any scrambles ?
FMERommel (X) vs ArtofWar1947 (L+16) BM3
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I forgot to put a DD blocker off Australia to prevent those 3 tt’s from going beyond Java. At least my marine prevented one U.S. invasion.
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You assumed correctly, scramble wouldn’t have a chance.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Southern Italy to Ukraine 1 fighter moved from Southern Italy to Ukraine 1 fighter moved from Northern Italy to Southern Italy Combat - Italians Battle in Ukraine Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Western Ukraine 1 bomber moved from Ukraine to Western Ukraine 2 artilleries moved from Northern Italy to Southern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour in Java, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the ANZAC lost in Java Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 infantry moved from Burma to India 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -0.33
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With your permission, editing Italian NCM tank & mech from N. Italy > Romania
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Also, reversing Italian NCM 2 art switching with 2 inf between N and S Italy.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 11 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Western Germany to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 2 bombers, 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Western Germany 1 infantry moved from Novgorod to Belarus 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Finland to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter and 1 infantry moved from Western Germany to Northern Italy 1 artillery and 2 infantry moved from France to Northern Italy 6 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 1 aaGun and 2 infantry moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Romania 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 artillery and 3 infantry moved from Finland to Karelia 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 aaGun moved from Western Germany to France 1 infantry moved from Western Germany to Northern Italy Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 armour, 2 infantry and 1 mech_infantry EDIT: Adding units owned by Italians to Romania: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Removing units owned by Italians from Southern Italy: 2 artilleries EDIT: Adding units owned by Italians to Northern Italy: 2 artilleries EDIT: Turning off Edit Mode 1 bomber placed in Western Germany 10 mech_infantrys placed in Germany 1 mech_infantry placed in Novgorod 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -0.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 18 infantry moved from Amur to Korea 2 armour, 1 infantry and 4 mech_infantrys moved from Bryansk to Smolensk 2 armour and 6 mech_infantrys moved from Russia to Smolensk 3 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/6 hits, 2.17 expected hits Italians roll dice for 2 mech_infantrys in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits Italians roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Italians: 2 mech_infantrys Battle in Smolensk Russians attack with 4 armour, 1 infantry and 10 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 1 infantry and 10 mech_infantrys in Smolensk, round 2 : 5/15 hits, 3.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 armour and 10 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Korea Russians attack with 18 infantry Japanese defend with 1 infantry Russians roll dice for 18 infantry in Korea, round 2 : 3/18 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 3 infantry moved from Rostov to Bryansk Place Units - Russians 2 infantry placed in Volgograd 2 artilleries and 7 infantry placed in Russia Russians undo move 1. 1 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3 Russians collect 28 PUs (3 lost to blockades); end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 0.67 Germans regular : 0.67 Russians regular : -0.83
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After making my builds and combat moves but not yet posting, I decided to change my builds. Rather than redoing 32 combat moves, I am notifying you in advance of the edits that I will be making to my upcoming post. Building an additional transport and infantry instead of 2 marines.
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Did combat, but trying to decide where to place my planes to be able to strike Chinese and Russian armies, while fulfilling other goals. Going for a run, will think this over.
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Apparently I was offline when performing combat.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 10 infantry, 2 marines, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe 1 artillery moved from Hunan to Anhwe 3 mech_infantrys moved from Kwangtung to Anhwe 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 2 bombers moved from Philippines to Borneo 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries moved from French Indo China to 36 Sea Zone 2 artilleries and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 3 armour and 1 mech_infantry moved from Yunnan to Anhwe 2 fighters and 2 tactical_bombers moved from Yunnan to Shan State 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter and 2 transports Americans defend with 2 transports 2 transports owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Sumatra Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 artillery and 1 mech_infantry Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Sumatra Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 2 artilleries remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 mech_infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to Malaya 1 tactical_bomber moved from 42 Sea Zone to Malaya 2 bombers moved from Borneo to Hainan 1 carrier moved from 36 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 19 Sea Zone 3 fighters moved from Yunnan to Shantung 1 fighter moved from Shantung to 19 Sea Zone 1 infantry moved from Yunnan to Hunan 5 artilleries and 4 infantry moved from Yunnan to Kweichow 4 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from Shan State to Kweichow 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 38 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 4 infantry and 2 marines placed in Japan 2 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 marines EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Philippines: 1 marine EDIT: Adding units owned by Japanese to Japan: 1 marine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 2.17 UK_Pacific regular : -0.67
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That was an ordeal. I should always check that I’m online before combat. Online result took 2 hits instead of 1 on Sumatra. But that’s the way it goes, not that bad. Had to retake DEI this turn for the cash and since you have no transports left to take them back on your turn. Previously, I was able to make Yun too strong for India to take and China wasn’t adjacent yet. So Chinese army could be destroyed if it tried for Yun. But I didn’t want to put all my troops from Japan into northern China without a NB. Feels like Napoleon forced marching across Europe to individually defeat his enemies. With 4 opponents in all directions, Japan has to race around, trying to keep you at bay and making hard choices. Japan can’t protect every part of the empire all at once.
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone 2 bombers moved from Gibraltar to 97 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@ArtofWar1947
Scramble Italian fighters to SZ 97?
If so, OOL? -
yes scramble all 3, bat calc says you would lose 5 extra units. Also, Italy could still defeat a UK invasion
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OOL BB tilt, 3 subs, 1 DD let me know how many hits
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CA if sixth hit
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Tell me how many hits before I choose the 6th hit
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Tough choice, if I take the last DD, then your surviving subs have first strike on round 2. But your subs can absorb my fighter hits if I keep the DD, but not if I sink my last DD. So I hope you only give 5 hits or less.