ksmckay(x) vs Axis-Dominion P2V
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans Combat - Russians Non Combat Move - Russians 11 artilleries and 33 infantry moved from Kursk to Bryansk 1 aaGun and 1 artillery moved from Smolensk to Bryansk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Southern Belarus 5 armour and 5 mech_infantrys moved from Kursk to Bryansk 1 armour and 1 mech_infantry moved from Russia to Bryansk 3 infantry moved from Rostov to Kursk 3 artilleries moved from Tambov to Kursk 2 artilleries moved from Stalingrad to Tambov 4 infantry moved from Siberia to Amur 1 submarine moved from 93 Sea Zone to 95 Sea Zone 2 fighters moved from Kursk to Russia 1 tactical_bomber moved from Kursk to Russia 1 infantry moved from Smolensk to Yaroslavl 1 fighter and 2 tactical_bombers moved from Stalingrad to Kursk 1 fighter moved from Russia to Kursk Place Units - Russians 3 infantry placed in Stalingrad 3 infantry placed in Siberia 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
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that was bull. also, picked the wrong casualty at the end. so fixing that.
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
that was bull. also, picked the wrong casualty at the end. so fixing that.
yah lol, even as my aa guns underperformed!
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hold please\
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters and 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 marines moved from Queensland to 55 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 marines and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 2 marines moved from 64 Sea Zone to New South Wales 3 artilleries and 10 infantry moved from Queensland to New South Wales 5 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales 2 fighters and 2 tactical_bombers moved from New Guinea to New South Wales 2 bombers moved from Davao to New South Wales 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Hopei 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese Combat - Japanese Battle in New South Wales Japanese attack with 4 artilleries, 2 bombers, 7 fighters, 10 infantry, 2 marines and 5 tactical_bombers ANZAC defend with 4 aaGuns, 1 armour, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 6 infantry; Americans defend with 2 fighters and 1 tactical_bomber AA fire in New South Wales : 1/12 hits, 2.00 expected hits 1 bomber owned by the Japanese lost in New South Wales Japanese roll dice for 1 battleship and 2 cruisers in New South Wales, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 4 artilleries, 1 bomber, 7 fighters, 10 infantry, 2 marines and 5 tactical_bombers in New South Wales, round 2 : 9/29 hits, 11.67 expected hits ANZAC roll dice for 4 aaGuns, 1 armour, 5 artilleries, 6 fighters, 6 infantry and 1 tactical_bomber in New South Wales, round 2 : 11/19 hits, 8.67 expected hits 9 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 6 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 4 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 1 bomber, 7 fighters, 1 infantry, 2 marines and 5 tactical_bombers in New South Wales, round 3 : 5/18 hits, 9.00 expected hits ANZAC roll dice for 1 armour, 4 artilleries, 6 fighters and 1 tactical_bomber in New South Wales, round 3 : 8/12 hits, 6.33 expected hits 3 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 artilleries owned by the ANZAC and 1 bomber owned by the Japanese lost in New South Wales Japanese roll dice for 4 fighters, 1 marine and 5 tactical_bombers in New South Wales, round 4 : 6/10 hits, 5.50 expected hits ANZAC roll dice for 6 fighters and 1 tactical_bomber in New South Wales, round 4 : 5/7 hits, 4.50 expected hits 3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in New South Wales Japanese roll dice for 2 fighters, 1 marine and 2 tactical_bombers in New South Wales, round 5 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 5 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -26 Casualties for Japanese: 4 artilleries, 2 bombers, 5 fighters, 10 infantry, 2 marines and 3 tactical_bombers Casualties for ANZAC: 4 aaGuns, 1 armour, 5 artilleries, 4 fighters and 6 infantry Casualties for Americans: 2 fighters and 1 tactical_bomber Battle in Hopei Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of New South Wales from ANZAC to Japanese EDIT: Adding units owned by Japanese to New South Wales: 1 marine EDIT: Removing units owned by Japanese from New South Wales: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters, 1 marine and 1 tactical_bomber moved from New South Wales to Queensland 1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 1 carrier moved from 36 Sea Zone to 55 Sea Zone 1 destroyer moved from 47 Sea Zone to 55 Sea Zone 2 artilleries moved from Kwangsi to French Indo China 1 aaGun moved from Hunan to Kwangsi 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Southern Manchuria to Jehol 1 mech_infantry moved from Anhwe to Shansi 1 aaGun moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Hopei to French Indo China 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to French Indo China 1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to Southern Manchuria EDIT: 1 marine moved from Queensland to New South Wales 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to Davao Place Units - Japanese 1 factory_minor placed in Queensland 2 fighters and 8 infantry placed in Japan 3 infantry placed in Southern Manchuria 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 81 to 92 EDIT: Changing PUs for ANZAC from 11 to 0 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 38 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 55 Sea Zone: 5 transports EDIT: Adding units owned by Japanese to 36 Sea Zone: 5 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 4.83 Chinese : 1.33 AA fire in New South Wales : : -1.00 UK_Pacific : -0.33 Japanese : -6.17
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even though this game is supposed to be fun, the annoyances are piling up…
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
even though this game is supposed to be fun, the annoyances are piling up…
well all games are supposed to be for fun, even league games, but I understand what you mean, as in this won’t count officially. still we are going to be competitive with each other, which is why it’s still easy to get annoyed/frustrated! I hear ya! that was a lot more bleeding than Japan was hoping for I’m sure, and certainly offsets its looting the aussies
