2 vs 2 tournament: A&A (G40, BM3, PtV)


  • Participants (in order of appearance)

    • Pejones (trulpen & Pejon_88)
    • adam-dominion (axis-dominion & Adam514)
    • RoodWitt (Wittmann & Elrood)
    • aequitas-et-veritas & brxxx
    • The Rum and the Fury (Gargantua & Karl7)
    • regularkid & gamerman01
    • GeneralDisarray & DrakeMortis
    • Wizcats (Sovietishcat & Wizmark)
    • majikforce & AndrewAAGamer
    • dawgwasher (dawgoneit & WindowWasher)

  • This is

    trulpen’s 1st G40 2v2-tourney

    TOURNAMENT RULES v3
    Based on the League and adjusted

    Likely the version that will be posted soon in a thread near you.

    Tournament Director (TD)
    Carries the main responsibility for the tournament.

    The position is held by @trulpen through autocratic decision.

    Tournament Arbiter (TA)
    The arbiter’s function is to support conduct and rules implementation during the tournament. If need be, arbiters will make the final decision on any rule violation or other game dispute.

    Head arbiter
    @trulpen

    Assisting arbiter
    @gamerman01

    Available game versions

    • Axis & Allies G40.2 (also called OOB or vanilla)
    • Axis & Allies BM3
    • Axis & Allies P2V

    Format
    The tournament will be a round-robin where each team plays every other team once. The teams decide themselves when they want to play eachother.

    There is no demand to play all games at once, but stalling will result in a loss.

    Stalling is defined as when a team has no matches in progress and haven’t started one within two weeks after being challenged by another team.

    For this reason a challenge has to be official and posted in the tournament challenge thread.

    Teams
    A team is constituted by two active players, which decide between themselves which nations to play.

    Full communication within the team is allowed.

    External communication regarding game decisions should be avoided.

    Game location
    All games has to be played as PBF (play by forum) in order to be possible to follow for all involved parties.

    Game threads has to be set up in the tournament category for the convenience of the TD, arbiters, players and audience.

    Game posts are exclusive for the specified game thread.

    Scoring
    A win is declared by either victory conditions or resignation and is awarded 1 point, while a loss results in 0 points.

    Results
    The standings are available online in this spread-sheet https://docs.google.com/spreadsheets/d/1DEkvcBk-DSPxzCjzApre1I7vJJ6fYpl9DJtNBUFS-_g/edit#gid=1197336356

    Posting results
    Losing teams are responsible to post results in the tournament result thread. This way it’s certain the losing team agrees with the game result. The winner may post the result when the game result was due to time limits.

    Post the team names of the winner and loser, the sides each player played and provide a link to the game thread.

    Exemplified by an axis-win, the prefered way for posting results is:

    • X vs A 1-0

    where “X” represent the Axis-team and “A” the Allies-team.

    The Axis should always be the team on the left and the Allies on the right.

    If allies had won the result would’ve been 0-1.

    Tiebreaker
    If two or more teams end up with the same number of won games, the order is decided by the result of the direct encounter between the teams.

    Game rules
    The basic rule-set is the published G40 2nd edition.

    Rules are available as pdf:s for Europe and Pacific or a mobile friendly version of Global.

    Additional standard rule-sets are the modifications of BM3 and P2V.

    Default settings
    If nothing else is stated, the following will be active:

    • G40.2
    • Regular dice (as opposed to low luck)
    • No technology
    • Bid to determine sides

    Any default settings, whether it concerns rules, bidding or time-limits, may be modified by mutual agreement of the involved players.

    Bidding
    Not required, but normally used to ensure that both teams are satisfied with the side they are playing.

    The bidding-process follows that one team begins by offering to play a side for a certain amount of IPC, then the other team may accept the bid or offer a counter-bid, which has to be lower. The process continues until one team has accepted the other team’s bid.

    Default settings for bidding

    • Only one bid-unit in a territory or sea zone
    • The nation placing a bid-unit must have started with a unit in the territory or sea zone prior to placing the bid
    • China is limited to bid-units of infantry, artillery and fighter, including their movement and placement restrictions

    Posting schedule

    Time limits
    There is a 72 hour time-limit per move. This may be negotiated by the players at game start. If there is agreement upon different time-limits, it has to be posted as a prerequisite in the game thread before the actual game is started.

    72 h-warning
    If 72 hours goes by and there is no game-play post from the opponent, that is at least one game decision made, then a warning may be created by posting “bump” along with the tagged team-players names and the number of the bump.

    If it’s the second warning, it would look like this:

    • @NN @NN bump#2

    Do not add any other text than the bump and player names in your warning post.

    Warnings can be issued for posting of partial turns, OOL requests, map questions etc, but they follow the same 72 h requirement.

    Any premature or retroactively issued 72 h-warnings will be void.

    Consequence of 72 h-warnings
    Each valid warning resets the clock for another 72 h.

    On the 4th 72 h-warning the offending team may be disqualified and declared a loss for that game by request of the opposing team.

    Vacations
    Play can be paused for a total of 21 days without penalty by simply posting the need for a vacation. The duration of absence needs to be specified, although the reason does not.

    AWOL
    If a turn is not posted within 14 days of either the previous turn post, request for a game decision or the end of a predetermined vacation, then the team failing to post may be disqualified and declared a loss for that game by request of the opposing team.

    Assumptions
    The purpose is to reduce the number of game stoppages for opponent decisions. Because you are assuming a decision for your opponent, the opponent must always be given the benefit of the doubt and arbiters will always decide in this manner.

