ok haha
sounds good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers and 2 fighters; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Philippines
Non Combat Move - Americans
1 infantry moved from Iwo Jima to 17 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 submarines moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Midway to Korea
1 tactical_bomber moved from Korea to 22 Sea Zone
1 tactical_bomber moved from Midway to 22 Sea Zone
1 fighter moved from Midway to 22 Sea Zone
1 fighter moved from 22 Sea Zone to Korea
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 armour moved from Algeria to 92 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
Place Units - Americans
3 bombers placed in Korea
2 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Americans collect 59 PUs (1 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Tunisia to Tobruk
British take Tobruk from Italians
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
3 fighters moved from Gibraltar to Trans-Jordan
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
4 submarines moved from 81 Sea Zone to 98 Sea Zone
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 81 Sea Zone to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan
1 battleship moved from 17 Sea Zone to 22 Sea Zone
Place Units - British
3 mech_infantrys placed in Egypt
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2,3,1
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers and 2 fighters; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Philippines
Non Combat Move - Americans
1 infantry moved from Iwo Jima to 17 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 submarines moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Midway to Korea
1 tactical_bomber moved from Korea to 22 Sea Zone
1 tactical_bomber moved from Midway to 22 Sea Zone
1 fighter moved from Midway to 22 Sea Zone
1 fighter moved from 22 Sea Zone to Korea
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 armour moved from Algeria to 92 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
Place Units - Americans
3 bombers placed in Korea
2 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Americans collect 59 PUs (1 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Tunisia to Tobruk
British take Tobruk from Italians
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
3 fighters moved from Gibraltar to Trans-Jordan
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
4 submarines moved from 81 Sea Zone to 98 Sea Zone
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 81 Sea Zone to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan
1 battleship moved from 17 Sea Zone to 22 Sea Zone
Place Units - British
3 mech_infantrys placed in Egypt
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2,3,1
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Tunisia: 1 artillery
EDIT: Adding units owned by British to Algeria: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
@axis-dominion please use second file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 11 damage total. Damaged units is as follows: harbour = 5, factory_minor = 6
Non Combat Move - Italians
2 bombers moved from Egypt to Northwest Persia
5 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
3 infantry moved from Ukraine to Rostov
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship and 1 marine moved from 95 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Southern France
Place Units - Italians
1 bomber and 1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer and 2 submarines moved from 33 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 fighter and 1 infantry moved from Queensland to New South Wales
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 cruiser moved from 17 Sea Zone to 22 Sea Zone
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x harbour; Remaining resources: 81 PUs;
Germans buy 1 carrier, 1 fighter, 6 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 mech_infantry moved from Tsinghai to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from India to 35 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Battle in Gibraltar
Battle in 35 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Germans win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 bomber moved from 35 Sea Zone to French Indo China
2 armour, 2 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
27 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 submarine moved from 117 Sea Zone to 101 Sea Zone
2 submarines moved from 119 Sea Zone to 109 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 marine moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 112 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Southern Italy
1 aaGun and 2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Bessarabia to Rostov
1 mech_infantry moved from Tsinghai to Urals
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
3 armour moved from Tsinghai to Caucasus
1 aaGun moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Germany to Northern Italy
1 aaGun and 2 infantry moved from France to Northern Italy
1 aaGun moved from Karelia to Novgorod
1 artillery and 6 infantry moved from Novgorod to Belarus
1 aaGun moved from Archangel to Belarus
3 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 fighter moved from 93 Sea Zone to Southern France
1 infantry moved from France to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 infantry moved from France to Northern Italy
2 infantry moved from France to Southern France
1 aaGun moved from Volgograd to Rostov
Place Units - Germans
1 carrier and 2 transports placed in 93 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western Germany
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
a game where I was set to dominate the atlantic and med by round 3…
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
a game where I was set to dominate the atlantic and med by round 3…
indeed… quite the opposite happened. but then that’s what usually will happen on a failed Taranto.
