PTV 666 (axis) v aagamerz13


  • TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            2 fighters moved from Southern Italy to 100 Sea Zone
            1 fighter moved from 100 Sea Zone to Egypt
            1 bomber and 1 fighter moved from Southern Italy to Egypt
            1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 armour, 1 artillery and 2 infantry moved from Malta to 98 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Egypt
    
        Combat - Italians
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports in 100 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 100 Sea Zone
                Italians win, taking 100 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Egypt
                Italians attack with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
                British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
                    Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 5/16 hits, 5.50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/13 hits, 5.50 expected hits
                    1 infantry owned by the ANZAC, 4 infantry owned by the British and 6 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 3 : 6/10 hits, 4.17 expected hits
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/8 hits, 3.83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 2 artilleries owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 4 : 1/7 hits, 3.17 expected hits
                    British roll dice for 2 fighters in Egypt, round 4 : 2/2 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt
                    Italians roll dice for 2 armour, 1 bomber and 2 fighters in Egypt, round 5 : 1/5 hits, 2.50 expected hits
                    British roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Egypt
                Italians win, taking Egypt from British with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 29
                Casualties for Italians: 3 artilleries, 7 infantry and 1 mech_infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Italians
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
            1 armour, 1 artillery and 2 infantry moved from Bulgaria to Greece
            1 fighter moved from 100 Sea Zone to Greece
            1 fighter moved from Egypt to Alexandria
            1 fighter moved from Egypt to Alexandria
            1 bomber moved from Egypt to Greece
            1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns and 1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 transport placed in 99 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 artillery
            EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -1.83
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
            1 infantry moved from New South Wales to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    
        Combat Move - French
            2 infantry moved from Tunisia to Libya
            1 fighter moved from Gibraltar to Libya
    
        Combat - French
            Battle in Libya
                French attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    French roll dice for 1 fighter and 2 infantry in Libya, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
                French win, taking Libya from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Libya to Tunisia
            1 infantry moved from Morocco to Algeria
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : 1.17
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 11:50:45 AM
    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Malta to 83 Sea Zone
            1 bomber moved from Southern Italy to Trans-Jordan
            1 fighter moved from Malta to Trans-Jordan
            1 bomber moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bulgaria to 97 Sea Zone
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 submarine moved from 128 Sea Zone to 113 Sea Zone
            1 submarine moved from 116 Sea Zone to 113 Sea Zone
            1 destroyer moved from 116 Sea Zone to 128 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            5 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Finland to Karelia
            1 tactical_bomber moved from Romania to Leningrad
            3 infantry moved from Baltic States to Leningrad
            1 artillery and 3 infantry moved from Baltic States to Eastern Poland
            1 tactical_bomber moved from Romania to Western Ukraine
            1 armour moved from Bessarabia to Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            2 armour, 2 artilleries and 6 infantry moved from Bessarabia to Ukraine
            5 mech_infantrys moved from Romania to Ukraine
            10 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 7 infantry moved from Baltic States to Eastern Poland
    
        Combat - Germans
            Battle in 83 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 83 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in 113 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 cruiser and 1 transport
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the British lost in 113 Sea Zone
                    1 transport owned by the British lost in 113 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 17
                Casualties for British: 1 cruiser and 1 transport
            Battle in Trans-Jordan
                Germans attack with 1 bomber and 1 fighter
                French defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 fighter in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in 96 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                British defend with 1 carrier
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 carrier in 96 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Germans and 1 carrier owned by the British lost in 96 Sea Zone
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 fighter
                Casualties for British: 1 carrier
            Battle in 97 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 destroyer
            Battle in Ukraine
                Germans attack with 3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Ukraine, round 2 : 7/16 hits, 4.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 armour, 2 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 10 armour, 3 artilleries, 10 infantry and 8 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 10 armour, 3 artilleries, 10 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 12/31 hits, 10.83 expected hits
                    Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 10 armour, 3 artilleries, 10 infantry and 8 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Leningrad
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Leningrad, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 128 Sea Zone
                Germans attack with 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 128 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 128 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 128 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 128 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 128 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans lost in 128 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Germans: 1 destroyer
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
            Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
            1 infantry moved from Western Germany to Holland Belgium
            1 aaGun moved from France to Normandy Bordeaux
            2 fighters moved from Normandy Bordeaux to France
            1 infantry moved from Western Germany to France
            1 mech_infantry moved from Yugoslavia to 99 Sea Zone
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 tactical_bomber moved from 96 Sea Zone to Malta
            1 bomber and 1 fighter moved from Trans-Jordan to Egypt
            1 infantry moved from Greece to 99 Sea Zone
            1 fighter moved from 83 Sea Zone to Egypt
            1 tactical_bomber moved from Leningrad to Baltic States
            1 tactical_bomber moved from Western Ukraine to Poland
            1 infantry moved from Germany to Poland
            1 fighter moved from France to Western Germany
    
