gl & hf
scramble decision, submerge, ool
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters, 3 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Russians creates battle in territory 105 Sea Zone
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
4 artilleries and 6 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
3 infantry moved from Volgograd to Tambov
Place Units - Russians
3 infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 6 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
6 fighters, 1 infantry and 3 tactical_bombers moved from Yunnan to Shan State
2 bombers moved from Kwangtung to Shan State
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers, 6 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 6 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 7/12 hits, 6.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
6 fighters and 3 tactical_bombers moved from Shan State to Yunnan
2 bombers moved from Shan State to Kwangtung
1 aaGun and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Yunnan
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 fighter moved from 6 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 battleship, 2 carriers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 artilleries placed in French Indo China
3 armour placed in Kwangtung
3 artilleries and 3 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.33
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 artillery, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Libya
1 bomber moved from Gibraltar to Libya
1 tactical_bomber moved from Gibraltar to Libya
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
5 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Libya
Americans attack with 1 artillery, 1 bomber, 1 infantry, 1 marine and 1 tactical_bomber
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 infantry, 1 marine and 1 tactical_bomber in Libya, round 2 : 3/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 artillery, 1 bomber, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 55 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Libya to 96 Sea Zone
1 bomber moved from Libya to Morocco
1 infantry moved from Morocco to Algeria
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
14 infantry moved from Shensi to Hopei
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 30 PUs;
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Gibraltar to Malta
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 81 Sea Zone to 96 Sea Zone
Combat - British
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malta
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Malta
British win, taking Malta from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 aaGun and 4 infantry moved from India to Burma
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
Place Units - British
1 infantry and 2 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.50
Japanese regular : -0.50
Italians regular : -0.33
British regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Belarus to Western Ukraine
1 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Albania to Bulgaria
1 bomber moved from Greece to Southern Italy
1 artillery moved from Western Germany to Northern Italy
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
3 fighters, 2 infantry and 4 tactical_bombers moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 3 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Ukraine, round 2 : 4/9 hits, 4.33 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 fighters and 4 tactical_bombers moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Belarus
2 armour, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Germany to Poland
Place Units - Germans
10 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 armour, 9 infantry and 2 mech_infantrys moved from Russia to Bryansk
3 infantry moved from Tambov to Bryansk
3 infantry moved from Volgograd to Rostov
Place Units - Russians
2 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 harbour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Malaya to Shan State
4 fighters and 2 tactical_bombers moved from Yunnan to Shan State
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Jehol to Anhwe
2 bombers moved from Kwangtung to Anhwe
Combat - Japanese
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Anhwe, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
3 artilleries moved from French Indo China to Yunnan
3 armour moved from Kwangtung to Yunnan
1 fighter moved from Caroline Islands to Japan
3 fighters and 2 tactical_bombers moved from Caroline Islands to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
4 fighters and 2 tactical_bombers moved from Shan State to Yunnan
1 fighter moved from Anhwe to Yunnan
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 bomber and 3 infantry placed in Japan
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 1.33
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 5 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
1 bomber moved from Morocco to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 marine moved from Libya to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine, 3 submarines and 1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sicily
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in Sicily
Battle in Sardinia
Battle in Borneo
Americans attack with 2 infantry
Japanese defend with 1 marine
Americans roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 marine in Borneo, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 marine in Borneo, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Sicily from Italians, taking Sardinia from Italians with 1 marine remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in Sumatra
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Sumatra, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sumatra, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from 95 Sea Zone to Sicily
1 armour moved from Tunisia to Morocco
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Gibraltar
1 bomber moved from 95 Sea Zone to Gibraltar
Place Units - Americans
3 destroyers placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 armour and 1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 16 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 16 infantry in Chahar, round 2 : 3/17 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Shan State
2 infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns, 1 artillery, 24 infantry and 1 mech_infantry moved from Burma to India
2 mech_infantrys moved from West India to India
1 mech_infantry moved from Persia to West India
1 artillery and 3 infantry moved from Persia to Northwest Persia
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tobruk to Egypt
3 mech_infantrys moved from Egypt to Iraq
1 destroyer and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Malta to 96 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 bomber moved from United Kingdom to Gibraltar
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 0.17
Japanese regular : 2.67
British regular : 1.00
@ArtofWar1947
Did not scramble Italian fighters to defend the invasion of Sicily and Sardinia because of the lopsided odds. But will fight the air battle if you wish.
I forgot to put a DD blocker off Australia to prevent those 3 tt’s from going beyond Java. At least my marine prevented one U.S. invasion.
You assumed correctly, scramble wouldn’t have a chance.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Ukraine
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Ukraine to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
2 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour in Java, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the ANZAC lost in Java
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 infantry moved from Burma to India
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : -0.33
With your permission, editing Italian NCM tank & mech from N. Italy > Romania
Also, reversing Italian NCM 2 art switching with 2 inf between N and S Italy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 11 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 bombers moved from 115 Sea Zone to Western Germany
1 infantry moved from Novgorod to Belarus
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from France to Northern Italy
6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 aaGun and 2 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Romania
1 submarine moved from 110 Sea Zone to 124 Sea Zone
1 artillery and 3 infantry moved from Finland to Karelia
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from Western Germany to France
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Romania: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 artilleries
EDIT: Adding units owned by Italians to Northern Italy: 2 artilleries
EDIT: Turning off Edit Mode
1 bomber placed in Western Germany
10 mech_infantrys placed in Germany
1 mech_infantry placed in Novgorod
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
18 infantry moved from Amur to Korea
2 armour, 1 infantry and 4 mech_infantrys moved from Bryansk to Smolensk
2 armour and 6 mech_infantrys moved from Russia to Smolensk
3 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/6 hits, 2.17 expected hits
Italians roll dice for 2 mech_infantrys in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits
Italians roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Smolensk
Russians attack with 4 armour, 1 infantry and 10 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 1 infantry and 10 mech_infantrys in Smolensk, round 2 : 5/15 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 armour and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Korea, round 2 : 3/18 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 infantry moved from Rostov to Bryansk
Place Units - Russians
2 infantry placed in Volgograd
2 artilleries and 7 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : 0.67
Germans regular : 0.67
Russians regular : -0.83
After making my builds and combat moves but not yet posting, I decided to change my builds. Rather than redoing 32 combat moves, I am notifying you in advance of the edits that I will be making to my upcoming post. Building an additional transport and infantry instead of 2 marines.
Did combat, but trying to decide where to place my planes to be able to strike Chinese and Russian armies, while fulfilling other goals. Going for a run, will think this over.