League Games anyone? I have time for a couple.
L20 Mainah (X) vs WindowWasher (L + 16) BM3
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@WindowWasher
The tin cans have sharp edges. Looks like New guinea is going to be the cursed spot for the game! -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Germans Germans buy 2 armour, 7 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 1 fighter moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 2 mech_infantrys moved from Belarus to Tambov 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians Combat - Germans Battle in Tambov Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov retreated to Tambov Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Ukraine from Russians to Russians EDIT: Changing ownership of Ukraine from Russians to Germans EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry EDIT: Adding units owned by Germans to Ukraine: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 aaGun, 4 artilleries and 6 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 fighter moved from Smolensk to Bryansk 1 aaGun moved from Bessarabia to Ukraine 2 armour and 3 mech_infantrys moved from Bessarabia to Bryansk 2 infantry moved from Belarus to Archangel 1 aaGun moved from Belarus to Archangel 1 aaGun, 7 armour, 4 artilleries, 24 infantry and 14 mech_infantrys moved from Belarus to Bryansk 1 tactical_bomber moved from Bessarabia to Western Germany 2 bombers moved from Germany to Western Germany 3 tactical_bombers moved from Belarus to Western Germany 1 artillery and 5 infantry moved from Finland to Norway 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Baltic States to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 7 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns moved from Western Germany to Northern Italy Place Units - Germans 3 transports placed in 112 Sea Zone 2 armour placed in Western Germany 7 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.67
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Sorry for the edits - should have at least finished the first morning cup of joe before starting.
Wonder if you can clarify a rule for me - I thought I could move my sub into SZ 109 in my NCM because there was no enemy destroyer there - but Triple A wouldn’t let me. I know I could have done a CM, and just hit submerge, but I thought a sub could go into SZ held by enemy units in NCM too if there was no destroyer.
Hence the edit. -
yup. you’re right
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cant do russia rn, ill do later in day, may be tonight, tommorow should be an all day-er
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holdup, if a sub attacks a sub, cant i just submerge? i left my russian sub in 109 and he and it called it a battle, i meant to submerge and then it started rolling over and over again cause i couldnt retreat anywhere since i didnt come in from anywhere.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 artillery and 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Rostov 2 armour and 2 mech_infantrys moved from Russia to Archangel Combat - Russians Russians creates battle in territory 109 Sea Zone Battle in 109 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 109 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 aaGun, 2 infantry and 1 mech_infantry Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 aaGun owned by the Germans lost in Archangel Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 2 armour in Archangel, round 4 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Italians win with no units remaining. Battle score for attacker is -5 Casualties for Russians: 2 armour and 2 mech_infantrys Casualties for Germans: 1 aaGun, 2 infantry and 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Tambov to Russia 2 infantry moved from Volgograd to Kazakhstan 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 submarine moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Novosibirsk to Vologda 1 infantry moved from Novosibirsk to Vologda Place Units - Russians 1 artillery, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Germans regular : 1.00 Russians regular : 0.67
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ill just leave it who cares.
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@WindowWasher
Yep. They can both just submerge and hang out in the same space -
I’ll edit it back in.
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 4 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from Kwangsi to Java 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam 1 fighter moved from Philippines to 21 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 4 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from Kwangsi to Java 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam 1 fighter moved from Philippines to 21 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine and 1 transport Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from Java to Borneo 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 fighters moved from Chahar to Suiyuyan 2 armour, 2 artilleries and 2 mech_infantrys moved from Kweichow to Szechwan 3 mech_infantrys moved from Shantung to Hopei 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 aaGun moved from Kwangsi to Yunnan Place Units - Japanese 3 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in Kwangtung 1 infantry and 1 mech_infantry placed in French Indo China 1 submarine placed in 36 Sea Zone 1 transport placed in 20 Sea Zone 1 carrier and 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -2.50 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 94 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to United Kingdom 1 artillery moved from Algeria to Morocco 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 94 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to United Kingdom 1 artillery moved from Algeria to Morocco 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 104 Sea Zone to 109 Sea Zone 1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 94 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Cyprus 1 artillery moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Egypt to Gibraltar 2 artilleries and 1 infantry moved from Persia to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Italian Somaliland to Ethiopia 1 fighter moved from Gibraltar to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 tactical_bomber moved from Tunisia to Trans-Jordan 3 fighters and 1 tactical_bomber moved from Tunisia to Gibraltar 1 fighter moved from Tunisia to Gibraltar 1 mech_infantry moved from India to Shan State 2 fighters moved from India to Shan State Combat - British Battle in Crete British attack with 1 artillery and 1 infantry Italians defend with 1 marine British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 marine in Crete, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 marine in Crete, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Battle in Cyprus British attack with 1 artillery and 1 infantry Italians defend with 1 marine British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 marine in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Battle in 109 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Shan State British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to India 1 aaGun moved from Egypt to Trans-Jordan 3 fighters moved from 109 Sea Zone to United Kingdom 4 aaGuns, 1 artillery, 23 infantry and 1 mech_infantry moved from India to Burma 2 fighters moved from India to Burma Place Units - British 3 infantry placed in Egypt 3 infantry placed in Persia 1 fighter and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry EDIT: Adding units owned by Americans to Morocco: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Italians regular : -1.00 Japanese regular : -1.00 Germans regular : -0.17 British regular : 1.00
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edit: undo of ncm, no dice affect it. just a small oversight.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Tobruk Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Ukraine 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Western Ukraine to Bryansk 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Northern Italy to Romania 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 British regular : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from Trans-Jordan to Egypt 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from Trans-Jordan to Egypt 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from Gibraltar to 92 Sea Zone 1 infantry moved from Algeria to Tunisia Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French 1 fighter moved from 92 Sea Zone to United Kingdom 1 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.33 French regular : 0.50 Japanese regular : -0.33 ANZAC regular : 0.17
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Smolensk 2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians