WW2 Path to Victory - Rules Discussion


  • @ksmckay Thanks Ksmckay, it will be addressed in the next version.


  • Hey guys. Adam brought something to my attention that I just fixed. An AA gun was inadvertently removed from United Kingdom (it should have four, not three, AA guns at the start). I updated the map to reflect this change, so if you download it now it will have the correct number of AA guns.

    If you are using the older version, you should definitely add an AA gun to UK before beginning, because that was not an intended change. Thanks!


  • @regularkid said in WW2 Path to Victory - Rules Discussion:

    Hey guys. Adam brought something to my attention that I just fixed. An AA gun was inadvertently removed from United Kingdom (it should have four, not three, AA guns at the start). I updated the map to reflect this change, so if you download it now it will have the correct number of AA guns.

    If you are using the older version, you should definitely add an AA gun to UK before beginning, because that was not an intended change. Thanks!

    Don’t think you need to double-post, but the info is fine here. :)

  • '19

    @regularkid @adam514 Does Rostov touch the black sea? The map has just one sea zone, making it seem as though it does. The graphics are a bit misleading too I would say. TripleA doesnt allow the move. If Rostov doesnt touch the sea zone, does that mean there is a land bridge connecting Ukr to North Caucasus? (Obviously no), but still.

  • '19

    Oh wow, sorry, I am an idiot. I was focused on that little blob and didnt realize the black sea is two sea zones. Sorry :(


  • @ksmckay yes, Rostov touches SZ 103


  • @trulpen Here is where one of the creators mentioned the lone AA gun.

    @regularkid said in WW2 Path to Victory - Rules Discussion:

    @ksmckay great questions. Addressing them in turn:

    Germany Caucasus objective, assume its control of both north and south Cacausus?

    The Caucasus objective applies only to Southern Caucasus. This will be clarified in a subsequent patch to the objectives panel.

    Can you explain scramble to land better? Does this mean air in Wger can scramble to defend a land attack in Germany?

    Yes. West Germany can scramble to defend Germany, as long as there is at least one defending unit already in Germany (including a lone AA gun). Note that France’s airbase is now actually useful, since it can be used to scramble in defense of Normandy, Holland, Southern France, and Western Germany.

    Carrier scramble - 1 per carrier right? And as a follow up to previous question, a ftr on carrier in z116 could scramble to defend Norway, Denmark, Wger, or Ger as well as adjancent sea zones?

    Yes. One plane per carrier. And a carrier in sz 116 can indeed do all that. For the land territories, there must be at least one defending unit already in the territory.

    Can you comment on civil war and great purge - are those one time penalties?

    Yes, it is a onetime penalty that only affects starting income.

    Is it correct that there is no convoy in 43?

    Correct. There is no convoy in sz 43.


  • Hey folks! Version 4.0 of Path to Victory is ready for download on TripleA (delete your existing copy of the map and reinstall. The map is backwards compatible with older saved games).

    The substantive changes:

    1. Carriers reduced to 1 defense. May no longer scramble to empty sea zones (must be a defending surface warship present - player enforced)

    2. New global victory conditions for Axis. In addition to the existing theater specific victory conditions, Axis can now also win by taking and holding for one round 13 victory cities, globally.

    3. A U.S. marine has been added to Hawaii.

    Enjoy!


  • @regularkid said in WW2 Path to Victory - Rules Discussion:

    Hey folks! Version 4.0 of Path to Victory is ready for download on TripleA (delete your existing copy of the map and reinstall. The map is backwards compatible with older saved games).

    The substantive changes:

    1. Carriers reduced to 1 defense. May no longer scramble to empty sea zones (must be a defending surface warship present - player enforced)

    2. New global victory conditions for Axis. In addition to the existing theater specific victory conditions, Axis can now also win by taking and holding for one round 13 victory cities, globally.

    3. A U.S. marine has been added to Hawaii.

    Enjoy!

    well, cool! I’m still on v1 I think, and have lost track actually. I think by the time I’m done with my first games with v1, it’ll be a whole different game ;)


  • @axis-dominion haha. the pains of being an early adopter.

