Do you scramble to SZs 109 and/or 110, and how?
41557 OOB Round 01 - Germany - combat.tsvg
Scramble.jpg
NO intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 2 artilleries, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
3 bombers moved from Kwangtung to India
2 fighters moved from Yunnan to India
1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 marine and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Shantung to Jehol
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Manchuria to Amur
1 mech_infantry moved from Shantung to Jehol
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Shantung to Jehol
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Hunan to Yunnan
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in Jehol
Japanese attack with 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 0/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Jehol, round 3 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 bombers and 2 fighters moved from India to Yunnan
1 tactical_bomber moved from Jehol to Amur
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Yunnan
1 marine moved from 36 Sea Zone to Hainan
Place Units - Japanese
1 aaGun and 2 infantry placed in Malaya
3 infantry placed in French Indo China
2 armour and 1 artillery placed in Kwangtung
1 artillery placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.67
Japanese regular : -0.33
UK_Pacific AA : 0.50
Couldn’t resist SBR India while I had air superiority. The Japanese AA curse in India continues, but the survivors rolled well. I’ve found that SBR works best with 5 bombers, as the odds of losing a bomber is still only one hit, but the damage is greater. That works for Germ against Rus. But Japan, while blessed with planes, doesn’t have that many bombers. Repositioned my fleet after being in the Siberian backwaters. But UK mobile units will soon overwhelm me in Southeast Asia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 124 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy Bordeaux
1 armour, 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Java to Celebes
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
1 bomber moved from India to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Holland Belgium
Battle in Borneo
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
Americans win, taking Holland Belgium from Germans, taking Borneo from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Celebes, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Germans: 1 fighter and 1 infantry
Battle in 124 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 carriers, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
4 fighters moved from 55 Sea Zone to Queensland
1 bomber moved from Celebes to Dutch New Guinea
1 bomber moved from French Indo China to India
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 124 Sea Zone to United Kingdom
1 fighter moved from 124 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to Gibraltar
3 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
2 fighters moved from India to Shan State
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 fighter moved from United Kingdom to 105 Sea Zone
1 bomber moved from Gibraltar to 105 Sea Zone
Combat - British
Battle in 105 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 105 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from West India to India
2 fighters and 1 tactical_bomber moved from Shan State to India
3 mech_infantrys moved from West India to Burma
2 infantry and 1 mech_infantry moved from India to Burma
3 armour and 3 mech_infantrys moved from Persia to West India
2 artilleries moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from 105 Sea Zone to United Kingdom
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 destroyer and 1 submarine placed in 110 Sea Zone
3 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 aaGun
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns, 1 armour, 2 artilleries, 31 infantry and 14 mech_infantrys
EDIT: Removing units owned by British from Burma: 2 aaGuns, 1 armour, 2 artilleries, 31 infantry and 14 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 2.50
Japanese regular : -1.50
Japanese AA : -0.17
Germans regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 124 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy Bordeaux
1 armour, 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Java to Celebes
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
1 bomber moved from India to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Holland Belgium
Battle in Borneo
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
Americans win, taking Holland Belgium from Germans, taking Borneo from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Celebes, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Germans: 1 fighter and 1 infantry
Battle in 124 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 carriers, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
4 fighters moved from 55 Sea Zone to Queensland
1 bomber moved from Celebes to Dutch New Guinea
1 bomber moved from French Indo China to India
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 124 Sea Zone to United Kingdom
1 fighter moved from 124 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to Gibraltar
3 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
2 fighters moved from India to Shan State
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 fighter moved from United Kingdom to 105 Sea Zone
1 bomber moved from Gibraltar to 105 Sea Zone
Combat - British
Battle in 105 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 105 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from West India to India
2 fighters and 1 tactical_bomber moved from Shan State to India
3 mech_infantrys moved from West India to Burma
2 infantry and 1 mech_infantry moved from India to Burma
3 armour and 3 mech_infantrys moved from Persia to West India
