TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
@WindowWasher
The tin cans have sharp edges. Looks like New guinea is going to be the cursed spot for the game!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 7 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Tambov
2 mech_infantrys moved from Belarus to Tambov
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Ukraine from Russians to Russians
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Adding units owned by Germans to Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 aaGun, 4 artilleries and 6 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Smolensk to Bryansk
1 aaGun moved from Bessarabia to Ukraine
2 armour and 3 mech_infantrys moved from Bessarabia to Bryansk
2 infantry moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
1 aaGun, 7 armour, 4 artilleries, 24 infantry and 14 mech_infantrys moved from Belarus to Bryansk
1 tactical_bomber moved from Bessarabia to Western Germany
2 bombers moved from Germany to Western Germany
3 tactical_bombers moved from Belarus to Western Germany
1 artillery and 5 infantry moved from Finland to Norway
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Baltic States to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns moved from Western Germany to Northern Italy
Place Units - Germans
3 transports placed in 112 Sea Zone
2 armour placed in Western Germany
7 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 0.67
Sorry for the edits - should have at least finished the first morning cup of joe before starting.
Wonder if you can clarify a rule for me - I thought I could move my sub into SZ 109 in my NCM because there was no enemy destroyer there - but Triple A wouldn’t let me. I know I could have done a CM, and just hit submerge, but I thought a sub could go into SZ held by enemy units in NCM too if there was no destroyer.
Hence the edit.
yup. you’re right
cant do russia rn, ill do later in day, may be tonight, tommorow should be an all day-er
holdup, if a sub attacks a sub, cant i just submerge? i left my russian sub in 109 and he and it called it a battle, i meant to submerge and then it started rolling over and over again cause i couldnt retreat anywhere since i didnt come in from anywhere.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 armour and 2 mech_infantrys moved from Russia to Archangel
Combat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 aaGun, 2 infantry and 1 mech_infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 aaGun owned by the Germans lost in Archangel
Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour in Archangel, round 4 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Italians win with no units remaining. Battle score for attacker is -5
Casualties for Russians: 2 armour and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 2 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 3/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Tambov to Russia
2 infantry moved from Volgograd to Kazakhstan
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 submarine moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
Place Units - Russians
1 artillery, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Germans regular : 1.00
Russians regular : 0.67
ill just leave it who cares.
@WindowWasher
Yep. They can both just submerge and hang out in the same space
I’ll edit it back in.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Kwangsi to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam
1 fighter moved from Philippines to 21 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Kwangsi to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam
1 fighter moved from Philippines to 21 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Guam
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from Java to Borneo
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 fighters moved from Chahar to Suiyuyan
2 armour, 2 artilleries and 2 mech_infantrys moved from Kweichow to Szechwan
3 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 aaGun moved from Kwangsi to Yunnan
Place Units - Japanese
3 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in Kwangtung
1 infantry and 1 mech_infantry placed in French Indo China
1 submarine placed in 36 Sea Zone
1 transport placed in 20 Sea Zone
1 carrier and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -2.50
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 94 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to United Kingdom
1 artillery moved from Algeria to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 94 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to United Kingdom
1 artillery moved from Algeria to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 94 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Gibraltar
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Italian Somaliland to Ethiopia
1 fighter moved from Gibraltar to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from Tunisia to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Tunisia to Gibraltar
1 fighter moved from Tunisia to Gibraltar
1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
Combat - British
Battle in Crete
British attack with 1 artillery and 1 infantry
Italians defend with 1 marine
British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 marine in Crete, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 marine in Crete, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 marine
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 marine in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in 109 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 aaGun moved from Egypt to Trans-Jordan
3 fighters moved from 109 Sea Zone to United Kingdom
4 aaGuns, 1 artillery, 23 infantry and 1 mech_infantry moved from India to Burma
2 fighters moved from India to Burma
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
1 fighter and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
EDIT: Adding units owned by Americans to Morocco: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Italians regular : -1.00
Japanese regular : -1.00
Germans regular : -0.17
British regular : 1.00
edit: undo of ncm, no dice affect it. just a small oversight.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -1.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from 92 Sea Zone to United Kingdom
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.33
French regular : 0.50
Japanese regular : -0.33
ANZAC regular : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Smolensk
2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians