ksmckay(x) vs Axis-Dominion P2V


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone
            1 artillery, 2 cruisers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
            1 bomber moved from Gibraltar to 97 Sea Zone
            3 carriers, 1 destroyer and 1 fighter moved from 93 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 tactical_bomber moved from Gibraltar to Northern Italy
            1 tactical_bomber moved from Gibraltar to 97 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 artillery, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
                Italians defend with 1 factory_major and 1 infantry
                    Americans roll dice for 2 cruisers in Northern Italy, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 artillery, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from French West Africa to 89 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from 94 Sea Zone to Gibraltar
            1 fighter and 2 tactical_bombers moved from Northern Italy to 97 Sea Zone
            1 bomber moved from 97 Sea Zone to Gibraltar
            1 battleship, 1 cruiser, 3 destroyers and 1 submarine moved from 65 Sea Zone to 27 Sea Zone
            3 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            2 carriers, 3 infantry, 1 mech_infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
            3 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 aaGun moved from Central United States to Western United States
            2 fighters and 1 tactical_bomber moved from Queensland to New South Wales
            1 submarine moved from 81 Sea Zone to 74 Sea Zone
            2 infantry moved from Brazil to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 aaGun moved from Brazil to French Guiana
    
        Place Units - Americans
            2 infantry placed in Western United States
            1 carrier and 2 transports placed in 11 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,5,5,6,1
            Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Hopei
            1 fighter moved from Tsinghai to Hopei
            3 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 3/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
            2 tactical_bombers moved from 100 Sea Zone to 99 Sea Zone
            3 fighters moved from Egypt to 99 Sea Zone
            3 fighters moved from Gibraltar to 99 Sea Zone
            1 bomber moved from Gibraltar to 99 Sea Zone
            2 submarines moved from 100 Sea Zone to 99 Sea Zone
            1 destroyer moved from 100 Sea Zone to 99 Sea Zone
            6 artilleries moved from Eastern India to Burma
            1 fighter moved from Eastern India to Burma
            10 infantry moved from Eastern India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 6 artilleries, 1 fighter and 10 infantry
                Japanese defend with 2 infantry
                    British roll dice for 6 artilleries, 1 fighter and 10 infantry in Burma, round 2 : 5/17 hits, 5.17 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 6 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 99 Sea Zone
                British attack with 1 bomber, 1 destroyer, 7 fighters, 2 submarines and 2 tactical_bombers
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    British roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 bomber, 1 destroyer, 7 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 submarine owned by the Italians, 1 battleship owned by the Italians and 2 submarines owned by the British lost in 99 Sea Zone
                British win with 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for British: 1 destroyer and 2 submarines
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
    
        Non Combat Move - British
            1 bomber, 7 fighters and 2 tactical_bombers moved from 99 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Crete to 100 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 82 Sea Zone to 81 Sea Zone
            1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
            1 destroyer moved from 109 Sea Zone to 93 Sea Zone
            1 carrier and 1 destroyer moved from 100 Sea Zone to 94 Sea Zone
            1 cruiser moved from 100 Sea Zone to 94 Sea Zone
            1 cruiser moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from Egypt to 100 Sea Zone
            1 infantry moved from Alexandria to 100 Sea Zone
            1 mech_infantry moved from Egypt to Syria
            1 artillery moved from Alexandria to Egypt
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 100 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Northern Italy
            1 fighter moved from Burma to Eastern India
            2 aaGuns moved from Eastern India to Burma
            1 infantry moved from Eastern India to Burma
    
        Place Units - British
            2 fighters placed in United Kingdom
            3 infantry placed in Union of South Africa
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : -0.50
    Americans : 1.00
    Chinese : 2.00
    Japanese : 0.00
    

    Savegame


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    No thanks, wger not touching north Italy… Gotta remember that.

    yah that’s a very significant change…


  • view from northern Itali is quite comprehensively nice :)

  • '19

    Really annoyed. Apparently Rostov doesnt touch the black sea - even though it obviously does. If that little sea zone is meant to be a different sea zone it should have a different name. That makes my europe strategy mostly a waste…


  • Yah I noticed that too, and was wondering if you had noticed as well. But I guess that’s part of the “fun” of learning a new map!

  • '19

    I thought I had checked it. Doesnt really make sense to me. Either there is one sea zone or there are two, if there are two, then Ukr touches North Caucasus!

  • '19

    Well I suppose there could be two sea zones and the land doesnt touch. But either way the map is drawn wrong.

  • '19

    oh wow. Im an idiot. There are two sea zones.


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    oh wow. Im an idiot. There are two sea zones.

    Probably won’t matter what goes on in Europe. I’m sure all powerful japan will hammer me in the pacific.

  • '19

    I was focused on the little blob, not the massive line clearly creating two sea zones.

  • '19

    yeah, i am just annoyed. But that is what learning is for. You would have been able to defend anyway, but would have cost you more. I just would have played things differently. Never really thought the southern route was the best choice to begin with but wanted to try it out. Now I really have to think about how you could make it work.

  • '19

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Eastern Poland
            1 bomber moved from Southern Italy to Eastern Poland
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Turning on Edit Mode
            EDIT: Changing ownership of Belgian Congo from British to Italians
            EDIT: Changing ownership of Morocco from Americans to Italians
            EDIT: Changing ownership of Alexandria from British to Italians
            EDIT: Turning off Edit Mode
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Tobruk to Alexandria
            1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Tobruk to Libya
            1 infantry moved from France to Western Germany
            1 bomber moved from Eastern Poland to Ukraine
            1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
    
        Place Units - Italians
            2 artilleries and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,4
            Italians collect 13 PUs (4 lost to blockades); end with 18 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.67
    

    Savegame

  • '19

    sorry, had been working on German turn and when I redid Italian turn completely forgot about the walk ins in Africa.


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 artilleries, 3 fighters and 4 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,6,5,4,6,4,1,5,6,4,6,3,4,4,3,2,5,3,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 27 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines
            EDIT: Removing units owned by ANZAC from 65 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 82 Sea Zone to 81 Sea Zone
            1 fighter moved from Egypt to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @axis-dominion I think and should have had 3 more ipcs both turns, as the game has a bug for the new objective

  • '19

    @ksmckay anzac not and


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    @axis-dominion I think and should have had 3 more ipcs both turns, as the game has a bug for the new objective

    Sure


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    @ksmckay anzac not and

    Oh anz? Ah ok, that makes sense, it did feel quite low

  • '19

    @axis-dominion so feel free to adjust purchase, forgot to mention last turn


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    @axis-dominion so feel free to adjust purchase, forgot to mention last turn

    Hmm yah I will likely do that then. I can do during Russian turn

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