2 artilleries moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from 105 Sea Zone to United Kingdom
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 destroyer and 1 submarine placed in 110 Sea Zone
3 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 aaGun
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns, 1 armour, 2 artilleries, 31 infantry and 14 mech_infantrys
EDIT: Removing units owned by British from Burma: 2 aaGuns, 1 armour, 2 artilleries, 31 infantry and 14 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 2.50
Japanese regular : -1.50
Japanese AA : -0.17
Germans regular : 0.67
British regular : 0.67
Hey, no fair retreating from Burma. How am I supposed to beat you? Now I will just have to retake some DEI isles. It would have helped if my defenders had taken out some of your amphib troops. I also thought Ger had a chance in the EngCha. But then noticed that the 2 French units will bolster your defense before Ger moves. Hard to believe that the lowly French remnants could make such a diff in the bat calc %…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 infantry moved from France to Holland Belgium
3 fighters moved from Northern Italy to Holland Belgium
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Holland Belgium to Northern Italy
2 fighters moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Northern Italy to France
5 infantry moved from Northern Italy to Western Germany
6 infantry moved from Southern Italy to Northern Italy
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 bomber moved from Ukraine to Southern Italy
Place Units - Italians
1 fighter placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,5,6,5,1,2,3,5,3,6
Italians collect 9 PUs (10 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 1.50
Russians regular : -0.33
Luckily, I noticed the additional 4 transports, marine, and 3 fighters + 3 tacs that could be brought to bear in Burma.
The pesky French; who would believe a lowly DD and a fighter could make such a difference.
Will take the ANZAC/French turn tomorrow morning when I’m at least semi-conscious.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Queensland to 39 Sea Zone
1 cruiser, 1 destroyer and 3 submarines moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to India
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 12 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 fighter, 2 infantry and 2 tactical_bombers moved from France to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 tactical_bomber moved from Western Germany to 124 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
4 bombers moved from Novgorod to Russia
3 fighters moved from Western Ukraine to Russia
Intercept SBR on Russia with 2 fighters? Bombing with 4 bombers and 3 fighters.
Assuming no intercept do to the odds, so will proceed. We can always recreate the air battle and edit, as it won’t affect the number of my bombers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 12 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 fighter, 2 infantry and 2 tactical_bombers moved from France to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 tactical_bomber moved from Western Germany to 124 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
4 bombers moved from Novgorod to Russia
3 fighters moved from Western Ukraine to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 4,4,5,6 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in 124 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 tactical_bomber in 124 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 124 Sea Zone
Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 1/8 hits, 3.67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to France
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from 124 Sea Zone to Norway
3 artilleries and 3 infantry moved from Finland to Norway
4 bombers moved from Russia to Novgorod
3 fighters moved from Russia to Western Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Poland to Eastern Poland
3 artilleries moved from Germany to Poland
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 armour moved from Baltic States to Western Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 submarines placed in 113 Sea Zone
1 infantry placed in Western Germany
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,6,4,4,4,6,1,6,5,2
Germans collect 41 PUs (5 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : -2.50
Russians AA : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy nothing; Remaining resources: 31 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 artilleries and 7 infantry moved from Russia to Bryansk
Turn Complete - Russians
Russians collect 24 PUs; end with 55 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Removing units owned by Russians from Volgograd: 2 infantry
EDIT: Adding units owned by Russians to Rostov: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Siberia to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Sakha to Buryatia
1 artillery moved from Amur to Buryatia
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 marine moved from Hainan to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 marine, 3 submarines and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from Malaya to 39 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
Scramble 3 fighters from India to sz39 (UK or ANZ)? Will need OOL by country. I can roll first. Let me know if you will be around to decide OOL round 1.
Attacking Rus in Amur put Japan out of mainstream and this will also. Perhaps you didn’t think I would be so crazy as to put my fleet so far out. But I found a way to take 3 isles without needing that fleet. The odds are decidedly in my favor in sz39, but I’m gambling in Borneo and sz55.
Good grief, I forgot to move the ANZAC DD to SZ 38.
Scramble ANZ fighter and two UK fighters.
1 sub hit
7 more hits, I chose 1 CV hit, need 7 more. (2 less hits than expected, not good for me)