is that the final post? cuz earlier you asked to hold
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yeah i thought i had posted earlier. Yeah just super annoyed that I missed those mechs in europe last turn. and this result was a bit beyond my worst expectations. just turning into a shitshow rather than a learning exp. But i suppose thats not really true, just going to learn things I hadnt planned on learning.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Yugoslavia to 99 Sea Zone 1 artillery moved from Albania to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Cyprus 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Malta 1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone 1 bomber moved from Northern Italy to Algeria 1 marine moved from Northern Italy to 99 Sea Zone 1 mech_infantry moved from Greece to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Algeria 1 infantry moved from Northern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Tunisia 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Malta 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Algeria 1 cruiser moved from 99 Sea Zone to 98 Sea Zone Combat - Americans Battle in Morocco Battle in Tunisia Battle in Cyprus Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Cyprus, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus Americans win, taking Morocco from Italians, taking Tunisia from Italians, taking Cyprus from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Algeria Americans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 3/5 hits, 2.33 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Malta Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 airfield and 1 artillery Americans roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malta, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 carrier moved from 97 Sea Zone to 96 Sea Zone 2 carriers moved from 99 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Cyprus to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 submarine moved from 83 Sea Zone to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from Algeria to Gibraltar 1 marine moved from Western United States to 11 Sea Zone 1 cruiser and 1 marine moved from 11 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Johnston Island 2 aaGuns, 1 artillery and 5 infantry moved from Marshall Islands to 32 Sea Zone 2 aaGuns, 1 artillery, 1 battleship, 3 carriers, 3 destroyers, 5 fighters, 5 infantry, 1 submarine and 4 transports moved from 32 Sea Zone to 31 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from 31 Sea Zone to Johnston Island 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Johnston Island 1 carrier moved from 11 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from Western United States to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Algeria to Gibraltar 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone Place Units - Americans 1 submarine placed in 99 Sea Zone 1 destroyer placed in 104 Sea Zone 1 harbour placed in Johnston Island 1 carrier placed in 11 Sea Zone 1 fighter and 3 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 13 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 15 infantry in Yunnan, round 2 : 4/16 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Northern Italy to 99 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Libya 9 fighters and 2 tactical_bombers moved from Northern Italy to Libya 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Syria to 100 Sea Zone 2 infantry and 1 transport moved from 100 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan 1 bomber moved from Egypt to Anglo-Egyptian Sudan 1 fighter moved from Egypt to Anglo-Egyptian Sudan 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 fighter moved from Egypt to Libya Combat - British Battle in Anglo-Egyptian Sudan British attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan British win, taking Anglo-Egyptian Sudan from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Libya British attack with 1 armour, 1 artillery, 10 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British roll dice for 2 cruisers in Libya, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery, 10 fighters, 2 infantry and 2 tactical_bombers in Libya, round 2 : 7/16 hits, 7.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/7 hits, 2.67 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians, 2 infantry owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Libya British win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Non Combat Move - British 3 fighters moved from Libya to Malta 2 fighters moved from Libya to 96 Sea Zone 2 fighters moved from Libya to 98 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 3 fighters and 2 tactical_bombers moved from Libya to Malta 1 mech_infantry moved from Syria to Egypt 1 artillery and 2 infantry moved from Eastern India to Burma 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 40 Sea Zone 1 bomber moved from Anglo-Egyptian Sudan to Eastern India 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 fighter moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 10 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan Place Units - British 1 artillery and 2 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 73 Sea Zone 1 fighter and 1 tactical_bomber placed in United Kingdom Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Italians : 0.00 British : -0.83 Americans : 0.33 Chinese : 1.00 Japanese : -0.33
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note that the UK air in 96 are on the US cv
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
yeah i thought i had posted earlier. Yeah just super annoyed that I missed those mechs in europe last turn. and this result was a bit beyond my worst expectations. just turning into a shitshow rather than a learning exp. But i suppose thats not really true, just going to learn things I hadnt planned on learning.
all things considered, you are still doing quite well, since your income is almost caught up to mine
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
yeah i thought i had posted earlier. Yeah just super annoyed that I missed those mechs in europe last turn. and this result was a bit beyond my worst expectations. just turning into a shitshow rather than a learning exp. But i suppose thats not really true, just going to learn things I hadnt planned on learning.
