Intercept in UK? 3 v 2
L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V
-
@AndrewAAGamer said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
Thanks for killing all the lone ANZAC troops. Makes it easier to take ANZAC’s Turn as I only need to look at the Australian Theater. :)
I’m glad you’re happy about it! I always dislike the risk of can-openers, so getting rid of some of them, especially ones with potential air-support, is good. Hence why I did that crazy attack on the french fig as well.
-
Not so crazy. I figured you would make that attack. Had a decent chance of getting it for free.
-
@AndrewAAGamer said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
Not so crazy. I figured you would make that attack. Had a decent chance of getting it for free.
Well, you can’t trust the french, now can you? ;)
-
One hit with the Russian sub in SZ118. Take the destroyer or the cruiser?
-
I feel bold. Sink the des.
-
TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 artillery and 14 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Russians creates battle in territory 118 Sea Zone Battle in 118 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser, 1 destroyer and 1 transport Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 118 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 118 Sea Zone Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 4 artilleries and 18 infantry moved from Ukraine to Rostov 1 aaGun and 3 infantry moved from Kursk to Rostov 3 infantry moved from Stalingrad to Rostov 3 aaGuns, 5 artilleries and 20 infantry moved from Novgorod to Smolensk 5 infantry moved from Yaroslavl to Smolensk 1 artillery and 8 infantry moved from Russia to Smolensk 1 infantry moved from Yaroslavl to Smolensk 2 armour and 2 mech_infantrys moved from Kursk to Smolensk 2 fighters and 1 tactical_bomber moved from Kursk to Russia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Stalingrad 3 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,2,3,2,3,3,3,1,2,4 Russians collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : 0.17 Russians regular : 0.67
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 2 factory_minors and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Inner Mongolia Japanese take Inner Mongolia from Chinese 2 bombers moved from Kwangsi to Eastern India 1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from Manilla to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 3 destroyers moved from 43 Sea Zone to 35 Sea Zone 1 battleship and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Caroline Islands 2 carriers moved from 6 Sea Zone to 35 Sea Zone 2 carriers moved from 43 Sea Zone to 35 Sea Zone 1 cruiser moved from 38 Sea Zone to 35 Sea Zone 1 carrier moved from 38 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Kweichow to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 35 Sea Zone Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0,33 expected hits Bombing raid in Eastern India rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in Eastern India causes 14 damage total. Battle in Tsinghai Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Caroline Islands Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 mech_infantry Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 mech_infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 1 infantry moved from Guam to 22 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 22 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to French Indo China 2 bombers moved from Eastern India to French Indo China 1 marine moved from Malaya to 38 Sea Zone 1 battleship and 1 marine moved from 38 Sea Zone to 35 Sea Zone 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from Sumatra to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Borneo to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 76 Sea Zone 1 submarine moved from 40 Sea Zone to 38 Sea Zone 1 infantry moved from Anhwe to Honan 1 infantry moved from Jehol to Southern Manchuria 1 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Shansi 1 infantry moved from Hopei to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kwangtung to Kweichow 1 armour moved from Hopei to Kweichow 3 artilleries and 4 infantry moved from Hunan to Kweichow 2 artilleries moved from Hopei to Szechwan 1 infantry moved from Anhwe to Hopei 1 aaGun moved from Anhwe to Hopei 3 infantry moved from Kiangsi to Hunan 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Shansi to Japan 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Caroline Islands to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Tsinghai to Anhwe Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 armour placed in Japan 3 infantry placed in Kiangsu 1 factory_minor placed in French Indo China 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 0,67 Japanese regular : 0,50 UK_Pacific AA : -0,33
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from 34 Sea Zone to Caroline Islands 1 infantry moved from 34 Sea Zone to Caroline Islands 4 fighters and 2 tactical_bombers moved from 34 Sea Zone to Caroline Islands Combat - Americans
Combat Hit Differential Summary :
-
Scramble 5 fighters to Caroline Islands?
-
@AndrewAAGamer said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
Scramble 5 fighters to Caroline Islands?
No, thank you.
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from 34 Sea Zone to Caroline Islands 1 infantry moved from 34 Sea Zone to Caroline Islands 4 fighters and 2 tactical_bombers moved from 34 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 4/8 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from Caroline Islands to 32 Sea Zone 3 carriers moved from 27 Sea Zone to 32 Sea Zone 1 bomber moved from Midway to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Midway to 32 Sea Zone 1 destroyer and 2 submarines moved from 11 Sea Zone to 32 Sea Zone 3 fighters moved from Western United States to 32 Sea Zone 1 armour and 1 infantry moved from Western United States to Central United States 1 artillery moved from Marshall Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 34 Sea Zone to 32 Sea Zone 1 submarine moved from 52 Sea Zone to 27 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 2 carriers, 1 submarine and 1 transport placed in 11 Sea Zone 2 fighters placed in 11 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Western United States: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.67
-
Looking at the board I just realized I forgot to move the Russian sub… again. Two Turns in a row. If you would allow it please move it to SZ128. If not then leave it where it is.
