to Eastern Ukraine
            1 artillery moved from Archangel to Russia
            1 infantry moved from Russia to Archangel
            1 armour moved from Russia to Persia
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Chinghai
                Russians attack with 3 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 3 infantry in Chinghai, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Chinghai, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Chinghai
                    Russians roll dice for 2 infantry in Chinghai, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Chinghai
                    Russians roll dice for 1 infantry in Chinghai, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Chinghai, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 6 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Chinghai, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 7 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Chinghai, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 8 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Chinghai, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 9 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Chinghai
                Japanese win with 1 armour remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            4 infantry placed in Caucasus
            1 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Germans regular : 0.33
    Russians regular : -2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 5,6 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Super subs
    
        Activate Technology - Japanese
            Japanese activating Super subs
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 artilleries and 5 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 armour moved from Soviet Far East to Evenki National Okrug
            1 artillery and 2 infantry moved from Ningxia to Chinghai
            1 transport moved from 35 Sea Zone to 38 Sea Zone
            1 infantry moved from East Indies to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
            1 infantry moved from Burma to India
            1 fighter moved from Japan to 35 Sea Zone
            2 destroyers moved from 62 Sea Zone to 36 Sea Zone
            2 infantry moved from Wake Island to 52 Sea Zone
            1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
            2 infantry moved from 53 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in Evenki National Okrug
                Japanese attack with 1 armour, 3 artilleries and 5 infantry
                Russians defend with 7 infantry
                    Japanese roll dice for 1 armour, 3 artilleries and 5 infantry in Evenki National Okrug, round 2 : 4/9 hits, 2.83 expected hits
                    Russians roll dice for 7 infantry in Evenki National Okrug, round 2 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Evenki National Okrug
                    Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Evenki National Okrug, round 3 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Evenki National Okrug, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug
                    Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Evenki National Okrug, round 4 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Evenki National Okrug, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenki National Okrug
                Japanese win, taking Evenki National Okrug from Russians with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 4 infantry
                Casualties for Russians: 7 infantry
            Battle in Hawaiian Islands
                Japanese attack with 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                Americans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in India
                Japanese attack with 2 infantry
                British defend with 1 aaGun, 1 armour and 1 factory
                    Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in India
                    Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.17 expected hits
                    British roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in India
                Japanese win, taking India from British with 1 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 armour moved from Manchuria to Stanovoj Chrebet
            2 armour moved from Manchuria to Ningxia
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
            3 armour placed in Manchuria
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 0.17
    Russians regular : 0.33
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 4,2,4 and gets 0 hits
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - British
            2 destroyers moved from 7 Sea Zone to 12 Sea Zone
            1 transport moved from 12 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar
            2 fighters moved from 12 Sea Zone to Gibraltar
    
        Combat - British
            Battle in Gibraltar
                British attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 fighter
                    British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 fighter
                Casualties for Germans: 1 fighter
    
        Non Combat Move - British
            1 fighter moved from Gibraltar to 12 Sea Zone
            1 fighter moved from United Kingdom to 12 Sea Zone
    
        Place Units - British
            1 destroyer placed in 2 Sea Zone
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -1.17
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers, 2 destroyers and 2 fighters moved from 13 Sea Zone to 12 Sea Zone
            2 fighters moved from Italy to 12 Sea Zone
            1 destroyer moved from 14 Sea Zone to 12 Sea Zone
            2 infantry moved from Bulgaria Romania to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 2 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Ukraine, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Ukraine, round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Ukraine, round 6 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ukraine
                1 infantry owned by the Italians retreated to Bulgaria Romania
                Russians win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in 12 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 3 destroyers and 4 fighters
                British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport; Americans defend with 3 destroyers, 1 submarine and 1 transport
                    Italians roll dice for 1 battleship, 2 cruisers, 3 destroyers and 4 fighters in 12 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : -2.33
    Russians regular : -0.67
    

    Savegame


  • @dawgoneit OOL?


  • @Entek max “D” carrier after the destroyers


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers, 2 destroyers and 2 fighters moved from 13 Sea Zone to 12 Sea Zone
            2 fighters moved from Italy to 12 Sea Zone
            1 destroyer moved from 14 Sea Zone to 12 Sea Zone
            2 infantry moved from Bulgaria Romania to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 2 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Ukraine, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Ukraine, round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Ukraine, round 6 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ukraine
                1 infantry owned by the Italians retreated to Bulgaria Romania
                Russians win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in 12 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 3 destroyers and 4 fighters
                British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport; Americans defend with 3 destroyers, 1 submarine and 1 transport
                    Italians roll dice for 1 battleship, 2 cruisers, 3 destroyers and 4 fighters in 12 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits
                    British roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 2 transports in 12 Sea Zone, round 2 : 4/9 hits, 3.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 submarine owned by the Americans, 3 destroyers owned by the Italians, 2 destroyers owned by the British and 1 destroyer owned by the Americans lost in 12 Sea Zone
                    Italians roll dice for 1 battleship, 2 cruisers and 4 fighters in 12 Sea Zone, round 3 : 1/7 hits, 3.67 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 12 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits
                    1 destroyer owned by the Americans, 1 cruiser owned by the Italians and 2 fighters owned by the Italians lost in 12 Sea Zone
                    Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 12 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 12 Sea Zone, round 4 : 2/5 hits, 2.50 expected hits
                    1 destroyer owned by the Americans, 1 cruiser owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 12 Sea Zone
                1 fighter owned by the Italians retreated
                1 battleship owned by the Italians retreated to 13 Sea Zone
                British win with 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is -18
                Casualties for Italians: 2 cruisers, 3 destroyers and 3 fighters
                Casualties for Americans: 3 destroyers and 1 submarine
                Casualties for British: 1 carrier and 2 destroyers
                2 fighters owned by the British forced to land in Gibraltar
    
        Non Combat Move - Italians
            1 fighter moved from 12 Sea Zone to 13 Sea Zone
            1 infantry moved from Balkans to Bulgaria Romania
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Italy
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 11 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Italians regular : -5.17
    Russians regular : -0.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 1,2,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 3 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            3 bombers moved from Brazil to 13 Sea Zone
            1 bomber moved from Eastern United States to 13 Sea Zone
            1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Morocco Algeria
                  Americans take Morocco Algeria from Germans
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
            3 fighters moved from Western United States to 53 Sea Zone
    
        Combat - Americans
            Battle in 53 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 battleship, 1 destroyer and 1 transport
                    Americans roll dice for 3 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 53 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Americans lost in 53 Sea Zone
                    Americans roll dice for 2 fighters in 53 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 53 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Americans lost in 53 Sea Zone
                    Americans roll dice for 1 fighter in 53 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 53 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Americans lost in 53 Sea Zone
                Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is -30
                Casualties for Americans: 3 fighters
            Battle in 13 Sea Zone
                Americans attack with 4 bombers
                Italians defend with 1 battleship, 1 carrier, 1 fighter and 1 transport
                    Americans roll dice for 4 bombers in 13 Sea Zone, round 2 : 4/8 hits, 3.33 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    2 bombers owned by the Americans, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 13 Sea Zone
                    1 transport owned by the Italians lost in 13 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 27
                Casualties for Americans: 2 bombers
                Casualties for Italians: 1 battleship, 1 carrier, 1 fighter and 1 transport
    
        Non Combat Move - Americans
            2 bombers moved from 13 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            2 infantry placed in Eastern United States
            1 bomber and 1 fighter placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 12 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            1 unit repaired.
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Italians regular : 0.33
    Japanese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Mechanized Infantry
    
        Activate Technology - Germans
            Germans activating Mechanized Infantry
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Egypt to Trans-Jordan
            2 bombers moved from Germany to 12 Sea Zone
            2 infantry moved from Karelia S.S.R. to Archangel
            1 fighter moved from Karelia S.S.R. to Archangel
            2 infantry moved from Karelia S.S.R. to Belorussia
            1 fighter moved from Karelia S.S.R. to Belorussia
            1 infantry moved from Baltic States to Belorussia
            1 armour moved from French Equatorial Africa to Egypt
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 fighter and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Belorussia, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 3 infantry in Belorussia, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 12 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 cruiser and 1 transport; Americans defend with 2 transports
                    Germans roll dice for 2 bombers in 12 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 cruiser and 3 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 transport owned by the Americans lost in 12 Sea Zone
                    1 transport owned by the British and 1 transport owned by the Americans lost in 12 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 33
                Casualties for British: 1 cruiser and 1 transport
                Casualties for Americans: 2 transports
            Battle in Archangel
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Belorussia to 5 Sea Zone
            1 fighter moved from Archangel to Karelia S.S.R.
            1 armour moved from Germany to East Poland
            3 infantry moved from Germany to 5 Sea Zone
            3 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 infantry moved from Karelia S.S.R. to Belorussia
            2 bombers moved from 12 Sea Zone to Germany
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 5 Sea Zone
            1 bomber and 2 fighters placed in Germany
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 1.00
    Russians regular : -1.00
    Germans regular : 0.33
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 artillery moved from Ukraine to East Poland
            1 infantry moved from Eastern Ukraine to East Poland
            1 armour moved from Russia to East Poland
            1 infantry moved from Russia to Urals
    
        Combat - Russians
            Battle in East Poland
                Russians attack with 1 armour, 1 artillery and 1 infantry
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in East Poland, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 infantry in East Poland, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in East Poland
                Russians win, taking East Poland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            1 armour moved from Persia to Russia
            2 infantry moved from Caucasus to Persia
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Caucasus
            1 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    Russians regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 bomber, 2 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 armour, 3 artilleries and 1 infantry moved from Evenki National Okrug to Urals
            1 infantry moved from Chinghai to Kazakh S.S.R.
            2 armour moved from Ningxia to Kazakh S.S.R.
            1 armour, 1 artillery and 1 infantry moved from Chinghai to Novosibirsk
            1 armour moved from Stanovoj Chrebet to Evenki National Okrug
            2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            2 armour moved from Manchuria to Ningxia
            1 battleship, 1 destroyer and 1 transport moved from 53 Sea Zone to 60 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone
            2 fighters moved from Japan to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Kazakh S.S.R.
    
        Combat - Japanese
            Battle in Novosibirsk
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Urals
                Japanese attack with 1 armour, 3 artilleries and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Urals, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Japanese win, taking Urals from Russians with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakh S.S.R.
                Japanese attack with 2 armour, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                Japanese win, taking Kazakh S.S.R. from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kazakh S.S.R. to India
            1 armour moved from Manchuria to Hupeh
            2 destroyers moved from 36 Sea Zone to 60 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 2 transports placed in 62 Sea Zone
            2 armour and 1 artillery placed in India
            1 armour and 1 bomber placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.17
    Japanese rolls : 0.00
    Russians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Research Technology - British
                British roll 6,4,2 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Jet Power
    
        Activate Technology - British
            British activating Jet Power
    
        Purchase Units - British
            British buy 2 destroyers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 destroyer moved from 2 Sea Zone to 12 Sea Zone
            2 fighters moved from Gibraltar to Caucasus
    
        Non Combat Move - British
    
        Place Units - British
            2 destroyers placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Bulgaria Romania to Ukraine
                  Italians take Ukraine from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Italy to 14 Sea Zone
            1 infantry moved from Italy to Balkans
    
        Place Units - Italians
            1 carrier placed in 14 Sea Zone
            1 artillery and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 5,2,1,5 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 4 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 armour and 2 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
            1 artillery and 2 infantry moved from Morocco Algeria to Libya
                  Americans take Libya from Italians
            2 bombers moved from Gibraltar to 14 Sea Zone
            1 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 fighter moved from Western United States to West Indies
            1 bomber moved from Western United States to Gibraltar
    
        Combat - Americans
            Battle in 14 Sea Zone
                Americans attack with 2 bombers
                Italians defend with 1 carrier, 1 destroyer and 1 fighter
                    Americans roll dice for 2 bombers in 14 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 carrier, 1 destroyer and 1 fighter in 14 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 destroyer owned by the Italians, 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 14 Sea Zone
                    Americans roll dice for 1 bomber in 14 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 fighter in 14 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in 14 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 20
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 carrier, 1 destroyer and 1 fighter
    
        Non Combat Move - Americans
            1 bomber moved from 14 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : -1.00
    

    Savegame

3 / 4

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