Is it too late for the above edit?
L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3
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Thought there were two ships there as well. Maybe not an issue, but I have to look at the map and if it’s worth it.
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Nah, too over-kill. Won’t scramble there.
The des has no bearing on US, I think, but ANZAC. If you allow it, you can change it. If not, it is what it is.
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@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Nah, too over-kill. Won’t scramble there.
The des has no bearing on US, I think, but ANZAC. If you allow it, you can change it. If not, it is what it is.
yah no problem, I’ll edit your dd over
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Thanks! Now you go and kill off some japs!
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you mean, dd should go to 35 right?
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Yes, sounds like it. By Philly. To protect the ac and tr.
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 2 factory_minors, 3 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Finland 2 infantry moved from Norway to Finland 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Finland 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 4 carriers and 1 fighter moved from 6 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 3 cruisers moved from 6 Sea Zone to 22 Sea Zone 1 battleship moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 3 destroyers moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from Wake Island to 6 Sea Zone 1 bomber moved from Queensland to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 6 fighters, 1 tactical_bomber and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 6 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 21 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 22 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 3 fighters moved from 6 Sea Zone to Korea 2 fighters moved from 21 Sea Zone to 22 Sea Zone 1 bomber moved from 21 Sea Zone to Korea 2 submarines moved from 110 Sea Zone to 92 Sea Zone 2 destroyers moved from 110 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 3 transports moved from 110 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Finland to Norway 1 fighter moved from Southern France to Gibraltar 1 fighter moved from Western United States to Midway 1 fighter moved from Western United States to Midway Place Units - Americans 1 harbour placed in Marianas 1 factory_minor placed in Korea 1 factory_minor placed in Norway 1 fighter and 2 infantry placed in Normandy Bordeaux 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 artilleries and 24 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from West India to Burma 1 infantry moved from Iraq to Syria British take Syria from Italians 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 7 fighters moved from Norway to 125 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 fighter moved from United Kingdom to Morocco 1 cruiser moved from 110 Sea Zone to 92 Sea Zone Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 7 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 7 fighters in 125 Sea Zone, round 2 : 7/8 hits, 3.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco British win, taking Morocco from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry in Burma, round 2 : 6/30 hits, 6.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns moved from India to Burma 1 bomber moved from Iraq to Egypt 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 fighter and 1 tactical_bomber moved from Eastern Persia to Egypt 2 infantry moved from Iraq to Northwest Persia 1 marine moved from Iraq to 80 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 marine and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 2 infantry moved from Egypt to Alexandria 1 aaGun moved from Egypt to Alexandria 1 mech_infantry moved from Iraq to Egypt 1 fighter moved from Morocco to 92 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 fighter moved from Norway to Normandy Bordeaux 7 fighters moved from 125 Sea Zone to Norway 1 fighter moved from Norway to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 aaGuns moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by Americans to 92 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 submarine placed in 98 Sea Zone 1 submarine placed in 81 Sea Zone 1 infantry placed in Egypt 2 artilleries, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 British collect 34 PUs (1 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50 British : 3.17 Italians : -0.33 Americans : 0.67 Chinese : 0.33 Japanese : 0.83
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note that the US fig that I bought for normandy should’ve been dropped onto the UK cv, so I edited it.
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Absolutely.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 bombers moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 infantry moved from Algeria to Morocco 1 infantry moved from France to Southern France 3 fighters moved from 94 Sea Zone to Southern France Combat - Italians Italians creates battle in territory 98 Sea Zone Battle in Morocco Italians attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Morocco, round 2 : 2/4 hits, 2,00 expected hits British roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Italians win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in Southern France Italians attack with 3 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Italians roll dice for 3 fighters and 1 infantry in Southern France, round 3 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 2 carriers moved from 94 Sea Zone to 97 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Southern France to 97 Sea Zone 1 fighter moved from Tobruk to 97 Sea Zone 1 artillery moved from Tobruk to Libya 2 bombers moved from Morocco to Southern Italy 1 armour and 1 mech_infantry moved from 97 Sea Zone to Southern Italy 2 infantry moved from 97 Sea Zone to Southern Italy 2 artilleries and 1 infantry moved from 97 Sea Zone to Southern Italy 2 armour moved from Germany to Western Germany 2 armour moved from Western Germany to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,33 British : 1,33 Americans : -1,00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 49 Sea Zone 1 fighter moved from 22 Sea Zone to 34 Sea Zone 2 submarines moved from 19 Sea Zone to 22 Sea Zone Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win, taking 6 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to 22 Sea Zone 1 fighter moved from 49 Sea Zone to 22 Sea Zone 1 cruiser and 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 infantry moved from India to Burma 1 fighter moved from Tsinghai to Kansu 1 fighter moved from Eastern Persia to Kansu Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 fighter moved from United Kingdom to Norway 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Will try and do Germany now.
Would like to do an NCM edit for Italy with a des in sz94 as blocker against some key landings. No french or aussie air in the vicinity, so is hopefully ok.
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Sure go for it
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A rule question: Now that Russia walked into Korea, does that negate the Mongolian pact? Or doesn’t it, because Russia never attacked Korea?
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@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
A rule question: Now that Russia walked into Korea, does that negate the Mongolian pact? Or doesn’t it, because Russia never attacked Korea?
It doesn’t, as it didn’t attack
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Good to know.
I really shouldn’t do moves in the middle of the night when I’m dead tired. But it’s so exciting. Can’t help myself.
I purchased 1 des and 2 ac in order to put them with the italian fleet in sz97.
Now I made battles and failed to consider landing afterwards. Did a few unnecessary over-kill air-strikes. Seems I can’t land with anything as I had previously planned.
I’m too tired to focus, so think I’d better go and sleep and look at this tomorrow. I’ll post the map meanwhile.
Sorry. Really wanted to finish G.
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@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Good to know.
I really shouldn’t do moves in the middle of the night when I’m dead tired. But it’s so exciting. Can’t help myself.
I purchased 1 des and 2 ac in order to put them with the italian fleet in sz97.
Now I made battles and failed to consider landing afterwards. Did a few unnecessary over-kill air-strikes. Seems I can’t land with anything as I had previously planned.
I’m too tired to focus, so think I’d better go and sleep and look at this tomorrow. I’ll post the map meanwhile.
Sorry. Really wanted to finish G.
yah get some sleep then lol
but yah, I’m fine with your adjustments
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Thanks for understanding!
Problem is that dice have been rolled.
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I have one solution that I could try, if it’s ok?
I haven’t looked specifically at battle dice, but sz125 and Finland was rather over-kill. The Finland attack also has a point of leaving air for protection of the Baltic fleet.
a) May I change the purchase by reducing 1 inf and exchanging the sub for a des?
b) May I reduce the attacks in sz125 and Finland to include only 1 fig, 1 tac and 2 fig, 1 tac respectively?
The way I think is fair to handle b is then to roll dice for probability of which dice that stick. Let me check exactly what it would look like.