TT ColtWitt (A) vs Rum and Fury (L+18) BM3

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Combat Move - Russians
            2 infantry moved from Yakut S.S.R. to Yenisey
            16 infantry moved from Buryatia to Yakut S.S.R.
    
        Combat - Russians
            Battle in Yenisey
                Russians attack with 2 infantry
                Germans defend with 2 armour
                    Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 armour in Yenisey, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Yenisey, round 3 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 2 armour in Yenisey, round 3 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Germans lost in Yenisey
                    Russians roll dice for 2 infantry in Yenisey, round 4 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Yenisey, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey
                Russians win, taking Yenisey from Germans with 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Buryatia to Yakut S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -1.50
    Russians regular : 1.00
    

    Savegame

  • Liaison TripleA '11 '10

    The Battle of Yenisey! The TSN turning point!! :)


  • @Gargantua you lucky bastard! Colt only wanted to leave one Tank there. I suggested both . My advice seems to be killing him!

  • Liaison TripleA '11 '10

    Luck had nothing to do with it!

    STEEL resolve did :)


  • My dad was taken to hospital as he was in agony. It appears he has an inflamed gall bladder . I am sure I can play today, but please understand if I don’t .


  • @Gargantua you hate the Russians!


  • @Gargantua @Karl7 when my Fts were doing auto kills against the TTs , I saw the 4th one was missing. I will edit our the TT, if that is okay. The Ft is from the Philippines amd can return there .


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 11 infantry moved from Manchuria to Jehol
            1 artillery moved from Yunnan to Szechwan
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Anhwe to Chahar
            1 armour moved from Hopei to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 fighter moved from Japan to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 fighter moved from 37 Sea Zone to Java
            1 fighter moved from 37 Sea Zone to Java
            1 bomber moved from French Indo China to Borneo
            1 fighter moved from French Indo China to 43 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 tactical_bomber moved from Philippines to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from Philippines to Celebes
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Hopei to Shensi
            4 mech_infantrys moved from Szechwan to Shensi
            1 mech_infantry moved from Szechwan to Hopei
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Hunan to Shensi
            1 mech_infantry moved from Yunnan to Hunan
            1 mech_infantry moved from India to Yunnan
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 1 fighter
                EDIT: Turning off Edit Mode
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Java
                Japanese win, taking Java from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Borneo
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.83 expected hits
                    Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Borneo to French Indo China
            1 tactical_bomber moved from French Indo China to Philippines
            1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 fighter moved from Celebes to 35 Sea Zone
            1 fighter moved from Celebes to 35 Sea Zone
            1 fighter moved from Celebes to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 55 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to Philippines
            1 aaGun moved from Burma to India
            1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys moved from India to West India
            1 fighter moved from 21 Sea Zone to Philippines
            1 destroyer moved from 20 Sea Zone to 46 Sea Zone
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Philippines: 1 fighter
            EDIT: Turning off Edit Mode
            3 infantry placed in India
            2 mech_infantrys placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            1 transport placed in 20 Sea Zone
            1 artillery and 1 infantry placed in Kwangtung
            1 artillery placed in Japan
            2 mech_infantrys placed in Kiangsu
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
            Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -4.17
    ANZAC regular : 0.67
    UK_Pacific regular : -0.67
    

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 infantry
    Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
    Jehol : 1 flag, 1 artillery and 11 infantry
    Manchuria : 1 flag
    Shensi : 1 flag, 1 armour, 2 infantry and 6 mech_infantrys
    Yunnan : 1 flag, 1 mech_infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 mech_infantry
    Szechwan : 1 flag, 1 artillery
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag
    Burma : 1 flag
    India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag, 1 artillery
    Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber
    French Indo China : 1 flag, 1 bomber, 1 factory_minor and 2 mech_infantrys
    Celebes : 1 flag, 1 artillery and 1 infantry
    Java : 1 flag, 1 artillery and 1 infantry
    Sumatra : 1 flag, 2 infantry
    42 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
    41 Sea Zone : 1 flag
    44 Sea Zone : 1 transport
    43 Sea Zone : 1 flag, 1 transport
    46 Sea Zone : 1 destroyer
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 destroyer
    35 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
    26 Sea Zone : 1 destroyer
    20 Sea Zone : 1 transport
    6 Sea Zone : 1 carrier, 1 destroyer and 1 transport
    55 Sea Zone : 1 destroyer and 1 submarine
    West India : 1 flag, 1 armour, 2 artilleries, 3 infantry and 7 mech_infantrys
    

    Production/PUs Summary :

    Germans : 68 / 85
    Russians : 7 / 0
    Japanese : 68 / 79
    Americans : 63 / 94
    Chinese : 2 / 7
    British : 34 / 46
    UK_Pacific : 0 / 0
    Italians : 11 / 0
    ANZAC : 10 / 22
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 submarine in 46 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 26 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to Queensland
            2 aaGuns and 1 artillery moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            2 aaGuns, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from 95 Sea Zone to Sicily
            2 aaGuns moved from 95 Sea Zone to Sicily
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            2 carriers and 2 destroyers moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from Norway to 95 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Persia to Syria
            1 infantry moved from Iraq to Syria
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            3 infantry placed in Norway
            3 infantry placed in Greece
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : 0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            8 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.67
    

    Savegame


  • @Witt @Colt45554

    Gentleman, just want to confirm, was this game closed / claimed / over?

    Karl and I seem to have different opinions.

    I have time now to restart it, but maybe its too late, totally understand if you guys are against. But also dont mind finishing it, even if its not tournament record.

    Up to you!


  • Also want to APOLOGIZE, the last US turn got messy, right as I got sent away from home for a month, had no way to play or correct, then didnt get back into fixing things.

    Its 100% my bad, and I want to make it clear I take responsiblity, and feel badly about the poor form!


  • @gargantua good day.
    I am happy to play on, as I think either side could still win. Colt can answer, when he wakes (in 6 hours).

  • '20

    @gargantua we can play on if the Allies’ souls haven’t been crushed yet!

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