Note: I rolled for tech and got zero hits (1 token) Then I misclicked and did not declear war on japan. I exited and strted over again and saved 5 money.
Since tokens carry over I buy at least 1 token next round and that should fix my error
@AndrewAAGamer said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
Thanks for killing all the lone ANZAC troops. Makes it easier to take ANZAC’s Turn as I only need to look at the Australian Theater. :)
I’m glad you’re happy about it! I always dislike the risk of can-openers, so getting rid of some of them, especially ones with potential air-support, is good. Hence why I did that crazy attack on the french fig as well.
Not so crazy. I figured you would make that attack. Had a decent chance of getting it for free.
@AndrewAAGamer said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
Not so crazy. I figured you would make that attack. Had a decent chance of getting it for free.
Well, you can’t trust the french, now can you? ;)
One hit with the Russian sub in SZ118. Take the destroyer or the cruiser?
I feel bold. Sink the des.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 artillery and 14 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Russians creates battle in territory 118 Sea Zone
Battle in 118 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 118 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
4 artilleries and 18 infantry moved from Ukraine to Rostov
1 aaGun and 3 infantry moved from Kursk to Rostov
3 infantry moved from Stalingrad to Rostov
3 aaGuns, 5 artilleries and 20 infantry moved from Novgorod to Smolensk
5 infantry moved from Yaroslavl to Smolensk
1 artillery and 8 infantry moved from Russia to Smolensk
1 infantry moved from Yaroslavl to Smolensk
2 armour and 2 mech_infantrys moved from Kursk to Smolensk
2 fighters and 1 tactical_bomber moved from Kursk to Russia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Stalingrad
3 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,2,3,2,3,3,3,1,2,4
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 2 factory_minors and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Honan to Tsinghai
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
2 bombers moved from Kwangsi to Eastern India
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from Manilla to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
3 destroyers moved from 43 Sea Zone to 35 Sea Zone
1 battleship and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Caroline Islands
2 carriers moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 38 Sea Zone to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 35 Sea Zone
Combat - Japanese
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0,33 expected hits
Bombing raid in Eastern India rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Eastern India causes 14 damage total.
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Caroline Islands
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 mech_infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Guam to 22 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 22 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to French Indo China
2 bombers moved from Eastern India to French Indo China
1 marine moved from Malaya to 38 Sea Zone
1 battleship and 1 marine moved from 38 Sea Zone to 35 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from Sumatra to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 76 Sea Zone
1 submarine moved from 40 Sea Zone to 38 Sea Zone
1 infantry moved from Anhwe to Honan
1 infantry moved from Jehol to Southern Manchuria
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shansi
1 infantry moved from Hopei to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Kweichow
1 armour moved from Hopei to Kweichow
3 artilleries and 4 infantry moved from Hunan to Kweichow
2 artilleries moved from Hopei to Szechwan
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Hopei
3 infantry moved from Kiangsi to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Shansi to Japan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Tsinghai to Anhwe
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour placed in Japan
3 infantry placed in Kiangsu
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,67
Japanese regular : 0,50
UK_Pacific AA : -0,33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from 34 Sea Zone to Caroline Islands
1 infantry moved from 34 Sea Zone to Caroline Islands
4 fighters and 2 tactical_bombers moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Combat Hit Differential Summary :
Scramble 5 fighters to Caroline Islands?
@AndrewAAGamer said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
Scramble 5 fighters to Caroline Islands?
No, thank you.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from 34 Sea Zone to Caroline Islands
1 infantry moved from 34 Sea Zone to Caroline Islands
4 fighters and 2 tactical_bombers moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 4/8 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Caroline Islands to 32 Sea Zone
3 carriers moved from 27 Sea Zone to 32 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Midway to 32 Sea Zone
1 destroyer and 2 submarines moved from 11 Sea Zone to 32 Sea Zone
3 fighters moved from Western United States to 32 Sea Zone
1 armour and 1 infantry moved from Western United States to Central United States
1 artillery moved from Marshall Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 34 Sea Zone to 32 Sea Zone
1 submarine moved from 52 Sea Zone to 27 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
2 carriers, 1 submarine and 1 transport placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 0.67
Looking at the board I just realized I forgot to move the Russian sub… again. Two Turns in a row. If you would allow it please move it to SZ128. If not then leave it where it is.