    When making an assumption, there’s a risk that the opponent will disagree after seeing the turn. If there is an issue with assumption, the teams should try and come to an agreement about how to handle it.

    If there’s no agreement, then the defender can demand that the entire concerned battle(s) will be re-rolled.

    Alternatively either team may request an arbiter ruling.

    Order of play
    From page 11 in the rulebook:

    • Axis and Allies is played in rounds. A round consists of each power taking a turn. Your power’s turn consists of six phases, which take place in a fixed sequence. When you finish the Collect Income phase, your turn is over. Play then passes to the next power.

    You may only go back to previous phases or turns of the game and make changes with permission from your opponent.

    Player’s responsibility
    It is primarily the players’ responsibility to keep themselves informed of the rules. The arbiters are mainly at hand for help and support.

    This concludes the rules section.

    Have fun!

    TD
    trulpen


  • I’ve also started a separate thread for challenges and another one for posting results.

    Please use them accordingly.

    As I understand it we may now begin play!

    Let the good times roll! :grin:

    //TD


  • @trulpen said in 2 vs 2 tournament: A&A (G40, BM3, PtV):

    TOURNAMENT RULES v3
    Based on the League and adjusted

    Likely the version that will be posted soon in a thread near you.

    There will be a fourth and final version. Only waiting for the link to the bracket-table. On the other hand some helpful moderator might insert it later. Think I go down that path.

  • 2023 '22

    @trulpen Yes, I had some ideas regarding the rules concerning which team player plays which nation(s) that I think will be implemented in v4, right?


  • @Pejon_88 said in 2 vs 2 tournament: A&A (G40, BM3, PtV):

    @trulpen Yes, I had some ideas regarding the rules concerning which team player plays which nation(s) that I think will be implemented in v4, right?

    Maybe. Check it out:

    https://www.axisandallies.org/forums/topic/35488/trulpen-s-1st-g40-2v2-tourney-rules

  • '22 '16

    @trulpen Majikforce and Andrewgamer are now known as MajikAndrew. (Because he is:grin:)


  • Participants (in order of appearance)

    • Pejones (trulpen & Pejon_88)
    • adam-dominion (axis-dominion & Adam514)
    • RoodWitt (Wittmann & Elrood)
    • aequitas-et-veritas & brxxx
    • The Rum and the Fury (Gargantua & Karl7)
    • regularkid & gamerman01
    • GeneralDisarray & DrakeMortis
    • Wizcats (Sovietishcat & Wizmark)
    • MajikAndrew (majikforce & AndrewAAGamer)
    • dawgwasher (dawgoneit & WindowWasher)

  • @trulpen We name our Squad: Oberkommando BrAeV


  • Participants (in order of appearance)

    • Pejones (trulpen & Pejon_88)
    • adam-dominion (axis-dominion & Adam514)
    • RoodWitt (Wittmann & Elrood)
    • Oberkommando BrAeV (aequitas-et-veritas & brxxx)
    • The Rum and the Fury (Gargantua & Karl7)
    • regularkid & gamerman01
    • GeneralDisarray & DrakeMortis
    • Wizcats (Sovietishcat & Wizmark)
    • majikforce & AndrewAAGamer
    • dawgwasher (dawgoneit & WindowWasher)

  • Sorry, missed the previous update.

    Participants (in order of appearance)

    • Pejones (trulpen & Pejon_88)
    • adam-dominion (axis-dominion & Adam514)
    • RoodWitt (Wittmann & Elrood)
    • Oberkommando BrAeV (aequitas-et-veritas & brxxx)
    • The Rum and the Fury (Gargantua & Karl7)
    • regularkid & gamerman01
    • GeneralDisarray & DrakeMortis
    • Wizcats (Sovietishcat & Wizmark)
    • MajikAndrew (majikforce & AndrewAAGamer)
    • dawgwasher (dawgoneit & WindowWasher)
  • Liaison TripleA '11 '10

    Looking forward to fighting teams

    Regluar Man and General Mortis

    Can’t deny those are awesome names ;)

    Even if you just add “the” in front of them.

  • Liaison TripleA '11 '10

    DissarayDrake would sound like a failed 90’s B movie, and KidGamer is too Xbox console for this site ;)

  • '21 '20

    @Gargantua what about mankid

  • Liaison TripleA '11 '10

    Haha not bad! Reminds me of this football player we had to face in high school… was some 400lbs creature. We called him Manchild. We lost every game against that goon haha.


  • Can we make it 48 hours ; not 72, fir responses ?

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    @Gargantua Unbelievable. I just thought of “The Regular Man” and suggested it to Kid 3 hours ago, and now I see 3 hours ago you said it would be an awesome name. Not only do great minds think alike, they think at the same time??

    I gave about 20 suggestions to Kid and he doesn’t like any of them. He said I could pick whatever name I want, and now he’s stuck on his particular name? Is this how our team games are gonna go? 10 long games…?


  • @Gargantua said in 2 vs 2 tournament: A&A (G40, BM3, PtV):

    DissarayDrake would sound like a failed 90’s B movie, and KidGamer is too Xbox console for this site ;)

    Maybe General Death? :grin:


  • @Gargantua said in 2 vs 2 tournament: A&A (G40, BM3, PtV):

    Haha not bad! Reminds me of this football player we had to face in high school… was some 400lbs creature. We called him Manchild. We lost every game against that goon haha.

    I remember similar things from my childhood. Probably an abundance of hormones in the food during the 80s. ;)


  • @Wittmann said in 2 vs 2 tournament: A&A (G40, BM3, PtV):

    Can we make it 48 hours ; not 72, fir responses ?

    Feel free to change that by mutual agreement with your opponents.

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