ksmckay(x) vs Axis-Dominion P2V


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    @axis-dominion I think and should have had 3 more ipcs both turns, as the game has a bug for the new objective

    Sure


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    @ksmckay anzac not and

    Oh anz? Ah ok, that makes sense, it did feel quite low

  • '19

    @axis-dominion so feel free to adjust purchase, forgot to mention last turn


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    @axis-dominion so feel free to adjust purchase, forgot to mention last turn

    Hmm yah I will likely do that then. I can do during Russian turn


  • hey, mind if I have a second look at this one in case I want to do something differently with anz?


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 artilleries, 3 fighters and 4 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,6,5,4,6,4,1,5,6,4,6,3,4,4,3,2,5,3,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 27 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines
            EDIT: Removing units owned by ANZAC from 65 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 82 Sea Zone to 81 Sea Zone
            1 fighter moved from Egypt to Gibraltar
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Changing PUs for ANZAC from 8 to 13
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • never mind, I just readjusted my purchase slightly and added the missing cash. looks like anz is screwed lol, I had forgotten about the carriers being able to scramble, so now it makes everything so much easier for Japan. geez they really buffed Japan tremendously. I’ll have to figure a way to counter pressure elsewhere I guess

  • '19

    @axis-dominion yep, same thing that happened to me against Adam. Thought, I will pull back and counter if he lands, but that doesnt work as well with carrier and land scrambles.

    Though if you stack NSW, it does take quite a commitment by Japan to clear it. But clear it they can, but maybe that puts them out of position everywhere else. But its definitely challenging to deal with Japan having 55.


  • I suppose it’s just fair given how much commitment I made in Europe. but that level commitment in Europe does seem necessary as well, to make any progress on the euro axis.

  • '19

    But feel free to adjust anything and everything in pac if needed


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    But feel free to adjust anything and everything in pac if needed

    thanks, well, I think if I had realized how bad the situation could get due to the carrier scrambling in 55, I probably would’ve just blocked and held onto 55. but hey, it’s a learning experience, I won’t change that at this point. it’s basically similar to what happened to you in Europe in any case.

    it’ll be interesting to see how this goes… because you’re right, at the end of the day, Japan will have to commit a bunch to knock out anz, so that may open up other opportunities.


  • I think of all the new rules, I’m finding the carrier scrambling the hardest to get used to and remember… I’m even very comfortable with the scrambling to land, believe it or not I play tested that with Adam in bm a while back. so I’m definitely at home with that one. but the whole carrier scrambling is really tricky and does change a lot of the naval dynamics.


  • @axis-dominion said in ksmckay(x) vs Axis-Dominion P2V:

    I think of all the new rules, I’m finding the carrier scrambling the hardest to get used to and remember… I’m even very comfortable with the scrambling to land, believe it or not I play tested that with Adam in bm a while back. so I’m definitely at home with that one. but the whole carrier scrambling is really tricky and does change a lot of the naval dynamics.

    that should say “I’m even very comfortable with the land-to-land scrambling”

  • '19

    Also, how come you didn’t use a sub to kill the lone tt, didn’t see it or don’t want to lose the sub?


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    Also, how come you didn’t use a sub to kill the lone tt, didn’t see it or don’t want to lose the sub?

    ah yah, thanks for pointing that out! I definitely would’ve killed it… I think the way the sea zones are, it must’ve played a trick on my eyes. still adjusting to them. definitely have one anz sub do that plz

  • '19

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 27 Sea Zone to 48 Sea Zone
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Vyborg to Leningrad
                  Germans take Leningrad from Russians
            1 armour moved from Baltic States to Western Ukraine
                  Germans take Eastern Poland from Russians
            1 submarine moved from 115 Sea Zone to 118 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 118 Sea Zone
    
        Combat - Germans
            Battle in 118 Sea Zone
                Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @axis-dominion attacking z118 with 1 sub 1 ftr 1 tac 1 bom, you have sub and cruiser. will sub submerge or fight?


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    @axis-dominion attacking z118 with 1 sub 1 ftr 1 tac 1 bom, you have sub and cruiser. will sub submerge or fight?

    it can fight, thanks

  • '19

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 27 Sea Zone to 48 Sea Zone
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Vyborg to Leningrad
                  Germans take Leningrad from Russians
            1 armour moved from Baltic States to Western Ukraine
                  Germans take Eastern Poland from Russians
            1 submarine moved from 115 Sea Zone to 118 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 118 Sea Zone
    
        Combat - Germans
            Battle in 118 Sea Zone
                Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans, 1 bomber owned by the Germans and 1 cruiser owned by the Russians lost in 118 Sea Zone
                 retreated to 118 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is -7
                Casualties for Germans: 1 bomber and 1 submarine
                Casualties for Russians: 1 cruiser
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 116 Sea Zone
            1 submarine moved from 128 Sea Zone to 116 Sea Zone
            1 submarine moved from 114 Sea Zone to 127 Sea Zone
            1 aaGun and 4 infantry moved from Vyborg to Leningrad
            1 mech_infantry moved from Romania to Germany
            1 armour and 1 mech_infantry moved from Baltic States to Germany
            1 artillery moved from Poland to Eastern Poland
            1 aaGun moved from Baltic States to Eastern Poland
            1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
            1 armour and 4 mech_infantrys moved from Baltic States to Eastern Poland
            2 tactical_bombers moved from Western Germany to Southern Italy
            1 fighter moved from France to Southern Italy
            3 fighters and 1 tactical_bomber moved from 115 Sea Zone to Southern Italy
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 116 Sea Zone
            1 bomber moved from Western Germany to Southern Italy
            1 infantry moved from Holland Belgium to Western Germany
            1 aaGun moved from France to Holland Belgium
            2 artilleries and 3 infantry moved from France to Western Germany
            1 infantry moved from Bulgaria to Romania
    
        Place Units - Germans
            1 armour and 1 mech_infantry placed in Germany
            1 armour placed in Germany
            3 infantry placed in Germany
            1 armour, 2 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    Russians : 1.33
    

    Savegame

  • '19

    @axis-dominion said in ksmckay(x) vs Axis-Dominion P2V:

    @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    @axis-dominion attacking z118 with 1 sub 1 ftr 1 tac 1 bom, you have sub and cruiser. will sub submerge or fight?

    it can fight, thanks

    yep, it sure can

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