But then again, say you hadn’t missed the mechs and were able to break through. The allies would continue to entrench even harder in Europe (Greece etc)
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@axis-dominion sure, but at least that was my plan and I would have been able to see how the south route goes. Also, if the mech broke through Rostov, I think you would have had to abandon europe anyway. But yeah Im not saying game over or anything, but still frustrating to make silly mistakes and then have them compounded with ugly dice.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 15 PUs; Combat Move - Italians 1 artillery moved from Kenya to Ethiopia Italians take Ethiopia from British 1 infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 armour moved from Romania to Yugoslavia Italians take Yugoslavia from Americans 1 armour moved from Yugoslavia to Slovakia Hungary 1 mech_infantry moved from Romania to Greece Italians take Greece from Americans 1 infantry moved from Southern Italy to Northern Italy Italians take Northern Italy from Americans 1 bomber, 3 fighters and 2 tactical_bombers moved from Southern Italy to 101 Sea Zone Combat - Italians Battle in 101 Sea Zone Italians attack with 1 bomber, 3 fighters and 2 tactical_bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 101 Sea Zone Italians win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport triggerANZACDestroyPUsItalians: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Italians 1 infantry moved from Western Germany to France 1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 bomber, 3 fighters and 2 tactical_bombers moved from 101 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,3,3,3,3 Italians collect 8 PUs (11 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Combat Move - ANZAC 1 infantry moved from Italian Somaliland to Kenya British take Kenya from Italians Combat - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 32 Sea Zone to 31 Sea Zone 1 infantry moved from 83 Sea Zone to Trans-Jordan Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Gibraltar 1 destroyer moved from 81 Sea Zone to 40 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 126 Sea Zone to 127 Sea Zone 1 artillery moved from Baltic States to Northern Belarus 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Northern Belarus 1 artillery, 8 infantry and 1 mech_infantry moved from Leningrad to Northern Belarus 5 armour and 5 mech_infantrys moved from Romania to Northern Belarus Combat - Germans Battle in Northern Belarus Germans attack with 6 armour, 2 artilleries, 8 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 2 artilleries, 8 infantry and 6 mech_infantrys in Northern Belarus, round 2 : 8/22 hits, 7.33 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 6 armour, 2 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Northern Belarus 1 aaGun moved from Leningrad to Northern Belarus 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 118 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to France 1 infantry moved from Romania to Bulgaria 9 armour and 6 mech_infantrys moved from Romania to Eastern Poland 2 aaGuns, 5 artilleries and 18 infantry moved from Bessarabia to Eastern Poland 3 armour and 6 mech_infantrys moved from Austria to Slovakia Hungary 4 armour and 4 mech_infantrys moved from Western Germany to Slovakia Hungary 2 infantry moved from Austria to Northern Italy 1 marine moved from Austria to Western Germany 1 artillery and 1 infantry moved from Austria to Western Germany 2 infantry moved from Austria to Western Germany 1 infantry moved from Western Germany to France 1 armour moved from Southern France to Austria 1 infantry moved from Southern France to France 2 infantry moved from Germany to Poland Place Units - Germans 4 armour, 1 infantry and 5 mech_infantrys placed in Germany 1 infantry placed in France 1 transport placed in 115 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,6 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.33
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forgot you built an airbase in North Italy, can I take a look at things and perhaps move an italian inf or two there? either way I need to take a look at german ncm.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 126 Sea Zone to 127 Sea Zone 1 artillery moved from Baltic States to Northern Belarus 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Northern Belarus 1 artillery, 8 infantry and 1 mech_infantry moved from Leningrad to Northern Belarus 5 armour and 5 mech_infantrys moved from Romania to Northern Belarus Combat - Germans Battle in Northern Belarus Germans attack with 6 armour, 2 artilleries, 8 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 2 artilleries, 8 infantry and 6 mech_infantrys in Northern Belarus, round 2 : 8/22 hits, 7.33 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 6 armour, 2 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Baltic States to Northern Belarus 1 aaGun moved from Leningrad to Northern Belarus 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 118 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to France 1 infantry moved from Romania to Bulgaria 9 armour and 6 mech_infantrys moved from Romania to Eastern Poland 2 aaGuns, 5 artilleries and 18 infantry moved from Bessarabia to Eastern Poland 3 armour and 6 mech_infantrys moved from Austria to Slovakia Hungary 4 armour and 4 mech_infantrys moved from Western Germany to Slovakia Hungary 2 infantry moved from Austria to Northern Italy 1 marine moved from Austria to Western Germany 1 infantry moved from Western Germany to France 1 armour moved from Southern France to Austria 2 infantry moved from Germany to Poland 1 aaGun and 5 infantry moved from Austria to Northern Italy 1 fighter moved from Western Germany to Northern Italy 2 fighters moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Austria to Western Germany EDIT: 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Austria to Western Germany 1 infantry moved from Southern France to France Place Units - Germans 4 armour, 2 infantry and 4 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 1 transport placed in 115 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,2 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.33
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
forgot you built an airbase in North Italy, can I take a look at things and perhaps move an italian inf or two there? either way I need to take a look at german ncm.
assumed yes and moved 2 inf, if no, then ill put them back in NIt and the two german inf that moved to WGer will go to NIt instead.
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
forgot you built an airbase in North Italy, can I take a look at things and perhaps move an italian inf or two there? either way I need to take a look at german ncm.
assumed yes and moved 2 inf, if no, then ill put them back in NIt and the two german inf that moved to WGer will go to NIt instead.
Of course, no problem. Let me know when you’re done and Russia can go.