Thanks for the update. Enjoy your travels :)
TT ColtWitt (A) vs Rum and Fury (L+18) BM3
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Borneo Battle in Guam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Guam ANZAC roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam ANZAC win, taking Borneo from Japanese, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 77 Sea Zone 1 fighter moved from United Kingdom to Norway Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Yugoslavia to Bulgaria Germans take Bulgaria from Americans 1 infantry moved from Yugoslavia to Albania Italians take Albania from Americans 1 mech_infantry moved from Russia to Tambov Germans take Tambov from Russians 1 artillery and 1 infantry moved from Samara to Volgograd 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 armour moved from Novosibirsk to Yenisey Germans take Timguska from Russians 1 armour moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus Germans take Caucasus from Russians 2 mech_infantrys moved from Russia to Volgograd 1 bomber moved from Southern France to Sardinia 2 bombers moved from France to Sardinia 1 bomber moved from Western Germany to Sardinia 1 fighter moved from France to Sardinia 1 tactical_bomber moved from Western Germany to Sardinia 1 submarine moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in Volgograd Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sardinia Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Sardinia, round 2 : 4/6 hits, 3.83 expected hits British roll dice for 1 infantry in Sardinia, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Sardinia Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is -8 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Sardinia to Southern Italy 7 infantry moved from Slovakia Hungary to Yugoslavia 1 mech_infantry moved from Germany to Romania 3 mech_infantrys moved from Novgorod to Finland 1 tactical_bomber moved from Russia to Finland 1 artillery moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from Greater Southern Germany to Western Germany 3 mech_infantrys moved from Ukraine to Caucasus 8 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus 1 fighter moved from France to Southern Italy 1 fighter moved from Western Germany to Southern Italy 4 bombers moved from Sardinia to Western Germany 6 mech_infantrys moved from Western Germany to Northern Italy 1 artillery moved from Greater Southern Germany to Yugoslavia 6 infantry moved from Greater Southern Germany to Northern Italy 1 infantry moved from France to Northern Italy Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine Germans undo move 1. 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Russia 1 artillery and 2 infantry placed in Novgorod 1 artillery and 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3,3,3,4,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 65 PUs (4 lost to blockades); end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17 British regular : 0.67
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possible placement/ncm edit incoming
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Yugoslavia to Bulgaria Germans take Bulgaria from Americans 1 infantry moved from Yugoslavia to Albania Italians take Albania from Americans 1 mech_infantry moved from Russia to Tambov Germans take Tambov from Russians 1 artillery and 1 infantry moved from Samara to Volgograd 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 armour moved from Novosibirsk to Yenisey Germans take Timguska from Russians 1 armour moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus Germans take Caucasus from Russians 2 mech_infantrys moved from Russia to Volgograd 1 bomber moved from Southern France to Sardinia 2 bombers moved from France to Sardinia 1 bomber moved from Western Germany to Sardinia 1 fighter moved from France to Sardinia 1 tactical_bomber moved from Western Germany to Sardinia 1 submarine moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in Volgograd Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sardinia Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Sardinia, round 2 : 4/6 hits, 3.83 expected hits British roll dice for 1 infantry in Sardinia, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Sardinia Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is -8 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Sardinia to Southern Italy 7 infantry moved from Slovakia Hungary to Yugoslavia 1 mech_infantry moved from Germany to Romania 3 mech_infantrys moved from Novgorod to Finland 1 tactical_bomber moved from Russia to Finland 1 artillery moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from Greater Southern Germany to Western Germany 3 mech_infantrys moved from Ukraine to Caucasus 8 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus 1 fighter moved from France to Southern Italy 1 fighter moved from Western Germany to Southern Italy 4 bombers moved from Sardinia to Western Germany 6 mech_infantrys moved from Western Germany to Northern Italy 1 artillery moved from Greater Southern Germany to Yugoslavia 6 infantry moved from Greater Southern Germany to Northern Italy 1 infantry moved from France to Northern Italy Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine Germans undo move 1. 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Russia 1 artillery and 2 infantry placed in Novgorod 1 artillery and 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3,3,3,4,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 65 PUs (4 lost to blockades); end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to France: 3 artilleries and 1 infantry EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 artilleries EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Removing units owned by Germans from Northern Italy: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17 British regular : 0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Yakut S.S.R. to Yenisey 16 infantry moved from Buryatia to Yakut S.S.R. Combat - Russians Battle in Yenisey Russians attack with 2 infantry Germans defend with 2 armour Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 armour in Yenisey, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Yenisey, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 2 armour in Yenisey, round 3 : 0/2 hits, 1.00 expected hits 1 armour owned by the Germans lost in Yenisey Russians roll dice for 2 infantry in Yenisey, round 4 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Yenisey, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey Russians win, taking Yenisey from Germans with 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 armour Casualties for Russians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Buryatia to Yakut S.S.R. Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -1.50 Russians regular : 1.00
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The Battle of Yenisey! The TSN turning point!! :)
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@Gargantua you lucky bastard! Colt only wanted to leave one Tank there. I suggested both . My advice seems to be killing him!