yeah i mean I sold out for pacific, only hope is to survive in europe. but thats looking like trouble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
13 infantry moved from Vologda to Archangel
10 infantry moved from Russia to Smolensk
23 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
10 infantry moved from Russia to Tambov
1 armour, 3 artilleries, 30 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Vologda to Smolensk
3 mech_infantrys moved from Vologda to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 3 artilleries, 30 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 3 artilleries, 30 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 6/38 hits, 8.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 3 artilleries, 30 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 33 infantry
Germans defend with 1 infantry
Russians roll dice for 33 infantry in Tambov, round 2 : 8/33 hits, 5.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 32 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 13 infantry
Germans defend with 1 infantry
Russians roll dice for 13 infantry in Archangel, round 2 : 1/13 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 13 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 armour and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 10 infantry in Smolensk, round 2 : 4/11 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Bryansk
1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Russia to Bryansk
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 destroyers, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 marine moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
2 fighters moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
2 fighters moved from 42 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to Philippines
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from French Indo China to Hopei
1 bomber moved from Japan to Chahar
1 fighter moved from Kiangsu to Hopei
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 submarine moved from 42 Sea Zone to 62 Sea Zone
4 carriers, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 carrier moved from 39 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 39 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from Hunan to Kweichow
1 armour moved from Kweichow to Anhwe
1 infantry moved from Anhwe to Jehol
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 fighters and 3 tactical_bombers moved from Kiangsu to Japan
1 bomber moved from Hopei to French Indo China
3 fighters moved from India to French Indo China
1 tactical_bomber moved from 39 Sea Zone to French Indo China
1 mech_infantry moved from Ceylon to 39 Sea Zone
1 mech_infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Chahar to Yunnan
1 infantry moved from Manchuria to Jehol
1 fighter moved from Hopei to Kiangsu
1 tactical_bomber moved from French Indo China to Japan
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from India to West India
Place Units - Japanese
3 destroyers placed in 37 Sea Zone
1 tactical_bomber placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in India
Japanese undo move 3.
1 aaGun and 2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,1,4,1,4,6,6,1,6,6
Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.67
Chinese : 0.33
Japanese : 2.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 7 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers and 3 fighters moved from Korea to Japan
1 fighter moved from Midway to Japan
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 22 Sea Zone to 6 Sea Zone
3 infantry, 2 mech_infantrys and 3 transports moved from 22 Sea Zone to 6 Sea Zone
3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
8 fighters and 2 tactical_bombers moved from 22 Sea Zone to Japan
2 destroyers moved from 22 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
Combat Hit Differential Summary :
@axis-dominion sorry, was close to conceding but if you are going to give me a slim chance Ill take it. But otherwise this game is over.
assume 1 kami to stop bombardment, anything else though?
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
@axis-dominion sorry, was close to conceding but if you are going to give me a slim chance Ill take it. But otherwise this game is over.
assume 1 kami to stop bombardment, anything else though?
Yah one Kami
not even close. good game. still mad about that missing sub. But kudos to you for scrambling. Game decider.
But as always a good learning experience. Naval buys for germany were a good call.
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
not even close. good game. still mad about that missing sub. But kudos to you for scrambling. Game decider.
Good game. Thought it might be interesting with all that power pouring into the pac. But with gib falling and euro axis so strong on land sea and air, i agree probably was best you just gambled on Tokyo
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
But as always a good learning experience. Naval buys for germany were a good call.
I wasn’t intending on so much G navy but I felt once I made the breakthrough into the oil fields, keeping Italy afloat made sense. Especially since india fell and US was too busy on the other side
yeah I had no choice but to abandon med, and I dont think you would give me another chance like that. I could have holed up in z6 for a while and pushed from ME towards India, but Europe was hosed. Even defending DC was going to require some effort.
My thinking was you wouldnt scramble into 95% and trade subs for air (which burned you last game). And anything that survived on surface was doomed so to me tuv loss being slightly worse with the scramble didnt make sense. But good to keep people guessing. And it wasnt a scramble into 95, at 80 definitely more tempting.