        Place Units - Germans
            1 factory_minor placed in Yugoslavia
            1 destroyer placed in 116 Sea Zone
            2 artilleries and 5 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,1
            Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 2.00
    British regular : 0.67
    

    Territory Summary for Germans :

    Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
    Holland Belgium : 1 aaGun and 1 infantry
    Poland : 1 infantry and 1 tactical_bomber
    Germany : 2 artilleries, 1 factory_major and 5 infantry
    Western Ukraine : 1 flag, 2 infantry
    Eastern Poland : 1 flag, 10 armour, 3 artilleries, 10 infantry and 8 mech_infantrys
    Karelia : 1 flag, 2 infantry
    Bessarabia : 1 flag
    Ukraine : 1 flag, 3 armour, 2 artilleries, 5 infantry and 5 mech_infantrys
    Vyborg : 1 flag, 5 infantry
    Baltic States : 1 flag, 2 aaGuns and 1 tactical_bomber
    Leningrad : 1 flag, 1 airfield, 1 harbour and 3 infantry
    Egypt : 1 bomber and 2 fighters
    Malta : 1 tactical_bomber
    Southern Italy : 1 bomber and 1 fighter
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
    France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 infantry
    99 Sea Zone : 1 infantry and 1 mech_infantry
    Finland : 1 flag
    Bulgaria : 1 flag
    Yugoslavia : 1 flag, 1 factory_minor
    113 Sea Zone : 2 submarines
    116 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
    Greece : 1 flag
    

    Production/PUs Summary :

    Germans : 51 / 60
    Russians : 38 / 49
    Japanese : 34 / 50
    Americans : 53 / 53
    Chinese : 9 / 11
    British : 27 / 34
    UK_Pacific : 22 / 22
    Italians : 13 / 15
    ANZAC : 13 / 13
    French : 14 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 16 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Northern Belarus to Leningrad
            2 infantry moved from Novgorod to Leningrad
            2 fighters and 1 tactical_bomber moved from Southern Belarus to Leningrad
    
        Combat - Russians
            Battle in Leningrad
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 harbour and 3 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Leningrad, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Leningrad, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Leningrad, round 3 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Leningrad, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            5 infantry moved from Novgorod to Smolensk
            1 infantry moved from Stalingrad to Rostov
            1 infantry moved from Stalingrad to Northern Caucasus
            10 infantry moved from Russia to Bryansk
            4 aaGuns moved from Southern Belarus to Bryansk
            2 mech_infantrys moved from Southern Belarus to Bryansk
            2 fighters and 1 tactical_bomber moved from Leningrad to Smolensk
            2 artilleries moved from Southern Belarus to Bryansk
            1 infantry moved from Southern Belarus to Northern Belarus
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Southern Belarus to Northern Belarus
            4 infantry moved from Southern Belarus to Bryansk
            1 artillery moved from Kursk to Bryansk
            1 infantry moved from Kursk to Tambov
            1 infantry moved from Kursk to Tambov
            3 infantry moved from Siberia to Amur
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Stalingrad
            3 infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : 0.00
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 9:40:44 AM
    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 7 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 artillery and 3 infantry moved from Hunan to Hopei
            1 infantry moved from Anhwe to Honan
            1 infantry moved from Shansi to Honan
            1 artillery and 1 infantry moved from Kiangsi to Hopei
            1 fighter and 1 tactical_bomber moved from Anhwe to Honan
            1 bomber moved from Kwangsi to Honan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Hopei
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 bomber moved from Kwangsi to Szechwan
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Hopei, round 2 : 4/10 hits, 4.00 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Honan
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Honan, round 2 : 4/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Honan
                Japanese win, taking Honan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 7 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 132 Sea Zone
            2 fighters moved from Caroline Islands to 132 Sea Zone
            1 aaGun and 3 infantry moved from Caroline Islands to 35 Sea Zone
            1 infantry moved from Kwangsi to Yunnan
            1 destroyer and 1 submarine moved from 35 Sea Zone to 132 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Hunan to Kweichow
            1 armour moved from Jehol to Kiangsi
            1 infantry moved from Kiangsi to Anhwe
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Chahar to Shansi
            1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
            2 marines moved from Japan to 7 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 7 Sea Zone to 37 Sea Zone
            1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone
            1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu
            1 aaGun and 1 infantry moved from Japan to 7 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 aaGun and 1 infantry moved from 37 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
            1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
            1 fighter and 1 tactical_bomber moved from Honan to Anhwe
            1 bomber moved from Honan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hopei to Hunan
            1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
            1 bomber moved from Szechwan to Kwangsi
            2 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone
            1 aaGun, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 aaGun and 1 infantry moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Southern Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 7 Sea Zone
            3 infantry placed in Southern Manchuria
            4 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Japanese regular : 1.83
    