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Luck had nothing to do with it!
STEEL resolve did :)
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My dad was taken to hospital as he was in agony. It appears he has an inflamed gall bladder . I am sure I can play today, but please understand if I don’t .
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@Gargantua you hate the Russians!
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@Gargantua @Karl7 when my Fts were doing auto kills against the TTs , I saw the 4th one was missing. I will edit our the TT, if that is okay. The Ft is from the Philippines amd can return there .
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 11 infantry moved from Manchuria to Jehol 1 artillery moved from Yunnan to Szechwan 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Anhwe to Chahar 1 armour moved from Hopei to Shensi 1 mech_infantry moved from Hopei to Shensi 1 fighter moved from Japan to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to Java 1 fighter moved from 37 Sea Zone to Java 1 bomber moved from French Indo China to Borneo 1 fighter moved from French Indo China to 43 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 tactical_bomber moved from Philippines to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from Philippines to Celebes 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Hopei to Shensi 4 mech_infantrys moved from Szechwan to Shensi 1 mech_infantry moved from Szechwan to Hopei 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Yunnan to Hunan 1 mech_infantry moved from India to Yunnan 1 infantry moved from India to West India Japanese take West India from UK_Pacific Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 cruiser and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Turning off Edit Mode Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 artillery Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 1/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 bomber moved from Borneo to French Indo China 1 tactical_bomber moved from French Indo China to Philippines 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 1 aaGun moved from Burma to India 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys moved from India to West India 1 fighter moved from 21 Sea Zone to Philippines 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Philippines: 1 fighter EDIT: Turning off Edit Mode 3 infantry placed in India 2 mech_infantrys placed in French Indo China 1 destroyer placed in 36 Sea Zone 1 transport placed in 20 Sea Zone 1 artillery and 1 infantry placed in Kwangtung 1 artillery placed in Japan 2 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -4.17 ANZAC regular : 0.67 UK_Pacific regular : -0.67
Territory Summary for Japanese :
Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 infantry Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Jehol : 1 flag, 1 artillery and 11 infantry Manchuria : 1 flag Shensi : 1 flag, 1 armour, 2 infantry and 6 mech_infantrys Yunnan : 1 flag, 1 mech_infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 mech_infantry Szechwan : 1 flag, 1 artillery Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag Burma : 1 flag India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag, 1 artillery Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber French Indo China : 1 flag, 1 bomber, 1 factory_minor and 2 mech_infantrys Celebes : 1 flag, 1 artillery and 1 infantry Java : 1 flag, 1 artillery and 1 infantry Sumatra : 1 flag, 2 infantry 42 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport 41 Sea Zone : 1 flag 44 Sea Zone : 1 transport 43 Sea Zone : 1 flag, 1 transport 46 Sea Zone : 1 destroyer 37 Sea Zone : 1 flag 36 Sea Zone : 1 destroyer 35 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber 26 Sea Zone : 1 destroyer 20 Sea Zone : 1 transport 6 Sea Zone : 1 carrier, 1 destroyer and 1 transport 55 Sea Zone : 1 destroyer and 1 submarine West India : 1 flag, 1 armour, 2 artilleries, 3 infantry and 7 mech_infantrys
Production/PUs Summary :
Germans : 68 / 85 Russians : 7 / 0 Japanese : 68 / 79 Americans : 63 / 94 Chinese : 2 / 7 British : 34 / 46 UK_Pacific : 0 / 0 Italians : 11 / 0 ANZAC : 10 / 22 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 submarine in 46 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 submarine in 26 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland 2 aaGuns and 1 artillery moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 2 aaGuns, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from 95 Sea Zone to Sicily 2 aaGuns moved from 95 Sea Zone to Sicily 1 transport moved from 98 Sea Zone to 92 Sea Zone 2 carriers and 2 destroyers moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Norway to 95 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 mech_infantry moved from Persia to Syria 1 infantry moved from Iraq to Syria 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 3 infantry placed in Norway 3 infantry placed in Greece 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 0.17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 8 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.67
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Gentleman, just want to confirm, was this game closed / claimed / over?
Karl and I seem to have different opinions.
I have time now to restart it, but maybe its too late, totally understand if you guys are against. But also dont mind finishing it, even if its not tournament record.
Up to you!
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Also want to APOLOGIZE, the last US turn got messy, right as I got sent away from home for a month, had no way to play or correct, then didnt get back into fixing things.
Its 100% my bad, and I want to make it clear I take responsiblity, and feel badly about the poor form!
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@gargantua good day.
I am happy to play on, as I think either side could still win. Colt can answer, when he wakes (in 6 hours). -
@gargantua we can play on if the Allies’ souls haven’t been crushed yet!