Sure, you can move it.
Thanks! I guess I need to do China now too. LOL. Not used to being the Allies.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
13 infantry moved from Kansu to Tsinghai
1 fighter moved from Inner Mongolia to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from 34 Sea Zone to Caroline Islands
1 infantry moved from 34 Sea Zone to Caroline Islands
4 fighters and 2 tactical_bombers moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 4/8 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Caroline Islands to 32 Sea Zone
3 carriers moved from 27 Sea Zone to 32 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Midway to 32 Sea Zone
1 destroyer and 2 submarines moved from 11 Sea Zone to 32 Sea Zone
3 fighters moved from Western United States to 32 Sea Zone
1 armour and 1 infantry moved from Western United States to Central United States
1 artillery moved from Marshall Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 34 Sea Zone to 32 Sea Zone
1 submarine moved from 52 Sea Zone to 27 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
2 carriers, 1 submarine and 1 transport placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 126 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 128 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
13 infantry moved from Kansu to Tsinghai
1 fighter moved from Inner Mongolia to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo-Egyptian Sudan to Crete
1 bomber moved from Anglo-Egyptian Sudan to Crete
1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Crete
2 cruisers moved from 94 Sea Zone to 100 Sea Zone
1 battleship moved from 83 Sea Zone to 100 Sea Zone
3 infantry moved from Southern Persia to Iraq
1 transport moved from 82 Sea Zone to 78 Sea Zone
1 armour moved from Ethiopia to 78 Sea Zone
1 armour and 1 transport moved from 78 Sea Zone to 82 Sea Zone
1 armour moved from 82 Sea Zone to Iraq
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Ethiopia to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery, 22 infantry and 1 mech_infantry moved from Eastern India to Burma
Combat - British
Battle in Crete
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 2 fighters
British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Crete, round 2 : 3/3 hits, 1.67 expected hits
1 tactical_bomber owned by the British, 1 infantry owned by the Germans, 2 fighters owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Crete
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Germans: 1 infantry
Casualties for Italians: 2 fighters
Battle in Burma
British attack with 1 artillery, 22 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 22 infantry and 1 mech_infantry in Burma, round 2 : 5/24 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 2/8 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 4 : 0/6 hits, 2.17 expected hits
Italians roll dice for 1 artillery in Iraq, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 5 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 tactical_bomber moved from Iraq to Southern Persia
1 fighter moved from Iraq to Southern Persia
1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 carrier and 2 destroyers moved from 94 Sea Zone to 100 Sea Zone
1 fighter moved from Crete to 100 Sea Zone
1 fighter moved from 94 Sea Zone to 100 Sea Zone
1 bomber moved from Crete to Egypt
1 fighter moved from 94 Sea Zone to Egypt
2 fighters moved from Gibraltar to Egypt
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Brazil to French Guiana
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
3 aaGuns moved from Eastern India to Burma
Place Units - British
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
1 submarine placed in 112 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 0.00
Italians regular : 0.33
Japanese regular : 0.00
Germans regular : 1.33
British regular : -3.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Bulgaria to Romania
Place Units - Italians
1 carrier placed in 99 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,2,6,1,6,1,3,2,4,3
Italians collect 15 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Bulgaria to Romania
Place Units - Italians
1 carrier placed in 99 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,2,6,1,6,1,3,2,4,3
Italians collect 15 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Bessarabia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 1 bomber
EDIT: Adding units owned by Italians to Eastern Poland: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Bomber in E Poland.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to Malaya
Combat - ANZAC
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Non Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone
2 cruisers and 1 destroyer moved from 64 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery, 3 fighters and 5 infantry moved from Queensland to South Australia
1 infantry moved from 63 Sea Zone to South Australia
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese AA : 0.83