-
Sure, you can move it.
-
Thanks! I guess I need to do China now too. LOL. Not used to being the Allies.
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 13 infantry moved from Kansu to Tsinghai 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -0.33
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from 34 Sea Zone to Caroline Islands 1 infantry moved from 34 Sea Zone to Caroline Islands 4 fighters and 2 tactical_bombers moved from 34 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 4/8 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from Caroline Islands to 32 Sea Zone 3 carriers moved from 27 Sea Zone to 32 Sea Zone 1 bomber moved from Midway to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Midway to 32 Sea Zone 1 destroyer and 2 submarines moved from 11 Sea Zone to 32 Sea Zone 3 fighters moved from Western United States to 32 Sea Zone 1 armour and 1 infantry moved from Western United States to Central United States 1 artillery moved from Marshall Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 34 Sea Zone to 32 Sea Zone 1 submarine moved from 52 Sea Zone to 27 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 2 carriers, 1 submarine and 1 transport placed in 11 Sea Zone 2 fighters placed in 11 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Western United States: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 126 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 128 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 13 infantry moved from Kansu to Tsinghai 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 6 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Anglo-Egyptian Sudan to Crete 1 bomber moved from Anglo-Egyptian Sudan to Crete 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Crete 2 cruisers moved from 94 Sea Zone to 100 Sea Zone 1 battleship moved from 83 Sea Zone to 100 Sea Zone 3 infantry moved from Southern Persia to Iraq 1 transport moved from 82 Sea Zone to 78 Sea Zone 1 armour moved from Ethiopia to 78 Sea Zone 1 armour and 1 transport moved from 78 Sea Zone to 82 Sea Zone 1 armour moved from 82 Sea Zone to Iraq 1 infantry moved from Union of South Africa to 73 Sea Zone 1 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Ethiopia to Iraq 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery, 22 infantry and 1 mech_infantry moved from Eastern India to Burma Combat - British Battle in Crete British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 2 fighters British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Crete, round 2 : 3/3 hits, 1.67 expected hits 1 tactical_bomber owned by the British, 1 infantry owned by the Germans, 2 fighters owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Crete British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber Casualties for Germans: 1 infantry Casualties for Italians: 2 fighters Battle in Burma British attack with 1 artillery, 22 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 22 infantry and 1 mech_infantry in Burma, round 2 : 5/24 hits, 4.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 2/8 hits, 2.50 expected hits Italians roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 2.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Iraq British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 4 : 0/6 hits, 2.17 expected hits Italians roll dice for 1 artillery in Iraq, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 5 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 3 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 tactical_bomber moved from Iraq to Southern Persia 1 fighter moved from Iraq to Southern Persia 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 1 carrier and 2 destroyers moved from 94 Sea Zone to 100 Sea Zone 1 fighter moved from Crete to 100 Sea Zone 1 fighter moved from 94 Sea Zone to 100 Sea Zone 1 bomber moved from Crete to Egypt 1 fighter moved from 94 Sea Zone to Egypt 2 fighters moved from Gibraltar to Egypt 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Brazil to French Guiana 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 3 aaGuns moved from Eastern India to Burma Place Units - British 1 factory_minor placed in Egypt 1 fighter and 2 infantry placed in United Kingdom 1 submarine placed in 112 Sea Zone Turn Complete - British British collect 36 PUs; end with 38 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.00 Italians regular : 0.33 Japanese regular : 0.00 Germans regular : 1.33 British regular : -3.17
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine Combat - Italians Battle in Malta Non Combat Move - Italians 1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya 1 mech_infantry moved from Romania to Western Ukraine 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Bulgaria to Romania Place Units - Italians 1 carrier placed in 99 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,2,6,1,6,1,3,2,4,3 Italians collect 15 PUs (1 lost to blockades); end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine Combat - Italians Battle in Malta Non Combat Move - Italians 1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya 1 mech_infantry moved from Romania to Western Ukraine 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Bulgaria to Romania Place Units - Italians 1 carrier placed in 99 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,2,6,1,6,1,3,2,4,3 Italians collect 15 PUs (1 lost to blockades); end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 bomber EDIT: Adding units owned by Italians to Bessarabia: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 1 bomber EDIT: Adding units owned by Italians to Eastern Poland: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
Bomber in E Poland.
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to Malaya Combat - ANZAC Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Non Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone 2 cruisers and 1 destroyer moved from 64 Sea Zone to 63 Sea Zone 2 aaGuns, 1 artillery, 3 fighters and 5 infantry moved from Queensland to South Australia 1 infantry moved from 63 Sea Zone to South Australia Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese AA : 0.83