@Stucifer scramble into z114
Farmboy (X) vs Amon Sul (A+16)
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i mean its not a problem to do a little edit in every 3 or 4 rounds
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This game is so interesting cus i think we re both in unusual positions. I usually dont have Moscow live at this moment, and I assume Ur Japan doesnt have this much trouble.
Take Ur time with Japan.
Cheers
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And I usually kick Italy sooner
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@Amon-Sul Yeah, I’m not used to having Japan struggling at this point. If I’m going to lose, normally Japan starts to struggle around now but has control of SE Asia and the islands.
Your approach is a good one and I’m thinking through how to counter. I reacted to it by going for a J4 since I thought I could keep the US out of the game for longer. But I’m now wondering if a J1 or J2 and an earlier German naval build might have been a better choice. Waiting for the J4 meant letting you dictate the play in the pacific and that may have been a mistake.
I see JDOW is going for a G2 in response. I think that is hte right choice, but of course its one, one has to decide on right from the beginning.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul Yeah, I’m not used to having Japan struggling at this point. If I’m going to lose, normally Japan starts to struggle around now but has control of SE Asia and the islands.
Your approach is a good one and I’m thinking through how to counter. I reacted to it by going for a J4 since I thought I could keep the US out of the game for longer. But I’m now wondering if a J1 or J2 and an earlier German naval build might have been a better choice. Waiting for the J4 meant letting you dictate the play in the pacific and that may have been a mistake.
I see JDOW is going for a G2 in response. I think that is hte right choice, but of course its one, one has to decide on right from the beginning.
Yeah,
And next time i see such offensive Germany as, JDOW’s is, i ll play differently with Russia.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul Yeah, I’m not used to having Japan struggling at this point. If I’m going to lose, normally Japan starts to struggle around now but has control of SE Asia and the islands.
Your approach is a good one and I’m thinking through how to counter. I reacted to it by going for a J4 since I thought I could keep the US out of the game for longer. But I’m now wondering if a J1 or J2 and an earlier German naval build might have been a better choice. Waiting for the J4 meant letting you dictate the play in the pacific and that may have been a mistake.
I see JDOW is going for a G2 in response. I think that is hte right choice, but of course its one, one has to decide on right from the beginning.
But, in my game with JDOW i went total Atlantic with USA so its different.
I am not sure JDOW would go J2 if he saw my flottila coming.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 4 infantry, 2 marines and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 tactical_bombers moved from French Indo China to Kwangsi 2 fighters moved from French Indo China to Kwangsi 2 fighters moved from 20 Sea Zone to Kwangtung 2 infantry moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from French Indo China to Kwangsi 2 infantry moved from French Indo China to Siam 3 infantry moved from French Indo China to Shan State 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 2 battleships and 2 marines moved from 35 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from Philippines to Kwangtung 3 bombers moved from Philippines to Celebes 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Siam 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from Philippines to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Combat - Japanese Battle in Malaya Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Malaya from UK_Pacific, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Siam Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Siam Japanese win, taking Siam from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Sumatra Japanese attack with 1 artillery, 1 infantry and 2 marines Americans defend with 2 infantry Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Sumatra Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 3 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Celebes, round 2 : 4/5 hits, 2.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 3 bombers moved from Celebes to French Indo China 1 aaGun moved from French Indo China to Shan State 3 destroyers moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 20 Sea Zone to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 2 cruisers moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 carriers moved from 35 Sea Zone to 37 Sea Zone 3 carriers moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Kwangsi to Jehol 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Kiangsi 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to French Indo China 2 fighters moved from Kwangtung to 36 Sea Zone 1 tactical_bomber moved from Kwangtung to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 armour and 1 mech_infantry moved from French Indo China to Malaya 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter moved from Manchuria to 36 Sea Zone Place Units - Japanese 3 artilleries placed in Manchuria 1 infantry and 2 marines placed in French Indo China 3 infantry placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.00 Japanese regular : 2.50 UK_Pacific regular : 0.67 ANZAC regular : 1.17 Russians regular : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 3 fighters moved from Yunnan to Anhwe 2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone 1 battleship and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 aaGuns and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 2 aaGuns and 2 infantry Casualties for Americans: 1 infantry Battle in 104 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 bomber, 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Anhwe Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Anhwe, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 carriers, 2 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone 2 infantry and 2 marines moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 infantry and 2 marines moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to 30 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 4 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 4 aaGuns, 1 carrier, 1 cruiser, 7 infantry, 3 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone 4 aaGuns, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom 2 fighters moved from 104 Sea Zone to United Kingdom 3 fighters moved from Anhwe to Shensi Place Units - Americans 1 artillery, 4 fighters and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 carriers placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : -0.33 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Kansu 1 fighter moved from Yunnan to Kansu 1 infantry moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 3 artilleries and 5 infantry moved from Yunnan to Hunan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hunan Chinese attack with 3 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 6 infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Anhwe from Japanese, taking Hunan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Shensi Place Units - Chinese 1 artillery and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 3 fighters moved from Yunnan to Anhwe 2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone 1 battleship and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 aaGuns and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 2 aaGuns and 2 infantry Casualties for Americans: 1 infantry Battle in 104 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 bomber, 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Anhwe Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Anhwe, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 carriers, 2 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone 2 infantry and 2 marines moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 infantry and 2 marines moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to 30 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 4 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 4 aaGuns, 1 carrier, 1 cruiser, 7 infantry, 3 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone 4 aaGuns, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom 2 fighters moved from 104 Sea Zone to United Kingdom 3 fighters moved from Anhwe to Shensi Place Units - Americans 1 artillery, 4 fighters and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 carriers placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Kansu 1 fighter moved from Yunnan to Kansu 1 infantry moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 3 artilleries and 5 infantry moved from Yunnan to Hunan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hunan Chinese attack with 3 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 6 infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Anhwe from Japanese, taking Hunan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Shensi Place Units - Chinese 1 artillery and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Russia to Western Ukraine Russians take Western Ukraine from Italians 1 bomber and 1 mech_infantry moved from Yunnan to Kwangtung 4 infantry moved from Yunnan to Shan State 1 marine moved from Alexandria to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 1 infantry moved from Alexandria to 98 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 3 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone 3 artilleries, 2 battleships, 2 cruisers, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone 3 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 4 fighters moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 111 Sea Zone Combat - British Battle in Sicily Battle in Sardinia Battle in Shan State British attack with 4 infantry Japanese defend with 1 aaGun and 2 infantry British roll dice for 4 infantry in Shan State, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State 2 infantry owned by the British retreated to Yunnan Japanese win, taking Sicily from Italians, taking Sardinia from Italians with 1 aaGun and 2 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Northern Italy British attack with 3 artilleries and 2 infantry Germans defend with 1 aaGun and 5 infantry; Italians defend with 1 factory_major British roll dice for 2 battleships and 3 cruisers in Northern Italy, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 aaGun and 5 infantry in Northern Italy, round 2 : 2/5 hits, 1.67 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy British roll dice for 3 artilleries in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy British roll dice for 2 artilleries in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries in Northern Italy, round 5 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries in Northern Italy, round 6 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries in Northern Italy, round 7 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 2 artilleries remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 1 aaGun and 5 infantry Battle in Kwangtung British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 111 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 111 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 3 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to India 2 aaGuns moved from Yunnan to Hunan 1 bomber moved from Kwangtung to India 2 carriers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 armour moved from Alexandria to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Kazakhstan to Russia 4 fighters moved from Russia to Tambov 3 artilleries moved from Persia to Iraq 1 aaGun, 1 artillery and 1 infantry moved from Northwest Persia to Iraq 1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Northwest Persia to Persia 1 armour and 1 mech_infantry moved from Persia to Iraq Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 2 fighters placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,6,2,1,2,5,6,2,6,6,2,1 British collect 35 PUs (4 lost to blockades); end with 35 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 2.50 Americans regular : 3.67 Italians regular : -0.67 Japanese regular : 1.00 Germans regular : 1.33 British regular : -4.17
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i assumed no scamble in sz 95
if u want it otherwise
we ll do scrambe
cheers
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I dont know if i moved the subs from South Africa to the Red Sea. If not, please, do it for me. Thanks
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 marine moved from Southern Italy to 97 Sea Zone 1 marine moved from 97 Sea Zone to Northern Italy 1 bomber moved from Southern Italy to Northern Italy 1 fighter moved from 97 Sea Zone to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 marine British defend with 2 artilleries and 1 factory_minor Italians roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 marine in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 2 artilleries Non Combat Move - Italians 1 bomber moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 armour and 2 infantry moved from Rostov to Caucasus Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Italians undo move 1. 1 infantry placed in Southern Italy 1 fighter placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 British regular : 0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 marine moved from Southern Italy to 97 Sea Zone 1 marine moved from 97 Sea Zone to Northern Italy 1 bomber moved from Southern Italy to Northern Italy 1 fighter moved from 97 Sea Zone to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 marine British defend with 2 artilleries and 1 factory_minor Italians roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 marine in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 2 artilleries Non Combat Move - Italians 1 bomber moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 armour and 2 infantry moved from Rostov to Caucasus Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Italians undo move 1. 1 infantry placed in Southern Italy 1 fighter placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Italians collect 10 PUs (2 lost to blockades); end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 2 submarines EDIT: Adding units owned by British to 81 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.50 British regular : 0.33
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@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
I dont know if i moved the subs from South Africa to the Red Sea. If not, please, do it for me. Thanks
forgot as well so reposted with that edit.
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@Amon-Sul I didn’t look at this closely initially thinking that a scramble would be hopeless. But the point of the scramble here wouldn’t be to deny the landing but to deny your bombardment so I almost certainly would have done so in this case, especially since the combat favours me without the bombardment. I’ve already done my turn and rolled combat so I think we can just move on. I should have reviewed this more carefully. But thought I should let you know for future combats like this, that it is better to check.
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Yeah,
I wanted to speed up the game, but its better to check, cus U could seriously distrupt me with scrambling all though u loose fig.
But luckily for U, my land units werent too good.
Next time i ll call u before i play the move, definitely.
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone 3 fighters moved from Russia to Tambov Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5 ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC regular : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone 3 fighters moved from Russia to Tambov Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5 ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0.00
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TUV
Germany and USA 918
UK 833 (923)
Japan 816
ANZAC 266
Italy 261