Farmboy (X) vs Amon Sul (A+16)


  • ACs

    USA (6)
    Japan (5)
    UK (2)


  • BBs

    Japan (2)
    UK (2)
    USA (1)


  • Cruisers

    UK(3)
    USA (3)
    Italy (2)
    Japan (2)
    Germany (1)
    ANZAC (1)


  • @Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):

    BBs

    Japan (2)
    UK (2)
    USA (1)

    and Italy (1)


  • SUBs

    USA (7)
    Japan (2)
    Germany (2)
    Italy (2)
    UK (2)
    ANZAC (1)
    Russia (1)


  • Transports

    USA (8)
    Japan (4)
    UK (4)
    ANZAC (2)
    Germany (1)


  • Destroyers

    USA (6)
    Japan (5)
    UK (5)
    ANZAC (1)
    Germany (1)
    France (1)


  • Marines

    Japan (2)
    UK (1)
    USA (1)


  • Tanks

    Germany (10)
    Russia (2)
    Japan (1)
    UK (1)
    USA (1)


  • @Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):

    Tanks

    Germany (10)
    Russia (2)
    Japan (1)
    UK (1)
    USA (1)

    Italy (2)


  • @Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):

    @Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):

    Tanks

    Germany (10)
    Russia (2)
    Japan (1)
    UK (1)
    USA (1)

    Italy (2)

    Sorry, 3, second place, just behind Germany.


  • AA guns

    UK (11)
    Germany (6)
    Italy (4)
    Russia (4)
    USA (4)
    Japan (3)
    ANZAC (2)

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Bessarabia to Western Ukraine
            1 fighter moved from France to Southern Italy
            3 infantry moved from Northern Italy to Southern Italy
            1 artillery and 3 infantry moved from Algeria to Tunisia
            1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            2 cruisers moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 95 Sea Zone: 2 fighters
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 2 submarines
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 2 submarines
            EDIT: Adding units owned by Germans to 97 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            2 destroyers and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,3,2,1,1,5,6,4,1,5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    there seemed to be a glitch that wouldn’t let me move my fleet into 97 because of the Soviet sub so I edited that in.

  • '23 '22 '21 '20 '19 '18 '17

    I think positionally you are in a very strong position. And that is all you really need at this point as allies as you have the economic advantage. But we will see


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    I think positionally you are in a very strong position. And that is all you really need at this point as allies as you have the economic advantage. But we will see

    Yeah, its still only 4th round.

    U were lucky with convoys. I scored too good in sz 99 where i had enough with below average, and then 2 sixes in 97. but its life. heh


  • Ur cruisers convoy blocked my Syria IPC xd


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 55 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Java
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            2 infantry moved from Syria to Iraq
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
            ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 55 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Java
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            2 infantry moved from Syria to Iraq
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
            ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Germany on the move.

    Cheers

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