    Actually, it was one of your comments/suggestions that inspired the decision to change carrier mechanics. So YOU did this to yourself, Axis…

    Keep that feedback coming. It’s very much appreciated and helpful.


  • @regularkid said in WW2 Path to Victory - Rules Discussion:

    @axis-dominion haha. the pains of being an early adopter.

    Actually, it was one of your comments/suggestions that inspired the decision to change carrier mechanics. So YOU did this to yourself, Axis…

    Keep that feedback coming. It’s very much appreciated and helpful.

    oh haha, that was all Adam actually, I was wanting them nerfed even more, like limiting the carrier scrambling as I think it’s a bit too much, and given the carrier-scrambling ability, I can’t imagine anyone bothering with cruisers and battleships, despite the reduced cost. carrier scrambling is just so huge honestly.


  • @axis-dominion said in WW2 Path to Victory - Rules Discussion:

    @regularkid said in WW2 Path to Victory - Rules Discussion:

    @axis-dominion haha. the pains of being an early adopter.

    Actually, it was one of your comments/suggestions that inspired the decision to change carrier mechanics. So YOU did this to yourself, Axis…

    Keep that feedback coming. It’s very much appreciated and helpful.

    oh haha, that was all Adam actually, I was wanting them nerfed even more, like limiting the carrier scrambling as I think it’s a bit too much, and given the carrier-scrambling ability, I can’t imagine anyone bothering with cruisers and battleships, despite the reduced cost. carrier scrambling is just so huge honestly.

    my specific suggestions were to either:

    1. limit to no more than 3 air scrambling from a sz
      OR
    2. limit to the number of land or sea units that are being defended, so if there’s just one dude or dd, for example, then only one air could be scrambled to defend it (from a given sea zone)

  • @axis-dominion said in WW2 Path to Victory - Rules Discussion:

    1. limit to the number of land or sea units that are being defended, so if there’s just one dude or dd, for example, then only one air could be scrambled to defend it (from a given sea zone)

    I think the same should in that case apply for land-scrambling.

  • '19 '17

    The issue with the land scrambling limit is that makes it significantly harder to stack islands, something the US already has trouble with.


  • I was actually referring to land-to-land.

  • '19 '17

    @trulpen That could be interesting yeah.


  • As it is now skirmishes are heavily reduced.

    I’m thinking one strategy for G could be, although pretty expensive, to put up an ab in Saratov, Vologda and S Belarus respectively.

    Russia would be pretty much jailed in, only affording to hit one area. Of course, G has to be able to complete the feat of containing the commies as first base.

    The same goes with Normandie and Holland. Keeping 3 fig in Paris is very strong now. Maybe not bad in that instance though.

    Well, the Allies does have some trumps at hand, like a super-strong Russia.


  • Great work on this guys! Just seeing the rule set for first time now.

    Lots of these ideas were a long time coming. Love the effort!!!

    But there is still one MAJOR flaw I hope you can fix…

    Liberation of Paris… when recapturing Paris away from axis… it should be the liberating powers OPTION to liberate France, during every purchase units phase.

    As things are, despite any of the mods we have ever seen we still have the super gimmicky/gamey issue of not being able really enter Paris for the sake that the allies will be so logistically punished for it with loss of frontline factories and IPCs Etc. Only to have Germany being able to totally ignore defending it, and subsequently take it back denying alll the allied efforts in France to date becuase they can’t use those French territories for production.

    A “real” France campaign is still off the table. Instead every battle for France is a jokes on Paris episode.

    PLEASE FIX THIS ISSUE ;) from the bottom of my dark heart


  • Hell to simply

    Just give a button that says “liberate nation” in the politics phase. And any allied owner of Paris can do that for France when it pleases.

  • '19 '17

    @Gargantua The Allies did delay taking Paris even though they could have earlier in the real war. There are situations where taking Paris back is advisable, and it is useful to the Germans because of the factory and the airbase. Fast units are more expensive to mass just for defense too. If we give the option of liberating France, it would never be liberated and would be kept in US/UK hands.

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