@Emanon here is the map to start, adding 2 inf cauc, arm arc
That is the version I am using, things should be ok41553RussiaStart.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 cruiser and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from South Australia to New South Wales
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Karelia to Russia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Turn finalized.
Germany 5: Is my capital safe? After the US takes Denmark, builds a naval base and aircraft carrier the UK has a 3 infantry, artillery, 4 fighter, bomber and bombard attack. I will need significant resources to protect against that.
Take Volgograd, Caucasus and Novgorod to get some money. Moscow is very safe so need to think about a long-term money game.
US hasn’t built a mIC in Norway yet though, right?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 43 PUs;
Germans buy 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 bombers moved from Eastern Poland to Volgograd
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Baltic States to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 fighters moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Novgorod
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Finland to Western Germany
3 tactical_bombers moved from Eastern Poland to Western Germany
2 bombers moved from Volgograd to Rostov
11 armour, 5 artilleries, 27 infantry and 7 mech_infantrys moved from Ukraine to Rostov
5 mech_infantrys moved from Bessarabia to Rostov
1 aaGun and 5 artilleries moved from Western Ukraine to Ukraine
4 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 fighters moved from Novgorod to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Finland to Vyborg
2 fighters and 2 tactical_bombers moved from Belarus to Germany
Place Units - Germans
3 infantry placed in Ukraine
4 mech_infantrys placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -1.50
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
US hasn’t built a mIC in Norway yet though, right?
Ahhh - you are right. So one less UK Fighter. Though you can never trust those sneaky Americans and their advanced technology and brain power. Better to be prepared for it just in case they slip one in somehow. Gotta watch out for those stealth factories.
Haha, yeah, we have naval mICs flooding the Danish strait!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
2 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Volgograd
Combat Hit Differential Summary :
This is what I suggest for purchase and CM.
The alternative is to max land units by 5 inf, 5 art. It’s intriguing, but I really want more air to be able to save units in skirmishes. A fig is better than a tac for Russia.
Hitting Stalingrad is essential. Kills off a valuable mech and tank and denies G to produce there next turn.
Bryansk is not so important, but I want to have the chance of Italy risking a tank by taking it. Maybe should go in with 2 inf then, but want to be economic with units.
I’m very happy to see that G got a bit defensive now. Means the push towards Moscow will not be as strong as feared.
@trulpen Stalingrad is certainly a must but I’d consider hitting Novgorod too. You deny him the use of the factory for another turn. But it might be difficult to do that safely without committing both air.
Yes, don’t want to have to use too much land in Stalingrad. Also, the figs will be displaced if they hit Leningrad.
I believe we’ll have to settle with SBR of Leningrad.
I think I’m actually a little light on Stalingrad. Can easily fizzle. At the same time going in with 3 inf, 1 art feels bad from a greedy point of view.
With an italian can-opening we have to be able to protect Moscow from 18 mech, 15 tank, 2 fig, 2 sb. A lot less air than before, which is good. I’ll aim to keep the capital safe, while having some inf in Vologda and main stack in Samara.
I’d hit Stalingrad with enough land to be sure. 3 inf and 2 figs Even if it is inefficient, it trades against him building 3 units there. And you should be able to keep a stack in Samara as well so that you can trade for it at least one more time.
Bryansk isn’t essential at this point.
Some inf in Kaz would also be good.
It’s a bit better than 2 inf, 1 art, 1 fig that I aimed there now.