    Territory Summary for Japanese :

    Marshall Islands : 1 infantry
    Southern Manchuria : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor and 13 infantry
    Kiangsu : 1 flag, 1 aaGun and 1 infantry
    Northern Manchuria : 1 flag
    Shantung : 1 flag
    Caroline Islands : 1 airfield, 1 harbour and 1 infantry
    Jehol : 1 flag, 1 artillery and 2 infantry
    Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 1 marine and 1 tactical_bomber
    Kwangsi : 1 flag, 2 aaGuns, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
    Fukien : 1 flag
    Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
    Kweichow : 1 flag, 1 artillery and 1 infantry
    Chahar : 1 flag
    Hopei : 1 flag, 2 artilleries and 4 infantry
    Shansi : 1 flag, 1 infantry
    Honan : 1 flag, 2 infantry
    Kiangsi : 1 flag, 1 armour, 1 fighter and 1 tactical_bomber
    Hunan : 1 flag, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
    Yunnan : 1 flag, 1 infantry
    Szechwan : 1 flag, 3 infantry
    7 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers
    37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 marines, 1 tactical_bomber and 2 transports
    20 Sea Zone : 2 transports
    132 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 infantry, 1 marine, 2 submarines, 2 tactical_bombers and 2 transports
    

    Production/PUs Summary :

    Germans : 51 / 60
    Russians : 38 / 48
    Japanese : 37 / 47
    Americans : 53 / 53
    Chinese : 6 / 11
    British : 27 / 34
    UK_Pacific : 22 / 22
    Italians : 13 / 15
    ANZAC : 13 / 13
    French : 14 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Central United States to Eastern United States
            1 carrier moved from 27 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 27 Sea Zone
            2 fighters moved from 27 Sea Zone to 55 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            2 cruisers and 2 marines moved from 27 Sea Zone to 55 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 armour placed in Eastern United States
            Americans undo move 1.
            1 carrier placed in 11 Sea Zone
            Americans undo move 1.
            1 fighter placed in 11 Sea Zone
            1 transport placed in 11 Sea Zone
            1 submarine placed in 104 Sea Zone
            Americans undo move 4.
            Americans undo move 4.
            1 submarine placed in 11 Sea Zone
            1 transport placed in 104 Sea Zone
            2 infantry placed in Eastern United States
            1 infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @666 surprised japan did not attack


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Central United States to Eastern United States
            1 carrier moved from 27 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 27 Sea Zone
            2 fighters moved from 27 Sea Zone to 55 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            2 cruisers and 2 marines moved from 27 Sea Zone to 55 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 armour placed in Eastern United States
            Americans undo move 1.
            1 carrier placed in 11 Sea Zone
            Americans undo move 1.
            1 fighter placed in 11 Sea Zone
            1 transport placed in 11 Sea Zone
            1 submarine placed in 104 Sea Zone
            Americans undo move 4.
            Americans undo move 4.
            1 submarine placed in 11 Sea Zone
            1 transport placed in 104 Sea Zone
            2 infantry placed in Eastern United States
            1 infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Inner Mongolia to Shansi
            1 infantry moved from Inner Mongolia to Honan
            2 infantry moved from Tsinghai to Honan
            1 fighter moved from Tsinghai to Honan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Shansi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                1 infantry owned by the Chinese retreated to Inner Mongolia
                Japanese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Honan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Honan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Honan
                    Chinese roll dice for 1 fighter and 3 infantry in Honan, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    Chinese roll dice for 1 fighter and 2 infantry in Honan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
                Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Honan to Kansu
            5 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 transport moved from 45 Sea Zone to 21 Sea Zone
            1 infantry moved from Kwangtung to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Formosa
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from Eastern India to Yunnan
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 destroyer moved from 122 Sea Zone to 113 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
    
        Combat - British
            Battle in Formosa
            Battle in Yunnan
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Formosa from Japanese, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 113 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 2 submarines
                    British roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 113 Sea Zone
                    British roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 7 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 113 Sea Zone
                Germans and British reach a stalemate
                . Battle score for attacker is -2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
            2 infantry moved from Eastern India to Burma
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Northeast Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from 113 Sea Zone to United Kingdom
    
        Place Units - British
            1 factory_minor placed in Southern Persia
            3 infantry placed in Union of South Africa
            2 transports placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,5,6,5
            British collect 27 PUs (1 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,2,5,2,6
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,4,2,4,6,3,1,5,6,1,1,2,3,3,3,4,6,4,2,2
            UK_Pacific collect 16 PUs (8 lost to blockades); end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in Eastern India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Japanese regular : 2.00
    Germans regular : -0.33
    British regular : -2.00
    

    Savegame


  • @aagamerz13 said in PTV 666 (axis) v aagamerz13:

    @666 surprised japan did not attack

    me too


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 11:46:35 AM
    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 11:51:43 AM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 11:55:00 AM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 12:02:21 PM
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  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 transport moved from 100 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Greece to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Crete
            1 transport moved from 100 Sea Zone to 101 Sea Zone
            1 infantry moved from Greece to 101 Sea Zone
            1 infantry moved from 101 Sea Zone to Cyprus
            1 armour moved from Egypt to Syria
                  Italians take Trans-Jordan from British
                  Italians take Syria from French
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
    
        Non Combat Move - Italians
            1 armour moved from Egypt to Iraq
                  Italians take Iraq from Neutral_Axis
            1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 fighter moved from Greece to Egypt
            1 bomber moved from Greece to Egypt
            2 fighters moved from Alexandria to Egypt
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 aaGun and 3 infantry moved from Yugoslavia to Romania
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 marines and 1 mech_infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Romania : 1 aaGun and 3 infantry
    Cyprus : 1 flag, 1 infantry
    Alexandria : 1 flag
    Trans-Jordan : 1 flag
    Anglo-Egyptian Sudan : 1 flag
    Egypt : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry, 2 marines and 1 mech_infantry
    Malta : 1 flag, 1 airfield
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
    Syria : 1 flag, 1 armour
    100 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
    Yugoslavia : 1 artillery and 1 infantry
    Greece : 1 armour
    Iraq : 1 flag, 1 armour and 3 infantry
    Crete : 1 flag, 1 artillery and 1 infantry
    101 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 51 / 60
    Russians : 38 / 48
    Japanese : 32 / 47
    Americans : 53 / 83
    Chinese : 9 / 10
    British : 27 / 28
    UK_Pacific : 24 / 23
    Italians : 16 / 26
    ANZAC : 13 / 13
    French : 13 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 23 Sea Zone
            1 infantry moved from 23 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marianas
            Battle in Marshall Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Marshall Islands
                ANZAC win, taking Marianas from Japanese, taking Marshall Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 23 Sea Zone
            1 infantry moved from 23 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marianas
            Battle in Marshall Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Marshall Islands
                ANZAC win, taking Marianas from Japanese, taking Marshall Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
            Trigger Axis Conquer All France Tunisia 3 Fighter Place: Neutral_Axis has 1 fighter placed in Tunisia
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Tunisia 3 Fighter Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Fighter Remove
            Trigger Axis Conquer All France Tunisia 3 Fighter Remove: has removed 1 fighter owned by French in Tunisia
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
                  British take Anglo-Egyptian Sudan from Italians
            1 destroyer moved from 60 Sea Zone to 74 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.33
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 10:25:52 AM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 10:44:27 AM
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